Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → Lynx
Feedback comments for LD32
Lynx's games and stats for all events →
| Timestamp | Since previous | Game | Lynx's comment |
|---|---|---|---|
| Apr 20 02:50:00 | Death Touch | I was really looking forward to this one! Is it only Windows? | |
| Apr 20 02:59:00 | 9m 00s | Square Sprint | Overall a really astounding entry you have here! The graphics make my graphic designer inside me cry from the beauty, and the sound is superb. My only, ONLY suggestion is maybe start the timer after the player first clicks because I loaded up the game and before I had time to move the mouse in the proper window area, the timer was already ticking past 5 seconds... but then again, that's really more of personal problem I guess. |
| Apr 20 03:17:00 | 18m 00s | Android Runner by @JohnNWFS | Interesting game, I like how your the spaceship but you're helping the guy escape instead of destroying/hunting him. The jumping feels really slow and hard for someone to use quickly, which is a problem if the blockade is past your laser fire angle. Good job, neat concept. Keep improving! |
| Apr 20 03:24:00 | 7m 00s | SHiFT | Interesting concept to have gravity as a weapon and not just a tool. I will say, getting past the second set of spikes drove me mad... I don't know if it's just my system being jittery but it was hard to swap gravity and get the guy's inertia to change enough to get through. also the hitbox for the little guys seems a bit big. Common practice is to actual make the hotbox for obstacles and spikes just a bit smaller than the pixels so the it gives the player a little advantage |
| Apr 20 03:32:00 | 8m 00s | Iridescent | I love this idea, it's a really clever take on the theme and it's absolutely gorgeous and atmospheric. Man the enemy flying eyes are creepy. I might suggest working on the platforming physics, they feel a little bit floaty, but great work regardless! |
| Apr 20 03:40:00 | 8m 00s | Flash Escape | Loving the idea! I'm a big fan of the Flash, and I can really see this becoming a great speed runner game like Dustforce or something.The jump feels a little lackluster but, whatever, who needs jump when you can dash! <br/> <br/>One bug I did notice, that sometimes the guy won't turn the direction he's running so he look like he's doing the moonwalk, but hey, I found that quite funny! |
| Apr 20 03:49:00 | 9m 00s | Sandwich Assassin | The music fits perfectly. Interesting concept. I can honestly say that I've never played a sandwich poisoning game before. |
| Apr 20 03:54:00 | 5m 00s | Bad Tummy Bunny | Nice graphics and sound. Very weird and hilarious concept. Little hard to figure out the trajectory though, kept blindly rocketing out farts and hoping I was pointing the right way. |
| Apr 20 04:00:00 | 6m 00s | Loli Mechaslayer | Very interesting battle mechanic. I like the concept. Very satisfying finally killing that boss worthy of it's own Final Fantasy final level. Not sure I would cause this an unconventional weapon, more of an unconventional game mechanic. Good job though, hopefully you figure out those minion bugs. |
| Apr 20 04:05:00 | 5m 00s | Splitting Hares | Weird little concept. Coming from a place were the bunny devour all lawns and such, I can see the principle behind this haha. wish I had more view range or something, it seems like such a daunting task to cover so much ground blindly. Love getting shots with the darts, very satisfying. Keep hop the good work! |
| Apr 20 04:12:00 | 7m 00s | Charge Negative | The graphics are gorgeous! Little much to take in at first, kept getting confused on which are projectiles and why I'm getting tethered to everything, but great work regardless of my ignorance! |
| Apr 20 04:17:00 | 5m 00s | Star Driller Ultra | Well done! Just well done! <br/>I could never even begin to possibly dream of making something like this. <br/> <br/>Very challenging on trying to focus on where everything's coming from, where I'm supposed to go. A mini-map might help that. <br/> <br/>Just...just...just... wow. |
| Apr 20 04:23:00 | 6m 00s | Adventure Lamp | This is superb in every aspect, I really enjoy this and I know lots of other will too! I hope you continue this game and build a post-Compo version to sell because it's that god already. Well done!! |
| Apr 20 04:29:00 | 6m 00s | Hippie Run | Very interesting game to say the least. The booster thing was cool but I found that if I stopped moving when pressing it, you just drain the ability without effecting any of the hippies. Small detail though, keep at it and "don't be part of the system, man..." |
| Apr 20 04:57:00 | 28m 00s | Rhythm Gunner | Very interesting concept, I like how the weapons are instrument based. Way too challenging for me. <br/> <br/>Reminds my of Super Crate Box meets Crypt of the Necrodancer... and based on the fact I can't seem to play SCB by itself, it's no wonder I suck :P <br/> <br/>But don't take that personally, I love this concept, and the rhythm genre as a whole. We need more of these out there! And as always, wonderful music |
| Apr 20 05:09:00 | 12m 00s | Ding Dang Doom | I like the concept a lot! Reminds me of the Zelda Ocarina system. Unfortunately as someone has pointed out already, yours and mine games both lack in one flaw: button spamming.... oh well. Keep up the great work! |
| Apr 21 02:58:00 | 21h 49m | Dischord | I was really looking forward to this game since I saw your logo post on night one and I must say... you guys did NOT disappoint!! <br/> <br/>The audio effects were perfect, the graphics make my graphics designer side cry from the beauty, and I love the concept! 100% keeping this game on my machine!!! Love to see this added to and a post-Jam version! I'd instantly buy a full version for sure! |
| Apr 21 04:46:00 | 1h 48m | Strike Dungeon | Very awesome game. It's simple but the bowling ball idea gives it a superb harm and the random dungeons adds a great level of replay ability. Totally the next Shovel Knight!! |
| Apr 23 00:37:00 | 43h 51m | DRILL KNIGHT | Being huge Beyblade fan as a kid back in the day, I can say your game brought back really great memories! Would be cool to have changing environments and traps and stuff added in the future! |
| Apr 23 00:48:00 | 11m 00s | Super Magiball Extreme Deluxe | The start of the game is quite brutal might want to give the player a 3 second countdown intro. It was very addictive at times and I and fun figuring out the different powers and what they actually do. Overall great game! |
| Apr 23 00:56:00 | 8m 00s | Birthday Bash | I liked the concept a lot! It took me a while to understand that you had to stand still to attack. The whole idea of throwing coffee into their faces is brutal but kinda funny. Love to see more atmosphere in the game like party streamers and balloons in the background and maybe some kids cheering or singing happy birthday for music. Overall great job with the interpretation of the theme! |
| Apr 23 01:17:00 | 21m 00s | Latvian Milk | Your game description MADE MY DAY!!! One of the best best games of this LD I've played so far. Love to see more weapons and boosts and power ups with more random levels to help be keep coming back to blast through enemies and save my Latvian Milk! |
| Apr 23 01:32:00 | 15m 00s | Powerman | I loved the pow! effect would love to see some variation of it with full screen POW! BANG! BIFF! Overall really good, some bugs, but nothing you can't work through! Great job. |
| Apr 23 01:43:00 | 11m 00s | Off to the Races | This game was a ton of fun! Reminds me of the old Atari game Decathlon (one of my favorites btw) Everything about this screams Carnival Game and I love it! Can't what to report back with my multiplayer experiences. Well Done! |
| Apr 23 02:02:00 | 19m 00s | Sound Runner | Overall I like theme usage and concept, it was little hard for me to get my head around to get far enough in only because of my backward guitar playing mind. Love to hear some SFX play when you use the key tar and make different riffs based on different robot patterns pressed. Also love to hear the music continue after you die since I didn't hear more that 45 seconds of it :( <br/> <br/>Great job overall, keep up the good work! |
| Apr 23 02:16:00 | 14m 00s | drone-a-pult | Felt like a really quadcopter. The super fast flip was pretty brutal to line up any good trajectory, but it looks like you guys fixed it in post. I love your menu, it appeals to the graphic designer side of me very well |
| Apr 23 02:26:00 | 10m 00s | BED✰HOGG | There's absolute nothing too critic here... move along. <br/> <br/>Haha but in all honestly, this game rocks is every sense! I absolutely love it! Well done, and in 48hours no less! |
| Apr 23 02:52:00 | 26m 00s | Super Bye Bye Bot | I like the concept a lot, would love to see this expanded with trying to get celverbot to say other phrases than just bye... also very inventive concept! Might want to talk to the cleverbot people to gain permission to constantly access their servers... that will get you blacklisted as a hacker globally so fast! |
| Apr 24 00:35:00 | 21h 43m | My Dear Pencil | It's a great start to a potentially great game! The respawn should be automatic just so it doesn't break the player's concentration and gameplay flow and maybe think about custom control layouts or arrow keys along with WASD... other than those minor thing, I hope you go far with this and can't wait to see the post-Jam results! Good job. |
| Apr 24 02:44:00 | 2h 09m | Dr. U and the bottomless PIT | Very whimsical game! It's great to see a whimsical game for once in all the super action stuff. I love the intro being the telephone call too! Great work, very polished! |
| Apr 24 03:27:00 | 43m 00s | Insult Duelling | Interesting how you trade insults back and forth although one gamely I kept getting the same insult back and forth for 5 times in a row, almost thought that was the whole game.... I'm just an unlucky person with random number generators haha |
| Apr 24 03:40:00 | 13m 00s | Bad and Breakfast | The toaster idea is clever, would have been super cool is the world was all toast or breakfast related stuff too. |
| Apr 24 04:24:00 | 44m 00s | Uprooted - a carrot simulator | I like the concept a lot although I kept experiencing a glitch on Safari where if I charge the jump to max I got endlessly stuck, might be a random fluke, but I thought I'd let you know. Really love the concept and music, great job! |
| Apr 24 04:42:00 | 18m 00s | DUPE | Very clever and polish game all around. I can't find anything that wasn't amazing in this game! Well done! |
| Apr 24 04:48:00 | 6m 00s | What Do They Want? | Very interesting concept, like other's have said, the lack of text really provides a great intro to getting the player's brain into deciphering mode. |
| Apr 24 05:28:00 | 40m 00s | Ex-Sword-Stential Crisis | You guys really created the super Ludum Dare Avengers this time! There's nothing I can say that would be anything but gushing praise. Lest I wallow until the life leaves my last breathe beyond the lips and into the cold depression as a sword that so lives with guilt of murdering the herbivores amongst the fields, I shall say this and this alone, Good show all! Bravo! |
| Apr 25 02:12:00 | 20h 44m | SwordCrafter | Interesting take on the theme, might need a few more goals to the game though... like maybe show a pick of a sword on the right and try to duplicate it freehand on the left. |
| Apr 25 02:34:00 | 22m 00s | Velo-City | Very interesting game, and VERY addictive....... although in all honesty "no violence" is not a "weapon".... maybe unconventional.... but not a weapon. Great low-poly graphics too! |