ice 2013-08-25 22:03
As a Unity experiment is well done =D
Foon → Ludum Dare Explorer → LD27 → Checkpoint
By barcode
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 258 | 2.94 | ||
| Theme | 353 | 2.94 | ||
| Graphics | 394 | 2.88 | ||
| Mood | 400 | 2.61 | ||
| Humor | 447 | 1.75 | ||
| Overall | 450 | 2.74 | ||
| Fun | 477 | 2.44 | ||
| Innovation | 531 | 2.30 | ||
| Coolness | 1672 | 26 |
As a Unity experiment is well done =D
I love the look and feel of this game.
This game could be exponentially more satisfying after doing some iterations for balance: It took me 3 or 4 tries just to get the first checkpoint (the falling one) - trying to figure out what I'm looking at and why the jump wasn't working.
Once hitting the ground, the game is pretty unforgiving for those of us slow with wasd 3d controls. Having the first few checkpoints (while the player is still figuring out the game) closer together would be super good.
Overall a really cool little experience.
thanks for the feedback evilDan - I'm definitely going to do a pass to make that beginning section more clear and forgiving (and also make the timer more clear and sphere harder to miss.
Also thanks for the encouragement Ice - helped me actually get it finished before the end of the Jam!
It could definitely use a little more in the way of feedback and instruction, especially at the start, but you've definitely got the start of something interesting here. Nicely done!
I like the sense of speed in this game, and the sounds were squiggly and functional. The music makes me feel like I have the wind in my hair and I don't have any responsibilities. The whip-fast mouselook takes both of these nice feelings and tries to make me forget that I'm having them; the game becomes, "try not to move the mouse too much". Lowering the sensitivity of the mouse would feel more inertial, too; I think it would contribute to the feeling of speed, which is what I want this game to be about.
Cool experiment, a little bit hard to get the hang of it though an what a nice soothing music! good job!
I think the mouse is a bit too sensitive, and the fall at the beginning is unnecessary, make it slower to retry after dying.
Very difficult to play with touchpad, but the game is good for 10 seconds
Cool music, the blue city looks pretty damn awesome too.
I added a youtube video for one loop of the course: http://www.youtube.com/edit?video_id=9SYzlOx5RNs&o=U&ns=1
Interesting concept, felt like the start of some kind of parkour game. The implementation is a little lacking in my opinion however. The camera went behind walls a little to often, obstructing the view, and the mouse cursor was always visible. Some elements were rendered always on top which felt confusing.
But you managed to build up a pretty cool and relaxing atmosphere, it felt like I was running in a city by the water, at night. :)
With a bit of tweaking this could be awesome. Felt a little bit slippy sometimes but loads of potential.
Nice work on the environment.
The music is really good!
Nice entry :)
Beautiful, visually and sonically. Great entry!
Good first unity game :)
Death is really frustrating.
Loved the music. Great take on the theme and nice platformer. The control should be disabled on the start to prevent you from miss the first checkpoint. The camera movement could be smoother to handle the direction changes. But its a good game!
Very good, bit frustrating because there are some unfair parts, but overall very nice and cool :)
I like the visual and sound aesthetics. I don't like falling for 10 seconds every time that I respawn. I didn't get the purple tiles that start out invisible. Why are they invisible? They seemed finicky. I kept falling through.