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BMacIntosh

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TimestampSince previousGameBMacIntosh's comment
Aug 29 08:12:00 Khufu: the Pyramid Builder Fun idea, I kind of liked exploiting the variations in the terrain to launch blocks in the air. Ramps that end up sideways or face-down are almost impossible to fix.
Aug 29 19:44:00 11h 32m laser, windmill, delivery! Fun! Sometimes the horizontal lasers are hard to see when they run across the flower beds. Got 10.
Aug 29 19:56:00 12m 00s Theoton Great idea! The one bullet idea is also a cool one. Because it's turn-based, I feel like the levels could have been a lot harder, taking advantage of the fact that you can precisely count everything, and trying to trap the player into needing to jump when they're in mid-air.
Aug 29 20:04:00 8m 00s Artefact-O 36 Funny! Great animation, good difficulty, requires you to think a bit on a few of the levels. Almost gave up on 6 (?) (the one with three players) but figured it out.
Aug 30 04:54:00 8h 50m Burn I actually spent a decent chunk of time playing this. It's less of a game and more of an exercise in futility, though ;). Nice graphics!
Aug 30 04:58:00 4m 00s Ninurta: Granary Defense Really nice art :). As someone else said, a little audio would go a long way.
Aug 30 05:10:00 12m 00s Contraband Crate Really good, and great art! I got to 3:07 on my second try. The only things I noticed that I would have liked: <br/>* a bit clearer what squares the items take up when they're in the box - maybe by darkening the squares that are taken up. <br/>* slightly better feedback when picking up items off the conveyor belt - i.e. a hover effect on the item when my mouse is over it and I'll be able to successfully pick it up.
Aug 30 05:27:00 17m 00s The Last Blacksmith Great game, lots of fun! The game was extremely hard until I figured out that (a) I could throw items from a distance (b) I didn't need 4 ingots to make a sword, I just had to hit the one ingot 4 times.
Aug 30 05:43:00 16m 00s sOS Did I just hack an operating system with SQL injection? Anyway, fun game! Good humor, good pace, good difficulty. I have no criticisms.
Aug 30 05:55:00 12m 00s Egyptian God I wasn't quite sure what was going on all the time. The lightning seemed to be a good way to knock the slaves up in the air so they can build the higher levels. Not sure if that's the intended use. It would reduce some confusion if it were easier to click on the slaves (i.e. not requiring the mouse to be directly on the cube, just near it).
Aug 30 06:06:00 11m 00s Vitruvian Man Goes To Heaven You should mention A and F in the description. I also couldn't figure it out since you can't hit both buttons at once with a mouse. Anyway, really nice art style. I eventually figured everything out! The only other thing that confused me for a while was the tank bit. I thought I had to get over the doors somehow because the objective arrow was pointing up there.
Aug 31 05:45:00 23h 39m Dr. Sauce Great polish on the voice acting and the art! Hilarious mechanics.
Aug 31 06:16:00 31m 00s SOS Snake Excellent music, and a great idea! Insanely hard, though (even, I think, with two players). Slowing down the snake would make the difficulty a lot more manageable, I think. Could also be interesting to allow the snake to buffer more inputs at once, for when you need to carve those precise 1-block stairs.
Sep 3 01:22:00 67h 06m The Great Sphinx Pyramid I didn't figure out the sixth level :(. The problem-solving process for it felt very good, though. Movement would feel cleaner if the sphere actually behaved like a sphere for collision (i.e. if you try to walk into a narrow hall but you're a little offset, it would push you over to line you up with the hall).
Sep 3 01:26:00 4m 00s Happy Hunting Ground Great aesthetic! A combo/accuracy bonus would be a nice addition as a way to discourage simply spamming arrows. Those tigers are worth a lot of points.
Sep 3 01:37:00 11m 00s The House on the Right Cool idea, nice music! The art is a bit hard on the eyes for me. My theory was that some third party (probably this "Sarah") climbed into the kitchen and shot the Burnwoods through the wall. I think Junber's theory is more solid, though. It's hard to imagine how someone could have shot them through the wall without preparing it ahead of time.
Sep 3 06:27:00 4h 50m Baba Yaga Your art is quite nice! I didn't understand how the controls worked. The most reliable strategy seems to be just to tap the up key to keep your height, helicopter-game style. Once you start rotating you can never really re-balance the thing. I got to 5 kids that way, two games in a row the sixth kid was not collidable. <br/> <br/>Also, I came here because the LD map said you were in Antarctica.
Sep 3 16:58:00 10h 31m Cataplague! Really nice controls. I was wondering about the disappearing AI corpses...now I feel less bad about losing. It takes so many things to charge the special ammo that it doesn't seem worth it at all before the free mode.
Sep 3 20:03:00 3h 05m Egyptian sniper Really polished - good job there! Was pretty hard but I beat normal on my second try. The text that said "Type something (AA for example)" was confusing because typing things other than the four approve combinations doesn't do anything. My friend suggested it maybe have been interesting to allow special shots by typing more letters (AAAA kills two mummies in a line or something).
Sep 3 20:11:00 8m 00s << FIND REWIND Excellent graphics, and the gameplay felt good, too. I didn't realize that the rounds were timed at all until time ran out on the first one. With that music I was expecting a much more laid-back game! There was just a bit too much text at the front end for me.
Sep 3 20:28:00 17m 00s Beyond the Glass Cool mechanics, really nice technically with the fog-of-war and the non-Euclidean stuff. Solved the light puzzle and the maze and got kind of lost in the third area. Seems like the kind of game where I should have started drawing out maps, I wasn't motivated enough though, haha.
Sep 3 20:34:00 6m 00s S**ON Infinite birds!
Sep 5 23:12:00 50h 38m A.L.T.R.A Cool art. I finished the game without ever seeing an enemy somehow the first time I played it. Actually trying to do it was pretty hard!
Sep 5 23:18:00 6m 00s Mead Boy That was actually a pretty fun game, though the initial idea sounds incredibly annoying. It's weird that these words are appearing on the screen immediately when I type them.
Sep 7 19:44:00 44h 26m What Old People Used To Do Back In The Days There Weren't Any ACs I didn't realize there was death, I just walked around flagging things until I won. A background would have made it possible to actually tell where I was moving even when I wasn't near any landmarks. Your writeup is very good :).
Sep 7 20:00:00 16m 00s Aqueducts of Solomon This is a great game. Very well polished. I thought the game was tutorialized very well and had a lot of helpful text in the game. The only thing I wasn't clear on was whether resources needed to be at the village in order to build. I would tone down the scale-up when hovering over hexes, it felt intrusive to me. I also had the same thought as @xesenix.
Sep 8 20:09:00 24h 09m Left Behind I love this. I would play this for hours even if there was no real goal, just bigger levels and stuff to interact with. I flipped one of the drones on its side and discovered that the movement is very strange and allows you to fly by turning if you do that. I also fell off a cliff into a pit; that was very traumatizing. A nice feature would be a button that automatically aligns all the drones to your active one, so you don't have to keep manually nudging them when moving over long distances because their angles are slightly different.
Sep 10 17:36:00 45h 27m The Wendigo Scary! The spiders were pretty annoying since I had to keep running away from them during the day while I was hoping to chop logs in peace. Ambitious for 48 hours, nice job!
Sep 10 17:45:00 9m 00s Quest For The Rounded Wheel Pretty nice for a jam! I won with only 2/3 gold, so I guess that's a bug. It was sometimes hard to click on what I wanted, it didn't seem like the game prioritized the closest thing to the camera.
Sep 10 18:05:00 20m 00s Glitch Great music and pixel art! Would have loved more levels :). A nice feature would be shortcut keys for placing the arrows like in SpaceChem - holding W, A, S, or D and clicking a tile places down an arrow in the appropriate direction.
Sep 10 18:20:00 15m 00s BG BLU Hard! First-person platforming is always finicky. I took the green path first, *SPOILER* why did it have to be a maze level? :P Overall a good experience, though, good choice of art style for the jam.
Sep 10 22:02:00 3h 42m The Seven Wonders of Technology Some pretty clever mechanics in some of those! The platforming on the rope ladder one felt pretty good - the falling straight down made it easier to line yourself up to stomp the enemies.
Sep 10 22:25:00 23m 00s Caveman's Sky Really solid game, well polished and playable. I beat it with 4 minutes to spare. I agree that some very simple AI would be quite nice - at least for the cavemen to start fighting when attacked. The only problem I really had was selecting things that were inside the monument (there was a dead bear in there I couldn't pick up).
Sep 12 16:18:00 41h 53m Ancient Technologies I like this interpretation of ancient :P. Solid asteroids game, and the sequence at the beginning is fun and clean. I think it gave me infinite lives instead of 1 life when I hit 5000 (though it only displayed 9, I stopped losing any) (HTML5 version).
Sep 14 20:32:00 52h 14m Stone Age Clicker One of the most polished games I've seen so far! I love the art style. Pretty addicting to play, and definitely not mindless - lots of numbers to balance and keep track of. <br/> <br/>I would have liked a few more controls/shortcuts. For example: a way to move the camera without the keyboard (mouse to edge of screen, or middle-mouse drag), right-click or escape to cancel building (so I don't accidentally place buildings when clicking on other stuff). You probably know this, but the achievement box is weird and tends to bob on and off the screen and not just stay in place (chrome).
Sep 16 19:36:00 47h 04m Make Maya Great Again Interesting mechanic, I would love to see more puzzles using the different features of the water/sand stuff (making layers of water and sand, for example). Was brutal having to restart the whole game on every death, but at least it was short!
Sep 16 19:40:00 4m 00s Mark the Debugger Really hard! Got 850. Solidly put together, though, and I like the pixel art and the use of the theme.
Sep 16 19:48:00 8m 00s Hall of Knowledge Hey, you made a game in 48 hours! It's playable, even if it isn't very polished. I like that the projectiles that get fired are just random weapons.
Sep 17 16:48:00 21h 00m Antique Battle I really dig the art and especially the animation. Solid game! The camera was annoying when trying to move around the level since it wouldn't move until I got really close to the edges of the screen, so I couldn't see where I was going. The melee combat was tough because my attacks didn't interrupt or stun the enemies, so if I wanted to hit them, they were always able to hit me back (with the exception that the arcade machines can't hit you if you stand on top of them!). <br/> <br/>If you play other games and leave comments, more people will comment on your game.
Sep 17 17:10:00 22m 00s fool gods Your game isn't actually "Web" - it's Windows, Mac, and Linux. Also, if you play other games and leave comments, more people will comment on your game. <br/> <br/>What a weird game. I feel vaguely disturbed but I don't know why. The art and music were quite good. The zoom was a cool feature, though the background stars did very weird things during the zoom, which was disorienting.
Sep 17 17:27:00 17m 00s Boat Philosophy Unique idea, though I didn't appreciate some of the humor. I would have liked more feedback as to whether I was getting the right or wrong answer - like a sound effect or a message or some particles. I guess I was just right most of the time because I didn't discover that getting the wrong answer would fail to advance you until I started experimenting. <br/> <br/>If you want more people to play your game you need to play other games and comment on them.
Sep 17 17:30:00 3m 00s WheatClicker I wasn't able to run your game on JRE 1.8.0 (Windows 10).
Sep 19 19:46:00 50h 16m Ravan Cool atmosphere. I didn't have much trouble with the controls other than the jumps occasionally seeming to fall short. I got stuck on the last level; I couldn't figure out how to reliably deflect projectiles. It sometimes worked but it wasn't consistent enough to break the mirror without dying. I really like how the enemies just jump back up out of the pits, was surprising.
Sep 19 19:55:00 9m 00s Ancient Invaders I really dig this. I love the sound effects, and the art. It was amusing that dead enemies would intercept your shots, but annoying when they were lying on the ground or taking forever to fall off of one of the barricades. Also, the barricades felt almost entirely detrimental, and I was happy when they were gone. I think that might be because you can aim in directions other than straight up, unlike the original Space Invaders, but the barricades prevent you from actually taking much advantage of that.