Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → asobi tech
Feedback comments for LD32
asobi tech's games and stats for all events →
| Timestamp | Since previous | Game | asobi tech's comment |
|---|---|---|---|
| Apr 20 18:55:00 | What Do They Want? | Good job on the bug crushing :D | |
| Apr 20 19:02:00 | 7m 00s | Thanks Guugle! | Reminds me of old Lucas Art point and click games, with the surrealness of the puzzles. Enjoyable music, and cohesive art style throughout. |
| Apr 20 19:19:00 | 17m 00s | Tantrum Troubles | The music is hilarious. Love powering up to unleash the full on tantrum. Shame you didn't manage to finish the animations. |
| Apr 20 19:26:00 | 7m 00s | Birfday Pardy: And I'll wreck it if I want to! | There's something quite cathartic infecting other kids. <br/>Clowns are creepy. |
| Apr 20 19:45:00 | 19m 00s | Mortal bard | Like the use of the Bard's voice to allow him to fly or kill enemies. <br/>Need to have checks that the maps are "possible", as there were lots of games you couldn't fit through. But I think the concept could be worked on and improved :D |
| Apr 20 19:52:00 | 7m 00s | Strike Dungeon | Really enjoyed the NES style graphics. Nice use of the bowling ball as a weapon. I felt like the Bowler from the move Mystery Men. Shame you ran out of time, with some clever level design it could be pretty awesome. |
| Apr 21 08:46:00 | 12h 54m | Matter of the void | Nicely presented, would need time to playtest and tweak. But as we all know we don't have time for Ludum Dare. |
| Apr 21 08:49:00 | 3m 00s | Night Harvest | Lovely atmosphere. |
| Apr 21 08:50:00 | 1m 00s | Hot shot | Interesting idea. Agreed you need to implement some sort of AI, but I know there's never enough time for Ludum Dare. |
| Apr 21 08:53:00 | 3m 00s | Cluedont | Loved the concept, I felt like Columbo. <br/>Great graphical style as well. |
| Apr 21 08:59:00 | 6m 00s | Social Impact | Love the Gameboy style graphics. <br/>Took a little while to realise I had to select the correct command and then click on the people. But makes sense once I worked that out. |
| Apr 21 09:17:00 | 18m 00s | Unconventional Truth | enjoyed the atmosphere and the humour. Needs some polish and some expansion, but of course that's all possible with a bit more time. |
| Apr 21 09:19:00 | 2m 00s | Carrot Bender | I've always thought we should have more vegetable based weapons. |
| Apr 21 09:33:00 | 14m 00s | Protector Of The Shrine | I've played a few games with singing in them now. <br/>Great throwback feel to Ultima. |
| Apr 21 09:34:00 | 1m 00s | Monster Pillow Fight | A fun start to a multiplayer game. |
| Apr 22 07:41:00 | 22h 07m | Ex-Sword-Stential Crisis | Excellent stuff, reminds me of the fun grass cutting in the Legend of Zelda games. |
| Apr 22 08:26:00 | 45m 00s | Girl from the north country | Good writing, liked being able to shift states and seeing the different outcomes. Maybe a little hard to digest at times. Pacing may need to be changed for a Ludum Dare game. |
| Apr 22 08:38:00 | 12m 00s | Animancer | I really liked this, great art style and animation. Lovely variety of animals to attack with, all with different speeds and sizes. A little sad they all got slaughtered by the robots. <br/>The castlevania/megaman knock back was a killer, but I liked that as it made me more cautious. <br/>Great variety on the final boss attacks and lovely ending. <br/>Music and sound was all very fitting. <br/>Excellent work :D |
| Apr 22 08:47:00 | 9m 00s | Slam Jam Bakery | Really well done, feels very complete. <br/>Love the fluid physics and the idea of using your Jam cannon. <br/>Great graphics and use of sound. <br/>Exellent. |
| Apr 22 08:51:00 | 4m 00s | Tic-Tac-Blow | Nice variation on Tic Tac Toe, good job. |
| Apr 22 08:53:00 | 2m 00s | My little friend Ernest | Feels very polished, Excellent stuff. |
| Apr 22 08:53:00 | 0s | Hitchhiker's Tales | Great artwork, fun gameplay. Rock hard just how I like it :D |
| Apr 22 08:54:00 | 1m 00s | RL | the fog of war builds great tension. Love the artwork. |
| Apr 22 08:55:00 | 1m 00s | Deadly Attraction | Laughed plenty through this, really like the magnet idea. |
| Apr 22 08:57:00 | 2m 00s | Avian Days | Excellent work. love the art style and good use of bird related mechanics. |
| Apr 22 08:59:00 | 2m 00s | Basketball Flight | Nice idea, I think with some fine tuning this could pretty excellent. |
| Apr 22 09:06:00 | 7m 00s | Pebble's Bakery | Love the game, great use of management and then action. <br/>Great art style. <br/> <br/>Re: Eye Rush, the chain is lost when you let a bad guy slip past the bottom of the screen. But you're right, I could have made it clearer why and when you lost the chain. |
| Apr 22 09:07:00 | 1m 00s | Giant Spiky Ball of Death | Good simple fun gameplay. Nicely done. |
| Apr 22 09:09:00 | 2m 00s | RandomSpell | Cute styling, fun gameplay. <br/>Would love to see this expanded and polished further. |
| Apr 22 09:10:00 | 1m 00s | Gician | At little confusing to start with, but was pretty fun once I got the hang of it. Nice clean art style. |
| Apr 22 09:19:00 | 9m 00s | Law Simulator | Quite like the inner monologue of Mona. <br/>The mini games were a little confusing, I couldn't work out to do the fishing part. |
| Apr 22 09:21:00 | 2m 00s | Transposition | Enjoyed the gameplay and level design. <br/>Well done on using a new engine. |
| Apr 22 09:24:00 | 3m 00s | Evil Cupido: Haters gonna hate | Really excellent art, with great animation. <br/>It was fun that the arrows bounce around, nice ide. <br/>Wasn't always sure why I gameover'd |
| Apr 22 09:27:00 | 3m 00s | PHARBA | What a wonderful use of paint :D |
| Apr 22 09:43:00 | 16m 00s | The Teeth War | Love the rate of bullets you fired and good use of screen shake and sound to convey that feel good factor. <br/>Am I right there is no scoring, or amount of time I managed to survive. |
| Apr 22 09:49:00 | 6m 00s | France is Bacon | What a lovely entry. Excellent artwork. <br/>Good use of writing. <br/>And the dino's with top hats, monocles and cups of tea was so cute I didn't really want to hurt them. |
| Apr 22 10:08:00 | 19m 00s | The Tiny World of Potatoes | Great unconventional weapon. <br/>Good fun to play. <br/>Audio is a bit over whelming at times. |
| Apr 22 10:15:00 | 7m 00s | Mecha Cop 2875 | Great use of mechs, and nice variation. <br/>unfortunately being asked not to kill civilians made me want to kill them even more ;) <br/>It wasn't alway clear who the bad guys were, especially when you're zooming around in a Mech. <br/>Great cohesive art style. |
| Apr 22 10:25:00 | 10m 00s | MagDef | Takes a while for the game to ramp up to a fun pace. <br/>Bonus points for cute Pac-man asteroid. |
| Apr 22 10:26:00 | 1m 00s | Gravity Gram | Good use of weapon. <br/>Plays well. <br/>Well done on your first Ludum Dare. |
| Apr 22 10:28:00 | 2m 00s | Give'em love | I actually like the artwork. <br/>Good solid entry for a first Ludum Dare. |
| Apr 22 10:29:00 | 1m 00s | Floats | Clean visuals. <br/>Nice concept, quite fun to play. |
| Apr 22 10:30:00 | 1m 00s | Stick Quest | Beautiful artwork and sound. <br/>Lots of fun to play. <br/>Well done. |
| Apr 22 10:37:00 | 7m 00s | Hugline Miami | Really nicely done. <br/>Great presentation. <br/>How do you get it to show a youtube video as your first screenshot? |
| Apr 22 10:43:00 | 6m 00s | Anarchy Reigns | I love how I'm randomly Toucanman, with some really random weapons. <br/>It's all a bit dark though, the colours don't really pop. <br/>Movement and attacks lacked "weight" needs more juice. |
| Apr 22 10:46:00 | 3m 00s | Get Off My Land | Web version fails to download data file. <br/>WebGL version fills the loading bar then stops. <br/>I'm using Safari on a Mac. <br/> <br/>Really enjoyed taking the zelda idea of picking up and hurling chickens to the next level. <br/>Lovely graphics art style :D |
| Apr 22 10:51:00 | 5m 00s | Inkpen and greens | I liked the idea and art style. <br/>The control could have been tightened up, the jump was frustrating. Couldn't really see much as the viewing field was too small. <br/>But nice use of the theme. |
| Apr 22 11:05:00 | 14m 00s | Shield Maiden | Excellent on all accounts. <br/>I want more of it. <br/>You're very talented. |
| Apr 22 11:24:00 | 19m 00s | SolarGun | Really lovely use of light. <br/>Solid entry. |
| Apr 22 11:27:00 | 3m 00s | Censored | simple nice concept. <br/>Needs juicing up, with sound and graphical feedback. <br/>Does get a little boring after a while. |
| Apr 22 12:40:00 | 1h 13m | Telefragger | On a MBP13 retina, tried the web version and everything was black :( <br/>Hope that helps with the debugging. |
| Apr 22 12:41:00 | 1m 00s | Last Militia | Tough gameplay is not always easy to balance, but I like this side of difficulty. <br/>Excellent stuff. |
| Apr 22 12:42:00 | 1m 00s | Limb by Limb | Great art and I really like the use of limbs. Nice one. |
| Apr 22 12:44:00 | 2m 00s | Static | Great idea for a weapon, makes me think of Peter Griffin in his onesie. |
| Apr 22 13:03:00 | 19m 00s | Scream(But not too much) | The pico pixel graphics are so very awesome. Great animation. <br/>Love the idea of the scream/earthquake. <br/>Solid tight controls. <br/>Excellent work. |
| Apr 22 13:13:00 | 10m 00s | PALBOT | Cute little game. <br/>I like the variation in the Wizards. <br/>The Palbot/Drone idea is quite fun. |
| Apr 22 13:23:00 | 10m 00s | Beacons | Interesting concept. <br/>The stark graphics style works. But perhaps lacks a bit character. <br/>It all feels a little hectic and random, maybe need narrow corridors to make a maze type game. Or zoom out further so I can see more of the playfield. <br/>Sound is minimal. <br/>Gotta juice it up :D |
| Apr 22 13:30:00 | 7m 00s | #INSTAZOMBIES | Bwahahahaha, Hashtag-tastic. |
| Apr 22 14:10:00 | 40m 00s | For the Heart of Europe! | Love how political this is. <br/>Great quotes between everyone |
| Apr 23 06:31:00 | 16h 21m | Flappy Shrimp Ninja Blob VS Blue Water Saussage ! | I thought this was too easy to begin with, then at round 8 it got tricky. Got stuck on round 11 before giving up. <br/>Really nice use of out of the water areas. Jumping through the air is very satisfying. The mechanic is good, it all comes down to the level design. <br/>The music was suitable watery affair, with the sound effects help immerse you further as you jump in and jump out, not too sure about the 8bit sound effects fitting to well with the rest. <br/>The graphics are functional and do the job. <br/>Nice work doing it on your own. |
| Apr 23 06:45:00 | 14m 00s | The Reviewer | Very nicely done :D <br/>Love the parody in it. |
| Apr 23 07:01:00 | 16m 00s | Quiver of Claws | Excellent stuff, great graphics and tight controls. Sound was fitting and the music set the mood well. |
| Apr 23 11:29:00 | 4h 28m | Sal and Papa | Loving the pixel art, and the audio is hella cute. |
| Apr 23 12:18:00 | 49m 00s | Yalg'th, the Meta-Demon | Genius. I really like how well you think outside of the box. <br/>At first I was thinking why isn't there any feedback for when I hit Yalg'th, looks like he's missed that. <br/> <br/>Great charming graphics and exceelent music driving the action. <br/>The post compo changes are really nice icing on the cake and bring it together. |
| Apr 23 12:40:00 | 22m 00s | Ice Story ( koori monogatari 氷物語 ) | Excellent work. <br/>Beautiful pixel art and animation. <br/>Great sound effects and the music works really well. <br/>Really impressed you had time to implement a tutorial and and intro story :D <br/>The only thing I would say is I found the control a little awkward/non-intuitive. <br/>Mainly having down for dash. Would have changed it to a double tap or the C key. <br/>I would have Z and X swapped around the other way, but that may have just been a personal preference. |
| Apr 23 12:47:00 | 7m 00s | Grief | Really like the intro you put in explaining the back story. <br/>As most people have said, this is ver much Super Meat Boy, which isn't a bad thing. <br/>I really like the squashing and shape changing of the squares to give them character. <br/>Movement feels too heavy at times, it's hard to change direction and sometimes you don't feel in control. |
| Apr 24 07:26:00 | 18h 39m | Shopping Riot | Great use of the theme. <br/>You've conveyed the Black Friday madness really well. <br/>I'm using a MacBook with a track pad so it's a little tricky to pick up and throw. I would have had the option for keyboard keys for picking/throwing. <br/>The screen shake while the madness is happening is a bit over jarring, but I understand why you did it. Perhaps screen shake for every hit/kill <br/>Good use of an upbeat rocking soundtrack after the serene walk up through the carpark. |
| May 1 07:45:00 | 168h 19m | Postman Ninja | Enjoyed the idea. <br/>Needs tightening up and tweaking, to make it flow better. |
| May 3 15:03:00 | 55h 18m | OPERATOR 42 | Well done on conveying the tedium and frustration of an automated phone system. Extremely funny and great voice acting. |
| May 9 18:49:00 | 147h 46m | Star Driller Ultra | Beautiful stuff. Really good use of lighting. Great arcade feel to the game. |