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Feedback comments for LD32
Docjekyll's games and stats for all events →
| Timestamp | Since previous | Game | Docjekyll's comment |
|---|---|---|---|
| Apr 20 19:37:00 | Wreckbeard: Men's Rights Arcanist | Fun game. I like how you showed how helpless those miserable betas are against a fully red-pilled alpha backed by the power of ethics. <br/> <br/>Also, who invited a golden dragon to the con? | |
| Apr 20 19:44:00 | 7m 00s | Sam On Tape | Great idea for a music-driven gameplay mechanic! I think I might have to experiment with/expand on this idea some. Very cool. <br/> <br/>I like how you built up the music as the game progressed, and the dialog was fun as well. <br/> <br/>Great work! |
| Apr 20 20:01:00 | 17m 00s | Cube Invaders 32 | Fun, unexpected game mashup. <br/> <br/>I like the use of simple colors and how clean/simple it feels. Gameplay gets old pretty quick though. |
| Apr 20 20:44:00 | 43m 00s | Quiet Riot | Brilliant interpretation of the theme, and great execution (hyuk hyuk hyuk). |
| Apr 20 21:13:00 | 29m 00s | GravyGame | Interesting game. Good concept and mechanics. <br/> <br/>The controls were a bit awkward, but once I figured it out, it was much more enjoyable. |
| Apr 20 21:18:00 | 5m 00s | Synth Guitar | I'm loving all these games with musical elements this time around. <br/> <br/>Fun concept. I feel like there's a lot of different ways you could go with expanding the mechanics (procgen, puzzles, enemies, etc). Good work. |
| Apr 20 21:28:00 | 10m 00s | That's Life | My wife might object to me spooning aliens/demons, but you gotta do what you gotta do. |
| Apr 20 23:05:00 | 1h 37m | What do you mean "brought it bowling"? | Nice details with the guy at the bar and standing on the side. Gameplay is simple, but I didn't see any problems/bugs. <br/> <br/>(Side note: I will say that having to "install" is a big turn-off for a Ludum Dare game. I understand it considering the tools you used to write it, but maybe consider something that deploys to web for Ludum Dare) |
| Apr 21 02:37:00 | 3h 32m | Eustus: On the Squid Farm | Shouldn't this be categorized as a "jam" since you had Tim Burton helping you out? jkjk <br/> <br/>I spent way more time playing this than the other LD games so far. Quite fun! The controls could have been a bit smoother (e.g. the mouse click kept taking me out of game when it wandered to my other monitor) and such. But I thought the art was really nice--it embraced what it was and in doing so really contributed to the game's mood/atmosphere. |
| Apr 21 02:58:00 | 21m 00s | The Amazing Fart-Man | Best fart game I've played so far. <br/> <br/>It was actually quite fun. Good job! <br/> <br/>I feel that the audio might have been improved with some "voice acting" butt maybe that's just me. |
| Apr 21 03:09:00 | 11m 00s | This Fart of Mine | "GotY 20XX" -Polygon <br/>"A true work o' fart" -Kotaku <br/>"My new go-to for passing time on the toilet" -TouchArcade |
| Apr 21 03:18:00 | 9m 00s | Tsurara Donna | This was a blast to play. I feel like this could be really fun if fleshed out into a full competitive/cooperative game. <br/> <br/>It did take me a while to realize that you had to grab the ice in order to shoot it sideways. Overall, very nice! |
| Apr 21 03:40:00 | 22m 00s | Spike Nut's Temple | You can tell that some real effort went into the level design. Nice work! <br/> <br/>Character movement was slow, but I felt like it was appropriate. The movement combined with the satisfying enemy explosions made it feel like the player was some rampaging, tanky hulk of a thing. |
| Apr 21 03:45:00 | 5m 00s | Shopping Riot | This game was a blast! <br/> <br/>You did a great job of setting up that moment when the action starts. |
| Apr 21 04:28:00 | 43m 00s | G.R.A.V.I | Nicely done! |
| Apr 21 04:46:00 | 18m 00s | Salt 'Em Up | This was a blast to play. :-D |
| Apr 21 05:00:00 | 14m 00s | Potion Quest | Great work! |
| Apr 21 06:30:00 | 1h 30m | Dischord | I'm loving all these games with musical elements. <br/> <br/>It took me a while to figure out how to kill the first guy, but the last few levels showed some real potential for a full-length game. Very cool. |
| Apr 21 07:17:00 | 47m 00s | Tranquility | Very chill game. Art and audio were spot on. Doesn't feel like an incomplete game at all. |
| Apr 21 07:33:00 | 16m 00s | TOUCH MY POOBY | Instructions unclear. Now I have to clean up this mess all over my keyboard... <br/> <br/>This is what will finally kill the Pokemon series. Kids will be running around with Poobys filling their pockets, trying to collect them all, worrying their parents by yelling "I wanna touch your Pooby!", battling Poobys and Hatmans in the back alley behind the convenience store that mommy said to avoid. Yeah. It's gonna be GREAT! |
| Apr 21 07:48:00 | 15m 00s | Conversion | This game was a blast! <br/> <br/>Nice art style. I love that the player model has his tie on all proper. Just another day at work :-P <br/>It's also fun that you can accidentally turn a desk/plant into another rampaging deathbot. |
| Apr 21 07:55:00 | 7m 00s | Spinnicus | Awesome! Love the art style and the gameplay is strangely addictive. |
| Apr 21 08:03:00 | 8m 00s | Not My Panties! | (/ ・ω・)ノ~~<3 ? \(>.< )ノ |
| Apr 21 08:19:00 | 16m 00s | Give me that! | Very pretty and nice varied enemy types. |
| Apr 21 08:55:00 | 36m 00s | Springtime Warfare | This was absolutely spectacular! <br/> <br/>Lovely graphics and music to match. I think the best part is how the art style, the music, the animation, gameplay, ...everything just fit together so perfectly. Keeping people on the same page through an intense creation process like Ludum Dare is no mean feat. You guys should be super proud of this. |
| Apr 21 16:25:00 | 7h 30m | Smileraser | Very inventive idea! <br/> <br/>I feel like this could be really fun with a stylus/touchpad. But with the mouse I couldn't erase fast enough for the spiral level (once I could no longer just 'kite' with WASD). |
| Apr 21 19:26:00 | 3h 01m | FISHGUN | Randomized levels are nice and the controls feel really nice. <br/> <br/>Good job! |
| Apr 21 19:38:00 | 12m 00s | Railer Defenso | The upgrades scaled in cost pretty steeply. The earlier game was more about precision and resource management and later waves were more about just covering the field with ammo. Perhaps something like a speed upgrade could have made the progression a bit more dynamic/interesting. <br/> <br/>Overall a fun experience for a few playthroughs. |
| Apr 21 19:43:00 | 5m 00s | Last Clown Standing | It took me a few tries to figure out what was going on, but I think I get it now. You're trying to click all the targets while making sure your character doesn't follow your cursor to his own death. <br/> <br/>Interesting game mechanic. |
| Apr 21 20:00:00 | 17m 00s | Get Rich! | This is a really great concept! Could be a truly kickass couch multiplayer game if developed a bit further. <br/> <br/>I love that the player's ammo is also the player's purchasing resource. Maybe something like reasonably priced health kits would make the game feel more strategic/objective-oriented rather than in-your-face brawly (like it feels now). <br/> <br/>I felt like the purchasable upgrades didn't really come into play much unless you were already down to only 2 players, at which point they don't really help to turn the tide of battle much. But really, that's just a balance/pacing issue. The core concept is really great here. <br/> <br/>Also, the art looked fantastic and the audio was good as well. |
| Apr 21 20:34:00 | 34m 00s | Die for the Princess | Great game. <br/> <br/>It turned out to be very "solvable" after just a few rounds, but I imagine a more fleshed-out game (that is, with more time than LD allows) might add more mechanics/tasks/threats to keep it interesting. <br/> <br/>Nice work! |
| Apr 21 21:50:00 | 1h 16m | Magnetic Fields | I got this error: "Could not find the main class: Capsule. Program will exit." <br/> <br/>I'm running Windows 7 SP1 |
| Apr 21 22:00:00 | 10m 00s | Super SALT Helmet | Great couch multiplayer game. Well done! |
| Apr 22 01:16:00 | 3h 16m | Multilool | 39,529 @ 50 served http://i.imgur.com/oZA5vp6.png <br/>Where can I redeem my Internet points? <br/> <br/>Fun game dude. Simple, funny, interprets the theme very well. Good work! |
| Apr 22 01:26:00 | 10m 00s | The morning type | What a fun idea! You already mentioned about the theme, so yeah... <br/>This represents a lot of work considering the timeframe and it really has great potential. |
| Apr 22 02:20:00 | 54m 00s | SHAFTED | Very dramatic. Quite macabre. |
| Apr 22 04:03:00 | 1h 43m | Consplay | Funny. I had a great time. |
| Apr 23 03:06:00 | 23h 03m | Captain Farticus | He's not the hero we need, but he's the hero we deserve. <br/> <br/>10/10.. 10/10... 100/100 |