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Feedback comments for LD27
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| Timestamp | Since previous | Game | bytegrove's comment |
|---|---|---|---|
| Aug 26 22:06:00 | Offspring | Interesting little god sim. Cool backstory! <br/>I jumped in to the game without reading the spoiler section, and some actions felt a little random(especially the kill action for some animals), maybe displaying the action(like next to the tile status) that will be used on a tile, on mouse hover might help? <br/>Overall a nice game, it was interesting how the humans and their cities behaved(and the speed at which they multiplied, lol). | |
| Aug 26 22:15:00 | 9m 00s | Film Leader | As have already been mentioned, the floaty physics are a bit frustrating. But I also think that they add an interesting aspect to an otherwise simple challenge. <br/>Cool little game, I love the silent film frames between the levels, nice work! |
| Aug 26 22:28:00 | 13m 00s | Dust in the Candy Megaverse | Heh, what a cute and odd little game. :) Really cool that you implemented spherical worlds, it makes the game a little more challenging. I'm not so fond of the stripes and the colour scheme used though. I got nauseous pretty quick. Maybe consider using softer pastel colours and smoother transitions between them? <br/>Nice work on the music though! And sweet that you added voice overs. |
| Aug 26 22:39:00 | 11m 00s | TIME SHIFTER | Nice and clean graphics, and an interesting use of the theme. Awesome work! :) |
| Aug 26 22:46:00 | 7m 00s | 10 seconds of hope | Bullet hell! xD <br/>I didn't manage to beat it, sadly. Maybe add an option to choose difficulty level? Nice backgrounds, are they procedurally generated? |
| Aug 26 22:56:00 | 10m 00s | Cyanocide | Oh glob it's pretty! The controls are really smooth and they work really well! I'd love to see this game on a touchscreen device. <br/>Some extrapolation from the theme, but nothing major imo. <br/>Pretty sneaky of you to recommend a playlist though, hehe, ah whatever. :P <br/>Cool game, nice work! |
| Aug 26 23:05:00 | 9m 00s | Duke Dashington | Sweet game and cute ending. <br/>The game reminded me a little of the old WarioLand games for <br/>Gameboy! You really managed to squeeze in a lot of content in this one. Solid levels and great looking animations and graphics. Lots of stars to you! :) |
| Aug 26 23:11:00 | 6m 00s | Move It In 10 Seconds | Nice animations and particle effects, the game has a nice polished feel to it. I had some trouble with the on-screen text though. It went outside the frame. |
| Aug 26 23:43:00 | 32m 00s | 10 Seconds In 10 Seconds | The concept is pretty interesting and as mentioned before, it could do well as a multiplayer game. However, the combination of slow turning and fast acceleration makes it pretty hard to steer. It might be enough to increase the turn speed, but it could become a pretty different game then as well I guess. <br/>Nice work, it has potential should you decide to continue working on it! |
| Aug 27 00:32:00 | 49m 00s | The Saddest Landscape | You're on to something here, I'd love to see this fleshed out. :) <br/>It's like the darker side of the world of Wall-E or something. <br/>The music is superb, really good. When I drove past the dead tree it gave me chills. Good call on letting the music continue to play after the game ends. <br/>Nice interpretation of the theme. <br/>Please continue working on this! :) |
| Aug 27 14:15:00 | 13h 43m | Legend of Troll | Sweet graphics and nice music. The gameplay reminded me a little of Lost Vikings. <br/>Even though it was short the one puzzle was pretty clever, and not immediatley obvious. And you even managed to create a couple of cutscenes, awesome! <br/>Those poor trolls though... :P |
| Aug 28 16:58:00 | 26h 43m | The Thief | Pretty neat stealth game. However, I found it very hard without knowing the guards' line of sight(just having them face in the direction they're looking would help I think). It would also have been nice to have some levels designed so you could hide behind walls and the like. The countdown feature was pretty cool. I never made it past the third level sadly. |
| Aug 28 23:52:00 | 6h 54m | Frozen Braid | I like the idea of a more realtimey frozen synapse-like game. And the time travel feature is really well done! Maybe consider having the timer automatically rewind to start when selecting another unused unit? Really cool idea and implementation! |
| Aug 29 00:03:00 | 11m 00s | MRW | Haha, what a cool idea! I love the speed mode. Jumping mode could use some polish though, sometimes he didn't respond to jump. You should make up a crazy backstory for the character that tries to justify why he's behaving so oddly, changing between different states of mind constantly. :P <br/>Awesome robot voice! <br/>Nice work! |
| Aug 29 00:08:00 | 5m 00s | Scraith | What a cool idea! And what a creepy game, I was not prepared for that. o.O <br/>Seeing the scraith lurk just outside my field of vision while I'm stuck in place is super creepy. <br/>Nice work, fitting sound effects. *brr* |
| Aug 29 00:11:00 | 3m 00s | #ERR@ 10 Second Glitch# | Nice interpretation of the theme, I like the backstory. :) |
| Aug 29 00:18:00 | 7m 00s | Withdrawal Syndrome | Ow, poor guy. :P Cool idea! The platforming mechanics felt a bit off and unforgiving though, and sometimes it was hard to know what you could and couldn't jump on. Pretty graphics and really nice colour schemes. And the animations are really smooth. Nice work! |
| Aug 29 00:24:00 | 6m 00s | 10 seconds Are An Eternity | I love the idea, but I didn't really get how it was implemented in the game. Visualising the speed of time in some way other than a timer would be nice. <br/>Nice art style, I love how the planets are full of orange skyscrapers! :) |
| Aug 29 00:33:00 | 9m 00s | 10 Floors | Neat game, I like patterns on the floors. The collision felt a little weird though, sometimes I got stuck on the floor. <br/> <br/>I'm not sure how to rate this game as you've written that you didn't use your own sounds. I'll leave audio rating blank for now, please make it clear if you did create some of the sound assets. |
| Aug 29 00:40:00 | 7m 00s | Checkpoint | Interesting concept, felt like the start of some kind of parkour game. The implementation is a little lacking in my opinion however. The camera went behind walls a little to often, obstructing the view, and the mouse cursor was always visible. Some elements were rendered always on top which felt confusing. <br/>But you managed to build up a pretty cool and relaxing atmosphere, it felt like I was running in a city by the water, at night. :) |
| Aug 29 00:43:00 | 3m 00s | 10 Seconds Gunner | Solid game, nice twist on classic asteroids! Sweet robot voice! :) |
| Aug 29 01:03:00 | 20m 00s | Step Out | It's a very nice idea and interpretation of the theme. Very pretty art style(reminds me a little of Lost Winds). It's a very atmospheric game. The puzzles are built too much around repetition and having to travel back and forth a lot. That in itself wouldn't be so bad if it wasn't for the sluggish movement. And for some reason I always kept pushing the wrong keys, making me have to re-travel in astral mode several times. So I might just be your most annoying use case scenario, but I think it's worth mentioning. :P <br/>Nice work, beautiful game! |
| Aug 29 01:18:00 | 15m 00s | Hallucivian | I love your art style! Very fresh colour scheme, and so many wobbly bits! :P Pretty neat interpretation of the theme, and just the right amount of frustrating. I did have the collision bug out on me once. When I was very close to the ground, the egg was laid inside the ground, and fell down. Luckily it got stuck inside the bulb below, so I still cleared the level. |
| Aug 29 01:26:00 | 8m 00s | Small fish | It was impressive to see just how much you managed to implement in the second day! It's a very relaxing game with smooth animations and pretty graphics. It might be a little hard to know where to look at first, maybe some small hint could be added for the treasures? Nice work! :) |
| Aug 29 01:34:00 | 8m 00s | MatchiMatchi | You set out to make a polished game, and I think you succeeded! It play very nice on a touchscreen device. Smooth animations and nice patterns. Some of the colour schemes might have a little too stark a contrast though. <br/>The game makes me want to open wrapped presents. Nice work! :) |
| Aug 29 01:38:00 | 4m 00s | Block Breaker | Super impressive for just four hours of work! The painting+breaking mechanic feels very satisfying! <br/>The steering is a little weird, but I felt that after you had played a couple of round your brain re-calibrated to it in some way. It's a fun little game, consider to continue working on this! |
| Aug 30 00:06:00 | 22h 28m | xhon | Interesting little game. You took a simple concept of checkpoints and made it interesting. Nice element swapping as well. The platforming felt a bit off though. The jumping was pretty unresponsive and parts of the levels felt kinda cramped. I digged most tunes but one of them was a little monotonous(the second or third tune I think). <br/>Impressive amount of levels, really nice! <br/>Solid entry all in all! |