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BMacIntosh

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TimestampSince previousGameBMacIntosh's comment
Apr 20 05:09:00 Copycat This is a lot of fun! I really like how the sword works. My only controls gripe is that forward/backward movement repeats itself a little too quickly - I died once or twice because I didn't release the button quickly enough.
Apr 20 05:20:00 11m 00s Pacifist Piper This is an excellent use of the theme :)
Apr 20 05:52:00 32m 00s Robowar Wow, this is hard! I like the idea a lot, though. The shooting reminded me of a design tip from a Vlambeer talk - if you're going to give the player a button, also give them some reason to *not* press it (gun recoil, etc). There's no reason not to just hold the gun button down for the entire game here.
Apr 20 06:03:00 11m 00s Can You Reach the Sun? Very pretty game. I, too, was stumped at the cloud section. There were two leaps of faith to lower clouds, but I couldn't see anything after that.
Apr 20 06:15:00 12m 00s The Legend of the Yo-Yo Salesman Great teaser, the visuals are quite nice. Special moves are definitely what this game needs to round out the mechanics.
Apr 22 03:17:00 45h 02m Punch/Foot/Gun Art and audio is quite good! I didn't understand the gameplay at all though - I like the punck/kick idea, but the enemies moved way to fast to actually react and hit them. It also also seemed like I could easily get off two punches in the amount of time it would take to kick.
Apr 22 03:25:00 8m 00s Kawaii Destruction I couldn't figure out how to get past the level with 5 robots. It just restarted whenever I reached the end. The pixel art looks nice.
Apr 22 04:11:00 46m 00s Space Negotiator! Wiggly wiggly!
Apr 23 15:57:00 35h 46m Killing Light I had one a black screen when I got into the game. It seemed to be working because I did find some brown rock that was barely visible, but it was way too dark to play, unless I was really missing something.
Apr 23 16:04:00 7m 00s Evil Cube: The Game The sheep-shooting animation is great, hah. As other people have mentioned, click-to-move may not be the best control scheme for a game like this that's based on directional aiming.
Apr 23 16:16:00 12m 00s Shaman War Great music choice! My one gameplay gripe would be that it was pretty much impossible to catch up to an enemy once they got away from you. I think the level could have been shorter, since once this happens the winner is pretty much decided.
Apr 24 03:26:00 11h 10m Global Warning Nice idea! Definitely needs polish, but it's a great prototype. Communicating what's going on in terms of drainage would be good - maybe via a flow animation.
Apr 24 04:31:00 1h 05m Weird Recoil This is a really cool idea! TheMeorch covered the suggestions I was going to make already.
Apr 25 04:38:00 24h 07m Apocalyptia Beat it on my second try - I assume I beat it, there didn't seem to be a way out of the boss room. Neat game, nice aesthetics!
Apr 25 07:08:00 2h 30m Throw Junk at Aliens Delivers exactly what it promises.
Apr 25 17:18:00 10h 10m Plan.IT I like the idea for the resource collection minigame. You might have been planning these things, but collecting resources would feel a lot better if there were a little more feedback for when you successfully pick them up - some particles or a sound. Also, I kept losing shields and eventually died, but I couldn't make any sense of why that was happening - feedback there would have been helpful, too.
Apr 25 17:29:00 11m 00s Empty Promises Great use of audio feedback when thing happen. Tactical options in combat were a bit limited since the enemy moves faster than you and just gets right up in your face.
Apr 26 03:31:00 10h 02m Pandarmageddon Awesome animation on that player character. I noticed the aliens had occasional quips but I was far too busy to read them :P.
Apr 27 00:52:00 21h 21m Mined the 'roids! I'm getting connection timeout errors.
Apr 28 16:00:00 39h 08m missls I enjoyed making spiral art by shooting projects in different orbits. Also really liked how you could shoot back at the planet as you were being flung to your doom!
Apr 29 02:38:00 10h 38m Bakery Man I'm very curious about that blender, but there's no way to tell what it does without enemies :D. The movement feels a bit unresponsive because it doesn't react to new keypresses when a key is already down. Probably something you didn't get to. The art is great :).
Apr 29 03:17:00 39m 00s Make Sure You Don't Hurt Nobody I really dig the inversion of the typical shooter mechanics. I agree with others that the healing didn't feel impactful. Also, the optimal way to play is to press the button as fast as possible. Reminds me of a Vlambeer quote - if you're going to give the player a button to press, you should also give them a reason not to press it!
May 4 00:23:00 117h 06m I QUIT! This is actually really cool. Reminds me of F-Zero, haha - I enjoyed bouncing off walls and trying to go as fast as possible. For some reason all the graphics were extremely pixelated when I played.
May 9 22:22:00 141h 59m WIP Had to download the SDL DLL to run: https://www.libsdl.org/release/SDL2-2.0.3-win32-x86.zip. Nice art, you should show more of it in your screenshot! One gripe was that moving through open space was very slow - maybe you should have the enemy turn complete instantly if no enemies are on screen.
May 9 22:37:00 15m 00s OrangeOcalypse Nice, a hex-based roguelike. I would have liked a visible grid to be able to gauge distances better when moving. A 'wait' key would also be nice so you don't have to let the zombies get the first hit in those narrow corridors.
May 9 22:57:00 20m 00s The Dumbest Weapon I wasn't able to get too far since I kept falling to my death, necessitating restarting the game or accidentally shooting off one of my batteries trying to skip a dialogue. I like where this is going, though. The dialogue is very silly.