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Feedback comments for LD30
dylanwolf's games and stats for all events →
| Timestamp | Since previous | Game | dylanwolf's comment |
|---|---|---|---|
| Aug 25 03:59:00 | Edmon's Illness | Neat physics-based puzzles that required both planning and careful execution. I liked the difficulty ramped up but wasn't brutally hard. Wasn't clear on the "connected worlds" theme. | |
| Aug 25 04:20:00 | 21m 00s | Dream World | Good job on the surreal atmosphere. The parallax backgrounds (especially with the texture and blending) and the voice-overs were good (though given the length of the game, you might reduce the frequency). |
| Aug 27 02:47:00 | 46h 27m | Space Clash | While it's tough because the controls are a bit touchy and the timing on the lasers is very precise, it's neat that there's almost a stealth element to avoiding the orbs. |
| Aug 27 03:03:00 | 16m 00s | Parallel | Interesting puzzle concept. The only issue I had was that sometimes the other world's controls was inverted, and sometimes they weren't. |
| Aug 27 03:09:00 | 6m 00s | Planetary Escape | Solid idea for a platformer, but the acceleration/physics made it a bit tough to get used to. <br/> <br/>For some reason, sound didn't work for me. |
| Aug 27 03:19:00 | 10m 00s | Orange | The retro graphics/sound are great, and the mechanic is both interesting and a good use of the theme. <br/> <br/>I really liked the story and its execution--there was a clear message, but it didn't come off as preachy or clichéd. That's tough to do right. |
| Aug 27 03:31:00 | 12m 00s | Complement Chicky | The style was really neat, and the optical illusions were amazing. The puzzles weren't always clear--I wasn't sure what I was supposed to do in the last stage, and figured it out through trial and error. |
| Aug 27 04:30:00 | 59m 00s | World of Joy | Fun and different, and the combination of photos and drawings was great. Reminds me of Wario Ware. |
| Aug 28 00:53:00 | 20h 23m | Revo | Interesting story. It becomes clear that it's strongly on-theme but I like that you never quite spell it out. <br/> <br/>The structure seems really well-planned--sticking with a manageable number of options. |
| Aug 28 01:03:00 | 10m 00s | Heaven or Hell | Great concept, and the theme and retro feel are wonderful. It's a simple mechanic, but it's really tricky to master. |
| Aug 28 01:31:00 | 28m 00s | Star Tycoons | A good economic game. Even with the tutorial, it's a bit hard to figure out--I think it'd help if there was more in-game explanation. |
| Aug 28 03:51:00 | 2h 20m | Connector World | The interface was a bit tricky--I often moved the whole cable when I just wanted to drag one end. Still, the puzzles were challenging (especially the last few) and the tutorial was really helpful. |
| Aug 29 00:05:00 | 20h 14m | Fourth dimension | The story behind the game is really good, as are the win and loss screens. I wish there was more to it than clicking, though. |
| Sep 5 02:59:00 | 170h 54m | Join Us! | Neat twist on the shooter genre. I like that your own bullets are often more dangerous than enemies, forcing you to be more precise. |
| Sep 5 03:10:00 | 11m 00s | ConnectTheWorlds | The map and upgrades adds a lot of polish/complexity to lunar lander gameplay. While the "virus" was a neat idea, I got stuck because it ramped up the difficulty too quickly. |
| Sep 5 03:15:00 | 5m 00s | Everybody knows where the Godfather is | This is a neat concept for a deduction game, and I like the polished retro style. |
| Sep 5 03:46:00 | 31m 00s | Ice | A really solid, minimalist RTS game. I could never beat the computer, but I had a lot of fun playing it. |
| Sep 6 13:37:00 | 33h 51m | Super Alien Bro | It was definitely a hardcore platformer in that I was frustrated by the second level, but I also felt like I learned and made progress, so it wasn't punishing. |
| Sep 6 13:48:00 | 11m 00s | Alice Anxiety | Interesting concept with potential. It was a little confusing at first--I didn't feel like I lost anything by not going to school or work, and I didn't connect the speech to the poem you ask Jim about. |
| Sep 6 13:55:00 | 7m 00s | Salvation | Interesting concept, and the puzzles were really well-designed. |
| Sep 6 14:04:00 | 9m 00s | A Hole New World | Good retro platformer. It was tough (the arcing bullets added to the challenge) but not punishing. The connected worlds mechanic worked well and was a great problem-solving tool. |
| Sep 8 01:57:00 | 35h 53m | Conversation | Neat concept, but the learning curve's a bit tough since there's a lot of variables to consider. |
| Sep 8 02:15:00 | 18m 00s | Lorries In SPAAAAACE! | Nice basic RTS. I think my only gripe was that lorries will max out their stock even if it bankrupts you, which resulted in a couple of unexpected endings for me. |