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ChronusZ

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TimestampSince previousGameChronusZ's comment
Apr 20 14:57:00 Owen Some way to recover health would be nice.
Apr 20 15:02:00 5m 00s EXECUTION Very well polished aesthetics. Didn't figure out how to "win" until reading the comments, though.
Apr 20 15:52:00 50m 00s (mental)fairy Pretty fun! After a while, I became invincible and stopped having to even move because I had four rapid-fire death beams, though, which sort of ruined the difficulty :-)
Apr 20 16:00:00 8m 00s The Higgs' Gun Nice concept. I feel like the puzzles could have been better designed to show off the potential of the mechanics, though (Something where you need to turn on a platform at one point and then later turn it off again, for example).
Apr 20 16:04:00 4m 00s Tim's Bad Day I loved the music, it actually added a lot of goofy atmosphere to the game :-)
Apr 20 16:08:00 4m 00s OI Took me a while to understand the mechanics (including that in the description would be nice), but I really loved the concept! Works very well.
Apr 20 18:27:00 2h 19m Space Boy Pretty fun, I don't like how the movement has poles.
Apr 21 00:11:00 5h 44m Dusk Very well polished, and pretty nice puzzles. Only tangentially relates to the theme though :/
Apr 21 00:20:00 9m 00s 99 problems (and a bitch is one) That was a very... unique experience.
Apr 21 00:27:00 7m 00s Udom Nebdon Very well designed, from the color palette to the camera angles. My only problem was that the controls felt incredibly awkward.
Apr 21 00:45:00 18m 00s God's Going to Cut Em Down I really enjoyed the (implied) story, although some of the syntax butted up against my engagement, especially at the beginning. The art style is gorgeous. I can very much relate to spending too much time on the artwork :-) I'm looking forward to the continuation.
Apr 21 01:06:00 21m 00s Elementary Puzzles Being able to restart each level individually would be nice. I got to the fourth level and then accidentally launched the box over the wall :-)
Apr 21 01:40:00 34m 00s Tongue Lash Oh man, that game terrifies me on so many different levels :-)
Apr 21 01:48:00 8m 00s Polarity I didn't realize the concept until after I finished playing and read the description. That's an amazing concept! I loved it, very fun and great art/music :-)
Apr 21 01:54:00 6m 00s I dont want to hear it Much better music than I usually hear in compo rhythm games, I really liked it. That second level is way to hard for me, though. I couldn't get below 80 mistakes .-.
Apr 21 22:19:00 20h 25m Beats High Mountains Down Very buggy and difficult to move. I liked the first "puzzle", though.
Apr 22 15:26:00 17h 07m Queen Bee Seems like a good idea, but it was a bit too complex for me to really understand without a tutorial ;-)
Apr 22 19:32:00 4h 06m Don't die, Red! The controls were really difficult to move around with, and I didn't really understand the goal. I threw about 50 axes at the wolf and it didn't die.
Apr 22 20:49:00 1h 17m You are being ambushed! The whole "enter to start" is rather annoying. I would have preferred it to simply start the next game after pressing r.
Apr 22 21:55:00 1h 06m Dezinformatsiya I would have liked a system with some more strategy to it (certain tactics work better in different situations, having to react to external events, combining policies for greater effect). That might be a bit complicated for a 72 hour game jam, though :-)
Apr 22 22:47:00 52m 00s Wounded by Words Great story! My only complaints would be that the ends (or at least the normal end that I got) somewhat spoiled the message by shoving it in my face, and the theme seemed tacked on. Regardless, that was a great experience!
Apr 22 22:57:00 10m 00s Dagobert Very well polished, great mechanics, well-designed puzzles! Good job!
Apr 22 22:59:00 2m 00s Wee Pon Simple graphics, but a very consistent aesthetic. Works well!
Apr 22 23:18:00 19m 00s The Song of Aria I feel like you could have used the concept further or in a better way, but it was still pretty enjoyable.
Apr 22 23:26:00 8m 00s Grief Interesting storytelling! The gameplay reminded me of SMB so much that I found myself pressing shift to try to move faster :-)
Apr 23 00:43:00 1h 17m Matter of the void I didn't really understand how to play. A better explanation in the description would be nice.
Apr 23 03:55:00 3h 12m The Neverending Fountain of Puke The way that your own attacks damage you after you run out of "juice" is a really interesting mechanic. I like it! :-)
Apr 23 04:01:00 6m 00s Dubstep Gun: The Game I feel like some visual cue on the gun showing that it was charging up (maybe a neon blue light?) would have made it feel a lot better.
Apr 23 04:08:00 7m 00s You Can Shave the Baby I'm guessing the unconventional weapon here is the game itself? ;-)
Apr 23 14:46:00 10h 38m Hitchhiker's Tales It would have been great if throwing aliens at other aliens damaged them. Aside from that, nice mechanics :-)
Apr 23 15:17:00 31m 00s Fungual Sizing Very neat mechanics.
Apr 25 16:35:00 49h 18m RELIC I feel as though the bot's dialogue would have been better without the text-to-speech synthesizer. I found it more annoying than anything, personally.
Apr 25 16:58:00 23m 00s Monster Detective Agency Great attention to detail with the level design, but I would have liked more "logical" placement of the criminals. I was thinking to myself that they had to be hiding in the most crowded spot, the bar. But then they weren't (I think...) :-(
Apr 25 17:04:00 6m 00s Shadow Stalker Really liked the ambient soundscape. A control list in the description would be nice, though, as the controls in-game were broken for me.
Apr 25 17:10:00 6m 00s Destroy&Oppress The paletting on the graphics is quite well done. I feel like the meteors fall too slow for me to really feel engaged at all, and I would've liked an explosion sound effect.
Apr 25 17:16:00 6m 00s Food Fight I really would've liked a way to shoot in other directions than the one I currently face (i.e., WASD to walk, arrow keys to shoot). Also, like others are saying, the turnip AI is a bit too simple.
Apr 28 01:48:00 56h 32m A Bard's Song bass cannon too op, plz nerf
Apr 28 01:58:00 10m 00s Dye I quite liked the way that the "sets" abruptly changed from one to the next. It worked together with the art style to make me feel like I was reading through a picture book. <br/> <br/>I felt that the story was a little lacking, though. Even a little bit more development into the characters and their psyches (why they wanted to end it) through a small dialogue with each character or something would have added many layers to the story for me.
Apr 28 02:06:00 8m 00s Broadship Explorer Interesting shift from seemingly top-down movement to platforming mechanics. Not a big fan of the whole power mechanic, though. It only annoyed me without adding any apparent depth to the gameplay.
Apr 28 02:14:00 8m 00s Freeze Tank I couldn't get on a server, so I just made my own and hopped around. Can confirm that the explosions are immensely satisfying.
Apr 28 02:18:00 4m 00s Shaman War The dancing mechanics felt a little too slow for such a fast paced game. I feel as though 5 moves per lightning with each move twice as fast would have been much better.
Apr 28 02:29:00 11m 00s Dick Cannon: Police Investigator I came, I saw, I came again ;-)
Apr 28 02:40:00 11m 00s Grow My Thing Gonna have to pull out of this one. I think your game came first. I'll just hang my head in shame. I guess I'll ejaculate the area now. I mean evacuate.
Apr 29 01:01:00 22h 21m Snake Is Over I felt a little cheated by the screenshots. Thought it would be a geometric stylized exploration game.
Apr 29 01:06:00 5m 00s Shadows It would have been nice if the game didn't reset me back to level one after failing a level. I sat still for several seconds on the fourth level after collecting 5 orbs, thinking I had won and the game was lagging ;-)
Apr 29 01:13:00 7m 00s Mass-X Rated higher on theme simply because you acknowledged that it didn't fully fit the theme ;-)
Apr 29 01:24:00 11m 00s MEDIUM The level design is more on the "frustrating" scale rather than the "difficult" scale, but the concept and aesthetics are appealing.
Apr 29 01:35:00 11m 00s Laughter An interesting visualization of the general feelings of anxiety. I felt that the anaglyph 3D added to the mood even without 3D glasses ;-)
Apr 29 02:08:00 33m 00s Avian Days This game is so polished that I'm baffled as to how you finished. Mechanics are great, concept is amazing, art is simple but the aesthetic is very well designed and very consistent. Amazing game :-)