Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → Rodaja

Rodaja

Feedback comments for LD31

← LD29   LD34 →

Rodaja's games and stats for all events →

TimestampSince previousGameRodaja's comment
Dec 9 11:55:00 Mini Minotaur Great way to create the confusion and feeling of being lost in a labyrinth while allowing to see the whole labyrint on screen. <br/> <br/>New graphics and animations would go a long way.
Dec 9 12:01:00 6m 00s i The music doesn't seem to fit the game, it's not really zen. The game mechanics really feel like the patience of the zen, though. <br/> <br/>Really great graphics. It's a nice style and the animations are lovely.
Dec 9 12:12:00 11m 00s Network Programming New art would make this a really great game. <br/> <br/>The game mechanics are really innovative and fun. <br/> <br/>Sound is great, such a lot of work must have come in recording everything... You must have had a fantastic time making the game.
Dec 9 12:46:00 34m 00s Very Dungeon Un juego muy chulo. Muchas trampas, muchas muertes... Es muy divertido, tío. Te has lucido.
Dec 9 13:18:00 32m 00s Dock and Cover It took me a while to understand mechanics but it's a nice game. Sound is not bad and , the graphics are cool too and it's soothing if you get lost and so tense if you try to lock the base. So, good job.
Dec 9 14:07:00 49m 00s Wall-holo A really funy game. I enjoyed a lot. Congratulations.
Dec 9 15:23:00 1h 16m SPIN-2 It's a good game. Nice colors and music and no colors roud is great.
Dec 9 15:36:00 13m 00s Cubical Cube Its a interesting game with nice soundtrac and it's beautiful and simple. Sometimes back cube stayed behind big white cube and i couldn't see myself, i wished i coulda rotated the camera. Anyway it's a nice game. Congratulations.
Dec 9 20:58:00 5h 22m Supermarket Bagman Las dos primeras pantallas son más difíciles que las siguientes. <br/> <br/>Buena velocidad de reaparición para hacer un juego de plataformas de este estilo, aunque alguna pista visual de la muerte no hubiera venido mal.
Dec 9 21:04:00 6m 00s The Fourth Wall Lo he jugado tres veces. La primera gané tan fácil que pensaba que no había dificultad. La segunda perdí. Así que jugué una tercera para ver si había perdido facultades. <br/> <br/>El final merece la pena.
Dec 9 21:18:00 14m 00s Ragtown Buen trabajo en general. <br/> <br/>Visualmente los personajes se salen un poco del fondo, que es fantástico y le da al juego mucha personalidad. <br/> <br/>Muy buena la idea de representar en los edificios el progreso de la partida.
Dec 9 23:33:00 2h 15m Last Call Me he tirado un buen rato jugando, y eso que estoy muriendo de sueño. Mañana le echaré otro rato a ver si lo consigo terminar. <br/> <br/>El retrato del astronauta se sale de la estética del juego y no parece aportar demasiada información. <br/> <br/>Tiene mucho contenido para el tiempo de desarrollo, y el sonido hace un gran trabajo ambientando y estableciendo el ritmo del juego.
Dec 9 23:54:00 21m 00s PC WARS It starts slow, but then it's a rush (I mean I got rushed, not sure if it's always like that). Will try again tomorrow. <br/> <br/>Music is a bit harsh, too fast for the game's own rythm. <br/> <br/>It's a bit hard to get to know how do things work, so I only got to know some of the mistakes I made midway through the game. But then again, not necessarily bad design, might be just me. <br/> <br/>It's amazing you got to code an AI to play with (and it does seem to know what it's doing, too), good job! <br/> <br/>This feels like a game that deserves quite a while to get to know.
Dec 10 00:11:00 17m 00s One Does Not Simply Walk Into More Doors Sometimes I felt like I couldn't really scape the gift-wrapped crab claw thingy, but it might be just that I'm really bad at running away from stuff. <br/> <br/>Lovely characters and music, I just wish the ghost would dance at the start and then I'd never actually get to play. <br/> <br/>It's very nice overall, great job!
Dec 10 08:40:00 8h 29m Chance Encounter I didn't really get what to do with the objective, and at the star I tried to click on everything, maybe bit of an effect on hover would solve that. <br/> <br/>Despite a lack of animation, graphics are lovely. <br/> <br/>The game's really silly, like funny silly. I really liked that some things take health from you, others morale, etcetera. Like those RPGs where there's many stats being hidden from you that you should somehow be aware of.
Dec 10 08:47:00 7m 00s Snowman's Land: SNOVERCHILL I played it alone. I still got a negative score. That was really sad. <br/> <br/>Music stratled me at the start, though it probably makes more sense when there's more people playing and there's a bit of a havoc. <br/> <br/>It's really impressive you got an online multiplayer going during a jam, that's really cool.
Dec 10 09:05:00 18m 00s 0000 : Press Z Movement is a bit too fast, you'd need a well design begining of the game to get the players used to it. <br/> <br/>The level changing really feels like cheating on the theme, though I've seen it on other entries and, to be honest, it's not that important. <br/> <br/>Really good look and rythm on this game, the recoil really added a lot to it.
Dec 10 09:25:00 20m 00s Atticus VII Me ha costado un rato encontrar cómo cerrar el juego, un botón de salir no habría venido mal (o que se cerrase al pulsar escape). <br/> <br/>Con respecto a los gráficos, los personajes dentro de la nave están especialmente bien. Los cuadros de diálogo fuera obligan a retirar la mirada y se hace un poco raro mirar lejos de donde están los personajes hablando. <br/> <br/>El audio es escaso pero establece bien el ambiente del juego. <br/> <br/>Es increíble la cantidad de contenido que habéis conseguido en tan poco tiempo. Tendré que dedicarle más tiempo para ver los distintos finales.
Dec 10 09:34:00 9m 00s Jamception Really silly fun game. <br/> <br/>I'm better at actually making games than I'm at play making them, though. <br/> <br/>The phone vibrated too much, I seemed to end up smashing the keys without order, the coffee mug was always empty and I didn't feel like I'd drunk it... yup, this is a pretty realistic game.
Dec 10 10:08:00 34m 00s Demons Trial Que el ataque cuerpo a cuerpo te desplace da pie a situaciones un poco injustas. <br/> <br/>La paleta de colores es muy apropiada, aunque los enemigos verdes no parecen tan mortales como resultan ser. <br/> <br/>En general el juego tiene un buen ritmo, y la respuesta es buena (en cuanto a saber cuándo te han dado, la reacción al disparar y atacar, etc.). <br/> <br/>¡Buen trabajo!
Dec 10 10:21:00 13m 00s SIRTET Great idea, fun and complex enough. Solid game.
Dec 10 10:29:00 8m 00s Where is my sword?! Good game. Pixel art is good on the sword and boss, decent enough on the rest. Gameplay could be better, but the idea is interesting. Keep it up.
Dec 10 11:20:00 51m 00s Last Rooftop Hero If charging a jump didn't stop you from shooting it would increase game possibilities while retaining the one button theme. Also, shooting could have a recoil, moving you from your static position in unwanted ways, that would be a way to force the player to jump sometimes. <br/> <br/>Graphics are a bit too static, but they look good. <br/> <br/>Rooftop industries is the best name for a company ever.
Dec 10 11:41:00 21m 00s Hunt The Yeti Aiming to dig is sometimes randomly hard, and there could be a better feedback of when I'm actually digging or not. <br/> <br/>Graphics look like a filtered SNES game, but are really cohesive and nice to look at. <br/> <br/>Music is also wonderful, and really gets you in the happy mood the game attempts. <br/> <br/>Nice work!
Dec 10 11:44:00 3m 00s Lost Path It's a beautiful game. With a good animation it would be one of the most beautiful i've seen in LD31. I had to read the description of game to know that i had to warm in caves to survive, i didnt know there was caves to hide in game. I even tryed to hide under the bushes XD. Finally i found them and could finish. <br/>Nice job.
Dec 10 11:45:00 1m 00s GraviFlip It should be faster to get to retry, like just press space and be back in the real game part. <br/> <br/>It was a lot of fun trying to stay not touching ground or ceiling but hitting enemies. <br/> <br/>Maybe it could do without the lateral movement and turn into a "change the gravity to help this little guy" instead, but I don't know, maybe that would turn it into a different game altogether. <br/> <br/>Nice game, good job!
Dec 10 12:10:00 25m 00s Mind the gap Visualmente le falta un poco de cohesión. En otras palabras: ¡las nubes deberían ser igual de pixeladas que el resto de imágenes! <br/> <br/>Me gusta la idea de que no tengas una barra de vida sino un indicador de equilibrio, aunque esto debería verse reforzado a través del diseño del personaje, quizás mediante una animación de balance más exagerada. <br/> <br/>Cuando empiezan a aparecer pirañas resulta un poco injusto no saber por dónde pueden venir. Quizás podría verse el agua en que nadan debajo y poder ver dónde se encuentran antes de que salten. <br/> <br/>¡Buen trabajo!
Dec 10 15:07:00 2h 57m Doll house: q-Be or not q-Be It feels a little cheaty to add zoom and panning to the camera given the theme, but it's just a different interpretation of it. <br/> <br/>Working out that pathfinding must have been a complete nightmare. It did get glitchy, but I guess everyone goes through walls at their own houses sometimes. <br/> <br/>Aesthetically I recommend you to give an ambient light to almost any game you ever make, makes things nicer. <br/> <br/>Also sound effects can even make away with the need for animations, don't neglect them.
Dec 10 15:15:00 8m 00s Kenny's Adventures The music was maybe a bit too harsh and so was the blood, they both collided with the rather pretty visuals. <br/> <br/>Level design should've been better thought out (it takes time, so I understand) so that you can go back and keep playing around in other zones once you got to the end (because I didn't get the gem on the bottom right, for instance). <br/> <br/>It was fun picking things with the mouse and moving them around.
Dec 10 15:21:00 6m 00s SheeBall Sometimes it's confusing what do power-ups/downs do, and the sheeps' sound get a bit repetitive. <br/> <br/>Graphics are pretty to look at, and gameplay feels right. Good job
Dec 10 15:29:00 8m 00s Patricia I I think the limited palette and game&amp;watch inspired aesthetic was a good design idea, though I don't think it works all that great with the pixel art, as it is two different "grids" colliding with each other. <br/> <br/>Gameplay was nice, but maybe there should be more than one fish at once. <br/> <br/>good job!
Dec 10 16:04:00 35m 00s Box It was weird how sometimes I could "break" some squares and not others. <br/> <br/>Fun mechanics, I think with a little more variations in colors people would paint different levels with it. <br/> <br/>good job!
Dec 11 10:36:00 18h 32m Planet Of The Snowmen I miss some animations in the characters, and a response on every hit the snowmen get, not just to the one they die. <br/> <br/>The terrain destroying thing like worms was cool, bigger bullets would've made that really cool. <br/> <br/>despite the lack of animation, it is visually quite cohesive and works nicely with the feel of the game. <br/> <br/>good job!
Dec 11 10:56:00 20m 00s Enjoy The View! I don't see how this game fits the theme, frankly. <br/> <br/>Unreal's graphics are great and you did a good use of them, but they make the character's lack of animation and weird collision box be even more noticeable. <br/> <br/>anyway, good job for a compo entry!
Dec 15 19:46:00 104h 50m Voxey Adventure Habría estado genial si una vez terminado lo que hay pudieras coger también los cubos verdes, de modo que puedas construirte tu propio «mundo en una pantalla» con los cubos existentes. <br/> <br/>Me inquieta que los cubos móviles tengan trazo en las aristas y el personaje no :S <br/> <br/>Personalmente hubiera puesto que arriba te moviese hacia arriba a la derecha y no arriba a la izquierda, pero eso es totalmente una cuestión personal. <br/> <br/>Los cubos temblando al moverte por encima son adorables.
Dec 16 12:33:00 16h 47m Le Voleur It was sometimes too hard to hide away once the guard had the question mark, I couldn't finish the game. <br/> <br/>Art is solid despite the lack of animation, it is very consistent and in tune with the mood of the game. <br/> <br/>Sound was a little bit repetitive, but that might have been just me being bad at the game. <br/> <br/>It's overall a good entry, could become a fun game if worked on a bit more. It's also a cool interpretation of the theme. <br/> <br/>Good job!
Dec 16 12:44:00 11m 00s PhotoBound I can see how the theme gave you the idea for the camera mechanic, and it's a very clever thing to do, though it sort of drifts away from the theme in the end. <br/> <br/>The mechanic itself is quite fun, and level design is better than other entries in that it teaches the mechanics quite efficiently. If only it might be too easy. <br/> <br/>The music was a bit off, as it didn't loop very well. <br/> <br/>It is an overall good entry, very much centered around a clever mechanic, good job!
Dec 16 13:04:00 20m 00s O-Inari Origami It eventually felt like a classic adventure game, where you click on everything unitl you find what you had to do by chance. But at the same time it's a fun thing to look behind the papers at each possible fold. <br/> <br/>Clever use of the theme. <br/> <br/>Visually the patterns do a great job, though I feel only what you've folded should give out shadows, but I might be wrong. <br/> <br/>Music or ambience sound would go a long way to make this a very moody game. <br/> <br/>Good job overall!
Dec 16 13:15:00 11m 00s Octorope Como las aventuras gráficas antiguas, a veces hay que ir haciendo click en todo para descubrir qué es lo que tenías que hacer. <br/> <br/>La mecánica de cambiar de canal es muy buena idea para el tema, y acelera los a veces pesados paseos de las aventuras gráficas clásicas. Buena elección. <br/> <br/>El humor está bien y hace que el juego merezca la pena. Es un buen trabajo en general para una game jam. ¡Buen trabajo!
Dec 16 13:26:00 11m 00s Victorian Circus The animations are a bit too rough, sometimes the giraffe has too heads, and some legs disappear, and the gameplay is weird, I don't think I understood everything that was happening. <br/> <br/>Good mood in general with the circus feel, using the credits and game explanation as a way to introduce the circus. <br/> <br/>The game is extremely beautiful as still images, congratulations to the artist, amazing job.
Dec 16 23:29:00 10h 03m Kram Keep I feel the zoom takes it away from the theme a bit, like you did the whole game in a screen but then if it wasn't it'd be better, so you just allow zoom in. You didn't use the theme to your advantage, I mean. It's not a big deal anyway. <br/> <br/>Music would have gone a long way, but being a compo entry I understand you might have not had the time. <br/> <br/>Visually it's clever, without too much work it manages to look really well. <br/> <br/>Overall it's a good entry, fun enough to play. Good job!
Dec 16 23:37:00 8m 00s Beat+Trak It took me a while to figure out exactly how to play this. I think the big square dropping the colored thing should have had a different shape or color from the other thing. <br/> <br/>There should some feedback as to wether you're doing fine or not. Like a screenshake if you hit the red things or something like that. <br/> <br/>I really like the art, it's simple but finely put together. Fun mechanic, too, when you get it. Good job!
Dec 18 15:48:00 40h 11m Fire Tactics It is a little confusing that new fires fire up in the middle of the game, but oh well. <br/> <br/>It could be better visually, but it does the job. Audio is a bit too repetitive, but it's a jam game, so it's to be expected. <br/> <br/>It's a fun idea, it's not often that you see a fire fighting game, and it's fun to play, too.
Dec 18 15:56:00 8m 00s Food Panic Audio wasn't all that great, but it's better than horribly loud music. <br/> <br/>Gluten was the least of my problems, there should probably be more of it. <br/> <br/>The changing food that will kill you is a great mechanic to keep a static scene changing. <br/> <br/>Good job!
Dec 21 20:42:00 76h 46m Of Carrots And Blood If shots couldn't pass throught the big carrot you would be making the player move around. <br/> <br/>I'd probably put the camera a bit further and get off with the indicators. Make the heads only appear throught the forest some times, like flickering. That way you'd build a lot of tension and you'd have to move around towards where you think you've seen something coming for your carrot. <br/> <br/>Really fun game, the graphics, the screenshake, and the continous clicking made it fun to play. <br/> <br/>Lost of possibilities for it, good job!
Dec 25 12:28:00 87h 46m HeadButters Hi, we've included this in this list of local multiplayer ludum dare games <br/> <br/>http://ludumdare.com/compo/2014/12/24/the-perfect-games-for-the-holidays/ <br/> <br/>Check it out and spread the word!
Dec 25 12:29:00 1m 00s Boom Blade Battle Brigade Hi, we've included this game in a list of local multiplayer games. Check it out and spread the love for these! <br/> <br/>http://ludumdare.com/compo/2014/12/24/the-perfect-games-for-the-holidays/
Dec 25 12:30:00 1m 00s Extreme Stick Fighter Ultimate 3i Hi, we've added this game in our list of local multiplayer games here http://ludumdare.com/compo/2014/12/24/the-perfect-games-for-the-holidays/ <br/> <br/>Check it out and spread the love for these games!
Dec 27 00:29:00 35h 59m Raptor Polo Sometimes the ball goes slowly downwards and then dissappears sometimes forever, if you've let it go high and not touched it on it's way down. <br/> <br/>Also, if you grab the ball and someone right in front of you is pressing the left trigger he'd get the ball before you can hit it. <br/> <br/>We've discovered those things after playing for a while, so the game is good enough that it kept us playing quite a while. <br/> <br/>Sound and graphics are quite good, blood is oddly pretty. <br/> <br/>good job!
Dec 27 00:41:00 12m 00s Snowman Sumo It is very hard to turn around a combat, because if the other one is bigger of has the upper hand you're already screwed. <br/> <br/>The sound effects were lovely, the music really stuck in our heads. <br/> <br/>We tried for the sake of it to see how big we could get the snowmen to be, the experience did not let us down. <br/> <br/>Good job!
Dec 27 00:59:00 18m 00s Cube Shooter 31 It was really hard to get the game at the start. But once we got it everything felt really slow. <br/> <br/>When you get hit by a shot you are forever doomed to be turning ever so slightly, making everyone press their buttons even harder. <br/> <br/>With a little work it could be a great game. Good job!
Dec 27 01:12:00 13m 00s Contact Cowboy It completely ruined the game experience once we realized only knife player could pick the bomb, so the other player simply has to wait to see who picks it up and shoot him. <br/> <br/>Other than that, it is a very good entry (even more so it being a compo entry). <br/> <br/>Very good idea, designing over the bomb problem it could be a great game. The graphics are fantastic and the sounds are scarse but better that than too much noise. <br/> <br/>Good job!
Dec 27 01:21:00 9m 00s Hockey Slash It was a bit confusing how you could get outside of the gamefield, though it could have been used as a game mechanic, like swanping the field sometimes so you have to get out, or something. <br/> <br/>It's a neat game idea, if you work it for a while it could be a pretty good game. Good job!
Dec 27 17:45:00 16h 24m Robe Wars It took us almost a whole match to understan where did the ball get it's speed. We thought it was the players momentum. <br/> <br/>The design of the armless wizards is funny, but they could use some animation. <br/> <br/>It is weird that you use a bar to keep score, but that's nor good nor bad, it's just weird. <br/> <br/>Good job!
Dec 27 17:57:00 12m 00s Santa's Seasonal Slayfest Once one player died, the other played for a while but it became a bit boring for both. A way to revive would've been nice. <br/> <br/>The graphic style is pretty cool, though you have to be carefull to keep the brightness of the sprites similar to that of the other elements. <br/> <br/>The health bar is way to far up in the screen, and kind of tiny, so it's hard to look at it while you're playing. <br/> <br/>It was really funny to see the corpses accumulating and leaving less and less space to move freely, it makes for a nice mechanic. <br/> <br/>Good job!
Dec 27 18:05:00 8m 00s CHRONOKICKER 202K It is really hard to control yourself, mainly in the icy parts and small platforms. <br/> <br/>The kick animation is really good, but the sword attack is a bit more stale, keep in mind the action line when animating. <br/> <br/>It is a really nice mechanic kicking the other player off a platform. Good job!
Dec 27 18:13:00 8m 00s No More Boxes Four gamepads plugged, four characters come down, nothing does anything. No one moves whatever we press. Tried the windows version and web version, both the same.
Dec 27 18:21:00 8m 00s The Cubenator Eventually we were both at the bottom, just shooting one another without much movement, so the fun had gone all away. Building bricks could be bigger, and restrict shooting somehow. Grenades weren't of much use, either. <br/> <br/>Sounds are pretty good, and so are the graphics. A bit more of work refining the mechanics could go a long way. Good job!
Dec 27 19:33:00 1h 12m Lump of Butter Multiplayer was really confusing, and didn't result in a much fun game. Single player did work better. <br/> <br/>Aiming is really hard, most of the time you just throw the butter outside of the screen. <br/> <br/>Probably a four player mode would work nicely.
Dec 28 16:24:00 20h 51m Kerfuffle It is weird not knowing the score while playing, moreso when the time is about to finish and the numbers get bigger. <br/> <br/>Graphics are nice, the animations really make it come together. <br/> <br/>Gameplay-wise we sort of miss a different type of attack, or being able to counter the attack of the other with your own. <br/> <br/>Overall it's a pretty good entry, nice job!
Dec 28 16:36:00 12m 00s Hyper Soccer It is really hard to play because you don't always control the player with the ball, so we usually end up just in a corner seeing the AIs play their own match. <br/> <br/>Also the kicks should probably be stronger, so the ball goes further and there's more movement in the field.
Dec 28 16:40:00 4m 00s Swat Team Couldn't get the mouse click to do anything, so we couldn't really play this :(
Dec 28 16:59:00 19m 00s HYPERPLASM We shouldn't really say this to anyone, but it feels strange that anyone shot kills you immediately, so you may be navigating throught a dense cloud of shots and then get killed by a rogue slow little pixel. <br/> <br/>Also, level design is a little tricky on the upper side of the screen, for two players it becomes a trap quite easily. Moreso knowing where the other player will respawn throught the squares. Though those things probably get less problematic with more players. <br/> <br/>Graphics are simple but nice to look at, and the sounds are finely implemented so as to tell you how bullets and yourself are getting slower the more you shoot. <br/> <br/>Good job!
Dec 28 17:06:00 7m 00s JumpBall The ball gets too much speed from a touch, feels like the kind of thing that is funny while developing but takes away from the possibilities of gameplay as getting skilled is imposible due to the huge chaos that interferes with the ball movement. <br/> <br/>Staying in the place to where you jumped and the screenshake make for great feel, but some effects like the trails in the characters take a bit away from it. <br/> <br/>It could be a fun game if toned down a bit. Good job!
Dec 28 17:16:00 10m 00s Space Melee Controls are way to hard to master as there is a bit of turning happening on its own, and then up and down propell you forwards or backwards instead of in the direction of the head/feet, as would have felt intuitive. <br/> <br/>I played this one on my own and still lost against a non-moving adversary, mainly because of the controls, but then again I wasn't able to throw it out despite it's lack of input. <br/> <br/>Graphics are nice, though the background sort of stands out from the rest, but the colors are nice. Good job!
Dec 28 21:12:00 3h 56m TV Top Blue player was controlled with the right stick of it's controller, which was odd. <br/> <br/>We tried to use our microphone, but it didn't seem to do anything other than add visual noise (pun intended). <br/> <br/>Game itself was fine, it's impressive you got an AI working that isn't extremely smart. <br/> <br/>Using the mouse to look around feels like only a way to make sure the player knows the game is entirely in a screen as in on top of a TV screen and not in a game screen, which is a bold thing to do. Though I must say I'm confused as to that use of the theme. <br/> <br/>Graphics are stunning for a compo entry, great job!
Dec 28 21:47:00 35m 00s Sliding Dodos We couldn't get four controllers to work at once, so we had to have keyboard and gamepad players. One of the gamepad players couldn't get the character to rotate at will, as the character would only rotate sometimes. <br/> <br/>You should definately find a sound designer, as the game could really use some sound, it would definately improve the response to game elements and would sharpen the humor. <br/> <br/>Rotation is a bit too slow for the forward movement, and up and down felt like should change your speed but didn't do a thing. <br/> <br/>Though it adds to the competition the color icon around the holes look a bit weird. <br/> <br/>Graphics are really good, though the characters could use some animations, like leaning to where they're turning, give them a silly walk, or something. <br/> <br/>It feels like this would be a really great game if you further developed it. Keep at it, good job!
Dec 28 22:14:00 27m 00s Snowman Race The characters move a bit too slow, and it is sometimes a bit unfair to get in a place you can't get out of. <br/> <br/>Connectivity for the multiplayer is wonderful, the reactions are really fast and having sound on each device and vibration go a long way. <br/> <br/>Though it adds to the game, when a race is too long it no longer is a game entirely in one screen. <br/> <br/>It is fine that players find different objects in the path, but they should be in different places, because it is too common that you are about to pick something but someone else got something that affects you. <br/> <br/>nice entry over all, good job!