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Feedback comments for LD29
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| Timestamp | Since previous | Game | muramasa's comment |
|---|---|---|---|
| Apr 28 03:49:00 | Amy's Rescue | I think this game is okay. It's pretty resource-consuming, something that the developer will need to thinker with, I think. I know close to zero about Unity, so I can't say anything about it. <br/> <br/>But overall, I had a good time with it. | |
| Apr 28 03:56:00 | 7m 00s | Below the Water Surface | Well, I feel this can be expanded to the infinite. I liked the thing about resources, but I feel these mechanics can still be exploited some more. Something that in 48h is pretty hard, so yeah, nevermind. <br/> <br/>The assets are fine, nothing special. Only thing that bothers me a little is the audio. The motor sound loops forever. I first thought that M toggled it, but nope, it restarts it. <br/> <br/>Anyway, I had fun with this. |
| Apr 28 04:10:00 | 14m 00s | Aquifer | It says "Can't run because it's not a valid Win32 application" (my Windows is in Spanish so this translation is probably innacurate). <br/> <br/>Hope you fix it to be able to rate. |
| Apr 28 04:34:00 | 24m 00s | Pressure | I don't understand this game. But I like the way you pictured "death" (the visual representation for losing condition). <br/>I know I died 2 times while trying to play this, but I still don't understand. I feel bad for losing something, so I can't vote, I think. |
| Apr 28 04:46:00 | 12m 00s | Atomicle - LostAutumn.net | So, I think this is a very complete game. It's fun, gives you a nice time. Mechanics are nice, easy to understand, and pretty solid. The only complaint I have, is that I have some problems remembering which key is inside and which is outside. Heh, but that's me, I suppose. <br/> <br/>You did a great job overall. Planning, and execution. |
| Apr 28 04:56:00 | 10m 00s | We Can Build Together After We Have Gone to Sleep | I don't know. I feel that I'm missing something. This is one of those artsy games, so it is more about thinking about what the hell I just saw. <br/>I'll give it some sleep. Talk about it with my pillow. |
| Apr 28 05:03:00 | 7m 00s | The Mine | Ummm, any clue why this happens? http://puu.sh/8qz0h.png <br/>I've just recently played another Love2D game, but this one doesn't seem to work for me. <br/>I'll try it later on another PC. |
| Apr 28 06:11:00 | 1h 08m | Ray Hey Hey | Now, let's see. This is what I feel while playing this game. The camera is terrible. I didn't even knew that my character was that ray till like 1 minute later. Actually I didn't even noticed her existence until there. <br/> <br/>Graphics and sound, I like them both. They're nice. The vibe that comes from all that, I like it. <br/> <br/>So, that's it. For me this game gets a little bit ruined because of that camera. |
| Apr 28 06:15:00 | 4m 00s | The Tree | Heh, I had some other music while playing this game, and it fitted so well I actually thought it was from this game. Now, replaying it, I felt there was something missing... anyway. <br/>What can I say? I sat, started the jar file. And played till the end of it, and felt sad when it said it ended. This game is pretty neat, and addicting. It's all about patience and mastering the mechanics. <br/> <br/>Also, it made me remember those old Windows 3.x games. |
| Apr 28 06:49:00 | 34m 00s | Captain John's Buried Treasures | Captain John. Arrrr!! This game is fun, but after some levels, I started to think if they were procedurally generated. Or if there was an end. After the second one I lost count (?). But I know I beaten more than 10. |
| Apr 28 06:54:00 | 5m 00s | Ultimate Underground Fridge Runner | Oh noes! That old joke about running fridges! x'DDD. <br/> <br/>It gave me a fun time. So, yeah. Hurray! Gameplay-wise it has some challenge, and it's nice for leisure time. <br/> <br/>(I hope Kong adds it some medals too *wink*). |
| Apr 28 07:00:00 | 6m 00s | Little Mole Hunt | Well, it will be fun to try it out with a friend. <br/>As for the solo-play, I don't know if there is an objective other than surviving. Maybe arcade-like, but I think it misses a score thing (timer or something). |
| Apr 28 07:10:00 | 10m 00s | The Secrets Beneath [v1.4] | Awww dammit! Another win64 game :'C... Maybe at my other PC. |
| Apr 28 07:31:00 | 21m 00s | Above and Beyond | After a second try and reading a little, I understood how to play it. It is kind of good. But after some time, and developing a "technique", this game ends up being pretty repetitive. After 10min I let myself get depressed. |
| Apr 28 07:37:00 | 6m 00s | Close Your Eyes | You should think about investing some time making an RTP-free version. I think it counts as "port" :P. And it will improve the chances of people playing it. <br/> <br/>Any question, look around at the RMW forums, there HAS to be a tutorial about RTP independization. |
| Apr 28 07:49:00 | 12m 00s | spelunker | Well, here it is, a Spelunky game. Graphics have some unconsistencies (some have a lot of detail, some others have so little). Sound is... IDK, I miss a chiptune or something. <br/> <br/>I had some fun with it, so I think it's fine. But dear lord, so much hazards at the ground. Gimme a break! Let me run a little more. Ahahah! |
| Apr 28 18:34:00 | 10h 45m | Deus ex Submarine | Well, I died. But I regret nothing! This game is pretty cool, and I think it is by now the best I've played in terms of mood in this LD. It feels pretty human. I don't know. It's great. <br/>There is no audio. But my mind did the work for that. I could listen to my captain voice! |
| Apr 28 18:43:00 | 9m 00s | Dungeons of Dragorath | This reminds me a little to the old Tower of Druaga from NES. But without those cryptic secrets. <br/> <br/>I like it, as a base. I was pretty happy playing it, but after some time I was wondering if there was an objective. <br/> <br/>I hope you do implement random dungeons, or else give them some variety, someday! |
| Apr 28 18:57:00 | 14m 00s | Beings Of The Dark | That voice at the start of the game. It was so weird. I'm using a headset, so it scared me! Heh! <br/>Other than that, maybe it's because I played the web version, but the input lags a lot. Movement works fine, jumping too. But the punches, it seems like it needed to re-download the punching sound, and if I was moving, movement gets locked. That killed me several times... <br/> <br/>I give this game a lot of humor, because of that voice at the start. And I'll replay it, I can't give up without finishing it! |
| Apr 28 19:08:00 | 11m 00s | Down Through Sins | This game is so strong. Love the graphical elements used, the sound feedback. Everything is so beautiful. <br/>The gameplay is pretty addicting too. <br/> <br/>And I think the message is pretty easy to get. Or the motivation. The "artsy" part. I still find this game can be enjoyed without taking into account that aspect. <br/> <br/>Very great. |
| Apr 28 19:15:00 | 7m 00s | Scratch | YEEEEEEEHHH! I'm an evil creature! I enjoyed it, like, every part of it. Except for the sound, because it doesn't has any. |
| Apr 28 23:29:00 | 4h 14m | Beneath the surface | No sound and frustrating repetition. Those are my complaints. Maybe a menu and unlockable levels would do some good to this game. <br/> <br/>Other than that, it's fine and had some fun with it. |
| Apr 28 23:49:00 | 20m 00s | Miner Problem | It's so much fun that I hate that time limit. <br/> <br/>Platforming is so smooth! Movement is little bit slow, considering that the character is in a hurry. I think s/he is just being careful, but whatever. <br/> <br/>My complaints. The pickaxe response is so slow because of the animation, feels so heavy, and its range is so short. Also I can't hit while in the air, which forces me to wait until they're at the right position. |
| Apr 29 00:07:00 | 18m 00s | Gravedigger | Commanding zombies for the win! This game is pretty fun, and pretty addictive. I like the concept a lot. And yeah, mostly that. I feel no need of complaining about anything. |
| Apr 29 00:30:00 | 23m 00s | Revenge of the Fish | One thing for sure. Would be nice to have multiplayer mode supporting players over local network at least. I played it alone, using both fishes, was fun, but I felt I was missing a second player. |
| Apr 29 00:43:00 | 13m 00s | Fight The Infection | Mother of god. These infectious cells are so stupidly fast! Got to ~400 seconds, then the enemies started to speed up exponentially. One thing I don't understand is why the game starts so slow, that it seems to be lagging. I don't really know if that's the case, maybe because red healthy cells consume more resources than green infected cells...? <br/> <br/>I like the game, pretty fun and overall nice. No sound, but it's fine, I think. |
| Apr 29 00:51:00 | 8m 00s | Aqua Nick in Deep Sea Danger | I hear some RPG Maker 2000/2003 sounds <3. The game is ok. Can't think anything else to say, except that congratz for doing it in one evening. |
| Apr 29 01:01:00 | 10m 00s | Squddingly Splendid Diving Simulator | Well, it was fun. Pretty short but fun! Artworks are pretty nice, and sound is too. The concept was pretty interesting, pretty sad to hear about those problems, would like to see more of it, and the air tanks, which never made an appearance. |
| Apr 29 01:59:00 | 58m 00s | Beneath the Surface | I was afraid of having a seizure because of those explosions ahahaha! Ok, not really, but anyway. The looks are awesome, those vector graphics, sounds, and that screen deformation to look like an old screen. <br/>Gameplay-wise, this game is sooooooo adicting! I had to stop, because I was unable to lose. Explosions are quite large, so I was able to protect indefinitely one of my turrets by occasionally firing myself. <br/> <br/>A pretty solid game on all aspects! |
| Apr 29 02:07:00 | 8m 00s | Badass Pinguin | Only complaint I have is that it's pretty hard to know if the place you're going to land after falling the first time, is a safe place. And you don't have any control over it anyway... <br/> <br/>BUT! I felt I was unable to even see those platforms because of contrast. Top part is too bright, bottom is too dark. When I go from top to bottom I need some time to be able to see the platforms, in which time I most of the time am already dead. <br/> <br/>Other than that, I find it pretty fun and nice. |
| Apr 29 02:33:00 | 26m 00s | Another Day at Work | Well, it was nice, but does it end? I discovered a thing, I thought they would fire me, but nope. |
| Apr 29 02:55:00 | 22m 00s | Virophage | This game is awesome. Nothing else to say. At first I didn't understood it, I pressed the middle mouse when it said to, then died horribly. Didn't even knew that I was able to move ahahah! <br/> <br/>But then I read a little, controls and such, and a whole new world of possibilities opened in front of me. I really enjoyed it. |
| Apr 29 03:00:00 | 5m 00s | Whack-a-Meme | Um... two things. First, I don't know when I whack something. Or maybe I never did. <br/> <br/>Second, if I just press the mouse key, the... flypaper? keeps down, then after a while the game closes with an alert saying a number. What does that mean? |
| Apr 29 03:14:00 | 14m 00s | Colony 31 | It's pretty rad. I love the artwork, and the music is good too. It's short, but nice. Levels and mechanics are pretty interesting too. I hope this gets expanded. <br/> <br/>Now, I had a few issues. Sometimes the characters (either the mech or the guy alone) got stuck on random places. I unstuck myself by spamming jumps and/or moving back. Then retried and it went normally, kind of strange. <br/>The other thing is that mounting the mech teleports me for quite some distance. That includes occasionally going through walls. |
| Apr 29 03:49:00 | 35m 00s | Zems Online CCG - Beneath the Sea Edition! | I experienced a whole lot of bugs. From texts that never left the screen ("Choose a...deck", it was behind the enemy creatures), to misplaced cards, until the AI decided she would do nothing, locking the game. Also I think that you should add a Back button at the connection lobby. If I want to go back to the selection screen, I have to reload the page. <br/> <br/>Now talking about the game. I loved it. It breaks some paradigms, and it's pretty tactical. I would like to play it with way more cards and stuff, and against people. I hope you people continue developing it. |
| Apr 29 04:06:00 | 17m 00s | Literary Diver | It was fun. And that guy in a dive suit reading a book is quite entertaining. Heh! <br/>When I got to the bottom, I was wondering if I then needed to wait and die, but I think it was just waiting, or touching the right side... or... I don't know. <br/> <br/>I'm still amazed with this man's devotion for a good lecture. My life in exchange for finding a good reading. |
| Apr 29 04:13:00 | 7m 00s | Strata Dig | It looks very promising, and the sprites look so awesome. But there is not a lot to see. I hope you people continue developing this. <br/> <br/>Now, I'm sure you know this already, but I miss some graphical/audio feedback when I select something or do something. Also would like if it was not necessary to hold the key, just pressing it once, toggling between "modes". |
| Apr 29 04:38:00 | 25m 00s | Test Beneath the Surface | Not entirely my cup of tea, because I get frustrated by self-controlled attacks. But, you got me. <br/> <br/>--SPOILER?-- <br/>I didn't realized that I was controlling the other characters at the same time. <br/> <br/>I really like the concept. Those pesky characters still manage to beat my main personality, and I've tried it like 20 times. DARN! But I love the aesthetic, which I find pretty fitting, I don't know why. It's a surreal game. |
| Apr 29 04:52:00 | 14m 00s | Mole Chase | Fall damage was so annoying, mostly because I didn't knew that it existed until later on, seeing that some areas I walked on killed me too. I first thought that all gray soil was deadly. <br/> <br/>It was funny how you move by tiles, and you can sprint if you hold the button (which most of the time ends up in me falling subsequently dying). But at the end, it was funny and I had a good time with it. |
| Apr 29 04:56:00 | 4m 00s | Anett | It's very pretty, but there are some things I miss. I miss having a visible lifebar, or some indication of how much life I have left (if it is one-hit kill... okay, I don't know). <br/>I miss knowing where I'm shooting at, and/or how far my shot goes. <br/>And yeah, that's it. <br/> <br/>I like the art style, the sounds, and it's a pretty interesting game. |
| Apr 29 05:14:00 | 18m 00s | Captain Amy of the Underground | Well, one thing for sure. Collisions are pretty bugged. You should work on that. Anything else, it was fine. |
| Apr 29 05:28:00 | 14m 00s | Sand Shark | Had a little problem because of not having the necessary libraries, but just in case anyone else gets an error asking for MSVCR110.dll, here you can find it: http://www.microsoft.com/en-us/download/details.aspx?id=30679 <br/>=== <br/>Now, about the game. One thing for sure, first time I ever see not just a sand shark, but a shark that swims in reverse! <br/>The perspective, controls and the way the scenario rotates reminds me of an specific arcade game named Metal Hawk. But this one includes the natural badassery of a shark! |
| Apr 29 06:09:00 | 41m 00s | Deep Sea Mission | Now let's see... I really like the concept. But I got lost very easily. The first 3 times I tried playing the game were me being lost. <br/>Then I found the first target, and the second, and the third. IDK, but those three are at the same place, but with variations. <br/> <br/>But as soon as I left the safety of the tutorial section, I got lost again. <br/> <br/>I feel all this needs is a little guide at the start. Or maybe smaller areas...? |
| Apr 29 06:34:00 | 25m 00s | Bubble Cannon | There is no end/losing condition, not even score. But it's pretty addicting, I have to say. |
| Apr 29 06:48:00 | 14m 00s | The submarine engineer | Well, right now it feels a little empty, but let's see what this turns into after some more work. <br/>I like the graphics, they're pretty polished. And the concept is pretty interesting. I miss some audio. |
| Apr 29 06:51:00 | 3m 00s | Do not sleep | The web version doesn't works. I'm not really sure, but I think you need to upload the files to the Public folder. Then share the public link. <br/>Then, I tried the Windows binaries, but you uploaded the executable only. I tried running it and it mentions it needs the '57_5Mb_Data' folder (along with its contents) next to it. |
| Apr 29 07:01:00 | 10m 00s | Deep Sea Fishing | It's pretty simple, but it is effective and fun. Great work. |
| Apr 29 07:05:00 | 4m 00s | Mushroom Jazz | This is all that cares about friendship. Hangin' out, changing colours, and listening to good music. |
| Apr 29 21:22:00 | 14h 17m | Breaking The Waves | The editted resources clash a lot with the RTP resources. Some are pretty strange. But I like the mugshots a lot (that big artwork that appears when they talk). I liked the audio too. <br/>Now, the game. The story was pretty confusing and felt like a mash up of a lot of things. Also dialogues are pretty bad. Comical sketches are not my cup of tea, but they were fine and added some good interaction between the characters. <br/>Battles are pretty shallow. Most skills are damage-dealing techniques, with some exceptions. Ben's fourth skill kills anyone (if not, any of the other characters gives it the last hit and voilĂ , dead). Even the final boss, if you get to paralyze him, he is practically dead. <br/> <br/>There is a lot of things that feel rushed. Obviously because of time. But I know it can be done better. Hope you people fight again! (?). To keep polishing your skills! |
| Apr 29 22:31:00 | 1h 09m | Beneath the surface | Oh Jesus, that was frustrating! But challenging. It was the same kind of frustration you feel with those old games you want to kick their butt so hard. <br/>I feel pleased and had a lot of fun with it. Graphical assets and audio are pretty good! <br/> <br/>And I like how I can edit some levels. I made one little torture room just by editing lvl1 image layout a little. See if you can beat it! http://puu.sh/8sLUZ.png Just override 1.png with this (Sadly I was unable to add it as 10, not even editing the lvls.txt file). <br/> <br/>This game needs a level editor! Ahahaha! |
| Apr 29 22:56:00 | 25m 00s | Snatching Invaluables Beneath the Surface | Oh my god, this is an endurance test! I got to level 6, or 7, I don't know. The character is so slow, and it starts off with so little perils. I still don't know the effects of being spotted. Lastly, I was pretty tired, so one of those daggers hit me back in the head, spurting litters of blood all over the place, bathing all corpses, making them feel the moist and the warmth of living. <br/> <br/>I don't know, but playing this game makes me think a lot of weird stuff. Nice game! |
| Apr 30 00:00:00 | 1h 04m | Sink | This game is awesome! It's so unforgiving, but so addictive. I actually stopped playing because I found a bug (which happens randomly I guess), where the variable canmove seems to be undefined (here I include the bug report http://puu.sh/8sRHy.txt). <br/> <br/>Anyway, I'm going to continue playing a little more mwahahaha! Hope I beat it! |
| Apr 30 00:31:00 | 31m 00s | Under Your Skin | I just hate having to restart every time I lose. Anything else, I love it! Great concept! |
| May 8 02:46:00 | 194h 15m | Mind Your Business | That exit! I wanted to share my love for nature ;^; http://puu.sh/8DBYp.png <br/> <br/>I think I'm a social genius. I got to enter everyone's mind without problems. EXCEPT for the hippie girl, where I can't continue with the conversation without pressing Exit "by mistake". |