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spotco

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TimestampSince previousGamespotco's comment
Aug 26 07:59:00 Data-Man I got stuck in some areas, but overall I had fun, especially when things started speeding up as you eat more dots. <br/> <br/>The graphics were very nice and it just felt good flying around each sphere world.
Aug 26 08:20:00 21m 00s For Our Fragile Worlds Interesting art, slightly wonky physics (stuck in platform if jump in from the side). Really great atmosphere and liked the dialog!
Aug 26 08:22:00 2m 00s Doggy Dialler beautiful artwork and one of the strangest games I've ever played (good thing)
Aug 26 08:26:00 4m 00s These Cosmic Chains Made me laugh lol. <br/>See what you did there.
Aug 26 08:30:00 4m 00s Close Your Eyes Nice minimalist art style. I closed my eyes a couple times
Aug 26 08:34:00 4m 00s Crece-above-Clouds Really impressive art&amp;music (with some nice world building with the dialogue), though gameplay was a little confusing.
Aug 26 08:40:00 6m 00s Hypnagogia I enjoyed the art style very much and the user interface was well designed.
Aug 26 08:44:00 4m 00s Sllukswefa Liked the minecraft-esque graphics, though would have liked more clear gameplay direction. <br/>Also, mouse was really messed up on parallels desktop.
Aug 26 08:53:00 9m 00s We're connected Too much unskippable dialogue! <br/>Also bugged out for me once I reached the reverse world, fell and game was stuck.
Aug 26 09:16:00 23m 00s schizm Nice "Hands-Off" RTS concept, though pretty difficult. My ships seemed to always lose to the enemy's!
Aug 26 09:29:00 13m 00s R-elink: A link between worlds This is a metaphor for our modern lives. <br/>Walking around, eyes never turning away from our phones. <br/>Looking away only to jump on moving platforms.
Aug 26 09:34:00 5m 00s Telemetronomic Amazing graphics and a nice atmosphere
Aug 26 09:49:00 15m 00s John and the Arbitrary Gem Hunt nice voice acting and wittiness. Loved the "between worlds" beanstalk mechanic. So fun
Aug 26 10:01:00 12m 00s Scribble Death interesting puzzle mechanic involving the player's death
Aug 26 10:04:00 3m 00s World 255 interesting game and a cool way to connect rooms
Aug 27 04:56:00 18h 52m A Rainbow Played it for a surprisingly long time. Kind of hard to remember which key was which, and physics felt a little off.
Aug 27 05:03:00 7m 00s LUDOPHAGIC TIMEWAVE SOUND HYPERWHISTLE It's just like watching the real world cup
Aug 27 05:08:00 5m 00s Far From Home 7/10 spookys <br/>didn't find any keys
Aug 27 05:13:00 5m 00s IF The physics (especially jump height) felt a little unintuitive.
Aug 27 05:27:00 14m 00s Invasion Like skyrim but with zombies.
Aug 27 05:33:00 6m 00s Hammer Man Fun concept (had all of your classic elements like screen shake etc in it), and would have wanted to see it more developed. Was that your voice in the ending?
Aug 27 05:44:00 11m 00s Thirteen Pretty good puzzle-click-everywhere-while-walking-around game! <br/>The good ending didn't explain anything though :(
Aug 27 05:47:00 3m 00s Bird Simulator - Worlds Connected by Poo Thought this was gonna be a 3d flappy birds clone at first!
Aug 27 05:51:00 4m 00s PLuTO Really cute art! <br/> <br/>PS. Felt that earthquake too, was in South Bay though!
Aug 27 05:55:00 4m 00s Fire & Ice Really really really loved the music in this game.
Aug 27 06:10:00 15m 00s City of Marble Interesting game, though the green "enemy" seemed to give up after a while. Expected more from the ending!
Aug 27 06:27:00 17m 00s Dimension Express Were there any more enemies?
Aug 27 06:33:00 6m 00s The World Within Great game, amazing art and excellent music! <br/>The individual gameplay sections could have used a bit of polish, but was worked really great overall!
Aug 27 06:51:00 18m 00s juxtapose Great aesthetic! The contrast of the two worlds was really well done. Honestly it was difficult to understand what was going on at first, but after I got the hang of it I had a great time trying to find all the endings!
Aug 28 06:23:00 23h 32m Heart Star Very well polished, cute, and fun to play! Great way to work with the theme, I can see this being produced into a full length game. <br/>My favorite aspect was the ability to carry the other character.
Aug 28 06:59:00 36m 00s Chain Champs Don't have someone to play with at the moment, but I can tell it would be a blast with a friend. the art is colorful and lively
Aug 29 10:07:00 27h 08m Warmageddon Really cute, would have loved to have some sort of simple computer-ai player (since I don't have any friends :( )
Aug 29 10:16:00 9m 00s Chipset-0 That was ridiculously cute, a little short though. <br/>Slightly frustrating to connect the cable to wrong source.
Aug 29 10:27:00 11m 00s The Lion's Song Really great stuff, by far the best story+art combination I've played so far. Didn't get the ending though...
Aug 29 10:36:00 9m 00s NEXUS Great game, finished it pretty quick. Controls felt a little floaty+slippery (especially with the bit of precision platforming), but loved the (SPOILER ALERT) boss.
Aug 29 10:40:00 4m 00s Sinister Great visuals, but really short (and wanted more gameplay content!)
Aug 29 10:46:00 6m 00s StarShrimp Trooper Really great music and art, would have been much better with some difficulty/fail conditions (instead of just playing for the leaderboard). Maybe some elements like health/max time/etc?
Aug 29 11:04:00 18m 00s The Bacon Uprising I REAAAALLLY love this idea. Sure the execution (making 4 games at once) was a little unpolished, but loved the final product.
Aug 29 11:13:00 9m 00s Low Battery 2: Electric Boogaloo Impressive stuff tech-wise (saw all that webgl stuff in the source!), controls could have used a bit of polish/simplification (really frustrating to get stuck under ledge, etc). Music was a little jarring, but great work!
Aug 30 09:42:00 22h 29m confLINKted Love that music! <br/>Also gameplay is pretty fun (though not so fun when sudden block of death comes out with &lt; 0.5sec reaction time). Should have made then come out with more warning, maybe some sort of alert (like Jetpack Joyride if you've played it?)
Sep 1 09:16:00 47h 34m Parallel Rift Interesting idea, but the execution could have made it more satisfying. Felt off to just instantly "die" with no effects and transition back to the main menu, also no real reward to keep playing (what is essentially) the same level.
Sep 1 09:59:00 43m 00s Shattered Glorious, this one really tickled the fancy of the reptillian-brain part of me that likes indie platformers. Amazing amount of content, nicely tuned (difficulty-wise) and powerups keep it interesting for all 20+4 collectables. <br/> <br/>Only gripe was that I really wish that you could change jetpack directions while holding the jump button, and possibly a minimap. <br/> <br/>Hope you do well!
Sep 1 10:20:00 21m 00s A Dance of Fire And Ice That was fucking glorious. <br/>You weren't kidding with the difficulty, after about 30 mins got about 3/4ths of the way through the song at max (before regressing and not even being able to do the intro part). <br/> <br/>Add JPop and sparkles/special effects and I'd fund it.
Sep 1 10:34:00 14m 00s Space Fight 3000 Pretty good execution of a really ambitious concept. <br/>Flipping while jumping over enemies really "felt right". <br/>Spent a lot of time struggling with aiming/jumping/teleporting, and not really having a good idea what was going on. <br/>Weapons could be made more satisfying with more effects (explosions, knockback, etc) and screenshake.
Sep 1 10:36:00 2m 00s Dear Kitty Cute concept (and graphics!) but not a whole lot of content.
Sep 1 10:49:00 13m 00s Trappy Tomb Alright, that was also glorious as hell. <br/>Really nice take on the whole Dark Souls messaging thing! <br/> <br/>Only gripe gameplay-wise is that the movement felt a little bit slippery (too slow to accelerate and too little friction when moving).
Sep 1 11:08:00 19m 00s Any Moment Random guy talking about life the video game. <br/> <br/>Enjoyable, especially then ending (made me feel all warm inside). Nice talking to you too.
Sep 1 19:19:00 8h 11m This Little Piggy... Really incredible work, bugged out for me however. <br/>Said I only killed 9/22 invaders (when I had obviously killed more), and couldn't find any more pig soldiers in either of the two worlds. Wish I could have seen the ending!
Sep 1 19:34:00 15m 00s Crisis Culture Great stuff, loved the art.
Sep 1 19:37:00 3m 00s unnona Impressive tech with webgl, but game felt incomplete. <br/>Mouselook controls felt off too.
Sep 1 19:46:00 9m 00s Matters of Perspective Nice portal/fez-ish mashup, default mouselook settings felt really sluggish though.
Sep 1 19:51:00 5m 00s Everybody knows where the Godfather is Big wall of text is definitely not best way to explain the game. <br/>Was surprisingly fun, and liked the character art.
Sep 1 20:01:00 10m 00s The Asteroids I Call Home Really impressive graphics, and flying around on the jetpack "felt" nice! <br/> <br/>Controls were definitely frustrating, especially needing to hit an arbitrary speed in order to break stuff. Lasers seemed pretty arbitrary insta-death too.
Sep 1 20:14:00 13m 00s Schrodinghost Really amazing stuff. Excellent art and writing (you really deserve that 5-star humor!) <br/>Got stuck in the last scene (just started clicking around randomly, where'd that anvil come from?)
Sep 1 20:21:00 7m 00s Color trip Really frustrating controls, especially flying back randomly to where you started the level.
Sep 1 20:27:00 6m 00s Between Worlds Pretty nice indie platformer (I definitely had the "switch between worlds to solve puzzles" idea as well when brainstorming). <br/>Didn't like the sections when you needed to switch world mid-jump and were only in a 1x1 space.
Sep 1 20:54:00 27m 00s Souzou Cliff Really great stuff, can tell a lot of love was put into it. <br/> <br/>The story was REALLY frontloaded, as in 5 minutes of gameplay, 7 minutes of story then the rest of the gameplay (15-ish mins?). Would have been a lot better paced if the story was interspersed throughout the gameplay levels (otherwise, long chunks of text will lose the less reading-inclined players). <br/> <br/>Gameplay was fine, though a bug in level design made it able to cheese the 3rd (final) level. You can just get the girl stuck on the first ledge, complete the level as the guy alone, then complete the level with the girl. <br/> <br/>Art was amazing, though the sketch-style portraits felt a little out of place from the pixel art sword&amp;sworcery in-game characters. <br/> <br/>Story was a bit corny/cliche, but heartwarming nonetheless. Whoever wrote it must watch a lot of animes :)
Sep 1 21:17:00 23m 00s Crystal Keeper Really difficult game (or I should say three games :) )
Sep 1 21:32:00 15m 00s Space Delver Controls are super sluggish and unintuitive (which is realistic, but doesn't make for good gameplay). <br/>Very impressive amount of content.
Sep 1 21:37:00 5m 00s HeShe Very interesting graphics, but jump felt a little unresponsive (can't jump if slightly off the ground?) <br/> <br/>Similar in concept/gameplay to this other one I just played: <br/>http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&amp;uid=26777
Sep 1 21:53:00 16m 00s The Beginning Got spoiled by reading the blog post first :(
Sep 1 21:58:00 5m 00s FACED Nice minimalist puzzle game, would have really benefited from some indicator of which blocks were overlaying.
Sep 1 22:02:00 4m 00s Kosmovalse Would have been really great with the bosses/worlds you mentioned in your postmortem. <br/>Also, can't see the ui when next to an asteroid (since black on black).
Sep 1 22:10:00 8m 00s Planetary Marriage Counseling Really frustrating controls playing solo, but table for one always feels pretty bad :(
Sep 1 22:18:00 8m 00s Lady Lyla Got stuck once the little girl started following me around, was that the ending?
Sep 1 22:23:00 5m 00s One Ship Two Ship Redshift Blueshift Really great breakout/shmup combination, had a good "gamefeel" with all the screenshake/freeze frame etc. <br/>Could have used more mechanics that directly impacted the enemy player.
Sep 1 22:26:00 3m 00s Heavenly Finger Squad Pretty frustrating controls made it hard to be precise.
Sep 1 22:30:00 4m 00s Connected Caves Pretty graphics, but not that much actual gameplay. <br/>Also, controls felt very off, hard to guide the ship into the tiny portal if it was facing vertical.
Sep 1 22:34:00 4m 00s Dream Epoch (adventure / rpg) Really impressive graphics, but no gameplay.
Sep 1 22:38:00 4m 00s ** Very cute but pretty easy (and a little repetitive after a couple of levels).
Sep 1 22:41:00 3m 00s Precipice Game goes all black after any sort of click+drag in chrome on Windows.
Sep 2 01:55:00 3h 14m This Way! Interesting mechanic, would have liked to see more goals.
Sep 2 02:01:00 6m 00s Glitched Text was really difficult to read, also death felt very sudden.
Sep 2 02:06:00 5m 00s Gimbal Fighter Fun concept though gameplay lacked feedback. Only way I could tell I was getting hit was after I died.
Sep 2 02:12:00 6m 00s Dreamonaut Had some trouble with the shooting mechanics in this game, visible player bullets and targeting reticules would have really helped.
Sep 2 02:21:00 9m 00s Savior: Saver of Souls Fun action shooter game, though a little repetitive (wish there were more enemy types/etc!)
Sep 2 02:27:00 6m 00s Disconnect Had some trouble figuring out how everything worked (big blob of text right at the beginning is where you put things you DON'T want people to read :P)
Sep 2 02:41:00 14m 00s GPS: Galactic Parcel Service Nicely designed ui's and menus (you can really see the web design background!), though some wonky bits (random note, it looks like there are transparency artifacts around the afterburner trails). <br/> <br/>Gameplay wise, had some trouble figuring out what to do. People were shooting at me but I didn't have any reactions (no health bar, screen shake, etc). This could be the start of a fun space-themed rpg, however! <br/> <br/>Finally, couldn't hear any audio though I saw it had original soundtrack. Double checked that my sound was on, too!
Sep 2 02:48:00 7m 00s Links Fun shmup, should be more prominent which "window" is currently focused. Would have liked more interaction/interplay between the two sides. <br/>A few more random thoughts: <br/> <br/>Love the autotracker-bu music, make me cry every time. Thank you based autotracker-bu. <br/> <br/>Having a big wall of text in the first screen is a good way to make people not read something.
Sep 2 03:36:00 48m 00s Glass Heart Empire Starts off pretty slow (annoying to need to wait for the enemy turn), but is actually pretty addicting (in a "Dark Souls" kind of way). I wanted to keep playing just to see what was around the corner (and since I had already invested so much time + exp into my skills...)
Sep 2 03:51:00 15m 00s Diorama Really really cute graphics, but not a whole lot of content. Enjoyed what there was though (very sierra/monkey island/etc style)
Sep 2 03:58:00 7m 00s NOODLE FEELING MAGDEV DOES IT AGAIN
Sep 2 04:06:00 8m 00s The Ghosts You Left Me Impressive graphics for a solo entry, was there a 4th memory to collect?
Sep 2 04:12:00 6m 00s InterGalactic Mailman It was pretty hard, the enemies (and bullets) were pretty hard to dodge (since they moved so fast and you needed to face them to shoot).
Sep 2 04:29:00 17m 00s Notes from a Mad Mage Fun, and a little frustrating! <br/>(Liked the almost-wilheim scream)
Sep 2 04:31:00 2m 00s I Think I Broke Something Very original art style, gameplay could have used a little tuning though. Some of the enemies had bullets fly right through them.
Sep 2 04:40:00 9m 00s Elyseus Really great graphics (and loved the ending -- what a twist!) <br/>The combat felt a little off, mainly since your sword attack range was so short. <br/> <br/>Gameplay wise our games were actually pretty similar, top down sword-fighters!
Sep 2 04:53:00 13m 00s Don't Share! Really impressive graphics and character animations (especially for such a short time!) <br/> <br/>Gameplay felt a little wonky and incomplete, sad to see you didn't get to finish the "dungeon crawler" concept you had in mind.
Sep 2 04:56:00 3m 00s Cloud Connected Really impressive character animations for such a short time, hope this gets worked into something bigger!
Sep 2 05:00:00 4m 00s The Slay Zone Novel concept, though didn't really get hooked on the gameplay. I would have wanted more variety in actions taken.
Sep 2 05:06:00 6m 00s Warplink Attack Fun in a Tempest-2000 way. <br/>Some of the minigames (especially the pacman one) were a little repetitive.
Sep 2 05:18:00 12m 00s Provider Bob I was scrolling right on the map and was like "dayum that's a lot of levels". Then I read infinite space. 10 infinites out of 10.
Sep 2 05:52:00 34m 00s Sun God Star Bridge Effin glorious in a Space Harrier kind of way! <br/>(The worlds got a little repetitive after a while, so wish there was more variety there. Totally understandable for a jam though).
Sep 4 09:08:00 51h 16m Omnis Really really love the look!