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Feedback comments for LD32
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| Timestamp | Since previous | Game | rjhelms's comment |
|---|---|---|---|
| Apr 21 02:40:00 | Killer Librarian | Fits the theme really well. Funny idea, and charming programmer art. The Xbox controller support was a really nice touch. <br/> <br/>I agree with other commenters that the difficulty spiked - I think it was 3 levels before the end? <br/> <br/>Great work! | |
| Apr 21 02:52:00 | 12m 00s | This Fart of Mine | The graphics are amazing for a game about farting. <br/> <br/>After scrambling like a madman to finish my entry, this put a huge smile on my face. Well done! |
| Apr 21 03:19:00 | 27m 00s | OPERATOR 42 | Beautiful style, funny and interesting take on the theme. Only thing that would make it better would just be if there was more of it! |
| Apr 21 03:30:00 | 11m 00s | Don't die, Red! | Like others, I couldn't figure out if there was a way to get past the wolf. <br/> <br/>Great graphical style, and a very compelling intro - you've got the start of something really good here. |
| Apr 21 03:32:00 | 2m 00s | Amass Assault | I still only see a Mac OSX version - I'd love to try a Windows or Linux version of this. |
| Apr 21 03:51:00 | 19m 00s | Saucery | This is the best take on the theme I've seen so far. The idea of combining the elements is really well done and a lot of fun to play around with, graphics & audio style works really well too. Great job! |
| Apr 21 15:36:00 | 11h 45m | Captain Vocab - MMO Spanish Vocab em up! | Nice entry. Not every day you see an "edutainment" title in Ludum Dare. <br/> <br/>Movement stuttered a lot when my browser was maximized (Chrome 42 on Windows at 1680x1050) but went away when I made the window smaller. |
| Apr 21 16:26:00 | 50m 00s | Fireman Pissaro | Really like the idea for the theme, and the title screen is beautiful. Nice take on gameboy style graphics. <br/> <br/>Two possible improvements I see are to make the movement a little snappier, and to check that fire doesn't spawn on the player - that got me a couple times. |
| Apr 21 16:44:00 | 18m 00s | fateOS | Beautiful style, and great soundtrack. <br/> <br/>Like others have said, this is great for a Ludum Dare entry, but I'd love love love to get into a longer version of the story. |
| Apr 21 16:58:00 | 14m 00s | ClanFree | Cool control scheme. Took a while to get the hang of, but it's neat. <br/> <br/>I agree with Phil that the sound got a bit annoying - maybe have a few different groans, and have them play less frequently? |
| Apr 21 17:17:00 | 19m 00s | Spheres | The size of this is impressive for a Ludum Dare game. Interesting concept, and the voice acting really helped with the immersion and to guide the story along. <br/> <br/>The framerate was a little low on my PC, but not the the point of making it unplayable. I also would have liked to have seen a bit more of a tactical element to fighting the spheres, rather than just needing to fire a flare each time you see one. |
| Apr 22 02:07:00 | 8h 50m | Umbrellespionage | I really like the style of the graphics and sound. Stealth games aren't really my bag but I had fun with this one. |
| Apr 22 02:41:00 | 34m 00s | Doctor Dropper | Really like the concept, and the pianos falling apart is hilarious. <br/> <br/>Aiming them was a little tricky, but I guess that makes sense - pianos aren't known as precision weapons. |
| Apr 22 02:48:00 | 7m 00s | Lets go Bananas in outer space | Reminds me a lot of Darius Twin on the SNES. Great stuff! |
| Apr 22 03:00:00 | 12m 00s | Rainbow Tank | I love the music. <br/> <br/>Not bad at all for your first game jam - can't go wrong with a compelling game mechanic that's well executed, and you've got that here for sure. |
| Apr 22 03:20:00 | 20m 00s | Myland | I always like seeing proper strategy games in Ludum Dare. Good take on the theme. |
| Apr 22 16:25:00 | 13h 05m | The morning type | Great job, especially considering the setback you mentioned. <br/> <br/>As you already said, this doesn't fit the theme, but it's a solid game. I really like the visual style, too. This could probably be quite easily extended into a pretty solid typing-tutor-style game. |
| Apr 22 16:36:00 | 11m 00s | Killin' It | Nice idea, and great take on the theme. I like the graphical style a lot, too. <br/> <br/>The beat matching was really unforgiving, I thought. I got better at it as I played, but at first I could have sworn I was dead on but it was still registering as a missed beat. |
| Apr 22 20:27:00 | 3h 51m | Broadship Explorer | Like you said, short but well polished. It took me a little while to get the hang of but once I did it felt really good. <br/> <br/>Definitely keep at this! |
| Apr 22 20:34:00 | 7m 00s | Pizza Panic | Why would I want to prevent free pizzas from reaching me??? <br/> <br/>This could work really well as a rhythm game - kind already is one, it would just need to sync up with the music. <br/> <br/>Having the music change on each level is a nice touch - the transition was a little awkward, maybe they should cross-fade? |
| Apr 22 20:57:00 | 23m 00s | Chroma Watcher | I really like the idea here, and the sound and graphics are great - but it's just a bit too much to juggle at once, for me at least. <br/> <br/>The biggest challenge for me is that the timing for the jumps is really unforgiving. If the jumps were a bit more "floaty" it would feel a lot easier. <br/> <br/>All in all, great job. This is one of the more innovative games I've seen so far this LD. |
| Apr 22 22:43:00 | 1h 46m | The Adventures of Band Boy | Really cool music, and the gamepad controls were really smooth. Nice use of the theme, too. <br/> <br/>Having a few sound effects (like one for each of the types of shot, one for hitting an enemy and another for an enemy hitting you) would have helped the immersion a lot, but a solid entry all the same. |
| Apr 22 23:02:00 | 19m 00s | Soundwave Fields | Really cool idea. I love the style and the look of the game world, and it's an unusual take on the theme which is great. <br/> <br/>It did feel like I didn't have enough time to solve the puzzles - maybe a bit more of a tutorial showing what each of the sliders does would make the ramp-up to the main puzzles easier. |
| Apr 23 01:01:00 | 1h 59m | GIant RevelatIon EnergIzed KIng Karma EpsIlon | The music is great! Shame you weren't able to finish, but you're absolutely right - LD is all about pushing yourself beyond your comfort zone and learning a lot in the process, so great work on that score. <br/> <br/>Now excuse me, I gotta go get some Swedish Fish... |
| Apr 23 01:20:00 | 19m 00s | Bond | Nice job. It's pretty fun just screwing around with the physics in here, but the puzzles are pretty satisfying too. The minimalist sound & graphics work great. <br/> <br/>This could definitely do well to be extended with more / more polished puzzles - it's a really solid idea for a game! |
| Apr 23 02:00:00 | 40m 00s | News Flash | Really well polished. Nice take on the theme & a great visual style. I just wish there was more of it! |
| Apr 23 02:12:00 | 12m 00s | Mighty Magnetic Force | Really cool take on the theme. Controller support was a nice touch, too. |
| Apr 23 03:39:00 | 1h 27m | Newt Scoot | This is hilarious! Great take on the theme. The Xbox controls felt great. |
| Apr 23 03:51:00 | 12m 00s | Negotiation Tactics | Really cool concept - I love seeing strategy games in Ludum Dare, and the progressive mechanics introduced on each level were interesting. <br/> <br/>It's really, really difficult, though - an easier rampup over the first few levels would help a lot, I think. |
| Apr 23 03:59:00 | 8m 00s | FIREFLY GUN ! | Top notch entry - great take on the theme, awesome mood, and a reasonable challenge to boot. Great job! |
| Apr 23 16:40:00 | 12h 41m | No More Nuggets | Good fun to be had here. Didn't get a chance to play multiplayer, but kudos for supporting 4-player local play. <br/> <br/>I love the sound and the graphics, and the take on the theme. |
| Apr 23 16:55:00 | 15m 00s | Warigami | This really felt like playing the hand-held LCD games I grew up with. Nice! |
| Apr 23 17:06:00 | 11m 00s | Unconventional Tower | Great job for your first entry. I like how the two ends of the staff worked - a nice twist on mouse aiming. |
| Apr 23 17:22:00 | 16m 00s | Sun Slayer | Great pixel art style, & cool take on the theme. |
| Apr 23 19:10:00 | 1h 48m | Y'all need Jesus | Really funny idea. Good job - I like that you can do okay but just running, but to do really well you need to be a little tactical in when to fight and when to run. |
| Apr 23 19:20:00 | 10m 00s | Food Fighter 2000 | Really funny idea, and nice ramp up with more teachers on each level. I also love that you did this with your kids, that's an awesome way to spend a Ludum Dare weekend. <br/> <br/>For whatever reason picking up food didn't work for me on the web version, but worked fine on the Windows build. |
| Apr 23 20:48:00 | 1h 28m | TLDR OTT - An Unconventional Weapon | Really impressive how much there is here. I like that the different stories all approach the theme differently. |
| Apr 24 01:10:00 | 4h 22m | Blanket Girl | Really beautiful graphics and music. <br/> <br/>I really like this entry, but I've never been great at 3D platformers so found this one to be really unforgiving. There's a ton of potential here - great job! |
| Apr 24 01:23:00 | 13m 00s | Love Bomber - The Cult Simulator | One of the most polished entries I've seen so far this LD. Great job all around! |
| Apr 24 01:54:00 | 31m 00s | Smoking Kills | Good take on the theme, and funny execution. All the wacky things you could put in the cigarettes and their descriptions were a nice touch. |
| Apr 24 02:09:00 | 15m 00s | The Right Tool For The Job | Well that certainly was insane. Maybe the solutions to the puzzles were a bit toooo off the wall, but I can't fault you for creativity. <br/> <br/>Snarky voiceovers were a nice touch. |
| Apr 24 02:14:00 | 5m 00s | Grease Colosseum | There's deeper tactics here than it seems at first glance, and I like the take on the theme. |
| Apr 24 17:29:00 | 15h 15m | Terraform Junction VS | Very refreshing change from the rest of the entries. I really like the direction you're taking the post-jam version, too. <br/> <br/>For some reason (maybe RNGsus hates me?) on the first playthrough I didn't get any power-plants - worked fine on later attempts, though. |
| Apr 27 16:37:00 | 71h 08m | Color Backfire | Nice idea. Good progression between the levels introducing a new concept on each one - it got pretty unforgiving by the end, but had a nice ramp-up to that point. |
| Apr 27 17:01:00 | 24m 00s | Evil Printer | Really fun idea. Like others have said, with sounds and a bunch of different levels, this could be an amazing mobile game. |
| Apr 27 19:32:00 | 2h 31m | A Trainer's Progress | Really liked the monster names, and some of the stuff that popped up in the journal were great. <br/> <br/>It's pretty funny seeing a progress quest style game as an LD entry, but like others have said, it would be nice to have some control over what was happening even if it was in a comically superficial way. |
| Apr 28 17:39:00 | 22h 07m | Snake Is Over | Really beautiful - the particle effects and menus were especially great. <br/> <br/>There's some really fun gameplay here, but I'm not sure how well it fits the theme. |
| May 9 04:35:00 | 250h 56m | Robo Mission | Really good concept - I agree with a lot of the other feedback here. <br/> <br/>One other suggestion would be to focus more on being either a platformer or a hacking sim - I like the combo, but it's tough to get both fully realized. |
| May 9 04:59:00 | 24m 00s | Destroy&Oppress | Also doesn't want to run for me - loads a black screen, music starts, then CtD. A shame, because I really want to try this one. |
| May 11 03:04:00 | 46h 05m | Alien Crab in the Ghostmaze | I love this! Great take on the theme, and a really good job gradually introducing the mechanics. Gets a bit frustrating at the end, as you say, but a rock-solid entry overall. |
| May 11 03:23:00 | 19m 00s | Eye Rush | Great job. As one fan of authentic retro graphics to another, I really like the job you did with the authentic retro graphics. |
| May 11 16:51:00 | 13h 28m | The Power of the Flower | Really fun take on the theme, and great graphical style. <br/> <br/>I think the game would benefit a lot from a bit more depth: maybe weapon powerups, and enemies with some more behaviour (shooting back, moving up/down, etc.) <br/> <br/>Great job! |