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Feedback comments for LD32
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| Timestamp | Since previous | Game | joe40001's comment |
|---|---|---|---|
| Apr 21 10:32:00 | Stain | Fun and clever. It would be interesting if you allowed for an overhead option. I'll probably try to come back to this one to get a better score. | |
| Apr 21 10:39:00 | 7m 00s | Farm Fury | I enjoyed this game a lot. Like a lot of LD games it could use a little polish, but the core game is solid and fun. |
| Apr 21 11:13:00 | 34m 00s | Jump Gun | I really like this game. The temptation is to rush the hard parts, but it seems like it rewards planning. Are the red guys supposed to damage or do something to the player? Because they were just going right through me. |
| Apr 22 07:20:00 | 20h 07m | Alpha Kite | I really like the graphics. The looping for the players kinda breaks things, I'm not sure what should happen at the edge of the screen but the character and kite seem a bit off when the tr to get synced back up. <br/> <br/>Clever idea, really like the look. |
| Apr 22 07:39:00 | 19m 00s | Crayon Poke | Good looking game. Felt pretty polished which is important. Thematically it all fit together well. I played until the end, (little bug: if you jump as you cross the ending your player runs in air) <br/> <br/>Overall I enjoyed it a lot, good work. |
| Apr 22 07:48:00 | 9m 00s | Focus Locus | Interesting game. Not many people use videos, so that's cool. ijkl part was a little hard. Music didn't loop for me either. |
| Apr 22 07:58:00 | 10m 00s | THUMP | Innovative game. There was a bit much going on so it was hard to feel fully in control, but I applaud how meaty those rams are. You definitely feel the impact. It's a fun game to play around with. <br/> <br/>Small bug(?): When I finished the game an audio clip seemed to be constantly restarting. No big deal though. |
| Apr 22 08:12:00 | 14m 00s | Ring Retorter | I'm the come back king! <br/> <br/>Fun innovative game. Also has a distinct but good style. Well done. |
| Apr 22 10:01:00 | 1h 49m | Time Space Gun | I figured out how to play, I never found a use for speeding things up. This is a good job of playing around with a weird mechanic even if the game is unpolished. <br/> <br/>I did beat the game but I'm not sure what the intended strategy is for the last level. |
| Apr 22 10:12:00 | 11m 00s | Love Machine | The game's just a love machine, and it won't work for nobody but me... <br/> <br/>Actually though the game is really laggy for me on chrome. Nice start, funny idea, needs polish. |
| Apr 23 16:21:00 | 30h 09m | SNIFF | Really cool/inventive game. I can't fathom how you did the twisted camera distortion in unity, is that a special library or something? Also can I ask what FPS controller you used? Or did you write the script from scratch for LD as well. <br/> <br/>Great stuff, good graphics, cool mechanic. A bit hard but I beat it and I like challenging games. |
| Apr 24 06:02:00 | 13h 41m | Get the Game! | Really great art, gameplay needs tweaks, everybody was running off the bottom of the screen. |
| Apr 24 06:05:00 | 3m 00s | Goat Shooter! | I killed the evil goat. |
| Apr 24 06:19:00 | 14m 00s | HYPER DELUX BINGO QUEST STORY | Once I read the rules I really enjoyed it. Well made, smart and innovative, maybe could've used a background song but otherwise I really digged it. |
| Apr 24 07:25:00 | 1h 06m | Magic Lanmo | Nice music. The recharge was slow, it is the start of something decent but not quite finished enough. Also just to note, your opening text starts with an incomplete sentence. Still, good start. |
| Apr 24 07:59:00 | 34m 00s | The Day of BEEkoning | I won! For some reason this game lagged like crazy, plus I wasn't super keen on the song, but still innovative design and idea. |
| Apr 25 21:29:00 | 37h 30m | TypeFighter | Very innovative and fun. A bit too hard but otherwise a very great take on the theme. |
| Apr 25 22:01:00 | 32m 00s | DAGDROM | Great game, great visuals, W/Up being jump was about the only annoying thing. I wanted to keep playing. Really good work. |
| Apr 28 15:29:00 | 65h 28m | Anarchy Reigns | Few things: <br/>1. Graphically nice, I appreciate the attention to detail when it comes to background and stuff. <br/>2. It was very "sticky" the character didn't like to move and when he did it was very start/stop like, the whole controls felt rough. <br/>3. I liked the weapons, good take on the theme and you have a good humor/mood as well. Overall good/fun game, probably could have used a little more polish though... <br/> <br/> <br/>PS: In unity if you want things to be independent of frames then in Update you work with time.deltaTime. |
| Apr 28 15:37:00 | 8m 00s | Confess-O-Matic | Well, it took 258 seconds, but I did it. <br/> <br/>This game is certainly... "innovative". I'm not sure exactly how to respond to this one, you made something that ran smooth and definitely stood out, so that's good. |
| Apr 28 15:47:00 | 10m 00s | Crowd Control | Very innovative/fun take on the theme. |
| Apr 28 15:52:00 | 5m 00s | Just One Banana | Veronica!!!!!!!!!! |
| Apr 28 16:34:00 | 42m 00s | ChromaGun | I beat your game. Interesting all around. Chrome and Unity don't play well together but I got over that. It is a good/inventive puzzler some of the hitboxes on the paint globs are wonky but it was still a fun well made game. :) |
| Apr 28 16:49:00 | 15m 00s | Super Recoil Gun | Punishingly difficult, and this is coming from a guy who loves a challenge. The only real negative I have is that the game occasionally lags or stops shooting and in such a tight game this can be brutal. That said, I love the art, I loved the idea, and something about that song was just so charming. Very well done, I wouldn't be suprised if this game gets some very high rankings. |
| Apr 28 18:42:00 | 1h 53m | The Stinger | Good effort, needs more polish and focus. Each LD is an opportunity to learn and get better. Keep at it though. It's a good start. |
| Apr 30 01:46:00 | 31h 04m | Speechless | I like the approach, but for most audiences you have to make things much more clear before people can engage with it. You are kind of putting the proverbial kart before the horse in that you built a mechanic before ensuring anybody knew what was happening. <br/> <br/>Still I appreciate people doing less traditional approaches to LD. |
| Apr 30 04:17:00 | 2h 31m | Sky Sword | Really great looking game. Very polished and amazing job with mood. Not that unconventional a weapon, but otherwise really really solid job. |
| May 1 02:22:00 | 22h 05m | Purging Cuddle Kingdoms | Fun game, great take on the theme, and I love the title. |
| May 1 02:32:00 | 10m 00s | Shawarma Massacre | The art is great, but the game gives me an unhandled exception whenever people start buying from me. Also I might not have got far enough, but I don't get what the unconventional weapon is. <br/> <br/>It definitely looks promising, I just wish I could play it longer. |
| May 1 04:25:00 | 1h 53m | Conversion | The game lagged insanely much for me, I'll try not to hold that against you, because beyond that I really liked the look and mood of the game. But for me it was effectively a slideshow of like 1 FPS. |
| May 1 06:09:00 | 1h 44m | Hugline Miami | Fun little game, but I wanted to actually hug my enemies not shoot hearts at them. <br/> <br/>Still well made though. |
| May 1 06:36:00 | 27m 00s | Space Bug | The fact that even though the game lagged like crazy I still finished it, is just evidence of how good a game it is. Well done, very inventive and fun, I just wish I didn't have such terrible lag with it. |
| May 1 07:17:00 | 41m 00s | Shield Maiden | This is a compo entry? How did you do the art? How did you do the music? It's really really polished for a solo 48 hour effort. I'm blown away by it. <br/> <br/>It's so well done for such a short time it makes me want to give up game design because I could never make something this polished all by myself in 48 hours. <br/> <br/>Well done |
| May 2 07:46:00 | 24h 29m | Animancer | Great, innovative well polished little game. |
| May 2 07:48:00 | 2m 00s | Ex-Sword-Stential Crisis | Looks great, and is innovative and fun. |
| May 2 07:49:00 | 1m 00s | keyTD | Very innovative and fun take on the theme, it might be finger straining but it is a neat idea. |
| May 2 17:12:00 | 9h 23m | Pixel Tanks | I liked it but I was really bummed by the "unconventional weapon". |
| May 2 17:52:00 | 40m 00s | Gravity | Very well made polished game. The graphics are slick but depth perception is an issue, also doing things "the right way" was often very punishing and felt somewhat unfair. (I don't know how but in the square room with the disappearing platforms I repeatedly bonked my head when trying to jump and failed to make simple jumps after a lot of set-up). <br/> <br/>I ended up getting right before the end of 2 levels (playing them the right way) before dying somewhat randomly, after which I beat both levels the wrong way which was fun too. <br/> <br/>Really impressive and slick for 72 hours but some people will be annoyed by the difficulty. Still great job. |
| May 2 17:57:00 | 5m 00s | Discord Seeder | Good but a little confusing. |
| May 2 18:08:00 | 11m 00s | It's The Room | Fun innovative game, a tiny bit frustrating but overall very well done. |
| May 2 18:27:00 | 19m 00s | Die for the Princess | I really love this game. The endless is too easy, but everything else about it is great. You definitely get 5/5 on humor from me because it was so hilarious when I got what you were going for with impossible mode. <br/> <br/>Great art, great fun, great all around. |
| May 3 04:50:00 | 10h 23m | LIGHT | Ran a lot smoother on windows than on web, but I got stuck in a door in a later level (which didn't seem finished but that might have been update1). <br/> <br/>Nice puzzle design, pleasant simple game, needed a bit more polish. |
| May 3 05:00:00 | 10m 00s | An Unconventional Weapon | Even though this game feels slightly unpolished, I don't know why but I really love it. <br/> <br/>Great humor, great art, great idea, fun to watch it transition. Takes exactly the right amount of time to transition. Really great game all around. Lots of 5/5's from me. |
| May 3 05:17:00 | 17m 00s | The Trials Of Chronos | It's an ambitious game, laggy for me too (I think unity lags on intel laptops). I felt like it took on maybe too many ideas without nailing any of them. <br/> <br/>Your ambition is good and general sense is good, but I'd say moving forward try to make your game more user friendly, and spend more time doing little tweaks so it all feels right. <br/> <br/>Still I really liked where you were going with this, is the start of something really cool. |
| May 3 11:44:00 | 6h 27m | Weapon of Darkness | The mechanics were more tedious than fun. I appreciate the effort that went into the game but I guess in future jams try to make sure to ask if the game is frustrating and if so how to fix that. |
| May 3 11:48:00 | 4m 00s | Hula Fighter | I got to 35. Very simple game but cute and charming. |
| May 3 12:17:00 | 29m 00s | Just another sketch on the wall | There are 2 kinds of games I give medium grades to: medium games that are what they are and great games that don't quite come together. You definitely fall in the latter category. <br/> <br/>I really wish I could score you higher, because it's clear what you were trying to achieve was really ambitious and fresh, but it just wasn't all up and running. <br/> <br/>I have a lot more hope from you than a dev team I might score similiarly because you are clearly smart enough and clever enough to try new things, I just wish that the end result for me was more playable (I couldn't get past the arrow as a weapon). <br/> <br/>Really great work guys, if it came together or your next project comes together you could be winners of LudumDare, your ambition and talent are there, you just need to work on the end polish. |
| May 5 12:28:00 | 48h 11m | Space Boy | Very well made well polished game. <br/>Almost perfect, only complaint is it doesn't do a good job with the theme. Space lasers are a very conventional weapon. <br/> <br/>Otherwise perfect though. |
| May 5 13:18:00 | 50m 00s | SFW | Survived 331 seconds but this game is a slight difficulty tweak away from being great. Right now it's just frustrating. Either start me with like 10 seconds before the first wave or a 5x5 grid or both. <br/> <br/>It's a shame because you are losing points in the fun category just because you set the difficultly a bit too high. |
| May 5 14:40:00 | 1h 22m | Wash It | Got stuck infinitely cleaning a stunned enemy. I couldn't restart level or break the cycle. Still good game though. |
| May 5 15:08:00 | 28m 00s | Can i fly? | Didn't know how to destroy the yellow cubes, bumped into them and slammed into them and nothing happen. <br/> <br/>Fun to play around with. |
| May 5 15:22:00 | 14m 00s | The Umbrella Man | Pleasant little game. Doesn't quite scale or escalate enough to want to keep playing to the gold umbrella. |
| May 5 16:07:00 | 45m 00s | Beep Boop | Very well made game. I love how you could change the 2 colors. Some people might find the difficulty a bit too much but for me it was alright. The song could have been a bit more upbeat, but overall really good job! |