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Feedback comments for LD29
dylanwolf's games and stats for all events →
| Timestamp | Since previous | Game | dylanwolf's comment |
|---|---|---|---|
| Apr 28 03:01:00 | Archaeology | The RTS controls here are pretty solid and the tutorial is a great idea. I like the concept, although it is possible to get stuck very early if you spend too much. | |
| Apr 28 03:03:00 | 2m 00s | Jungle Noir | The humor, voice acting, and credits screen are great. It's a novel interpretation of the theme. |
| Apr 28 03:16:00 | 13m 00s | Root cause | I got 516 days, 14274 energy score. I really like the challenge in trying to balance water and energy usage--it's frustrating at first but once you get going it's pretty rewarding, and then the challenge becomes sustainability. |
| Apr 28 03:23:00 | 7m 00s | Strawberry in the Underworld | I like the world swapping mechanic--I tried to do that with my game as well, but you used it much better than I did. |
| Apr 28 03:34:00 | 11m 00s | The Underkeep | This took a bit of time to figure out (at first, I thought I was building towers to block attackers), but once I did it was a really fun fast-paced action game. |
| Apr 28 03:43:00 | 9m 00s | SPACESHIP WIZARD | Neat concept, though I don't really have the patience or accuracy for it. I did notice some issues where the hit boxes for hazards were much larger than the graphics, and where yellow things spawned too close to hazards. |
| Apr 28 04:16:00 | 33m 00s | Esc | I like that the game itself tells a story--the puzzles become extremely difficult after the halfway point. <br/> <br/>Seconding the previous comment on the inner thoughts helping to explain what was really going on. It might even be helpful to have more early on, to give context for someone like me that has no experience with the subject matter. |
| Apr 28 04:26:00 | 10m 00s | Ore Archer | The overhead keyboard control with mouse aim takes a little getting used to, but once I got the hang of it, it was a lot of fun. I like that the different room types combined with the larger blast area forces me to choose my shots carefully. |
| Apr 28 04:33:00 | 7m 00s | Switcher | This is a neat concept, and I really like the use of the theme. The difficulty's a little frustrating, as trying to both dodge rocks and punch enemies at the same time is tough, and makes me less likely to take advantage of the beast. |
| Apr 28 17:17:00 | 12h 44m | Earth. | Neat idea, even if it has similarities to minecraft. I like the graphic style. |
| Apr 28 17:25:00 | 8m 00s | Beneath the Game Developer | Funny and relatable, although honestly, I think most people who get into a hobby like this handle this sort of disappointment differently. |
| Apr 29 01:42:00 | 8h 17m | Divernaut | Reminds me of the original Legend of Zelda, especially with the short side-scrolling areas. Interesting boss battles and map design. <br/> <br/>Incidentally, I got stuck on a platform at one point and had to restart, and noticed my progress had been saved--that was really impressive. |
| Apr 29 01:59:00 | 17m 00s | TRESHUR | Neat concept once I got the hang of digging/attack timing. I don't think I have the patience to beat it, but rather addictive. |
| Apr 29 02:24:00 | 25m 00s | The Worlds Beneath | The atmosphere in this game is great, especially the music. I really like some of the subtle effects that enhance it, like the tilted world. |
| Apr 29 16:37:00 | 14h 13m | Beneath Colossal | The atmosphere in the game is great (both the lighting and the music). I never quite figured out how to really control the arms, and I tried both the arrow keys and mouse. |
| Apr 30 02:22:00 | 9h 45m | Digable Planet | There's a steep learning curve, but once I got the hang of it this was really fun. Nice graphics and music as well. |
| Apr 30 03:04:00 | 42m 00s | Under The Shade | The sandbox nature of the game was a lot of fun. I couldn't really figure out whether I was making any progress towards shade points or a signal fire, though. |
| Apr 30 03:15:00 | 11m 00s | Where Is My Bone? | I like the art style and the brand of dark humor. I did have to use the walkthrough, mainly because it took me a while to realize there was a tiny "!" prompt for smells/digging spots. |
| Apr 30 03:29:00 | 14m 00s | Paddle Battle Pegasus | Neat concept, but tough. After several games, my high score was 13. |
| Apr 30 04:01:00 | 32m 00s | I Hope Drill Sempai Notices Me | The humor/reference is great. As Sodaware said, it'd be nice if they were divided up, because I didn't know if there was a larger goal or I was just trying to score more resources. |
| Apr 30 04:19:00 | 18m 00s | CRUDE | I like the dark humor, the art style, and the basic mechanics. It would be nice if there were more to the game--as other commenters said, I wasn't able to upgrade anything so there seemed to be no way around certain hard limitations, such as max depth. |
| Apr 30 22:49:00 | 18h 30m | Kill or Kill | The dark humor makes for an interesting twist on stealth games. |
| May 3 00:54:00 | 50h 05m | Geology Rocks | Neat mechanic, and your levels show off a number of ways to use it. I did find it a little easy and wish there had been some more complicated puzzles. |
| May 3 01:01:00 | 7m 00s | No Eyes Willy | Neat concept, and the levels were pretty challenging. I did find it a little odd that Willy could move over 1-block gaps--in one level, I had to reverse his direction a time or two to get him to drop down a hole. |
| May 3 01:15:00 | 14m 00s | Supermarket Challenge | Pretty interesting take on the theme, and rather educational. It'd be nice if it provided some references to additional information on each choice. Also, it might be interesting to decrease the starting money, since most of the choices revolve around figuring out whether the low-cost or mid-cost item is the worst. |
| May 6 15:51:00 | 86h 36m | Under the River | Nice take on the theme. It reminds me a bit of the Apple II game Odell Lake, at least in concept. It took some time to realize the yellow fish wouldn't eat me. |
| May 7 02:56:00 | 11h 05m | Epsilon Adventure | The atmosphere is neat, and the use of ambient sound and lighting effects to accomplish it is neat. I wish the objects of interest were a little more visible, because I had a hard time figuring out what I was supposed to do. <br/> <br/>I got stuck on the room with the 3 floating spheres after I pushed the rolling sphere into the water. I'm not sure if I was on the right track or not. |
| May 15 03:38:00 | 192h 42m | Sink or Swim | The difficulty progression on this game is great--it's slow enough to get a feel for it, and ramps up enough to be a real challenge. |