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Feedback comments for LD31
Kabukky's games and stats for all events →
| Timestamp | Since previous | Game | Kabukky's comment |
|---|---|---|---|
| Dec 8 04:56:00 | Fluidity | Love the art style and sound! | |
| Dec 8 06:05:00 | 1h 09m | Tower Trasher | Hi fellow Unity dev. <br/>Really impressive work. Path finding could be improved, but those Bombers are awesome :) <br/>I like the art style too! |
| Dec 8 06:18:00 | 13m 00s | One Room Dungeon | So much fun! Usually suck at fast paced action games. This is no exception - but it's still an awesome game. Couldn't stop trying, only managed a high score of 6 at the end though. |
| Dec 8 06:26:00 | 8m 00s | Super Mega Ultimate Game of Minigames! | Something about this just makes me smile. Good job, this game is a bundle of fun. A little hard at times though. |
| Dec 8 06:35:00 | 9m 00s | Boing! | Clever interpretation of the theme! <br/>Sometimes (later) a little frustrating because it takes so many tries. Still, great first entry! |
| Dec 8 06:48:00 | 13m 00s | PixelSim | Bonus points for not doing another plattformer. <br/>I agree that it is a little too slow paced. But on the other hand it's probably the LD game I've been running the longest so far. Just in the background and when I check back in I can afford a hotel :) |
| Dec 8 07:46:00 | 58m 00s | Tyrannicide | Wow, this is great. Once you have the controls figured out it's becoming really action packed. <br/>Great art style too. |
| Dec 8 08:10:00 | 24m 00s | Skids | Simple controls, no bullshit action, and good AI. The powerups really add to it. Good work! |
| Dec 8 10:52:00 | 2h 42m | CHANGE - A homeless roguelike survival simulator | Wow, being homeless is hard work. <br/>Very well done! The music really sets the mood here. |
| Dec 9 10:51:00 | 23h 59m | Little Snow World | Fun tittle game. I especially like the graphics. The idle sound is annoying though ;) |
| Dec 9 11:03:00 | 12m 00s | Mini Minotaur | The web player seems to be broken on Mac OS x :( <br/>There's just flickering/flashing on the screen and trampling sounds. |
| Dec 9 11:18:00 | 15m 00s | Perfect Squad | This is great! FPS controls could be improved a little, but the game is really innovative. I hope you'll develop the idea into a bigger game in the future. |
| Dec 9 11:25:00 | 7m 00s | Neverending Snow | I didn't get very far either. But I'm probably just too impatient ;) <br/>The graphics and by extension the mood of the game are great though. Good job! |
| Dec 12 12:59:00 | 73h 34m | Achievement Get | Simple game, but it get's straight to the point. Good job for only 14 hours! :) |
| Dec 12 13:10:00 | 11m 00s | Simple Geometry | Really great job for a first game. The music stands out for me but the gameplay has potential also - it might be paced little faster. Keep at it! :) |
| Dec 12 13:19:00 | 9m 00s | Madness Race | Is there a restart button? I could have used one :D <br/>Fun game - the power-ups make playing another round worthwhile. Good job! :) <br/>I had a lot of problems with the controls though. Haven't played the original Super Off Road though, so that might be intentional. |
| Dec 12 13:28:00 | 9m 00s | An Adventure on My Screen | Very impressive and innovative. It also reminds me of twitch pokemon. <br/>This is probably the best interpretation of the theme I've seen. I mean, it takes all places on ONE screen (yours!). Again, really creative. |
| Dec 12 13:37:00 | 9m 00s | Dodge Pong | Wow, this is fun :) <br/>Physics make this addictive and once I mastered (or at lest got used to) the controls, it lived up to it's potential. <br/>I still suck at the game, though. |
| Dec 12 13:59:00 | 22m 00s | Verutum Aether | Very ambitious :) Radiates coolness somehow. <br/>Still buggy, but hey - that's the spirit of LD. |
| Dec 12 14:46:00 | 47m 00s | i_tried | Only one month? You'll go far! <br/>Love the snowman pixel art and game mechanics are quite nice. <br/>Some bugs (reset, as mentioned above), but that happens to the best. Keep at it :) |
| Dec 12 15:04:00 | 18m 00s | Stop Moving? | Love the game mechanics. I could see this being a full game with upgraded graphics and more levels. It's motivating and the check points are well placed. <br/>As others have noted, I don't see the relation to the theme however. |
| Dec 13 18:44:00 | 27h 40m | LudumNam | The difficulty has already been mentioned. Or maybe I just suck at it ;) <br/>Love the graphics. Bonus points for making an RTS. There are too few in LD imo. |
| Dec 13 18:53:00 | 9m 00s | Sentinel | Great job on the graphics, sound and mood. It gets a little repetitive after a while, but that doesn't take away from the polished feel of the game. <br/>All in all - good job! I'd love to see more from you guys. |
| Dec 14 07:15:00 | 12h 22m | Release the Yeti | Fun and very snappy controls. I especially like the presentation (cinema screen and graphics in general). Difficulty is just right I think. Good job! |
| Dec 14 07:27:00 | 12m 00s | Quintuple Dimension Room | A challenging puzzle game! The music really adds to the mood, although I like some songs better than others so I preferred to stay in those dimensions ;) <br/>Good job! |
| Dec 14 07:56:00 | 29m 00s | From Well | Love the goofiness of the boss sprite. Runs snappy over here and is controllable easily enough. <br/>Maybe a little too short for my taste. Good job nonetheless! |
| Dec 14 08:37:00 | 41m 00s | Houston, We've Got a Problem | Very nice and innovative idea! <br/>I made it to 713/8085 :) <br/>If you'd make the gameplay on the planet interactive, you'd have a great post LD game I think. <br/>I've encountered two bug you might already be aware of: On the planet, I could zoom out as far as I wanted using the mouse wheel. Scrolling through the result log using the touch pad of a mac book is hard. It almost always snaps back to the top. <br/>But within the short time frame you had to work with, bugs are to be expected :) |
| Dec 25 05:51:00 | 261h 14m | birdsong | Great use of the theme! Very atmospheric and the warping effect doesn't feel gimmicky. Very impressive for 48 hours. |
| Dec 25 05:56:00 | 5m 00s | Behind The Screen - Thanks Ralph Baer | Great use of the theme and great esthetics! <br/>As others have said, there is a need for more features - but you can't really complain about that looking at the time restrictions of LD. |
| Dec 25 06:02:00 | 6m 00s | Trapped?! | Love the aesthetics. This is a great take on puzzle platformers. The title screen is a throwback to Day of the Tentacle for me :D |
| Dec 25 06:07:00 | 5m 00s | Clickity Click | Hah, this is fun :) Good job on making it so addictive. You should port a polished version to mobile - it would fit well. |
| Dec 25 06:13:00 | 6m 00s | The Operator | I think you have something here. It's a very unique blend of game mechanics. Please flesh it out for a post LD release :) |
| Dec 25 06:15:00 | 2m 00s | Alien Harvesting Simulator | Great job for such a short time! TD isn't easy to balance so quickly. It's all in the mechanics, you don't need fancy graphics :) |
| Dec 25 06:21:00 | 6m 00s | The Murderdome | Feels very polished for the time spend on it. Great job! <br/>Love the music and how the title pretty much says it all ;) Fun! |
| Dec 25 06:33:00 | 12m 00s | 7 Days of War | As everyone has said, This War Of Mine is obviously the inspiration of this. <br/>I think you made it your own when fitting the concept into the theme though. <br/>Great job, very moody! |
| Dec 27 02:33:00 | 44h 00m | Who Done it? | Wow, impressive for 10 hours! |
| Dec 27 02:53:00 | 20m 00s | Cultural Influences | So weird. Good job! |
| Dec 27 03:14:00 | 21m 00s | Fill the bar | Great concept! Too bad some or many players might miss the twist. But that doesn't take away from the brilliance. |
| Dec 27 08:03:00 | 4h 49m | Beats Me | Really well done! I've had a lot of fun playing it. <br/>I've made a kind of rhythm game too (but for the compo), but you focused more on the gameplay, mine's more story driven. Keep on it! |
| Dec 27 08:09:00 | 6m 00s | Pit Lords | Good job! I'd like to see a better representation (visual or another way) of what's going on though. |
| Dec 27 11:14:00 | 3h 05m | Syracruse Station | Takes some time getting used to the mechanics. But that is probably a testament to the innovative mechanics. Good job! |
| Dec 27 11:17:00 | 3m 00s | No Escape! | I like the graphical style a lot. Good job on the features (upgrades) for the time given for development! |
| Dec 27 11:20:00 | 3m 00s | CirKill It | Controls take a short time to get used to. But I actually liked them once I got a hang of them. <br/>Good job on the music and graphics! |
| Dec 27 11:25:00 | 5m 00s | The Potion | Very unique graphical style. Even more so in the context of LD, where a lot of stuff looks similar (due to time constraints of course). Great job! |