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Feedback comments for LD28
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| Timestamp | Since previous | Game | dylanwolf's comment |
|---|---|---|---|
| Dec 16 03:14:00 | YoGo Burger | Good multiple use of theme (one topping, one burger, one complaint). <br/> <br/>The graphics really are "so-bad-it's-good" MS Paint, as opposed to "actually bad" MS Paint. | |
| Dec 16 03:21:00 | 7m 00s | One Gunman | I like the alternate interpretation of "you only get one," the number series matching concept, the changing shadows, and the cutaways on death. <br/> <br/>It'd be easier if there was a marker noting the bullet spawn point. It takes a bit to figure out how to line up your shot. <br/> <br/>It'd be a hassle to implement, but it's frustrating when you fire right before the wanted poster changes. |
| Dec 16 03:41:00 | 20m 00s | Shadow Night | This is a good start. I like the look and mood, but the shadow was distracting in its current state (I was finally able to outrun it and explore the rest of the house). <br/> <br/>What's the connection to the theme--only getting the one lantern? |
| Dec 16 03:43:00 | 2m 00s | Redemption | This is a good platformer once you get the hang of it (especially wall hang/dash/jump burst), though I'm not into the hard-as-fun genre. I barely reached the second story. |
| Dec 16 04:12:00 | 29m 00s | Pan-Dimensional Roboids | Took me a while to get a feel for what I was supposed to do, but once I figured out how/when to switch between harvesting energy/health/ammo it was really fun. <br/> <br/>I like the graphics style--pixellated/retro without being too simple. |
| Dec 16 04:31:00 | 19m 00s | Weird Kingdom | This really does feel like an attempt at old-school Atari Adventure. Hit detection on the boss is a wonky and could be tweaked, but the workaround is to just charge while holding A. I think the flying sword glitch could be interesting as its own mechanic. <br/> <br/>Extra points for the backstory as recounted at KnoxGameDesign meetup. |
| Dec 20 00:30:00 | 91h 59m | The Seed | Neat concept, because I felt like I was playing for the chance to read the stories more than anything else. I wasn't exactly clear how the quantities matched up to the health meter, but I found around 4-5 different berries. |
| Dec 20 00:45:00 | 15m 00s | Game Of Life | Interesting take on a classic concept. <br/> <br/>Trying to add cells to starve off viruses was tough to wrap my head around (since there are a lot of rules in play), yet I scored over 1500 points. I felt like I should have died far earlier than I did. |
| Dec 20 01:00:00 | 15m 00s | Take one thing with you. | The graphics, light effects, and procedurally generated levels are nice. It took me several games to find anything, though, and I usually only found one thing per game. The spiders pretty much killed me as soon as they showed up. |
| Dec 20 01:09:00 | 9m 00s | You Only Get 1UP | This is a neat concept. It's brutally difficult early on, but it's not as noticeable as most difficult platformers, because you get 2 chances and most of the obstacles are coins. <br/> <br/>I like the art style and the Mario references--it definitely feels like the darkest timeline version of the Mushroom Kingdom. |
| Dec 20 01:22:00 | 13m 00s | Shine | Neat concept, and the first several levels are very well paced. It's a very polished game. I love the pixel art graphics style. |
| Dec 20 01:55:00 | 33m 00s | A Precious Arrow | Feels like a very solid platformer, and I love the retro graphics. With the one-arrow limit (and the fact I can't fire while jumping), it's a bit too difficult for me, though. |
| Dec 20 02:09:00 | 14m 00s | Moon's quest | Nice RPG, and good way to integrate the theme into a familiar genre. The Game Boy-style graphics and music are impressive. <br/> <br/>I did run into some issues during battle--when party members began dying, enemies would sometimes target themselves, and when I got down to one party member combat locked up. |
| Dec 20 02:26:00 | 17m 00s | Balloon | Nice platformer, though short. Like the graphics style, and how the balloon isn't just the goal, it actually affects the game. |
| Dec 20 02:36:00 | 10m 00s | ONE SHOT | Interesting take on the theme. <br/> <br/>With the environment, I was afraid I wouldn't be sure I'd targeted the right objective, but it was rather clear. In the few rounds I played, the stalker was never the problem--my own impatience in picking the right target did me in. |
| Dec 20 04:40:00 | 2h 04m | Archerilles' Heel | This was a really innovative mechanic for a puzzle game. <br/> <br/>I wish there'd been more levels, but the first few levels do a good job of teaching you the basics. The last level was just the right amount of challenge--it required me to test a few different approaches before I figured it out. |