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BadgerPriest

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TimestampSince previousGameBadgerPriest's comment
Aug 26 15:56:00 Waterfly Octus Great graphics and music, but the sea urchin guys are pretty difficult and it gets frustrating have to restart the level each time you hit one.
Aug 26 16:00:00 4m 00s World Portals Surprisingly fun once I realized I could wall- and ceiling-jump.
Aug 26 16:14:00 14m 00s devoid Great little strategy game! I really enjoyed the minimalist style. The rules were a little confusing to figure out at first - namely, the fact that each spaceship represents half the ships at the planet it comes from.
Aug 26 16:29:00 15m 00s ConnectTheWorlds Interesting take on the lander genre, though the physics seem rather wonky and the game gets a little silly at the really high-gravity planets. <br/> <br/>I think I must have not done the levels in the intended order, as I got the message about fixing the virus before I got the virus in the first place.
Aug 26 16:50:00 21m 00s Tin Can Internet Wow, what a fun original game concept! <br/> <br/>I really enjoyed the way the game mechanics work: penalizing speed based on cable length encourages the player to make more interesting paths, and I like how you get bounced but not killed when you hit a planet. <br/> <br/>Top score so far: 141.
Aug 26 17:07:00 17m 00s Accelerated-Life Really interesting artistic idea. The gameplay is a little bland but it gets just different enough to keep the player engaged. <br/> <br/>I'm not sure how well it fits the theme, though.
Aug 26 17:18:00 11m 00s Planetary Escape I can't get past the first level. I wish the controls were a bit nicer, as I keep getting stuck at corners :-/
Aug 26 17:40:00 22m 00s Space Vikings A lot of fun, but it's not always clear why I can't do certain options. Regardless, I kept playing over and over :-)
Aug 26 17:41:00 1m 00s Close Your Eyes Really cool concept!
Aug 26 18:03:00 22m 00s Rest In Peace Ooh, very good implementation of a multiple-dimensions mechanic. Gameplay is just the right amount of challenging.
Aug 26 18:10:00 7m 00s Connect with the Dirt Interesting idea, but I wish it were possible to take back already-placed blocks. I ended up placing a few in slightly wrong places.
Aug 26 18:15:00 5m 00s Scribble Death Interesting idea. Unfortunately, I seemed to get stuck on the spike in the upper-right corner - I kept dying and was unable to move out of the way of the spike as I came back to life.
Aug 26 18:31:00 16m 00s This Way! Very polished game and an interesting mechanic. Gameplay is pretty addictive once I got the hang of it.
Aug 26 19:09:00 38m 00s Muju Juju So great! It's a little slow to start though, so getting upgrades doesn't feel very feasible until right when it gets so hard that I need all my juice to make minions. I'll be playing it more though to see if there's a better order of upgrades, some of them seem super cool. Overall super great.
Aug 26 19:41:00 32m 00s Clashing Galaxies The aesthetic with the influence display is fantastic, and gameplay is solid. It's a shame that resources are accumulated so quickly though - I had to play basically the whole game while paused to make decisions quickly enough to win.
Aug 26 20:08:00 27m 00s Divided World Nice interpretation of the theme!
Aug 26 20:28:00 20m 00s Drift Off Very interesting idea, and I really enjoyed the art style as well. It would have been especially cool if the gameplay changed a little too based on previous dreams, rather than just the visuals, but I can understand that being too much work. <br/> <br/>I couldn't beat the "reminsce" level in any scenario, because the wall jump didn't seem to work a lot of the time.
Aug 26 20:58:00 30m 00s Savior: Saver of Souls I really enjoyed the feel of this. Got pretty challenging once the lava rose - I haven't been able to get past 130 yet.
Aug 26 21:04:00 6m 00s Viking Runner I have no idea what exactly what going on but I loved every minute of it.
Aug 26 21:12:00 8m 00s Die in another world Wow, that gets hard. Near the middle of the game I just had to skip every level :-( <br/> <br/>Fun concept and great look and feel though!
Aug 27 00:40:00 3h 28m zero_sum 1450 is my best. Fun, but tricky!
Aug 27 00:54:00 14m 00s CMYK Interesting aesthetic, but it got a bit tedious doing the same jump over and over.
Aug 27 00:59:00 5m 00s Incursion Hey, this was a lot of fun! It would be even better with some sort of progression. I liked the different weapons, but it would be cool if you had to pick up weapons/ammo rather than starting with every weapon.
Aug 27 10:48:00 9h 49m Connected Worlds Neat gameplay mechanic! I think it would work a little better if you could see where the places you can grab hold are ahead of time.
Aug 27 12:46:00 1h 58m Bipolar World It took some time, but I finally managed to get all the pills :-)
Aug 27 13:56:00 1h 10m Dominions'n'dominoes I can't stop playing this game.
Aug 27 17:51:00 3h 55m Wyrmhole The wormhole either didn't work or I'm confused about how to use them. I would fly on top of it and press spacebar and nothing seemed to happen. Otherwise the gameplay seems pretty solid.
Aug 27 18:15:00 24m 00s The curse of the Pharaoh Hmm, I think it's being buggy for me? I can't go through it up to the boulder and then the boulder will stop rolling after it passes the second hole, sometimes after the first. I also haven't seen any recordings of other people's ghosts. Otherwise enjoyable and I really like the art style.
Aug 27 18:54:00 39m 00s Translation Points Is there a win screen? I've been playing for awhile now - took me a long time to realize returning to the mothership would recharge your health. I've gotten the engine back several times now where it looks like it's been plugged back in, but then after 10sec or so a bad guy comes and steals it again and the game just seems to go on and on.
Aug 27 19:10:00 16m 00s Massive Relay Yeah, took me a bit. I like the idea - my team had a similar one at first - but right now I can't picture how you'd keep up with so many at once unless the interface and controls were a lot more helpful, like when a call is connected and cleared the wires reset automatically maybe. Just a lot of clicking to deal with.
Aug 27 19:20:00 10m 00s Intergalactic Express Great puzzle game. Would be nice if it had a restart mission option for when you already know you messed up and don't want to wait til you fly off screen. Also I felt like the relationship between fuel and turns was not 100% clear. I felt like sometimes I could do a small turn and no fuel was taken but other times not? I agree though, this would make a good mobile game. :)
Aug 27 19:45:00 25m 00s The Farthest Possible Place Great concept. Maybe gets too hard too fast. The first parking space seemed fine, but then the second one ramped up the difficulty quite a bit. Curious about the vortex looking image you have uploaded but I'm not patient enough to play enough to get to parking space 3.
Aug 27 19:54:00 9m 00s Para & Lell Hoped to see more levels. One major gripe though - the pixel perfect fit of the characters in the corridors without also having them snap the right alignment would be murder in a longer game. I accidentally moved a character to the side first and it was impossible to get it to line up again, I had to refresh the page and start over.
Aug 27 20:14:00 20m 00s Our Dream World Fun to play - as others said, once I figured it out. I think that the different images for tile types before vs after being placed doesn't really help with that. Also was unclear why sometimes tiles would be greyed out and I couldn't place tiles on them. And the end of the game (round?) happened all of a sudden. Like I didn't know when the game would end and then it did and I got a score screen that didn't fully make sense and when I tried clicking on it I got sent into a new game, which was a bit frustrating. Those UX things aside, great concept and game mechanic, fun to play.
Aug 27 23:18:00 3h 04m Elemental Connection Soooo goood!
Aug 30 18:56:00 67h 38m Warehouse Wobbles Great mechanic! You can definitely do more with it if you want. <br/> <br/>The blinking background was a bit much and too distracting.