FoonLudum Dare ExplorerLD31 → Mind the gap

Mind the gap

By bobmorate

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CategoryRankScoreCount
Fun2733.40
Humor5202.53
Innovation5383.15
Overall5463.20
Theme6263.55
Audio6302.58
Mood7062.76
Graphics7592.76
Coolness193432

Comments

bobmorate 2014-12-08 00:56

Every piece of feedback is welcome and will help me become a better developer in the future, so fire away! <3

oh_andrej 2014-12-08 12:51

Great fun! Every move you make (or don't make) is a decision that can cost you the game, making it more intense than the simple premise would suggest. Difficulty ramps up nicely too and the tight controls keep it from being frustrating. Took me 3 attempts but I beat it by the skin of my teeth :D I also appreciate the escalating music.

One thing I noticed: When you jump onto the right platform, sometimes the little box dudes climb down the air instead of the pole.

bobmorate 2014-12-08 14:50

That is correct. It's a bug that I also noticed but didn't know exactly how to solve without breaking the whole thing. Esentially, if you reach the goal while jumping too far to the right the animation will trigger a bit too late.

Thanks for the feedback! I'm glad you liked it!

codecranker 2014-12-08 16:01

Nice concept! Good Work.

I dunno how it will play out if you enforce the fact that all the characters needs to be on the other side before the player will move on to one level. But right now, I can breeze through it without even caring if my character will make it to the other side. Just a thought.

HelkeGames 2014-12-09 07:43

I love this concept! I think it's a bit simple but well done in such less time!

bobmorate 2014-12-09 08:15

Thanks for the nice feedback!

@Anshul Goyal: I completely see your point. The main objective is not really "reach the end" but "reach the end with as many characters as possible". This is not made very clear right away, but the "ending" you get depends on how many guys survive by the end of the game. I wish I could have made it fancier, but there *is* a difference. I don't know, when I first thought of it I thought that it would add some replayability to the game ;)

@Hellequin: Glad that you liked it! Thanks for voting!

allurious 2014-12-09 10:40

I think the concept of this game is super neat and I know you learned a bunch making it, which is the best thing about LD. (:

cyrus 2014-12-09 14:34

Fun idea! Starts off a little slow but then picks up pace as you start playing around with the jumping mechanics.

HelkeGames 2014-12-09 14:35

Thank you for the nice comment ! You are stucked in the "red level" you shall push the botton you find beside the oxygen and then you can go on ^^

paperscraps 2014-12-10 11:13

Cool little game. The graphics fit nicely with the audio. I really liked the core mechanics.

rico-albe 2014-12-10 12:10

Visualmente le falta un poco de cohesión. En otras palabras: ¡las nubes deberían ser igual de pixeladas que el resto de imágenes!

Me gusta la idea de que no tengas una barra de vida sino un indicador de equilibrio, aunque esto debería verse reforzado a través del diseño del personaje, quizás mediante una animación de balance más exagerada.

Cuando empiezan a aparecer pirañas resulta un poco injusto no saber por dónde pueden venir. Quizás podría verse el agua en que nadan debajo y poder ver dónde se encuentran antes de que salten.

¡Buen trabajo!

bobmorate 2014-12-10 20:05

@Rodaja: Me di cuenta de lo de la piraña, pero no me dio tiempo a implementar una mecánica para avisar al jugador de dónde iba a salir. Gracias por tus comentarios! Apuntados quedan y veré si le doy un poquito más de cera fuera de LD :)

@paperscraps: Thanks for the nice comment! I'm glad you enjoyed!

finlal 2014-12-11 15:25

very original gameplay

thopis 2014-12-12 09:46

Like it!Keep up the good work!

maxmetallica 2014-12-29 20:07

nice graphice and game and concept