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Kabukky

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TimestampSince previousGameKabukky's comment
Dec 8 04:56:00 Fluidity Love the art style and sound!
Dec 8 06:05:00 1h 09m Tower Trasher Hi fellow Unity dev. <br/>Really impressive work. Path finding could be improved, but those Bombers are awesome :) <br/>I like the art style too!
Dec 8 06:18:00 13m 00s One Room Dungeon So much fun! Usually suck at fast paced action games. This is no exception - but it's still an awesome game. Couldn't stop trying, only managed a high score of 6 at the end though.
Dec 8 06:26:00 8m 00s Super Mega Ultimate Game of Minigames! Something about this just makes me smile. Good job, this game is a bundle of fun. A little hard at times though.
Dec 8 06:35:00 9m 00s Boing! Clever interpretation of the theme! <br/>Sometimes (later) a little frustrating because it takes so many tries. Still, great first entry!
Dec 8 06:48:00 13m 00s PixelSim Bonus points for not doing another plattformer. <br/>I agree that it is a little too slow paced. But on the other hand it's probably the LD game I've been running the longest so far. Just in the background and when I check back in I can afford a hotel :)
Dec 8 07:46:00 58m 00s Tyrannicide Wow, this is great. Once you have the controls figured out it's becoming really action packed. <br/>Great art style too.
Dec 8 08:10:00 24m 00s Skids Simple controls, no bullshit action, and good AI. The powerups really add to it. Good work!
Dec 8 10:52:00 2h 42m CHANGE - A homeless roguelike survival simulator Wow, being homeless is hard work. <br/>Very well done! The music really sets the mood here.
Dec 9 10:51:00 23h 59m Little Snow World Fun tittle game. I especially like the graphics. The idle sound is annoying though ;)
Dec 9 11:03:00 12m 00s Mini Minotaur The web player seems to be broken on Mac OS x :( <br/>There's just flickering/flashing on the screen and trampling sounds.
Dec 9 11:18:00 15m 00s Perfect Squad This is great! FPS controls could be improved a little, but the game is really innovative. I hope you'll develop the idea into a bigger game in the future.
Dec 9 11:25:00 7m 00s Neverending Snow I didn't get very far either. But I'm probably just too impatient ;) <br/>The graphics and by extension the mood of the game are great though. Good job!
Dec 12 12:59:00 73h 34m Achievement Get Simple game, but it get's straight to the point. Good job for only 14 hours! :)
Dec 12 13:10:00 11m 00s Simple Geometry Really great job for a first game. The music stands out for me but the gameplay has potential also - it might be paced little faster. Keep at it! :)
Dec 12 13:19:00 9m 00s Madness Race Is there a restart button? I could have used one :D <br/>Fun game - the power-ups make playing another round worthwhile. Good job! :) <br/>I had a lot of problems with the controls though. Haven't played the original Super Off Road though, so that might be intentional.
Dec 12 13:28:00 9m 00s An Adventure on My Screen Very impressive and innovative. It also reminds me of twitch pokemon. <br/>This is probably the best interpretation of the theme I've seen. I mean, it takes all places on ONE screen (yours!). Again, really creative.
Dec 12 13:37:00 9m 00s Dodge Pong Wow, this is fun :) <br/>Physics make this addictive and once I mastered (or at lest got used to) the controls, it lived up to it's potential. <br/>I still suck at the game, though.
Dec 12 13:59:00 22m 00s Verutum Aether Very ambitious :) Radiates coolness somehow. <br/>Still buggy, but hey - that's the spirit of LD.
Dec 12 14:46:00 47m 00s i_tried Only one month? You'll go far! <br/>Love the snowman pixel art and game mechanics are quite nice. <br/>Some bugs (reset, as mentioned above), but that happens to the best. Keep at it :)
Dec 12 15:04:00 18m 00s Stop Moving? Love the game mechanics. I could see this being a full game with upgraded graphics and more levels. It's motivating and the check points are well placed. <br/>As others have noted, I don't see the relation to the theme however.
Dec 13 18:44:00 27h 40m LudumNam The difficulty has already been mentioned. Or maybe I just suck at it ;) <br/>Love the graphics. Bonus points for making an RTS. There are too few in LD imo.
Dec 13 18:53:00 9m 00s Sentinel Great job on the graphics, sound and mood. It gets a little repetitive after a while, but that doesn't take away from the polished feel of the game. <br/>All in all - good job! I'd love to see more from you guys.
Dec 14 07:15:00 12h 22m Release the Yeti Fun and very snappy controls. I especially like the presentation (cinema screen and graphics in general). Difficulty is just right I think. Good job!
Dec 14 07:27:00 12m 00s Quintuple Dimension Room A challenging puzzle game! The music really adds to the mood, although I like some songs better than others so I preferred to stay in those dimensions ;) <br/>Good job!
Dec 14 07:56:00 29m 00s From Well Love the goofiness of the boss sprite. Runs snappy over here and is controllable easily enough. <br/>Maybe a little too short for my taste. Good job nonetheless!
Dec 14 08:37:00 41m 00s Houston, We've Got a Problem Very nice and innovative idea! <br/>I made it to 713/8085 :) <br/>If you'd make the gameplay on the planet interactive, you'd have a great post LD game I think. <br/>I've encountered two bug you might already be aware of: On the planet, I could zoom out as far as I wanted using the mouse wheel. Scrolling through the result log using the touch pad of a mac book is hard. It almost always snaps back to the top. <br/>But within the short time frame you had to work with, bugs are to be expected :)
Dec 25 05:51:00 261h 14m birdsong Great use of the theme! Very atmospheric and the warping effect doesn't feel gimmicky. Very impressive for 48 hours.
Dec 25 05:56:00 5m 00s Behind The Screen - Thanks Ralph Baer Great use of the theme and great esthetics! <br/>As others have said, there is a need for more features - but you can't really complain about that looking at the time restrictions of LD.
Dec 25 06:02:00 6m 00s Trapped?! Love the aesthetics. This is a great take on puzzle platformers. The title screen is a throwback to Day of the Tentacle for me :D
Dec 25 06:07:00 5m 00s Clickity Click Hah, this is fun :) Good job on making it so addictive. You should port a polished version to mobile - it would fit well.
Dec 25 06:13:00 6m 00s The Operator I think you have something here. It's a very unique blend of game mechanics. Please flesh it out for a post LD release :)
Dec 25 06:15:00 2m 00s Alien Harvesting Simulator Great job for such a short time! TD isn't easy to balance so quickly. It's all in the mechanics, you don't need fancy graphics :)
Dec 25 06:21:00 6m 00s The Murderdome Feels very polished for the time spend on it. Great job! <br/>Love the music and how the title pretty much says it all ;) Fun!
Dec 25 06:33:00 12m 00s 7 Days of War As everyone has said, This War Of Mine is obviously the inspiration of this. <br/>I think you made it your own when fitting the concept into the theme though. <br/>Great job, very moody!
Dec 27 02:33:00 44h 00m Who Done it? Wow, impressive for 10 hours!
Dec 27 02:53:00 20m 00s Cultural Influences So weird. Good job!
Dec 27 03:14:00 21m 00s Fill the bar Great concept! Too bad some or many players might miss the twist. But that doesn't take away from the brilliance.
Dec 27 08:03:00 4h 49m Beats Me Really well done! I've had a lot of fun playing it. <br/>I've made a kind of rhythm game too (but for the compo), but you focused more on the gameplay, mine's more story driven. Keep on it!
Dec 27 08:09:00 6m 00s Pit Lords Good job! I'd like to see a better representation (visual or another way) of what's going on though.
Dec 27 11:14:00 3h 05m Syracruse Station Takes some time getting used to the mechanics. But that is probably a testament to the innovative mechanics. Good job!
Dec 27 11:17:00 3m 00s No Escape! I like the graphical style a lot. Good job on the features (upgrades) for the time given for development!
Dec 27 11:20:00 3m 00s CirKill It Controls take a short time to get used to. But I actually liked them once I got a hang of them. <br/>Good job on the music and graphics!
Dec 27 11:25:00 5m 00s The Potion Very unique graphical style. Even more so in the context of LD, where a lot of stuff looks similar (due to time constraints of course). Great job!