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Feedback comments for LD27
dylanwolf's games and stats for all events →
| Timestamp | Since previous | Game | dylanwolf's comment |
|---|---|---|---|
| Aug 26 17:16:00 | Bomb Squad | Good use of the "10 seconds" theme. I also feel like the difficulty scaled well--not too easy, not unforgiving, and you can't get every bomb so you have to figure out the most immediate threat. | |
| Sep 13 00:47:00 | 415h 31m | Project: "Explosion" | The visual effects and slow-mo are great. The tutorials introduce concepts well but I found even the first few levels very challenging. <br/> <br/>It'd be nice to have the timer in the HUD. |
| Sep 13 00:53:00 | 6m 00s | Defuse in 10 seconds | I like the challenge of the random letters--it's much tougher than a touch typing exercise. |
| Sep 13 01:03:00 | 10m 00s | Sacrebleu! | I like the different take on "10 seconds." The concept is really funny, though the amount of text in parody French accent is a bit tough to get through. |
| Sep 13 01:11:00 | 8m 00s | They Blow Up So Fast | I like the art (especially the background) and the humor (the game over screen is dark). I also like the game balance--as the balloon gets larger and easier to hit, your hands go out of frame. <br/> <br/>As you commented, it really is like the opposite of my game. |
| Sep 13 01:22:00 | 11m 00s | 10.00s...10.00s...10.00s... | I like the concept, but it's rather difficult--not a bad thing, since "hard as fun" seems to be a game genre. The levels that are built for multiple lives are a nice touch. <br/> <br/>The only problem I had was with the wall jumping (which seems to be a known issue), though the "easy" version did seem to fix some of the problems. I really think it's an issue of keyboard control, and a very narrow window where the wall jump is possible. |