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Feedback comments for LD30
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| Timestamp | Since previous | Game | bytegrove's comment |
|---|---|---|---|
| Aug 26 12:37:00 | Sinister | Short but sweet! :) Great atmosphere and presentation and incredible graphics and animation, nice work! More gameplay would have been nice of course, but I like that you managed to get that ending in there instead of not at all. | |
| Aug 27 15:26:00 | 26h 49m | Tough Love Machine | I love the art style! Challenging puzzles! The learning curve is maybe a bit too steep for me though. |
| Aug 27 15:33:00 | 7m 00s | InfiLoop | Interseting concept, but I don't think I really "got" it. I kept getting stuck in the blue room and got back to the white eye all the time. Nice work on the mood though, quite creepy! |
| Aug 31 18:50:00 | 99h 17m | Hungry Hungry Overlords | I didn't quite get how to play it, I'm afraid. I couldn't really understand what it was that the overlords wanted to survive. Love the humor and the colourful minimalistic style though! The music helped create a nice atmosphere as well. |
| Aug 31 18:58:00 | 8m 00s | Bound | I think this game, when finished, could play quite well on a handheld. When I played I experienced some fps slowdowns, just so you know. <br/>As you can see the rooms appear and disappear around you, maybe one idea could be to let the player rearrange the rooms to his/her liking? Like drag and drop them maybe? :) |
| Aug 31 19:11:00 | 13m 00s | Chipset-0 | You managed to get a nice Portal-esque mood going in this one! I like that you really managed to cram a lot of elements into the game. The controls felt a bit clumsy though, not sure if it was because the choice of input keys or the size of the robot. Sweet pixels (really like how that rope moves) as always! <br/>Cute ending! :) |
| Aug 31 19:29:00 | 18m 00s | AtomicBomberCats | I think I was the only one online when playing it? So I'm not sure I got the whole experience. I like the platforming controls, I think you got them working quite well. The interpretation of the theme is a little so-so, but I like how you spun it off to just include some fun cat platforming action in the two most familiar platforming settings! ;) The cat sounds were a bit creepy though, hehe. |
| Aug 31 19:39:00 | 10m 00s | Kill ME | I really like the puzzles and your interpretation of the theme! However, I was having some problems with a shaky camera, as well as glitchy physics and collision(fell through some platforms). The art style is really stylish, I'd love to see a post-compo version with smoother controls and fixed collision checks. |
| Aug 31 19:46:00 | 7m 00s | Song of the Dodo | I love how the ship swings by and drops of a SWARM of pigs! The pigs are crazy by the way. Interesting interpretation of the theme, but the controls and the ever rotating camera made it too hard to control. Maybe consider adding some kind of attack ability to fend of those blood thirsty herbivores? ;D |
| Aug 31 20:00:00 | 14m 00s | 1 * 5 | Strange game, I like the environments. I couldn't really grasp what was happening in the water world. I think I drowned in the water(kept falling down), but I could swim upwards using F. I couldn't enter the green gem however, the "enter?" image kept flickering, but I was using the F button to swim. |
| Aug 31 20:12:00 | 12m 00s | ScratchMaster Space Adventure Mixtape | So weird... The Jazz planet was hilarious, and so were most of the alien jibberjabber. :D <br/>But you should do something about the controls and level layout. It felt quite awkward to control the camera with the arrow keys. |
| Aug 31 20:15:00 | 3m 00s | Yume | Cool "hexels-y" art style! :) The world reminded me a little of Bastion. I found it a little annoying that I could begin exploring without getting the first quest started, and the dialogues were a little on the slow side. Cute ending, a little short perhaps, but overall felt polished. Nice work! |
| Aug 31 20:18:00 | 3m 00s | Carrier Wave | I was having some problems with controlling as well, I don't really understand what I am. :P It's pretty mesmerizing to look at though. |
| Aug 31 20:34:00 | 16m 00s | Star Trucker | Cool game, nice interpretation of the theme! I think this game could fit quite well on a tablet. I like that you managed to get an upgrades system in there! As the camera zoomed out It became a little harder to read the text. Maybe visualize the resource in another way as well? A pie chart around the atmosphere perhaps? |
| Aug 31 20:46:00 | 12m 00s | Pilgrimage | Aw, I'm not sure I'm playing this right.. I wasn't able to find any relics before I ran out of campfires. I found a tower in the desert, but overall the game felt very empty. It's quite pretty though(the grey shiny stones looks a little out of place though), and the animations and controls are really smooth. |
| Aug 31 20:52:00 | 6m 00s | CAVVE | I like the art style and the fact that it changes colour. The jumping felt a little unresponsive at times though, and caused me to die a lot. |
| Aug 31 20:57:00 | 5m 00s | Gargantuan | I can't get it to run. :/ I get and error message saying: "TestPlatformer" "Command line option syntax error. Type Command /? for Help." I've not rated because of this. |
| Aug 31 21:35:00 | 38m 00s | The Swordman | I really like the feedback from the attacks and their animation. It took a while to get used to the delay when attacking, but after a while it grows on you. The game was a little too hard for me, and I didn't fully understand what was happening when I died. Was I supposed to keep dying, or not? It almost felt as if I was progressing when I died(as I got to the house). |
| Aug 31 21:42:00 | 7m 00s | Conflicting Landscapes | The concept is REALLY cool, but I had too hard a time to understand what I was supposed to do (I couldn't find any artefacts?). I also sometimes got stuck in the landscape when a dimension moved towards me. |
| Aug 31 22:06:00 | 24m 00s | The Warehouse Connection | I really like the idea of this game! Maybe the "multiplayer problem" could be somewhat solved by implementing a server list and chat (or Journey-like "pinging")? Of course, that might lessen the value of the core gameplay idea. <br/>The warehouse is pretty atmospheric, and I would have loved to hear some more ambient background sounds/music completing the experience. <br/>As the levels are quite vast, as they are based on exploring, I felt that I sometimes did a little too much unnecessary walking. Maybe utilising the height of the rooms more (when designing the levels) would allow for faster traversal while still retaining the exploration aspect? Super cool idea, would love to see it fleshed out and made more accessible somehow. A multiplayer game within 48 hours is super impressive btw, cool beans! |
| Aug 31 22:14:00 | 8m 00s | Data-Man | I love how fast paced it is! This is simply a very fun game with cool music! As it is such an uptempo and happy game, I'd love to see it with some more colours. The slow-motion effect was a nice touch for making it possible to avoid enemies, but as it only increased the delay between frames it could be mistaken for an fps drop. Consider making it smoother by actually slowing everything down, not just increasing frametime. <br/>Nice work, this game put me in a good mood! :D |
| Aug 31 22:31:00 | 17m 00s | Planet on a Leash | It's like space katamari! :D <br/>The ship became a little too hard to control after a while, especially as the view was so zoomed in and the backdrop totally black (I couldn't see where I was moving). I really like the soothing tunes, they go great with the paintbrush feel of the pixel art. <br/>Maybe add a way of pushing away the planets for a while to allow for easier movement? Or maybe allow to drop a planet off (maybe a necessity sometimes, but simultaneously becomes a punishment)? Or, one very cool possibility (perhaps?) is to utilise the momentum of the planets to your advantage (as you already is affected by it)? Like, push them to the right so they bounce back hard at you, giving you a boost to the left. <br/>Funny interpretation of the theme! |
| Aug 31 22:42:00 | 11m 00s | Dear Sister | Phew, it left me with that heavy feeling in my gut. <br/>Nice work on the mood and the music mechanic. The only thing that irked me was the colour of the text, it felt out of place(imo). Everything else is spot on and I think you handled a sensitive theme very well. |
| Aug 31 23:08:00 | 26m 00s | Starpiercer | The graphics and music are both top notch, and the fracturing effect on stuff you collide with is really cool! I wish there was more to the gameplay though, as there really isn't much to actually do in the game. <br/>I hope you're considering a post-compo version! |
| Sep 1 12:30:00 | 13h 22m | Mushroom connects | Cool game! I got so much of an Earthbound vibe from this game, and then when I ate the mushroom.. Was that Moonside? haha, awesome either way! The music fits well with the genre, but you should consider playing a different tune in the mushroom world(something distorted, or just the main tune backwards maybe). The graphics were ok, but why was the dude so flat when seen from the side? :P <br/>Nice work! :) |
| Sep 1 12:40:00 | 10m 00s | Notes from a Mad Mage | What a fun concept! The feedback from the fireballs and the explosions are really good! And the screams, oh my god the screams. Only annoyance might be that the bridges were a little narrow imo, but no biggie. Nice solid entry! |
| Sep 1 12:48:00 | 8m 00s | Fear - Friendly Extraterrestrial Assembly Robot | Neat idea, and well executed! I love the music, it is really good! I like that you implemented several levels introducing various concepts and different challenges. The graphics are a little so-so imo, but I like the character design. The thought of a smiling moon-sized robot is awesome! :D |
| Sep 1 13:01:00 | 13m 00s | Galactic Dump | Well there are a lot more stars in my rating of this game than in your game I think. ;) <br/>It's really polished, the small animations and sound effects really completes the brilliant puzzles(how you managed to design and test all of those, I have no idea). AWESOME! |
| Sep 1 14:56:00 | 1h 55m | Telep0rtal | The game is too fast for me, especially with the small screen. Maybe make it go faster and faster instead? The music is really good! |
| Sep 1 15:06:00 | 10m 00s | Jessie and Jack | Cool game, it felt quite polished. I like the recoil from the weapon and the switch-effect. Reminds a little of the effects in the game Liero. The upgrade "More bullets" was awesome, haha! The puzzle designs felt a tad repetitive though. |
| Sep 1 15:11:00 | 5m 00s | Heavenly Finger Squad | Cool and simple concept! For some reason I first thought the devils were ants. :P The game felt responsive even though the hands are a bit flimsy(in a good way!). Nice work! The ladder might be moving a little too quick? |
| Sep 1 15:17:00 | 6m 00s | Parallel Rift | The game is really beautiful, but the goal of the game is a little boring imo. There should be something more to spice up the gameplay, especially as you're replaying the same level again and again, maybe change it up a little each time? <br/>The wall jumping felt really responsive! |
| Sep 1 15:32:00 | 15m 00s | Shattered | Wow, so much content! I like the jetpack, but I was having some framerate issues, and the tricky manouvering needed in some places with that big collision box for the player made some areas too frustrating(the spiky tunnels, where you have to change direction mid-air). Really nice platforming, impressive amount of content for 72 hours! Spooky mood, but I would have loved to see some aliens to headbutt with the jetpack! >:D |
| Sep 1 15:36:00 | 4m 00s | Prismatic Worlds | The shadow effects and enemies are pretty cool, but I had a hard time seeing where I was going because it was so dark. |
| Sep 1 15:45:00 | 9m 00s | Marbles | Weird game and story, it felt a little laggy sometimes. Took a while before I saw the quick time event, maybe try and make those clearer? |
| Sep 1 15:53:00 | 8m 00s | Spejsbryggan | Pretty colours and sweet music! :) <br/>I experienced some mouse movement lag, other than that it felt like a solid entry. I began by just building bridges on the start island, I'm not sure that was meant to be possible? |
| Sep 1 15:59:00 | 6m 00s | Colorshift | Really nice interpretation of the theme! The game was quite hard, but it was easy to learn. The music was really good, nice work! |
| Sep 1 16:05:00 | 6m 00s | Bi-Bob | I got stuck on the wrong end of the first door with the timed buttons. There should probably be earlier checkpoints, when you can fail the puzzles. I like the concept, clever idea! |
| Sep 1 16:11:00 | 6m 00s | Waterfly Octus | This game is so pretty!! :D Really nice work! Controlling was a little finicky in some places, like the little dude accelerated too quickly. The music loop is a tad too short as well. Other than that, a nice solid entry with super cute graphics! :) |
| Sep 1 16:19:00 | 8m 00s | Blueprint dude | Cute game! I got stuck at level 4, in the wall, when teleporting. Sometimes it was hard to solve the puzzles as I couldn't see the other levels. Maybe make them visible in some way in the other dimensions as well. Maybe only around the portal when you're near it or maybe only the stuff that kills you. Anyway, solid game, I like the blueprint art style. Sweet music as well! |
| Sep 1 16:38:00 | 19m 00s | Souzou Cliff | The snowy world looks especially good, nice work! The story is pretty good, but the pacing is a little too slow in my opinion. Coupled with the tutorial, it takes a long time before the game actually starts. <br/>Nice job on crafting the story in 72 hours! |
| Sep 1 16:48:00 | 10m 00s | In Phase | You've got some really nice game mechanics going there! The graphics are simple but does their job well of distinguishing the two worlds. Nice work! |
| Sep 1 16:56:00 | 8m 00s | Nature Trial | Really pretty pixel art, it sets the mood! The controls are a bit better in postcompo, but I would have liked to see being able to click on the neighbouring cell were you wanted to go for even better precision. Are you planning on adding animations? <br/>Really nice work on the puzzles! :) |
| Sep 1 17:05:00 | 9m 00s | Light Year Wars | Wow! This is really a favourite of mine! The minimalistic art style manages to convey space battles of a much more epic scale. I feel like I'm watching the battlements display on a large battle cruiser in deep space. The ambient sound effects really solidifies the mood. I like that you've implemented a "progress" bar at the bottom as well. <br/>Really nice work! :) |
| Sep 1 17:18:00 | 13m 00s | Other Side | I feel stupid, am I supposed to wait after having activated the stones? I'm activating them as shown in the sky(sky-order, stone-order), but there's probably something more.. :/ <br/>The game is really pretty though. |
| Sep 1 17:25:00 | 7m 00s | Heart Star | It's so cute my teeth are hurting. <br/>Really clever little game, I would've wanted to see this on the GameBoy. That'd been cool! <br/>The controls are a little floaty, and there's the occasional Flash framerate hiccup. Other than that, perfect! :) |
| Sep 1 17:35:00 | 10m 00s | I Must See You | Nice work! I like the wooden, board game-y feeling of this entry! It felt very polished! The last level was quite tricky(the perfect amount of tricky). Really neat graphics! |
| Sep 1 17:47:00 | 12m 00s | Arktrail | Haha, I love the little messages! It's a pretty hard game. The graphics and build system are really nice! |
| Sep 1 17:48:00 | 1m 00s | Untitled World Game | As others have said, are you planning on porting to other platforms? |
| Sep 1 18:09:00 | 21m 00s | Universal Love | It got such an old schooly feel to it! Many interesting planets. So space. Wow. <br/>Nice work! :D |
| Sep 1 18:13:00 | 4m 00s | Vibrastones | Clever concept, I really like what you did with the theme! The graphics and physics might need more work though. |
| Sep 2 18:53:00 | 24h 40m | Orbit | Neat idea! I would have liked to have some more visual indications of when I could reach certain planets however. I think that selecting before dragging is a little superfluous as well, just holding the mouse button over the planet might be enough. I like the clean visual design, the gradient when selecting a planet kinda breaks it, as does the level select screen, otherwise it is very neat! |
| Sep 2 21:25:00 | 2h 32m | Bounty of Corruption | Plays very similarly to Nuclear Throne, hehe. The game felt quite polished, lots of little nice effects. Nice work! |
| Sep 2 22:01:00 | 36m 00s | Trappy Tomb | What a fantastic use of the theme! I love it! You actually managed to turn floaty controls into an acceptable gameplay feature! The game is really hard, but in a good way, and the comments are an awesome touch. Nice work! :) |
| Sep 2 22:10:00 | 9m 00s | Summoner | Interesting gameplay idea, I think it could be very interesting should you choose to pursuit it further. <br/>Nice work for 12 hours, especially for what you actually coded but never used, heh. :P |
| Sep 2 22:21:00 | 11m 00s | Super Alien Bro | Pretty neat idea with the temporary powerups. I think something like that could be useful for a mobile game as well. The power flower or whatever it was that started the party mode was hilarious. But why couldn't I kill the enemies when I was huge? :P Cool little game! Couldn't really see the theme connection though. |
| Sep 2 22:37:00 | 16m 00s | Schrodinghost | A really solid entry, fun to see a point and click game! I like that it was a little like ghost trick, but I liked the setting for this game a lot more than that of ghost trick. Funny monologues as well! Shrödinger was really gangly and creepy, hehe. The last puzzle felt a little less polished, but overall the game holds a really high amount of polish. Awesome work! :D |
| Sep 2 22:42:00 | 5m 00s | NOODLE FEELING | noby noby noodle feels!?!?! Love thy noodle |
| Sep 2 23:28:00 | 46m 00s | Connecting LD30 to the Real World | Cool idea! I had some trouble with the controls though, the zoom feel inverted and I think using mouse drag instead of clicking would make the movement easier. The hitbox on the pins seems a little off as well. Really cool to see a meta game here though. <br/>For me it looked like you are super close to where I am, is that just the default or the weirdest coincidence(first pin I highlighted, haha)? <br/>I like the brute force approach to which you implemented this! |