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Feedback comments for LD33
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| Timestamp | Since previous | Game | spotco's comment |
|---|---|---|---|
| Aug 26 04:08:00 | Monster Production | The music was funny, felt like I was in Monster's Inc. I wish there was an indication for which kids I had already scared. Good concept but needs some more time to improve. Keep it up! | |
| Aug 26 04:16:00 | 8m 00s | Primer | Great mechanics, Teleporting mechanic seems to have a lot of potential (making an enemies homing blasts hit themselves after teleporting behind them). <br/> <br/>I like how you added snow to create a moody atmosphere. <br/> <br/>Would love to see a full game developed on this premise |
| Aug 26 04:21:00 | 5m 00s | It's in the trees | I like the theme of hunting people in the woods, however I think the controls and camera could use some improvement. For your next game, try locking the camera to the player, so you don't have to move to the bottom of the screen to shift the viewpoint. |
| Aug 26 04:27:00 | 6m 00s | KidsGrace | nice art design and animation. Love the peanut butter jelly time throwback. <br/> <br/>maybe throw some challenges in as the game progresses. |
| Aug 26 04:31:00 | 4m 00s | Monsterhythm | tough game, I like the homage to old RPGs. I think it's a little too tough right off the bat. Comes off more stressful than fun. Perhaps start off a bit slower and work up to a high speed around the middle of the game. |
| Aug 26 04:55:00 | 24m 00s | Monster Chips | Very nice graphics and attention to detail. Not sure what the overall goal of the game is, but I enjoyed scaring the guards |
| Aug 27 07:31:00 | 26h 36m | Up & Away! | Controls felt really slippery, and precision platforming got a little old after a bit. Nice graphics though! |
| Aug 27 07:39:00 | 8m 00s | How cookies ruined my life. | kek |
| Aug 27 07:44:00 | 5m 00s | Sucker Punch | MY LEG |
| Aug 27 11:47:00 | 4h 03m | Labor Day the Game | Interesting game, felt the objectives (in what exactly you needed to be doing moment-to-moment) were a little unclear, but loved the little quotes everywhere. What kind of porn has pink bats flying in the background? :) |
| Aug 28 04:12:00 | 16h 25m | Human Within | Lost chasing butterflies 4 days in a row and made -5km of progress >:( <br/> <br/>Also the "chased by humans" minigame seemed a little broken, just died suddenly. |
| Aug 28 04:39:00 | 27m 00s | Raging Snowman | was surprisingly fun to jump around and do 360 noscopes with snowballs :) |
| Aug 28 05:02:00 | 23m 00s | Release the Monster | very well written! |
| Aug 28 05:07:00 | 5m 00s | Adventure's Of Lenky | Couldn't play it, <br/>Exception in thread "main" java.lang.IllegalArgumentException: Width (0) and height (0) cannot be <= 0 <br/> at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1016) <br/> at sun.java2d.opengl.CGLGraphicsConfig.createCompatibleImage(CGLGraphicsConfig.java:201) <br/> at java.awt.GraphicsConfiguration.createCompatibleImage(GraphicsConfiguration.java:178) <br/> at sun.awt.image.SunVolatileImage.getBackupImage(SunVolatileImage.java:236) <br/> at sun.awt.image.VolatileSurfaceManager.getBackupSurface(VolatileSurfaceManager.java:263) <br/> at sun.awt.image.VolatileSurfaceManager.initialize(VolatileSurfaceManager.java:126) <br/> at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:88) <br/> at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:98) <br/> at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:109) <br/> at sun.java2d.opengl.CGLGraphicsConfig.createBackBufferImage(CGLGraphicsConfig.java:357) <br/> at sun.lwawt.LWCanvasPeer.createBuffers(LWCanvasPeer.java:62) <br/> at java.awt.Component$FlipBufferStrategy.createBuffers(Component.java:4016) <br/> at java.awt.Component$FlipBufferStrategy.<init>(Component.java:3956) <br/> at java.awt.Component$FlipSubRegionBufferStrategy.<init>(Component.java:4479) <br/> at java.awt.Component.createBufferStrategy(Component.java:3833) <br/> at java.awt.Canvas.createBufferStrategy(Canvas.java:194) <br/> at java.awt.Component.createBufferStrategy(Component.java:3756) <br/> at java.awt.Canvas.createBufferStrategy(Canvas.java:169) <br/> at com.breakfastsoftware.kraken.Kraken.main(Kraken.java:115) |
| Aug 28 05:12:00 | 5m 00s | Otherworldly Stars | Neat particle effects, would have liked to see those bullet hell elements you mentioned. |
| Aug 28 05:17:00 | 5m 00s | Daylight Blobbery | loved the graphics style |
| Aug 28 05:22:00 | 5m 00s | Me | looks really impressive, wasn't able to run it on parallels desktop on my mac computer though :( |
| Aug 28 05:32:00 | 10m 00s | Earth Was a Bad Choice | Really liked it! Felt it got a bit repetitive (10 stages of the same mechanic) and wish you did more with the "bullet-hell"/chaotic elements. Enjoyed the ending too though :) |
| Aug 28 05:38:00 | 6m 00s | Eat Sheep & Die | cute, with there were more goals though |
| Aug 28 05:59:00 | 21m 00s | Milky Helps People | Haha, real leaps of logic to go from the story to the actual gameplay. Still loved it though, so british |
| Aug 28 06:19:00 | 20m 00s | Lady Bug | This game definitely had me git gud. Probably my favorite so far. Controls could have probably been tweaked to be a little more intuitive on keyboard. |
| Aug 28 06:27:00 | 8m 00s | noodle ramen | 2stylish |
| Aug 28 06:43:00 | 16m 00s | We Missed You! | I actually really loved the music :P |
| Aug 28 06:44:00 | 1m 00s | The Ancient Immortal | loved the theme :) |
| Aug 28 06:48:00 | 4m 00s | SLIME TIME | I love bullet hells and I love this |
| Aug 28 07:33:00 | 45m 00s | Delicious Cortex | just like pikmin, love it :) <br/>was hoping for some sort of boss though |
| Aug 28 07:37:00 | 4m 00s | FEED YOUR KIDS YOU MONSTER! | game didn't work for me |
| Aug 28 07:40:00 | 3m 00s | Undetected | Very interesting & original puzzle game, could have used a bit of polish (not a fan of recycling levels) |
| Aug 28 08:01:00 | 21m 00s | The Bed Was Cold | WOW! Usually not a fan of these walk-around-collect-item-read-story kind of games, but this one was especially atmospheric. |
| Aug 28 08:08:00 | 7m 00s | Mild Mannered Richard | Fun game, though the controls never completely "clicked" for me. Love the voice acting |
| Aug 28 08:11:00 | 3m 00s | Who Shot First | Did not know what to make of the names of all the people killed :\ |
| Aug 28 08:12:00 | 1m 00s | Firebreathing Bonefish Game | VCRUNTIME140.dll missing |
| Aug 28 08:22:00 | 10m 00s | Tentacle monster vs rockets | 3d snake - interesting idea! |
| Aug 28 08:25:00 | 3m 00s | The Final Boss | interesting idea, though I wish I had more attacks |
| Aug 28 08:32:00 | 7m 00s | Monster Sheep | very polished art! |
| Aug 28 08:37:00 | 5m 00s | Open the door and smile | UE4 games never seem to work on parallels desktop for me. <br/>Wish I could have played this :( |
| Aug 28 08:40:00 | 3m 00s | Youkai | surprisingly addicting! <br/>should have had more visual feedback for fury mode |
| Aug 28 08:43:00 | 3m 00s | Daikaiju | really excellent UI work here |
| Aug 28 08:50:00 | 7m 00s | Hitogochi | Loved it, I'm a real sucker for these kind of games :) |
| Aug 28 09:00:00 | 10m 00s | DRUMSTER | Fun, though they weren't kidding when they say hard. Felt like the songs were long, and not that much feedback when "messed up". |
| Aug 28 20:15:00 | 11h 15m | Sly Slime - Revenge On All Players | fun game, great atmosphere and unique story. <br/>Shooting mechanic needs improvement. Maybe make shots fire faster but do less damage |
| Aug 28 20:22:00 | 7m 00s | Free Hugs Kraken | Tentacle love <br/>Great theme and I like the idea of a double control system in a bullet hell type game. A bit easy to play though, didn't find it too challenging |
| Sep 5 00:59:00 | 172h 37m | Intergalactic Love Machine | Great writing and art, music was absolutely killing it! |
| Sep 5 01:08:00 | 9m 00s | Hero Mate | Very original concept and polished! <br/>Wish there was a keyboard reset button. |
| Sep 5 01:16:00 | 8m 00s | 1-800-Monsters | Very nice graphics and polish, gameplay could have used some more mechanics (got repetitive after a while) |
| Sep 5 01:23:00 | 7m 00s | The Troll's Toll | wish there was some more depth to combat but... <br/>DE TWEEST |
| Sep 5 01:28:00 | 5m 00s | Meet the Monsta | Really amazing art, but felt the game/controls could have been more responsive. I was doing the whole "asdasdasd" but my character wouldn't consistently move forward. |
| Sep 5 01:33:00 | 5m 00s | Separated | Very cohesive art + music! <br/>Wish there was some sort of closure (though maybe I just didn't discover it). |
| Sep 5 01:40:00 | 7m 00s | Brood | Interesting concept, though there seemed to be no end goal (other than to survive). The tutorial was SUPER frontloaded, which is usually a good way to get people not to read something. The icons weren't particularly informative of what stuff meant (3 eyed sad face compared to two eyed sad face?) and some of the interactions lacked a lot of feedback (like feeding the monsters and throwing them out). <br/> <br/>Also, sound didn't work for me. On OSX and firefox. |
| Sep 5 01:54:00 | 14m 00s | HOMUNCULUS | Interesting game. Played for a while and still not 100% understanding everything (not sure when/why your turn ends). Something about it compelled me to keep playing though, and eventually ended up facing 0-health enemies. |
| Sep 8 01:58:00 | 72h 04m | MiniGolf Endless MMO | iphone only was an interesting platform choice, I imagine it makes a lot of people unable to play. <br/>interesting game though, wish there were more mechanics (either in the super-over-the-top golf or realistic golf side) but lots of polish. you feel guilty at all about putting ads and IAP in a ludum dare game? :P <br/> <br/>ps hooray sports games |