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dylanwolf

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TimestampSince previousGamedylanwolf's comment
Dec 8 18:12:00 Click For Dragons! Neat interpretation of the theme--combining what would otherwise be multiple screens/menus into one. <br/> <br/>The system was good at early levels, but I found it easy to game if you invested in the right party combination early on.
Dec 8 18:19:00 7m 00s TV World Nice shoot-'em-up. The fact that you move between levels on the same scene was a good implementation of the theme. The range of musical styles was impressive. <br/> <br/>Only wish the max on fire rate/spread was higher so it would be a little more bullet-hellish. :)
Dec 9 04:07:00 9h 48m Hard Winter Good twist on tower defense. Also like how you incorporated the theme into the maze aspect.
Dec 9 04:15:00 8m 00s Zapping Fury Neat game. I agree with the previous comment about lives/score missing (though it was pretty tough--I couldn't tell if different TVs had different shot angles/patterns).
Dec 9 04:24:00 9m 00s Fight, Because. Good concept. The combination of learning the attack patterns and figuring out to best upgrade path made me want to keep replaying.
Dec 9 04:34:00 10m 00s Manly Games Mini Good interpretation of the theme, although because there were so many games some of them didn't feel fleshed out. <br/> <br/>I didn't quite get the idea behind the color matcher. The game I played, there seemed to be leftover tiles after I cleared the similar ones out.
Dec 9 04:39:00 5m 00s The Caged Burd Sings I like how each successive level introduces a new mechanic that (aside from the music level) builds on top of platforming. Good challenge as well.
Dec 9 05:16:00 37m 00s ☃ Jingle Calls ☃ Pretty funny. Reminds me of Papers Please. And it triggers the visceral reaction to a phone ringing that you get once you've taken enough client support calls. <br/> <br/>I wasn't completely clear on how the hang up/transfer worked. There were times that I felt like the conversation wanted me to transfer or hang up, but they just called right back later (without the previous context).
Dec 10 01:48:00 20h 32m Louai Munajim I agree with the other comments--it'd be neat if this was a full game. Feels like it'd work as an air hockey game if the player followed the cursor a bit more closely.
Dec 10 01:52:00 4m 00s Snowman Beauty Shop Not a huge fan of dress-up games, but it was well-animated and illustrated.
Dec 10 02:02:00 10m 00s Alchemist Tower The looping tower was a great interpretation of the theme, and the dual-wielding mechanic was cool (although I ended up killing myself with the magic staves both games).
Dec 10 02:08:00 6m 00s Squishi Good job on the puzzles--they made good use of the new mechanics, but took a while to get really challenging. The transition animations were really cool.
Dec 10 02:32:00 24m 00s Chad Brags Neat concept. I played it a couple of times, and it was hard to tell if the choices were really slowing him down or not.
Dec 10 02:40:00 8m 00s Batz It was frustrating at first, but once I got the hang of it, it was pretty fun. The mouse controls were a nice touch, even though it took a while to get a feel for how to use them.
Dec 10 02:52:00 12m 00s SnowCard Neat idea. It took me an entire game to realize the "clear" ornaments basically allowed you to see what was outside--I thought they were wildcards/free points.
Dec 12 00:13:00 45h 21m Gone Pondin' The mechanics in this game were interesting. I like the way your bobber would get caught on debris but still attempt to follow your cursor like a real fishing line would. I also like the way you had to "lead" the to catch them (though it was frustrating that some fish would dart away even if I wasn't moving the mouse).
Dec 12 00:50:00 37m 00s ROCKROCKET Impressive. I like the fact that you built so many puzzles into a single level, and that you had to discover what they were. <br/> <br/>It was challenging, and I felt like I had to learn/get a feel for moving around to find some of the hidden caves. A few of the jumps were painfully tough, though.
Dec 24 07:21:00 294h 31m Chefs Legend It took a while to figure it out, and the physics were really tough to get used to, but this was a really addictive game. I ended up playing all the way through the 5-star challenge.
Dec 24 07:29:00 8m 00s Galactyc Budget Flights Neat multitasking concept--it took a few games to understand all the subsystems (especially stability and email) but I like how the challenge ramped up.
Dec 24 07:35:00 6m 00s Solus Nice retro audio and graphics style. Neat concept, and rather challenging.
Dec 24 07:39:00 4m 00s Dino Dash: Rex's Run Nice graphical style.
Dec 24 08:26:00 47m 00s Freedom Isn't Free The jam version is a solid but very basic top-down shooter, but the post-jam version is actually a fun game. I like the upgrade paths, and the fact you really have to learn timing if you want to accumulate money.
Dec 24 08:40:00 14m 00s Animal Roar Neat platformer. Puzzles and challenge were good, though I'm not sure that attack did anything. I'm not sure where the "entire game on one screen" comes into play.
Dec 24 08:49:00 9m 00s RIZUMUDEKATTO Great retro style--the background with animation was a great touch. <br/> <br/>My only issue is that, since there's not really an indication of the timing until you successfully land an attack, it wasn't clear that the controls were doing anything at first.
Dec 24 09:20:00 31m 00s The Forty The minimalist graphics and the tile flip and camera pan effects make this look really slick. It feels like a very polished game concept (mainly because it seems like you picked just the right level of detail in the mechanics to scope to a weekend).
Dec 26 04:39:00 43h 19m Tangled Maze The changing maze idea was interesting. Combined with the limited feel of vision, though, it was a bit frustrating. While I recognized certain areas and switches, I really felt like I only solved it through trial and error.
Dec 26 04:46:00 7m 00s Channel Surfing Interesting interpretation of the theme, and good job on the "old TV" effect.
Dec 26 05:01:00 15m 00s Blue Window The concept and puzzles were neat. My only issue was with the screen--I wish it could be turned on and off, simply because it was disorienting to look through it when timing jumps, etc.
Dec 26 06:03:00 1h 02m Sweep Stacks Nice puzzle game, and Standard Mode is a take on match-3 I haven't seen before. Having two modes makes it interesting too.
Dec 26 16:49:00 10h 46m Pin Cushion Neat idea, and from the map it looks like you had it planned out well. I got stuck on the disappearing blocks in B.
Dec 26 16:56:00 7m 00s Screen Mover Neat concept. I like how the screen controlled objects on the map, so it wasn't just a limitation, it was part of the puzzle.
Dec 28 15:44:00 46h 48m Pixel Platform Scaling down a platformer to one screen/one pixel was a good idea, and the graphics were good. Collision felt a bit odd--I couldn't walk or land on some seemingly flat surfaces.
Dec 28 16:00:00 16m 00s Ascender Good "random mini-game" feel to it. Very challenging.
Dec 28 16:27:00 27m 00s The Greenening Good combination of genres. I like the progression between "stages" and it's rather challenging.