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Feedback comments for LD26
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| Timestamp | Since previous | Game | bytegrove's comment |
|---|---|---|---|
| Apr 29 16:07:00 | Minimalismizer | Cool game with a neat style and feeling to it! The block mechanic felt well utilized and well combined with the platforming. The graphical style is great, the clouds felt really fluffy! :D However, I felt that the light source on the player, which felt cool at first, became a little annoying to look at after a while. I had some trouble with the collision as well, falling through the floor on several occasions. Also you might want to shorten the foot step sound. Anyway, cool idea and neatly implemented, the tutorial creatures are adorable. :) | |
| Apr 29 16:18:00 | 11m 00s | Cimi Mal | Slick puzzle game! It felt really polished and I really like the dynamic world, and I liked that you used the core mechanics for several different kinds of puzzles. The moody lighting creates a somewhat claustrophobic atmosphere, which reminds me a little of Portal. :) Great sound effects and I appreciated the tutorial! The music was a little repetitive though, and could become quite annoying when trying to solve a puzzle. The learning curve might be too steep as well? I got stuck on the second level after having reached the second light. <br/>All in all, cool game and concept, really nice atmosphere! :D |
| Apr 29 19:11:00 | 2h 53m | raveGRID | The graphics looks really good, they felt very fluent. I like the atmosphere, felt a little like participating in laser tag or like some kind of weird nightclub. :D <br/>However, I could not get the hang of the gameplay at all. The controls felt pretty sluggish, and the choice of action buttons felt poor, I would rather prefer having them on the right side so I could utilise both hands. Also, maybe try to add more visual/audio feedback when approaching/targeting or when enemies spot you. The corridors felt a little tight as well, maybe add some more variance to them? <br/>The setting and atmosphere is top notch though, nice work! |
| Apr 29 19:27:00 | 16m 00s | Damn invaders | Wow, really nice work, love the intro! :) I really liked how the gameplay changed based on your size, like how the challenge while small was navigating, while when large you had to plan further ahead of where to move as you were slower. It was fun to be able to lob your bullets while large. The boss on level2 was weird though, I was too large when I arrived, so I couldn't avoid the projectiles, and as they it shot so many at once I shrunk and died almost directly. I guess it forces the player to plan ahead on the perfect size for the boss fight while playing the level. This could be a good thing, but it was annoying in my personal opinion. <br/>Nice clean graphics that go well with the theme, and fitting sound effects, nice work! :) |
| Apr 29 19:51:00 | 24m 00s | Love Connection | Simple concept but really nice implementation. Really polished and fluent. The animations, effects and sounds gives a sense of accomplishment when you've cleared a level. I'm not too fond of the gameplay concept itself though and although it gets a little more intuitive later on, I felt that it starts off too slow and quickly becomes a little repetitive, thus I didn't feel impelled enough to play through it all. Maybe consider adding more possibilities for failure other than getting stuck? I like the clean art style and with some more gameplay elements and more sense of progression between the levels this could be a hit, perfect for tablets or phones! |
| Apr 29 20:01:00 | 10m 00s | Cube Dinosaurs? | Cute characters! I always appreciate a game involving dinosaurs. Love the big grin on the main character. :D <br/>The lighthearted tutorial instructions were a nice touch. <br/>The controls and physics felt pretty wonky though. Maybe try to speed up the movement or acceleration of the main character? I also didn't really get if I could jump on top of the helmet dudes as sometimes I took damage when landing on their heads, and sometimes I didn't. I also think I found a bug where I managed to respawn inside the big dinosaur after falling off the map. The music was a little repetitive and could use some further work. <br/>Other than those issues, great work for your first entry! Keep making games with cool characters! :) |
| Apr 30 16:48:00 | 20h 47m | Cross | Cool game, nice dialogues! I agree with the mouse look being a little too fast, I'd also appreciate if it could be locked to the center while playing as left click is used for interaction. I think I encountered a bug when I was supposed(?) to follow blue, but instead I went back and clicked on green. I respawned somewhere, but beneath the level, and just fell into nothingness. <br/>Cool events, jumped a little when "it went dark". Nice atmosphere for a minimalistic art style. |
| Apr 30 16:54:00 | 6m 00s | Screaming Cubes | Wow, a lot of stuff in there for being made in 48 hours, nice work! Crazy AI, wanting to headbutt you all the time. :P The game felt a little too dark imo, and some visual feedback on when your bullets hit and damaged the enemies would have been nice. The upgrade system was really neat! :) |
| Apr 30 17:03:00 | 9m 00s | BONSAI | Always nice with procedural generation. The gameplay is pretty lacking though, and the surrounding text kept getting selected when I clicked on the foliage, which was pretty annoying. Maybe you could expand upon the idea by adding upgradeable tools or something like that? |
| Apr 30 17:22:00 | 19m 00s | simpLify | (Warning, possible spoilers) Really nice atmosphere in this game, with the another world/out of this world-like background, the cool little alien dude and the harmonic humming and singing of the machines, beautiful. Sadly, I also had a lot of trouble with the second puzzle. I really didn't get the wiring and I couldn't figure out what machines made the "right" sounds; I thought they all sounded pretty good. :P After having read some comments here, I went back and tried some more combinations and finally got it right. Well the machines sounded a lot better after that, I'll admit. Really great music in this game, I'm a little sad that I didn't get the second puzzle, but great ending! Awesome work! :D |
| Apr 30 17:27:00 | 5m 00s | Balls! | I had a hard time figuring out the UI, it felt very cluttered. I liked the idea of setting the different ratios, if that's what was intended, I'm not sure. I also believe som balancing and feedback from your actions could benefit this game, as the game ran pretty well on its own. |
| Apr 30 17:40:00 | 13m 00s | Minimalism | Nice game, clean visuals and awesome music! I first didn't understand how the shooting worked, then I realized that it doesn't appear to shoot(just make a sound) if you haven't moved your mouse. For some reason I went directly to shooting before aiming. Thus I learned something about myself today. :I <br/> <br/>I also found a tiny bug in the main menu: you can't go back to start with w after having selected quit(up arrow works though). <br/>Neat idea with the player being the key to the doors! Nice work! :) |
| Apr 30 17:53:00 | 13m 00s | Towers of Rage | Cutest blood effects I've ever seen! :D Very nice art style and execution, I really like the fighting mechanic. My only complaints are that the main character moved a little too slow imo, and the boss guy was too easy to kill. Other than that, awesome game, really fun! |
| Apr 30 18:01:00 | 8m 00s | Gimme back my keys | Cool idea, nice music and clean design. Pretty challenging as well. Nice work! |
| Apr 30 18:31:00 | 30m 00s | Potato Dungeon | Super slick art style and combat mechanics! I appreciated all the special effects put into this one, really made it feel like the sword hits had "impact". Pard is awesome! The game felt a little too long though, especially as there are not much changing between the levels, by the time I came to the boss I became a little frustrated it just spawned more enemies and that the sequence restarted everytime I died. Just having him shoot projectiles that you could reflect or something or something different than the already utilised enemies had been nice. Other than that, the game felt really polished, Pard is awesome and so is the music. Really nice work, would love to see this made into a full fledged game! :D |
| Apr 30 18:43:00 | 12m 00s | Between the lines | Cool interpretation of the theme, but you used music from incompetech.com (as mentioned in the credits). Isn't that against the rules? :/ |
| Apr 30 18:48:00 | 5m 00s | the pretentious apple | Pretty game, with clean visuals and nice music, but I think this should have been entered in the jam instead seeing as it was made by more than one person? |
| Apr 30 18:58:00 | 10m 00s | Ming Imah Lism the Wizard ! | Haha, great tutorial! The mana/concentration mechanic was neat. Cool game! |
| Apr 30 19:08:00 | 10m 00s | Pixemalism | Really neat puzzle design. It represents the theme pretty well in my opinion. The controls felt a little sluggishsometimes though and I once managed to get stuck in a white block at the first level with a switch-door. |
| Apr 30 19:18:00 | 10m 00s | Please Ignore The Dancing Llama | I want to dance with the llama!!! <br/>Really fun little wario ware-ish game, enjoyed the cut scenes and the awesome music! |
| Apr 30 19:28:00 | 10m 00s | Dream Fishing | Really soothing game, loved the atmosphere, the tunes when you walked was a really nice touch. I was really surprised at what happened when you caught a fish, really cool! :) I would've liked to see the fishing mechanics expanded upon though, maybe making it possible to scare the fish away if you walked too fast or splashed around in the water too much. The game fit the theme really well, nice work! |
| Apr 30 19:49:00 | 21m 00s | Somsnosa | I love the art style, I'm such a sucker for surrealism(now why couldn't that have been the theme?). The music is very fitting, and together with the cool creatures I got the same kind of feeling as I got playing Earthbound, awesome! The controls are a little annoying though, especially since a lot of your world is not grid based, whereas the movement is. Looking forward to seeing more work from you! |
| Apr 30 21:22:00 | 1h 33m | hru | "hru" - the sound I made every time I fell down. But I kept going, I needed that delicious reward so bad! And boy, was it worth it! Such a delicious reward indeed. Omnomnom! <br/>Really atmospheric game with a great art style that tricks you into believing it will be a relaxing experience. :D |
| May 1 13:26:00 | 16h 04m | Budget Squad | High quality entry as always, top-notch graphics, and a big plus for the cut scene! The game felt very polished and the steering felt good, I liked that you could jump out of the water. However, switching back and forth between the submarines made the game a little too slow paced imo, one idea might be to assign one submarine to wasd and the other to the arrow keys. Just a thought. I think the game fit the theme pretty well with the budget-cut backstory, although I admit that it might feel a little shoehorned in. :P I do enjoy seeing games that try to approach the theme in gameplay and not just visual style though. Nice work! :) |
| May 1 13:37:00 | 11m 00s | Steve Can't Zen | Poor Steve. <br/>One of the best interpretations of the theme I've seen so far. Nice work! :) |
| May 1 13:49:00 | 12m 00s | Angry Viking vs Minimalist Hipsters | Hahaha, awesome! The movement felt a little weird though imo, maybe try turning up the acceleration, air resistance and friction? Otherwise a fun and cheeky game, nice use of the theme! |
| May 1 13:54:00 | 5m 00s | Super Neo Tektropolis | I had a hard time playing this. I could not move to the right for some reason, and as others have mentioned, the keyboard layout felt weird as well. The art style is really nice though, and I like the fact that the whole face(or lack thereof) of the character emits the laser beam. |
| May 1 14:14:00 | 20m 00s | MiniCave | Cool idea having the behaviour change based on angle, really cool! The difficulty was a little to high for me though, and having to wait while the score screen faded away became frustrating as I died a lot. :P But the concept is really nice, thumbs up! |
| May 1 14:27:00 | 13m 00s | Shoot (AAA_FPS_GOTY) | Really impressive work for 48 hours! The gray graphics were a little boring, I think you could've tweaked them a little for a pretty cool Tron-esque style. The voiceovers were a really nice touch! Nice work! |
| May 1 14:33:00 | 6m 00s | Mondrian Madness | Best Mondrian entry I've seen so far! The "flip effect" was really neat and I think it would've been interesting if you'd utilised it in the gameplay a bit more, like for example make it possible to eat only cards that are "flipping away" from you, especially as the level system felt a bit out of place. <br/>Really nice work for being your first game! Congrats! :D |
| May 2 12:49:00 | 22h 16m | Balls! | Really ambitious for a one man entry, the lighting looks crazy good! The "level cleared"-effect is really nicely done and very well synced to the sound effect, giving it a nice impact. Crazy to see you create a character sculpt from scratch for this entry, gutsy! Her clothing looks really cool, and you applied a really nice choice of colours that went well with the environment. Her animation felt a little awkward though. I like the look and the mood(awesome music) of the game overall, reminded me of a mix of games such as populous, zeno clash, papo & yo and nights. I felt the core gameplay mechanic a bit lacking, I didn't really find the ball rolling mechanic that fun. I liked however how you could climb up on the ball and roll it, I'd liked to see that mechanic refined, with maybe a locking system when you jumped up on it. If I remember correctly, super mario galaxy had some really neat ball-rolling levels, maybe something to look into? <br/>So, to conclude this wall of text :), really nice work on the graphics and sounds, great mood! The gameplay is promising but could do with some tweaking. Awesome work! |
| May 2 13:03:00 | 14m 00s | ShrunkenAdventures | Cute game! Nice controls, they felt very solid. The double jump felt very satisfying, as did the wall jump! :D I wish there were some more sound effects and some music as the "land-on-ground" sound quickly became quite annoying. Gutsy move to scrap your first game in the middle of the compo, felt like you managed to accomplish a great deal anyway. Nice work! |
| May 2 13:14:00 | 11m 00s | The Migration | Very interesting game, the behaviour and movement of the fish felt quite realistic! The music was really nice as well, but the sound effects didn't fit at all, the game could've been quite relaxing if it weren't for them. Pretty graphics! Nice main menu, it reminded me a little of the one in Populous the beginning, very cool! <br/>All in all, cool game, if you add some more fitting sound effects(that doesn't sound like punching :P),I think this game could be really atmospheric and relaxing to play! |
| May 2 13:31:00 | 17m 00s | # | Wow, what a beautiful game, the sound effects coming together making beautiful music! Love it! A really nice use of the theme together with music creates a really solid entry. I'm not the biggest fan of music games, but this was something different. My only gripe was that it was hard to see what layers the powerups were in, they were a little confusing. The movement of the player could do with some acceleration as well, instead of instant velocity. Would love to see you continue on this! |
| May 2 13:46:00 | 15m 00s | A Bird's Love | Cute game! So, I of course played by just holding down space(horrible me). But maybe instead of even allowing that, why not add barriers that you only hit when you're big? Then the player has to actually use the mechanics you implemented. |
| May 2 13:58:00 | 12m 00s | Minimal Ammo | Funny game with a clever use of the theme! Nice, cute graphics . My only complaint is that it didn't feel like the difficulty increased as you played. The ammo guy is awesome! :) |
| May 2 14:08:00 | 10m 00s | Bayou | Very beautiful and stylistic game. The broad brush strokes reminds me a little of okami. The game is very slow paced, but the ending makes it worth it in my opinion. Very good ending, very spiritiual, I don't want to spoil anything, but it really puts the hunt into perspective and makes you think of what it might symbolize. You're gonna get lots of stars! :) |
| May 2 14:27:00 | 19m 00s | Russian Blob | The split and group mechanic works very well, and I'm very impressed with the variety of puzzles you managed to come up with using it. Crazy! Really cool that you developed for the GBA, I really wished I had a flash card so I could've played it as it was intended. One thing that was a little frustrating was that the check points felt a little irregular. It was frustrating when you had to redo an old puzzle several times even though you died at one further ahead. Nice graphics and awesome sound effects and music, great job! |
| May 2 14:35:00 | 8m 00s | Dehumanizer | Really clever interpretation of the theme! Cool idea having the enemies become a part of the terrain as they died. Fluent controls and nice choice of colours, nice work! |
| May 2 14:46:00 | 11m 00s | HAX | Neat idea, I couldn't get the "dash" ability to work though. :/ Some music and sound effects would've been nice. I liked that it became harder the further you traveled. |