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spotco

Feedback comments for LD31

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TimestampSince previousGamespotco's comment
Dec 11 08:18:00 CHROMAクロマ2 Dash jump should be explained more, and got pretty frustrating with the scarcity of checkpoints.
Dec 11 08:35:00 17m 00s The Broadenlands Really cute art (and an incredible amount of polish in terms of animation/etc). Got kinda stuck for a bit on the "grab planks to fill the gap" puzzle. Also enjoyed that ending song more than I should have :P
Dec 11 08:42:00 7m 00s Dread Keep Classy graphics, though gameplay could use a bit of tweaking for responsiveness. <br/> <br/>Also spooky skeletons popping out.
Dec 11 08:56:00 14m 00s Path of Thorns Was like the ice-block puzzles in the original pokemon games for gameboy. Did end up beating the whole game somehow.
Dec 11 09:08:00 12m 00s Flailing Arm Ninja vs Pirates! Controls seemed a little overwhelming (big paragraph isn't the best way to introduce anything in a game like this). <br/> <br/>On a random note, the pirate gun looked a whole lot like a dildo. JUST SAYIN
Dec 11 09:11:00 3m 00s Of Carrots And Blood Wasn't a whole lot to the game in terms of content, but was polished.
Dec 11 09:19:00 8m 00s Papercuts Really nice graphics and theme, though gameplay could use more polish
Dec 11 09:42:00 23m 00s Snowball juggling Olympio Love it, this is the best one I've played by far. Really simple and addictive mechanic (like flappy birds), could really go far if you're willing to work on it more.
Dec 11 09:55:00 13m 00s Fireman vs Fire vs Snowman Would have been more fun to add in more characters per screen, and earlier (thought this was the direction the game was gonna go)
Dec 11 10:02:00 7m 00s ROCKROCKET Odd side note, but really liked the "splashing" effect in this game.
Dec 11 10:20:00 18m 00s To Continue Was fun, but stages are a bit too long without any variation.
Dec 11 10:27:00 7m 00s Moonlit Crawlers Liked the feel of the swing vine and bridge (even though they weren't a core part of the gameplay), however the combat needed work. <br/> <br/>Enemy hits didn't feel very "solid", especially for such a core part of the game. A lot of the things mention in this video by vlambeer (http://www.youtube.com/watch?v=AJdEqssNZ-U) would really help, including knockback, persistence, screenshake, etc.
Dec 13 05:17:00 42h 50m Frosty Ninja +1 for the song
Dec 13 05:18:00 1m 00s Color Is Everything. Caught me off guard! Good message!
Dec 13 05:24:00 6m 00s ASDF ASDF Pretty difficult game but the retro gameboy style is great! I just wish I could jump higher and hop around the upper platforms a bit.
Dec 13 05:29:00 5m 00s Entertainment Software for Lonely Children A glimpse into the mind of a lonely single child. The atmosphere is great and I like the transition animations. <br/> <br/>I like how personal the game feels.
Dec 13 05:45:00 16m 00s The Human Experiment Show Great atmosphere that the animations really bolster. Love the ambient audience sounds. when I finally found the correct path I felt great! <br/> <br/>But aside from being thrown into the room on his face in the beginning, I didn't feel that the "human experiment" theme was fleshed out enough. I think the game's mood would benefit from having more elements that dehumanize the character as an experiment. <br/>Portal is a good example of making an "experiment" out of the player character. This game reminded me of that.
Dec 13 05:48:00 3m 00s Dry Land The art is cute and the fish sprites are adorably menacing. Was confused until I found the submarine, but after that the game became very easy.
Dec 14 01:58:00 20h 10m ProtoBot Fun, but could use a bit of polish and more enemies/mechanics. Pretty little feedback on killing an enemy/getting hit, also gets repetitive since there were only 3 total enemy types.
Dec 14 02:10:00 12m 00s Peter Padder Pauleypop Quite pretty, couldn't read all the text.
Dec 14 02:22:00 12m 00s Screened Pretty, and just as frustrating as you say.
Dec 14 02:34:00 12m 00s Escape Character Fun game and cute concept, though wish the combat or other mechanics were developed more.
Dec 14 03:10:00 36m 00s Walk to the door Beat the game. Fun and original idea, though gets a little repetitive without any new mechanics.
Dec 14 05:29:00 2h 19m GTAlien Really impressive 3d graphics and satisfying "hit" mechanic. Love the hats flying :)
Dec 14 06:31:00 1h 02m Leaving Played it through to the end. Cute, but repetitive in an intentional sort of way.
Dec 14 06:39:00 8m 00s Colosseum Brawl Enjoyed it, couple of problems though. Felt the invulnerable-flash was too long, and you could just stun lock an enemy AI since they would never move or attack while invulnerable. Also, got repetitive for obvious reasons.
Dec 14 06:44:00 5m 00s You Are Lost Very atmospheric and well done game, didn't get past the second campfire though.
Dec 14 06:58:00 14m 00s SumoBall! Very enjoyable, nice music (sucker for chiptunes), pretty graphics. A few problems though, though it was pretty repetitive for the first couple of levels and a little too slow-paced. If there was anything really great at the later levels (after 6, which is the highest I got after several playthroughs) like a boss or something, never got to see it. <br/> <br/>In addition, a completely missable shop. Consider showing it before the initial playthrough? <br/> <br/>Finally, you could have totally had some sumo "HUAH!!!"-style sounds. Wasted opportunity :( <br/> <br/>PS. Happy we both had the "pinball" idea, take a look at mine if you got time :)
Dec 14 07:05:00 7m 00s Sentinel Nice graphics (reminded me of bastion?), though he takes way to long to stand up. Also, the font felt a little out of place (maybe just get something from dafont?)
Dec 14 07:19:00 14m 00s Juoi Love it! Would have said to add checkpoints, but the part I kept dying on was the very last pattern. It's never fun to repeat the same thing over an over again, but really great "wow moment" short experience.
Dec 14 07:21:00 2m 00s The Murderdome Polished an fun, but the enemy patterns are a little too simplistic. Run around the room while they follow you, could have used some different enemies, or some sort of screen-filling boss.
Dec 14 07:30:00 9m 00s Colosse Duty Combat felt pretty unresponsive (range a little too short, not enough feedback on hit), and not much other content to go through. <br/> <br/>Take a look at this video by the devs at vlambeer, a lot of their tips would help just about any action game (including yours!) http://www.youtube.com/watch?v=AJdEqssNZ-U
Dec 14 07:41:00 11m 00s Snowman's Land: SNOVERCHILL Enjoyed it, but I was the only one one the server. I imagine it would be a lot more fun with other people. Really like the music (sucker for chiptunes)
Dec 14 07:49:00 8m 00s Beat Bop Delicious Pretty fun, would be more enjoyable with some sort of indicator showing how much time left. Also, not so fun having to start from the beginning every death since it starts so slow.
Dec 14 08:09:00 20m 00s Snowman's Quest Decently made one-screen shooter, not enough response or impact when hitting or killing enemies. I'd recommend (http://www.youtube.com/watch?v=AJdEqssNZ-U), a talk by the devs at vlambeer with some tips that would improve any action game (including yours!)
Dec 14 08:18:00 9m 00s Mobius Dungeon Pretty fun, beat the whole thing. Was like the puzzles portion of the old zelda, minus any combat. Would have been much better with sound/music.
Dec 14 08:30:00 12m 00s CUBE Clicker Fun in a cookie clicker sort of way, though would have been a whole lot better with sfx/music. Also more content, but that's understandable (with the whole 48 hours and all)
Dec 14 08:38:00 8m 00s Network Programming Loved it! Would have been even better with more voice actors and sharpened art, but love it as it is. Gameplay could use a bit more polish (feedback, screenshake/static etc when hit by stuff) but idea is creative enough to still warrant max points.
Dec 14 08:41:00 3m 00s OMNI A little hard to control, would have been tighter gameplay if the "screen" was preset-controlled.
Dec 14 08:47:00 6m 00s Squishi Very polished controls, wish it had music (and didn't like the wind mechanic, since the controls felt spot on otherwise)
Dec 14 08:59:00 12m 00s Shifting Dungeon Really interesting shifting dungeon mechanic that would be a cool dungeon for some expanded rpg. Combat isn't too fun though, the enemies really aren't too threatening and don't have any patterns other than "slowly approach hero" . <br/> <br/>Also the sword swing sounds like someone saying "woosh" into a microphone :P
Dec 14 09:10:00 11m 00s Microphyla Quite an impressive amount of content for such a short time. I feel it would have been a better game without the whole "entire game in once screen" deal, but still great stuff nonetheless. Was hoping for a final boss that used the missiles and infinite jump though :(
Dec 14 09:30:00 20m 00s I Am Technician Way too confusing, had no idea what I was doing (until after watching the tutorial video, which shouldn't have been necessary). Really cute graphics though.
Dec 14 09:35:00 5m 00s Serenity Really pretty cave-story like game with lots of polish, odd the actual combat mechanics were the one thing that was left out.
Dec 14 09:57:00 22m 00s i pretty graphics and smooth animation, but frustrating since the room for error was so small. I'd want the landing platform somewhat raised, and maybe more jumps/dashes. <br/> <br/>the game definitely did raise my stress levels!
Dec 14 10:13:00 16m 00s Orion Lovely pixel art :)
Dec 14 10:18:00 5m 00s Starring Annika Needs more response when hitting enemies, feels very light and inconsequential currently. More knockback, sound effects and particle effects would improve this.
Dec 14 10:22:00 4m 00s Man on the Field Very classy, loved the art, music and all the small details. <br/>The "day ending" transition felt a little abrupt, interrupting gameplay and all.
Dec 14 10:28:00 6m 00s Super Flummi Game did not progress after "they had a daughter flummi"
Dec 14 10:39:00 11m 00s Desk Top! Would have liked more mechanics, just the bouncing and "red zones" got a little repetitive after several levels.
Dec 14 11:29:00 50m 00s Entire Screen of One Game Was linked to this from outside ludum dare, love it mind blown :)
Dec 16 09:19:00 45h 50m Memories of Seasons Got pretty close to the end (2 more icons to collect?), but got stuck. Some noticeable grammar errors, and thought the second theme (the one that starts playing after you're asked to get a house) was a bit on the annoying side.
Dec 16 09:23:00 4m 00s Dr Blake and the Singular Screen Physics did feel a little floaty and there wasn't a whole lot to combat (or puzzle solving). Cute pixel art though, the princess face got me to click :)
Dec 16 09:25:00 2m 00s Piano Racer luv me some autotracker-bu
Dec 16 09:31:00 6m 00s MACHO KNIGHT cute art, but there wasn't a whole lot to the game other than running left and right (unless I was missing something?)
Dec 16 09:44:00 13m 00s Cat-ana REALLY impressive graphics, though gameplay (combat) was on very clunky. Never a good sign when you feel like you need to fight the controls.
Dec 16 10:00:00 16m 00s Final Swap Really interesting idea, but a couple of pretty killer execution mistakes. <br/>First, was way too slow and had no idea why sometimes the warrior would shield/mage casts random magic. The game I imagine could but a lot more exciting sped up several times. <br/>And second, the swap worked in mysterious way. Does the purple select mean I can swap to them? Also clicking on a hero didn't always create the "purple box". There's no reason that shouldn't have been a more intuitive click+drag kind of thing.