Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → BMacIntosh
Feedback comments for LD34
BMacIntosh's games and stats for all events →
| Timestamp | Since previous | Game | BMacIntosh's comment |
|---|---|---|---|
| Dec 14 17:06:00 | Slash to Victory | I played this for like an hour...the scaling is ridiculous. I wanted to play until I could one-shot the boss, only got it down to 5 shots though :P. | |
| Dec 15 07:00:00 | 13h 54m | Don't Stop Drilling | Really excellent use of two-button controls. |
| Dec 15 16:57:00 | 9h 57m | Astro Cat Saga | This is really innovative. A minor complaint is that the combination of the negative-ish sound and the red flash made it seem like bouncing on the walls was a bad thing initially. |
| Dec 16 07:22:00 | 14h 25m | Pixel Nations | Love the idea. Unfortunately it crashed when I tried to build a mine. |
| Dec 16 08:01:00 | 39m 00s | The Drunken Executioner | really liked getting to shoot the king at the end :D |
| Dec 30 05:19:00 | 333h 18m | Empyreal Roving | Actually very clever. Got to level 3. It's hard to get used to the controls, I think it would be easier if the rotation was more responsive (less acceleration). |
| Dec 30 05:55:00 | 36m 00s | Beyond the Final Frontier | The controls were interesting. I never figured out how to fire the missiles, I always just got the shield. Fortunately it was easy enough to get the pirates to run into things and die. Impressive world-building and exploration mechanics for such a short time! |
| Dec 30 06:02:00 | 7m 00s | Crazy John's Mushroom Hunt | Excellent sprite animation :) |
| Dec 30 06:18:00 | 16m 00s | Cheese Mountain | I didn't understand how the physics were working at all here, and I had trouble getting more than 4 stacked. It seemed like when I moved one direction the mice would start falling off *more* in that direction, which isn't how I'd expect momentum to work at all. Nice idea though! |
| Jan 3 21:35:00 | 111h 17m | Opcode-Powered Shuttle (working title) | Nice UI. |
| Jan 3 22:01:00 | 26m 00s | Level Grow Op | Oh, two buttons. Haha! Good tutorialization. The jumping is pretty floaty. You should experiment with allowing the player to control the height of the jump based on holding the key down. |
| Jan 3 22:36:00 | 35m 00s | retrovirus | Cool design. A bit frustrating - since it takes so long to do a level, if you slip up near the end there's a lot to repeat. I would have liked to have had a better idea of when the enemies were going to spawn (it seemed to be around 82%, but I have no idea what other factors contribute to that). The enemies might be too powerful - on the earlier levels there's usually nowhere to escape from them, and on the later levels they waste so much time as to make the level very hard to finish. |