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BMacIntosh

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TimestampSince previousGameBMacIntosh's comment
Dec 8 08:02:00 I'm the robot. Good job! The control scheme is rather odd, I noticed.
Dec 8 08:10:00 8m 00s typedef char Awesome idea! If I had one complaint, it would be that the controls are a bit slidey.
Dec 9 04:14:00 20h 04m Hive Great game, looks really good! I like how the monsters eat you while you are dead. It is indeed very unforgiving, though. Took me several tries to make it to night 2. The sound effects are also top-notch.
Dec 9 04:27:00 13m 00s Catspoutine versus Evil Snowmen Army I really dig the art. I didn't understand what the ZSQD controls you mentioned were, though.
Dec 9 04:54:00 27m 00s Multi-dimensional Assassin Justice That's pretty cool! I actually like the character sprite a lot. It took me a bit to figure out that the gun enemies were shooting me. It was also sometimes hard to tell what was going on in the other dimensions before I jumped.
Dec 9 05:02:00 8m 00s Chin Chan Chow! It looks really cool. I was pretty confused playing against a bot though.
Dec 9 05:26:00 24m 00s One screen Labyrinth Excellent. Would be a killer mobile game.
Dec 9 05:42:00 16m 00s 2.5Dino Arena Really solid game! I loved the jetpack and the energy/ammo system. It was pretty easy - seemed like it was raining health pickups most of the time. It was also sometimes hard to understand the depth, especially when shooting.
Dec 9 16:51:00 11h 09m Nebula Beautiful game! Sometimes the probes missed their destination and kept flying forever (you're probably doing a distance check? I was getting a fairly low framerate). It was also sometimes hard to make out things in the back reaches of the screen at my resolution.
Dec 10 04:46:00 11h 55m Synthetic Nano-Organic Web-Manipulating Agent Network There was so much going on here, I think it captured the feeling well. It also took me a round to figure out what the heck was going on, but I got it. During my second game I took my hand off the mouse for several minutes but didn't lose. <br/> <br/>If the art is all from OGA and RPGMaker you should opt out of the art category.
Dec 10 04:54:00 8m 00s Welcome To Shady Pines I dig what I saw. The hitboxes for the buttons seemed to be offset too low, which made them impossible to click on my 1366x768, so I wasn't able to go to the next floor.
Dec 10 05:02:00 8m 00s Demon Revolt Pretty cool, if simple, game! I like how the only option at game over is "Continue? Okay." <br/> <br/>One thing you could do to make the game feel a lot better is make the hitboxes slightly smaller than the sprites. That will give the player a lot more satisfying "I can't believe I made that gap!" moments.
Dec 10 05:07:00 5m 00s i_tried This is a nice game! Can't believe you've only been coding for a month. One tip I have is that you could make both actions use left-click, since they are context sensitive - that's one less thing the player has to remember while playing.
Dec 10 05:18:00 11m 00s Floating Bullet This is a really solid game. It's very well designed - I was never confused about anything while playing it, which I often am while playing jam games. I wish the 'Z' had come into play a bit more :). <br/> <br/>Don't forget that you need to rate games to get ratings.
Dec 10 05:39:00 21m 00s Snowball Fight Not bad, nice and simple. I did start having some serious lag spikes around Wave 10. It looked like you might be triggering the garbage collector by calling 'new' too much. <br/> <br/>Don't forget that you need to rate games to get ratings.
Dec 10 05:54:00 15m 00s Bubblebuddha Great graphics! I also like how the game is literally on a screen. <br/> <br/>Don't forget that you need to rate games to get ratings.
Dec 11 04:40:00 22h 46m Age of Snowmen Looks like a great start to an RTS. Good job for a weekend!
Dec 12 02:30:00 21h 50m Squishi Looks great and love the transitions! I would have loved to have seen each level start where the last level ended.
Dec 12 02:35:00 5m 00s The Corsair Bay Love the note included in the game to give it context, and I really like the theme of the game. The only frustrating I ran into was losing my score when something spawned ontop of me.
Dec 12 02:51:00 16m 00s Traffic Cop I love the idea of exploring interesting AI and sharing that with other developers. Best of luck to your future entries, I hope they continue to have neat AI.
Dec 14 00:19:00 45h 28m League of Miniheroes Really cool! I need to find some people to play it with. It's a bit weird that the creeps outrange the towers. <br/> <br/>Don't forget that you need to rate games to get ratings.
Dec 14 18:52:00 18h 33m To Bee Or Not To Bee These Tsuro-esque tiles are awesome! Great game.
Dec 17 05:35:00 58h 43m Expression Quest Loved figuring it out - very cool, very fun. Nice music!
Dec 22 17:11:00 131h 36m Tobias is Running Alone I tried to to jump when exiting the first level. Apparently I jumped over the level trigger and fell off the map. It was pretty cool after I figured that out, though! I died on the moving platform level - I expected the moving platforms to pull you along with them if you were standing on them, rather than slide out from under you.
Dec 24 20:04:00 50h 53m Pinball Wizardry Looks nice, good polish. One thing I noticed was that I didn't feel like I had very much control over where the ball was going to go. This could have to do with the physics, but I think it's also because the paddles are flat in their "idle" state. Normally in pinball games they are angled so you can let the ball roll along them and select when you want to flip it, sending it to different parts of the board. Because the ball is bouncy and the paddles are flat, you're pretty much limited to the reflected vector of the ball's current velocity.
Dec 24 22:08:00 2h 04m Dragon Chambers This is one of my favorite games so far! Sadly, I could only do the first two areas - the other two are off the bottom of my 1366x768 screen.
Dec 25 00:03:00 1h 55m Dragon Wars Not bad, nice art.
Dec 25 00:35:00 32m 00s Towering Perspective Wow, that's a lot of content! I couldn't get past 43 because there was an enemy camping the ladder that immediately hit me into a hole every time I tried to go up.
Dec 25 00:47:00 12m 00s Bugged Out Amazing visuals and polish! I, too, had some trouble figuring out how to use the attacks and deal with the bugs' z-level. I felt like clicking in a direction should fire in that direction - it wasn't until I came back and read the description closer that I realized you had to click on the bugs. The game didn't really give any feedback when you missed the bug - the web would just shoot way off somewhere random. I also found the dash to be less-than-useful because the bugs tend to clump up and you never get all of them with it, so its pretty likely you'll be getting hit if you use it. <br/> <br/>The movement felt very good, though.
Dec 26 23:31:00 46h 44m Robot Madness Not a bad use of the theme. Art is pretty good! I initially thought the commands were starting with 'rl' - apparently they actually start with 'r1'. When I tried to use 'rl' nothing would happen and I would get no feedback that anything was wrong.
Dec 27 05:35:00 6h 04m Hollow Earth This looks like an interesting and unique idea - looking forward to seeing what you do next time if you participate.
Dec 27 06:04:00 29m 00s Grass crawl I also couldn't get Move to work much (it worked a few times). But I managed to fight some enemies by waiting for like 30 turns until one wandered over to me. The pixel art combat animations are pretty sweet!
Dec 27 06:11:00 7m 00s Bridge Troll This game tickled something and made me rate it way higher than the logical part of my brain wants to (and I didn't even discover the "ending"). Great job, it was enjoyable :).
Dec 27 23:07:00 16h 56m Space Guardian 189 on my first go :). Great looking and sounding game!
Dec 29 04:18:00 29h 11m Flycursor Cool idea! I did have some trouble seeing what was coming up sometimes - since you do have to stick your face in the blocks to catch them. Perhaps if they were just a bit transparent?