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dylanwolf

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TimestampSince previousGamedylanwolf's comment
Aug 25 03:59:00 Edmon's Illness Neat physics-based puzzles that required both planning and careful execution. I liked the difficulty ramped up but wasn't brutally hard. Wasn't clear on the "connected worlds" theme.
Aug 25 04:20:00 21m 00s Dream World Good job on the surreal atmosphere. The parallax backgrounds (especially with the texture and blending) and the voice-overs were good (though given the length of the game, you might reduce the frequency).
Aug 27 02:47:00 46h 27m Space Clash While it's tough because the controls are a bit touchy and the timing on the lasers is very precise, it's neat that there's almost a stealth element to avoiding the orbs.
Aug 27 03:03:00 16m 00s Parallel Interesting puzzle concept. The only issue I had was that sometimes the other world's controls was inverted, and sometimes they weren't.
Aug 27 03:09:00 6m 00s Planetary Escape Solid idea for a platformer, but the acceleration/physics made it a bit tough to get used to. <br/> <br/>For some reason, sound didn't work for me.
Aug 27 03:19:00 10m 00s Orange The retro graphics/sound are great, and the mechanic is both interesting and a good use of the theme. <br/> <br/>I really liked the story and its execution--there was a clear message, but it didn't come off as preachy or clichéd. That's tough to do right.
Aug 27 03:31:00 12m 00s Complement Chicky The style was really neat, and the optical illusions were amazing. The puzzles weren't always clear--I wasn't sure what I was supposed to do in the last stage, and figured it out through trial and error.
Aug 27 04:30:00 59m 00s World of Joy Fun and different, and the combination of photos and drawings was great. Reminds me of Wario Ware.
Aug 28 00:53:00 20h 23m Revo Interesting story. It becomes clear that it's strongly on-theme but I like that you never quite spell it out. <br/> <br/>The structure seems really well-planned--sticking with a manageable number of options.
Aug 28 01:03:00 10m 00s Heaven or Hell Great concept, and the theme and retro feel are wonderful. It's a simple mechanic, but it's really tricky to master.
Aug 28 01:31:00 28m 00s Star Tycoons A good economic game. Even with the tutorial, it's a bit hard to figure out--I think it'd help if there was more in-game explanation.
Aug 28 03:51:00 2h 20m Connector World The interface was a bit tricky--I often moved the whole cable when I just wanted to drag one end. Still, the puzzles were challenging (especially the last few) and the tutorial was really helpful.
Aug 29 00:05:00 20h 14m Fourth dimension The story behind the game is really good, as are the win and loss screens. I wish there was more to it than clicking, though.
Sep 5 02:59:00 170h 54m Join Us! Neat twist on the shooter genre. I like that your own bullets are often more dangerous than enemies, forcing you to be more precise.
Sep 5 03:10:00 11m 00s ConnectTheWorlds The map and upgrades adds a lot of polish/complexity to lunar lander gameplay. While the "virus" was a neat idea, I got stuck because it ramped up the difficulty too quickly.
Sep 5 03:15:00 5m 00s Everybody knows where the Godfather is This is a neat concept for a deduction game, and I like the polished retro style.
Sep 5 03:46:00 31m 00s Ice A really solid, minimalist RTS game. I could never beat the computer, but I had a lot of fun playing it.
Sep 6 13:37:00 33h 51m Super Alien Bro It was definitely a hardcore platformer in that I was frustrated by the second level, but I also felt like I learned and made progress, so it wasn't punishing.
Sep 6 13:48:00 11m 00s Alice Anxiety Interesting concept with potential. It was a little confusing at first--I didn't feel like I lost anything by not going to school or work, and I didn't connect the speech to the poem you ask Jim about.
Sep 6 13:55:00 7m 00s Salvation Interesting concept, and the puzzles were really well-designed.
Sep 6 14:04:00 9m 00s A Hole New World Good retro platformer. It was tough (the arcing bullets added to the challenge) but not punishing. The connected worlds mechanic worked well and was a great problem-solving tool.
Sep 8 01:57:00 35h 53m Conversation Neat concept, but the learning curve's a bit tough since there's a lot of variables to consider.
Sep 8 02:15:00 18m 00s Lorries In SPAAAAACE! Nice basic RTS. I think my only gripe was that lorries will max out their stock even if it bankrupts you, which resulted in a couple of unexpected endings for me.