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Feedback comments for LD32
dylanwolf's games and stats for all events →
| Timestamp | Since previous | Game | dylanwolf's comment |
|---|---|---|---|
| Apr 20 03:17:00 | Cornflake Capers | Nice shoot-'em-mechanics. It was challenging, but not frustrating. The music and photo usage was really good. | |
| Apr 20 16:41:00 | 13h 24m | Glyph Valley | The style and puzzle design are really impressive, and the voice acting is a nice touch. |
| Apr 20 16:48:00 | 7m 00s | Mower | Nice use of the theme, and I like the animation style. <br/> <br/>I think a textured background would have helped, because it took me a bit to figure out whether the screen was scrolling around the mower or vice versa. |
| Apr 20 16:49:00 | 1m 00s | Expand-O-Ray | The 3D modeling and lighting is really impressive, and it's a good take on the theme. |
| Apr 22 03:01:00 | 34h 12m | Screwy McScrews | It was good, but I also ran into what I assume were problems with collision, where movement was slow in some places. |
| Apr 22 03:16:00 | 15m 00s | Adventures of Cactusman | I like using the music as a guide for the level, and the randomly generated weapon names. |
| Apr 22 03:35:00 | 19m 00s | Disaster Theatre | Neat concept, and well-executed, especially the music and graphics. I didn't have much problem finding the right person to give a script to, but it wasn't easy to figure out how to "save" a failing scene. |
| Apr 22 03:43:00 | 8m 00s | TeleMage | This was a neat take on the theme, and a rather challenging puzzle. I like the pixel art style. |
| Apr 22 03:58:00 | 15m 00s | Latvian Milk | Really good art, music, and effects. The fact that the guns affect your movement is a nice touch, and they're over-the-top without being over-powered. |
| Apr 22 04:01:00 | 3m 00s | I CRUSH YOU | Good take on the theme. The mixture of photo and pixel art is a bit surreal. |
| Apr 22 04:09:00 | 8m 00s | Dischord | Clever use of the theme, and the art style is great. |
| Apr 23 01:35:00 | 21h 26m | Empty Promises | This is a great idea for an unconventional weapon. I think my main gripe is it takes so long to find llamas. |
| Apr 23 01:45:00 | 10m 00s | Bravery | I like the music, art, and concept. The long wind-up on the attack makes it frustrating, though. |
| Apr 23 02:02:00 | 17m 00s | Mechanically Enhanced Nano Unit | A great take on the theme, and really well-designed puzzles. The graphics are really nice too. |
| Apr 23 02:11:00 | 9m 00s | Freedom | Rather challenging--I like the puzzle aspect of it, and wall-walking was a different approach to a side-scroller (though around corners it was a bit confusing at first). |
| Apr 23 02:22:00 | 11m 00s | Evil Cupido: Haters gonna hate | The pixel art is great, and I liked that there were multiple dimensions to the puzzles (lining up shots + figuring out how to match up enemies). Restarting on each encounter balanced out the challenge. |
| Apr 23 02:31:00 | 9m 00s | Pew Pew Club | Great graphic style and animation. The platforming was good but enemies were rather tough--I gave up on the boss fight. |
| Apr 25 13:26:00 | 58h 55m | Doctor Dropper | Good use of the theme and great graphics. The exploration/strategy required provides a challenge--I think my only problem was it felt tough to get pianos to connect with enemies. |
| Apr 25 13:35:00 | 9m 00s | You Can Shave the Baby | Reminds me of Wario Ware, and the mini-games all seemed challenging without being too confusing. Good art style as well. |
| Apr 25 13:51:00 | 16m 00s | Mighty Magnetic Force | Good concept, use of the theme, and puzzles. Stage 10 was very challenging. It'd be interesting to see more puzzles that expand on these concepts--for example, enemies that could only be killed by a certain color. |
| Apr 25 13:57:00 | 6m 00s | Bookshelf Brawl | I checked it out, but didn't try with other players. The turn/walk movement is sort of tricky, but given the attack I understand the reason for it. I liked that powerups were tied to specific (real-world) titles. |