Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → ChronusZ
Feedback comments for LD31
ChronusZ's games and stats for all events →
| Timestamp | Since previous | Game | ChronusZ's comment |
|---|---|---|---|
| Dec 8 04:31:00 | Fibonacci Grid | It took me a long time to realize that I was supposed to get EXACTLY the number specified instead of just going over. Specifying that might be a good idea, though I might just be an idiot ;-) | |
| Dec 8 04:34:00 | 3m 00s | The Biggest Snowman | Pretty fun. The controls were a little awkward and I would have liked the ability to rotate the camera. |
| Dec 8 04:38:00 | 4m 00s | Christmas Punch! | Haha, what an amusing concept. I liked the music a lot as well. The punch collisions were rather broken, though. |
| Dec 8 04:43:00 | 5m 00s | Zombie Maze Escape | It looks like you got quite a bit done. I don't really understand the fail condition, though. Also, it's a good idea to separate the jar from the source. Having to download your source is a bit of a pain ;-) |
| Dec 8 04:49:00 | 6m 00s | Static | I love the concept! It's very difficult. |
| Dec 8 04:55:00 | 6m 00s | GrayGrid | I love the design of the little tail :-) |
| Dec 8 05:00:00 | 5m 00s | Super Mega Ultimate Game of Minigames! | Something about this just makes me feel happy :-) |
| Dec 8 05:11:00 | 11m 00s | Alarming Perception | I find the map very difficult to use, and struggle to figure out my own position on it. Interesting concept, though. |
| Dec 8 05:18:00 | 7m 00s | Peter Padder Pauleypop | Holy crap this game is beautiful! 5 stars is not enough! |
| Dec 8 05:25:00 | 7m 00s | Game System | Very solid for a first submission! Very nice concept :-) |
| Dec 8 15:37:00 | 10h 12m | Beast Master | A really interesting concept! I got a little annoyed when the ducks that were the same speed as my beast would manage to keep running away from me for half a minute, but other than that I enjoyed it :-) |
| Dec 8 15:53:00 | 16m 00s | Black Tower | Quite fun :-) |
| Dec 8 15:58:00 | 5m 00s | Attack with Stealth | Wow, this is surprisingly fun. You need a lot of spacial awareness, though :-) |
| Dec 8 16:04:00 | 6m 00s | Defend the House | I feel that the random spawning can be a bit brutal early on, before you get fences set up. Monsters would often spawn simultaneously on opposite sides for me, and I wasn't fast enough to take them both down. |
| Dec 8 16:11:00 | 7m 00s | Daybloom | I really like the idea of this game. I wish the argument-dialogues were a bit further developed, but still a very interesting concept with some light real-world messages tied in :-) |
| Dec 8 23:48:00 | 7h 37m | Light in the Dark | An interesting presentation of characterization, but, like others have said, some more branching would have been nice. |
| Dec 8 23:57:00 | 9m 00s | Detective vs Killers | I like the idea a lot, but I don't think it's balanced super-well. It gets quite confusing very quickly. |
| Dec 9 00:07:00 | 10m 00s | Event Horizon | I'm seriously confused about how this game works. A tutorial would be great. Also, dragging the particle count all the way down causes the game to drop to freeze. |
| Dec 9 00:13:00 | 6m 00s | Phantom Luminosity | I think this mechanic could go a long way, and I really enjoyed it. Not sure if the way I beat the last level was a bug or not, though :-) |
| Dec 9 00:23:00 | 10m 00s | A Programmer's Life | The music panning sort of hurt my head :-/ |
| Dec 9 00:49:00 | 26m 00s | The Hyperbeam | Man! That last puzzle stumped me. I spent about 10 minutes on it before finally giving up. Very well designed puzzles, good job :-) |
| Dec 9 00:54:00 | 5m 00s | Elendow Dungeon | The controls felt quite floaty, but I liked it. You don't get a lot of quick paced fighting type games like this in LD. I think some sort of difficulty progression and perhaps more enemies would have been nice, though. |
| Dec 10 00:41:00 | 23h 47m | Untitled Snow Survival | The physics were quite well done, and I think that with a little bit of music and some serious bug fixing, this could have been quite a good product. |
| Dec 10 00:48:00 | 7m 00s | Blackout | As others are saying, you're spot on with the aesthetics. The first several times I played, though, I just felt more frustrated than scared because I would run into a dead end before I could get a power-up, and the enemies would just be right on my tail and kill me without any suspense. |
| Dec 10 00:51:00 | 3m 00s | Boobs Of War | Very amusing :-) |
| Dec 10 00:57:00 | 6m 00s | ATTACK ON RADMARS | Wow! This game has such a well-integrated original mechanic! Extremely fun :-) |
| Dec 10 01:04:00 | 7m 00s | Colosseum Brawl | The timing on the slash felt a little bit long for the hit-and-run type combat mechanics I think you were going for, but it wasn't a huge issue. I really liked the graphics! |
| Dec 20 18:21:00 | 257h 17m | Lumit | Very fun! I will say that the random levels are a little iffy for a leaderboard game, though. It might have been a better idea to hard-code the level. |