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dylanwolf

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TimestampSince previousGamedylanwolf's comment
Dec 16 03:14:00 YoGo Burger Good multiple use of theme (one topping, one burger, one complaint). <br/> <br/>The graphics really are "so-bad-it's-good" MS Paint, as opposed to "actually bad" MS Paint.
Dec 16 03:21:00 7m 00s One Gunman I like the alternate interpretation of "you only get one," the number series matching concept, the changing shadows, and the cutaways on death. <br/> <br/>It'd be easier if there was a marker noting the bullet spawn point. It takes a bit to figure out how to line up your shot. <br/> <br/>It'd be a hassle to implement, but it's frustrating when you fire right before the wanted poster changes.
Dec 16 03:41:00 20m 00s Shadow Night This is a good start. I like the look and mood, but the shadow was distracting in its current state (I was finally able to outrun it and explore the rest of the house). <br/> <br/>What's the connection to the theme--only getting the one lantern?
Dec 16 03:43:00 2m 00s Redemption This is a good platformer once you get the hang of it (especially wall hang/dash/jump burst), though I'm not into the hard-as-fun genre. I barely reached the second story.
Dec 16 04:12:00 29m 00s Pan-Dimensional Roboids Took me a while to get a feel for what I was supposed to do, but once I figured out how/when to switch between harvesting energy/health/ammo it was really fun. <br/> <br/>I like the graphics style--pixellated/retro without being too simple.
Dec 16 04:31:00 19m 00s Weird Kingdom This really does feel like an attempt at old-school Atari Adventure. Hit detection on the boss is a wonky and could be tweaked, but the workaround is to just charge while holding A. I think the flying sword glitch could be interesting as its own mechanic. <br/> <br/>Extra points for the backstory as recounted at KnoxGameDesign meetup.
Dec 20 00:30:00 91h 59m The Seed Neat concept, because I felt like I was playing for the chance to read the stories more than anything else. I wasn't exactly clear how the quantities matched up to the health meter, but I found around 4-5 different berries.
Dec 20 00:45:00 15m 00s Game Of Life Interesting take on a classic concept. <br/> <br/>Trying to add cells to starve off viruses was tough to wrap my head around (since there are a lot of rules in play), yet I scored over 1500 points. I felt like I should have died far earlier than I did.
Dec 20 01:00:00 15m 00s Take one thing with you. The graphics, light effects, and procedurally generated levels are nice. It took me several games to find anything, though, and I usually only found one thing per game. The spiders pretty much killed me as soon as they showed up.
Dec 20 01:09:00 9m 00s You Only Get 1UP This is a neat concept. It's brutally difficult early on, but it's not as noticeable as most difficult platformers, because you get 2 chances and most of the obstacles are coins. <br/> <br/>I like the art style and the Mario references--it definitely feels like the darkest timeline version of the Mushroom Kingdom.
Dec 20 01:22:00 13m 00s Shine Neat concept, and the first several levels are very well paced. It's a very polished game. I love the pixel art graphics style.
Dec 20 01:55:00 33m 00s A Precious Arrow Feels like a very solid platformer, and I love the retro graphics. With the one-arrow limit (and the fact I can't fire while jumping), it's a bit too difficult for me, though.
Dec 20 02:09:00 14m 00s Moon's quest Nice RPG, and good way to integrate the theme into a familiar genre. The Game Boy-style graphics and music are impressive. <br/> <br/>I did run into some issues during battle--when party members began dying, enemies would sometimes target themselves, and when I got down to one party member combat locked up.
Dec 20 02:26:00 17m 00s Balloon Nice platformer, though short. Like the graphics style, and how the balloon isn't just the goal, it actually affects the game.
Dec 20 02:36:00 10m 00s ONE SHOT Interesting take on the theme. <br/> <br/>With the environment, I was afraid I wouldn't be sure I'd targeted the right objective, but it was rather clear. In the few rounds I played, the stalker was never the problem--my own impatience in picking the right target did me in.
Dec 20 04:40:00 2h 04m Archerilles' Heel This was a really innovative mechanic for a puzzle game. <br/> <br/>I wish there'd been more levels, but the first few levels do a good job of teaching you the basics. The last level was just the right amount of challenge--it required me to test a few different approaches before I figured it out.