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Feedback comments for LD31
dylanwolf's games and stats for all events →
| Timestamp | Since previous | Game | dylanwolf's comment |
|---|---|---|---|
| Dec 8 18:12:00 | Click For Dragons! | Neat interpretation of the theme--combining what would otherwise be multiple screens/menus into one. <br/> <br/>The system was good at early levels, but I found it easy to game if you invested in the right party combination early on. | |
| Dec 8 18:19:00 | 7m 00s | TV World | Nice shoot-'em-up. The fact that you move between levels on the same scene was a good implementation of the theme. The range of musical styles was impressive. <br/> <br/>Only wish the max on fire rate/spread was higher so it would be a little more bullet-hellish. :) |
| Dec 9 04:07:00 | 9h 48m | Hard Winter | Good twist on tower defense. Also like how you incorporated the theme into the maze aspect. |
| Dec 9 04:15:00 | 8m 00s | Zapping Fury | Neat game. I agree with the previous comment about lives/score missing (though it was pretty tough--I couldn't tell if different TVs had different shot angles/patterns). |
| Dec 9 04:24:00 | 9m 00s | Fight, Because. | Good concept. The combination of learning the attack patterns and figuring out to best upgrade path made me want to keep replaying. |
| Dec 9 04:34:00 | 10m 00s | Manly Games Mini | Good interpretation of the theme, although because there were so many games some of them didn't feel fleshed out. <br/> <br/>I didn't quite get the idea behind the color matcher. The game I played, there seemed to be leftover tiles after I cleared the similar ones out. |
| Dec 9 04:39:00 | 5m 00s | The Caged Burd Sings | I like how each successive level introduces a new mechanic that (aside from the music level) builds on top of platforming. Good challenge as well. |
| Dec 9 05:16:00 | 37m 00s | ☃ Jingle Calls ☃ | Pretty funny. Reminds me of Papers Please. And it triggers the visceral reaction to a phone ringing that you get once you've taken enough client support calls. <br/> <br/>I wasn't completely clear on how the hang up/transfer worked. There were times that I felt like the conversation wanted me to transfer or hang up, but they just called right back later (without the previous context). |
| Dec 10 01:48:00 | 20h 32m | Louai Munajim | I agree with the other comments--it'd be neat if this was a full game. Feels like it'd work as an air hockey game if the player followed the cursor a bit more closely. |
| Dec 10 01:52:00 | 4m 00s | Snowman Beauty Shop | Not a huge fan of dress-up games, but it was well-animated and illustrated. |
| Dec 10 02:02:00 | 10m 00s | Alchemist Tower | The looping tower was a great interpretation of the theme, and the dual-wielding mechanic was cool (although I ended up killing myself with the magic staves both games). |
| Dec 10 02:08:00 | 6m 00s | Squishi | Good job on the puzzles--they made good use of the new mechanics, but took a while to get really challenging. The transition animations were really cool. |
| Dec 10 02:32:00 | 24m 00s | Chad Brags | Neat concept. I played it a couple of times, and it was hard to tell if the choices were really slowing him down or not. |
| Dec 10 02:40:00 | 8m 00s | Batz | It was frustrating at first, but once I got the hang of it, it was pretty fun. The mouse controls were a nice touch, even though it took a while to get a feel for how to use them. |
| Dec 10 02:52:00 | 12m 00s | SnowCard | Neat idea. It took me an entire game to realize the "clear" ornaments basically allowed you to see what was outside--I thought they were wildcards/free points. |
| Dec 12 00:13:00 | 45h 21m | Gone Pondin' | The mechanics in this game were interesting. I like the way your bobber would get caught on debris but still attempt to follow your cursor like a real fishing line would. I also like the way you had to "lead" the to catch them (though it was frustrating that some fish would dart away even if I wasn't moving the mouse). |
| Dec 12 00:50:00 | 37m 00s | ROCKROCKET | Impressive. I like the fact that you built so many puzzles into a single level, and that you had to discover what they were. <br/> <br/>It was challenging, and I felt like I had to learn/get a feel for moving around to find some of the hidden caves. A few of the jumps were painfully tough, though. |
| Dec 24 07:21:00 | 294h 31m | Chefs Legend | It took a while to figure it out, and the physics were really tough to get used to, but this was a really addictive game. I ended up playing all the way through the 5-star challenge. |
| Dec 24 07:29:00 | 8m 00s | Galactyc Budget Flights | Neat multitasking concept--it took a few games to understand all the subsystems (especially stability and email) but I like how the challenge ramped up. |
| Dec 24 07:35:00 | 6m 00s | Solus | Nice retro audio and graphics style. Neat concept, and rather challenging. |
| Dec 24 07:39:00 | 4m 00s | Dino Dash: Rex's Run | Nice graphical style. |
| Dec 24 08:26:00 | 47m 00s | Freedom Isn't Free | The jam version is a solid but very basic top-down shooter, but the post-jam version is actually a fun game. I like the upgrade paths, and the fact you really have to learn timing if you want to accumulate money. |
| Dec 24 08:40:00 | 14m 00s | Animal Roar | Neat platformer. Puzzles and challenge were good, though I'm not sure that attack did anything. I'm not sure where the "entire game on one screen" comes into play. |
| Dec 24 08:49:00 | 9m 00s | RIZUMUDEKATTO | Great retro style--the background with animation was a great touch. <br/> <br/>My only issue is that, since there's not really an indication of the timing until you successfully land an attack, it wasn't clear that the controls were doing anything at first. |
| Dec 24 09:20:00 | 31m 00s | The Forty | The minimalist graphics and the tile flip and camera pan effects make this look really slick. It feels like a very polished game concept (mainly because it seems like you picked just the right level of detail in the mechanics to scope to a weekend). |
| Dec 26 04:39:00 | 43h 19m | Tangled Maze | The changing maze idea was interesting. Combined with the limited feel of vision, though, it was a bit frustrating. While I recognized certain areas and switches, I really felt like I only solved it through trial and error. |
| Dec 26 04:46:00 | 7m 00s | Channel Surfing | Interesting interpretation of the theme, and good job on the "old TV" effect. |
| Dec 26 05:01:00 | 15m 00s | Blue Window | The concept and puzzles were neat. My only issue was with the screen--I wish it could be turned on and off, simply because it was disorienting to look through it when timing jumps, etc. |
| Dec 26 06:03:00 | 1h 02m | Sweep Stacks | Nice puzzle game, and Standard Mode is a take on match-3 I haven't seen before. Having two modes makes it interesting too. |
| Dec 26 16:49:00 | 10h 46m | Pin Cushion | Neat idea, and from the map it looks like you had it planned out well. I got stuck on the disappearing blocks in B. |
| Dec 26 16:56:00 | 7m 00s | Screen Mover | Neat concept. I like how the screen controlled objects on the map, so it wasn't just a limitation, it was part of the puzzle. |
| Dec 28 15:44:00 | 46h 48m | Pixel Platform | Scaling down a platformer to one screen/one pixel was a good idea, and the graphics were good. Collision felt a bit odd--I couldn't walk or land on some seemingly flat surfaces. |
| Dec 28 16:00:00 | 16m 00s | Ascender | Good "random mini-game" feel to it. Very challenging. |
| Dec 28 16:27:00 | 27m 00s | The Greenening | Good combination of genres. I like the progression between "stages" and it's rather challenging. |