Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → spotco
Feedback comments for LD34
spotco's games and stats for all events →
| Timestamp | Since previous | Game | spotco's comment |
|---|---|---|---|
| Dec 19 08:00:00 | Hello Darkness | Mechanics didn't feel like they "jived" into a cohesive game. Was this supposed to be an action game, timing/collectathon platformer or horror game? | |
| Dec 19 08:13:00 | 13m 00s | ZORC | Nice sound design, but felt the core mechanic (manually switching in and out skills) didn't add anything to the base puzzle platformer (other than frustration). Got stuck in one of those moving platforms. |
| Dec 19 08:30:00 | 17m 00s | Sprout | dope game wish there was more action/enemies/bossfight and puzzles with jetpack tho :\ <br/> <br/>also solid metroid music |
| Dec 19 08:37:00 | 7m 00s | Strong Like Orc | It seems like potentially a really fun game core (infinite jump + slash floating combos), wish there were more level mechanics (enemies, etc) to play around with. |
| Dec 19 08:40:00 | 3m 00s | Breathe | Really impressive graphics + polish, though gameplay's a little repetitive. |
| Dec 19 08:43:00 | 3m 00s | Hero Feed Co. | Didn't understand lunging, seems like should be explained (ingame) that it doesn't kill monsters/do anything. |
| Dec 19 08:51:00 | 8m 00s | Radioactive Bubble Boy | would have been much better without the left+right = jump control |
| Dec 19 08:58:00 | 7m 00s | Octov | interesting concept (memorization based input for timing combat), but very repetitive |
| Dec 19 09:05:00 | 7m 00s | Dude On Fire | Would have liked more time (or at least varying time) to react, and more mechanics. |
| Dec 19 09:13:00 | 8m 00s | Growing Sakura | Wish there was more visual feedback on "why" a certain branch couldn't be done. Nice music. |
| Dec 19 09:20:00 | 7m 00s | Clara Stirzaker and the Crypt of Time | Very nice graphics and polish, controls felt a little unresponsive. unresponsive (maybe a slowdown mechanic?) |
| Dec 19 09:41:00 | 21m 00s | OSHIYA! PUSH! | Really nice aesthetic + humours but (if I understood it) not much to gameplay. The things you did (especially the rhythm-based parts) could have used more visual feedback. |
| Dec 19 09:48:00 | 7m 00s | Full Metal Democracy | impressive looking and feeling though wish more mechanics |
| Dec 19 10:05:00 | 17m 00s | 4mula Fun | love the graphics though gameplay could use more goals |
| Dec 19 10:08:00 | 3m 00s | Meowtastic Present Panic | Super cute neko-atsume style art. <br/>Wish there was a bit more variance in gameplay. |
| Dec 19 10:17:00 | 9m 00s | Slate | fun, gets quite difficult too! |
| Dec 19 10:26:00 | 9m 00s | Sushi Roll | really nice 3d graphics |
| Dec 19 10:32:00 | 6m 00s | Valk Unit Lawyer | >nice little piece of art work <br/>dunno about that |
| Dec 19 10:47:00 | 15m 00s | Witchgarden Leafiosa | Ridiculously pretty, the platforming is a bit frustrating. |
| Dec 19 10:52:00 | 5m 00s | Edo Arena | Combat feels unresponsive (when do I know it's okay to do another button press?). Music may have been better muted. Impressed by base customization though. |
| Dec 19 10:56:00 | 4m 00s | Solstand | pretty, but wish the mechanics were better explained |
| Dec 19 11:03:00 | 7m 00s | Hanami - Push-Up Farming | love it, wish I could take my focus off the bars to see what they're doing |
| Dec 19 11:05:00 | 2m 00s | Lands of TSR Lore | very nice looking graphics demo, hope you'll finish it |
| Dec 19 11:10:00 | 5m 00s | 2Door | how do I know whether I chose right or not? |
| Dec 19 11:16:00 | 6m 00s | FRUITWOLF | graphics are nice, but gameplay feels slow and throwing direction is unpredictable |
| Dec 19 11:20:00 | 4m 00s | Double Kick Heroes | Love it, difficulty does spike past level 1. |
| Dec 21 06:05:00 | 42h 45m | Heinsenberg | Could not for the life of me figure out how to get out of the "how do you know alice" screen or past the "enter code" puzzle. |
| Dec 21 18:14:00 | 12h 09m | Low and Flow | Hmmmm the music is interesting. I found it a little distracting sometimes, and confusing in conjunction with the gameplay. <br/>I like the concept/theme, it was more difficult to play and the two button controls, of course, was a challenge. But I got used to it and got pretty far! |
| Dec 21 18:23:00 | 9m 00s | Vice Grip | Music went really nicely with the game, only simple tip: add arrow keys in addition to wasd keys. I'm always reluctant to play 2d platformer in wasd so it would be super helpful to have arrows too for better user experience (and it's really easy to add). <br/>the level was pretty well designed and the platformer was fun (not too challenging, just right). Was unclear what the collection of food was for in the beginning. |
| Dec 22 00:22:00 | 5h 59m | Let's Play Simulator 2016 | deliciously meta and nice art/polish :) |
| Dec 22 00:24:00 | 2m 00s | Attack In The Mushroom Kingdom | keypresses didn't seem to do anything |
| Dec 22 00:30:00 | 6m 00s | Long Long: A snake lies in the Past | Really nice polish, though game would have been much better with traditional arrow key controls and checkpoints per-screen. |
| Dec 22 00:34:00 | 4m 00s | Mobsferatu | Really impressive 3d graphics, platforming felt a "little floaty". |
| Dec 22 00:39:00 | 5m 00s | Parse The Sky | really nice graphics + music, but would have preferred traditional pitch/yaw/roll plane controls |
| Dec 22 00:47:00 | 8m 00s | Rocks, maps, scissors | Cool concept with an incredible amount of polish (can see you were really inspired by hearthstone's UI...), currently does seems a little too luck-based (since you have no idea what the other person will play). |
| Dec 22 01:00:00 | 13m 00s | Enliven | Lovely, super polished. <br/>Do wish I didn't have to restart when messing up. |
| Dec 22 01:04:00 | 4m 00s | Simultaneism | Really clever idea (I see you definitely covered your bases with BOTH themes), wish there was a way to skip ahead the easier sections. |