Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → Cryotube
Feedback comments for LD32
Cryotube's games and stats for all events →
| Timestamp | Since previous | Game | Cryotube's comment |
|---|---|---|---|
| Apr 20 02:25:00 | Sock Ninja | Pretty fun, impressed you made three levels in the alloted time. | |
| Apr 20 02:40:00 | 15m 00s | Ghost 39 | Pretty fun, feels a lot like running a gauntlet :) <br/>I really like the color scheme and the overall aesthetic you've achieved ties together well! |
| Apr 20 02:42:00 | 2m 00s | Super Dash | I like the concept you've done, and the ending bars remind me a lot of the performance bars from Spacechem <br/> <br/>That blaring beep whenever you fail really bugs me tho |
| Apr 20 03:20:00 | 38m 00s | Guardian Against Shadows | It doesn't seem like the webGL inputs are working, might want to look into it |
| Apr 20 03:42:00 | 22m 00s | Vocal Power | I think the theme could use some work - it's a creative interpretation but the end result doesn't feel that fun to play. <br/>I think the audio could be improved, most of the game feels like being subjected to ear worm from all the WABOO WABBOOO that goes on whenever you speak. |
| Apr 20 03:49:00 | 7m 00s | Powerful Hands | Looks interesting, wish I had a dev kit :O |
| Apr 20 03:56:00 | 7m 00s | Hedge | Had a bit of trouble understanding what was going on initially, but overall a really nice concept! <br/>I didn't get to find out what was at the end though.. |
| Apr 20 04:13:00 | 17m 00s | Super Magiball Extreme Deluxe | I really liked the graphic style you used to make the menus! <br/>A few glitches all around, such as enemies walking through walls. It'd feel better if the game was a bit faster paced (Faster ball, more damage, faster enemies) |
| Apr 20 04:20:00 | 7m 00s | Roll Initiative | Amazingly well done graphics and music, and gameplay concept is interesting as well. Some thinking involved with picking which dice to roll in order to improve your chances, but with a bit of mechanics fine-tuning could become an excellent game. |
| Apr 20 04:36:00 | 16m 00s | WORD OF POWER | I like the art style you went for, and the vibe that the game gives is mysterious and interesting. <br/> <br/>That being said, the mechanic of randomly shifting words into slots until you get a result isn't very engaging, I got frustrated sooner than later. |
| Apr 20 04:38:00 | 2m 00s | Head Sword Ninja | Pretty hilarious concept, would be amazing if there were actual combat involved! |
| Apr 20 04:47:00 | 9m 00s | Graviton | Charming graphics and puzzles, can get a bit tedious from being crushed due to the finicky controls though. |
| Apr 20 04:55:00 | 8m 00s | FEATHERROCK | The magic meter is a bit punishing, and divebomb mechanic feels a bit unnecessary (read: hard to use) <br/> <br/>Other than that, great visuals and animations, as well as sound effects! |
| Apr 20 05:00:00 | 5m 00s | TeleMage | Interesting concept! The environment is a bit easy to use to your advantage though. |
| Apr 20 05:04:00 | 4m 00s | Hippie Run | Nice audio, wish it spawned more enemies to run over though. |
| Apr 20 05:06:00 | 2m 00s | Rock Paper Scissors ATTACK! | Cute animations! Hitboxes on the enemies are a bit big, could use a bit more feedback when hitting something instead of just disappearing. |
| Apr 20 05:11:00 | 5m 00s | Hug Cult | Really love the sound bytes, really makes this game unique. interesting hug mechanic but could use a bit more explaining. |
| Apr 20 05:15:00 | 4m 00s | I'm Only a Ninja! | Top notch graphics! Really crisp look and feel to animations as well. I guess the combat could be quicker-paced, but the intro was really well-done. |
| Apr 20 05:20:00 | 5m 00s | Boneventure | Really nice graphics and mechanics - I like how you lose your ribs and items upon being hit and need to pick them back up. Reminds me a lot of nuclear throne! |
| Apr 20 05:24:00 | 4m 00s | Haven't a Clue | Really interesting concept, lets you sit down and do some detective work. Only improvement could be smaller font? so you don't have to scroll and graphics to go with the text and add polish. |
| Apr 20 13:30:00 | 8h 06m | Bubble Ninja | Would be great if there was a way to reset the game state! |
| Apr 20 16:16:00 | 2h 46m | Weapon Regulator | Nice original concept, great visuals and audio as well! |
| Apr 20 20:10:00 | 3h 54m | PHARBA | Interesting concept, not sure why each player has 3 colors to splat with but the end result looks like modern art :D <br/> <br/>Would be nice if you could actually emulate paint physics, but it is a 2D game. |
| Apr 20 20:17:00 | 7m 00s | Their Own Worst Enemies | Impressed that you could develop it for NES, especially in assembly! The tileset/background is well done, but the player/enemy sprites could stand to be less simplistic. |
| Apr 20 20:21:00 | 4m 00s | Brain is your weapon | Cool concept for a typing game! Difficulty might be a bit high for people with slower typing speeds. |
| Apr 20 20:28:00 | 7m 00s | Cube Invaders 32 | Had a bit of difficulty getting web controls to work. Relaxing to play, though nothing is really Tetris about it aside from dropping down blocks. Game could stand to be more fast-paced. |
| Apr 21 01:25:00 | 4h 57m | Bat out of Hell | I like how you managed to get a dungeon crawer feel going on, and that there isn't much if any hand-holding happening. It's fun to discover things on your own, I think there's a lot of potential to be had! |
| Apr 21 01:30:00 | 5m 00s | soundquake | Pretty amazing once I realized that you had to speak in order to be able to do anything - I only wish that the 'weapons' you spawned were more visible. <br/> <br/>Overall interesting concept, would like to see it grow into a full-fledged combat system! |
| Apr 21 01:33:00 | 3m 00s | Mouse Roller | The visuals are nice, I guess it would've been a real game if the mice were on the floor and your job was to knock food off the counter :/ <br/> <br/>nice try! |
| Apr 21 01:36:00 | 3m 00s | Charged With a Mission | Feels like an interesting interface, like it was meant for touch controls! <br/> <br/>I couldn't even find the blue box, the walk speed and controls felt too slow and frustration made me quit before I could continue. |
| Apr 21 01:41:00 | 5m 00s | Hug Arena | Amazing game, great graphics, audio and the gameplay mechanics themselves are interesting as well! Great job |
| Apr 21 17:41:00 | 16h 00m | Swing Slash Slice | Looks like the start of a great minimalistic art style, along with the base for a good game with solid mechanics! <br/> <br/>I like how there is some basic AI that makes them try to rotate around the player. |
| Apr 21 17:45:00 | 4m 00s | Eterlink | Feels like a graphing application :p <br/>Not too clear on how to clear the game |
| Apr 22 01:49:00 | 8h 04m | Latvian Milk | Weapons felt very polished and fun to play with! I'm impressed with the variety of weapons available in the game, and each weapon feels great to use as well (with the exception of the pistol, that thing sucks ass) |
| Apr 22 01:54:00 | 5m 00s | A Toolbox of One | Interesting premise, I enjoyed the dialogue! Felt a little inconsequential with the mining lasers as it was impossible to lose by spraying it everywhere. |
| Apr 22 02:15:00 | 21m 00s | Hit The Roach, Jack! | Could use a checkpoint system, it is pretty damn frustrating and feels like you are sometimes being screwed over by the map generation. That aside, the projectile feels great to use (melting roaches!) |
| Apr 22 02:17:00 | 2m 00s | Feed The Birds | Took me a while to figure out how to actually throw the bread, could use a tutorial. |
| Apr 22 02:26:00 | 9m 00s | Coin Cannon | Pretty punishing difficulty, especially as the targets start getting smaller/faster and the number of hits goes up significantly. Could use a warning earlier on that you're not allowed to miss a single shot - kind of jarring when that first happened. |
| Apr 24 02:37:00 | 48h 11m | Shady Business | Nice and simple mechanics, feels like a crossover between space invaders and brick breaker. Would be a lot more challenging if you could actually lose :p |
| Apr 24 02:40:00 | 3m 00s | The Mighty Night of the Spooky Evil | I like what you have going here, could potentially become a great story engine if you ever decide to create a text-based adventure! |
| Apr 24 02:54:00 | 14m 00s | Floppy Man | Interesting level design, but I wish the checkpoint system was a bit more visible. Otherwise, pretty hilarious gameplay and I enjoyed smashing through glass walls a lot |
| Apr 24 02:58:00 | 4m 00s | roadtrip | I like the mechanic where you have the ability to switch weapons! The key placement is a bit awkward though. Good job with learning some programming, now make more games! |
| Apr 24 03:03:00 | 5m 00s | PeaceKils | Could really use a tutorial, or any text really explaining how to play - the role of the player wasn't clear at the beginning. Audio and enemy spawn points could use some work. Impressive that you managed to implement some pathfinding into the game! |
| Apr 24 03:07:00 | 4m 00s | Throw Junk at Aliens | Really amazing for 48 hours, utilizing physics and picking up almost any object to chuck at aliens felt satisfying! I think the game would be amazing with a bit more polish (no objects falling out of the world, faster-paced gameplay) |
| Apr 24 03:23:00 | 16m 00s | Trigonoweapon | Gorgeous graphics and simple solid mechanics, could potentially be a great mobile game :) <br/> <br/>I think spamming X is a bit overpowered, and there is no penalty for not collecting energy (you can just let it accumulate, which benefits you) |
| Apr 24 04:01:00 | 38m 00s | Out of Bullets | Fun game! Can get pretty hectic when there's not much room left to move with so many bullets flying around. |
| Apr 24 04:06:00 | 5m 00s | Alexis' Mission | Screw aiming is a bit screwy, haha. Intuitively I expected the screws to fly in the direction of the crosshair, but it felt like they were going everywhere. Great job simulating a space battle environment in 48 hours! |
| Apr 24 04:12:00 | 6m 00s | Drunk Asteroid | Fun game, could use a bit of balancing in regards to a broken asteroid being stronger than a full asteroid somehow. The small ship AI seems to be sort of broken - they have a high tendency to not shoot at all. |
| Apr 24 04:18:00 | 6m 00s | Scoria | I really like the spinning low-poly models, looks great! I think the game could stand to be a bit faster paced (smaller stage, maybe?) As of right now it takes too long to even get to each other and start fighting. |
| Apr 24 04:34:00 | 16m 00s | Duck Attack | Enjoyable duck animations! Those giants really take a long time to go down, though. |
| Apr 24 13:31:00 | 8h 57m | Block pushy zoom-zoom! | Nice, simple mechanics! I really like the visual feedback you get from pushing the block and destroying enemies! |