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| Timestamp | Since previous | Game | KevinWorkman's comment |
|---|---|---|---|
| Apr 29 03:23:00 | a Tree... | Are the other paths generated by other players? If so this is a really interestinglittle toy! II'll be curious to see if you come up with similar stuff in the future. | |
| Apr 29 03:30:00 | 7m 00s | Lilu's and Lula's Mountain Adventures | Worked well on my android. I like the idea, and great work on your first ludum dare! With a little polish and a more forgiving learning curve, I could see this being an addicting little game. |
| Apr 29 03:38:00 | 8m 00s | Greys | Like others have said, I didn't really understand the secrets. Maybe I'm not supposed to? And the tilt controls weren't very intuitive. But I like the mood, soiI'd be curious to see a blog explaining what I just played, haha |
| Apr 29 03:44:00 | 6m 00s | Oh S**T! A Shark! | Interesting idea, although it didn't have a lot of gameplay elements in it. I would check out an expanded version of this! |
| Apr 29 03:52:00 | 8m 00s | Deep Maze | Interesting idea. Although as others have said, the trial and error does become tedious. Maybe if it was faster paced that wouldn't be as frustrating. |
| Apr 29 14:46:00 | 10h 54m | Deep Sea Fishing | Nice work for your first "real" programming project! Now that you have all the basics working, you'd be amazed at how much more it feels like a game when you add stuff like a title screen, maybe a timer that runs out before you catch all the fish. Adding different types of fish and levels would make this really fun too! |
| Apr 30 01:05:00 | 10h 19m | Take a breath! | Cute little game, and nice job working in Processing! How did you end up creating the runnable jar with Processing, since the latest version only exports for the current system? |
| Apr 30 01:14:00 | 9m 00s | Magnum | This seems interesting but it doesn't seem to register any of my key presses (other than r for retry). |
| Apr 30 01:35:00 | 21m 00s | Topsail | This is a neat effect. This would be a pretty cool look-and-feel for a game. |
| Apr 30 01:40:00 | 5m 00s | Glassie | This was pretty clever. I would play an expanded version of this game. Might make a fun Android game! |
| Apr 30 01:42:00 | 2m 00s | Tell Me About Your Childhood As A Nervous Goldfish | You might want to use SvgExe to convert your Processing sketch to a self-extracting runnable jar that everybody can run! http://www.ludumdare.com/compo/2014/04/24/deploying-processing-use-svgexe/ |
| Apr 30 01:47:00 | 5m 00s | Ostrich Simulator 9001 | Hahaha this was really funny. Might be my favorite game so far. Nice work using Processing! |
| Apr 30 02:24:00 | 37m 00s | Introspectrum | I feel like there's an interesting game here, but like others have said, the movement makes it pretty hard to get into. |
| Apr 30 02:27:00 | 3m 00s | UNDER | You might want to wait to put android in all caps in your post, as that makes your entry show up for people looking for android games. Might be frustrating to some people. |
| Apr 30 02:31:00 | 4m 00s | SlippyBlocks | Like others have said, I have no idea how to play this game. Might want to add more details in your description. |
| Apr 30 02:39:00 | 8m 00s | Sky Shepherd | This didn't seem to respond to any of my input (tilt or touch) once the game started. I'm on a galaxy nexus with jelly bean. |
| Apr 30 03:00:00 | 21m 00s | Tsunami Cruiser | This was great, one of my favorites so far. I'd definitely play an expanded version of this. More enemies, weapon types, upgrades, etc could make this a big hit! |
| May 1 01:39:00 | 22h 39m | Ludom Dare | Your android link leads to a zip file. I have android and a ps3 controller, so I'd love to play. Maybe add some directions or something? |
| May 1 01:51:00 | 12m 00s | Gotcha | This is a clever implementation of a simple idea, which is exactly what a ludum dare game should be. Like others have said it took me a minute to figure out what I was supposed to be doing. Also this might work better with tilt controls. You might also want to fix your android link so it's actually a link. |
| May 1 02:02:00 | 11m 00s | Sun Fusion | I'm playing on android. Like others have said, it's pretty difficult to control. The circles don't always respond to touch, and when they do, it's not in a very predictable way. But I like the idea here so I hope you keep refining it! |
| May 1 02:38:00 | 36m 00s | Beneath the surface of the skin. - On rails | I get a 404 when I go to your "android" link. |
| May 1 02:41:00 | 3m 00s | Things Change Below | How do I download the apk? If you're looking for free android hosting, you could check out static void games. (I'm the founder) |
| May 1 02:50:00 | 9m 00s | Tentacle Rails | This is a great start to a fun little game. But did you really make it for ludum dare? Didn't really see the theme and I would guess it took more than one weekend to make! |
| May 1 02:56:00 | 6m 00s | Captain P | This is a nice start. The gameplay was a little slow though, so you might think of ways to make it more engaging for players. |
| May 1 23:02:00 | 20h 06m | In The alienne spaceship | This was pretty neat. Cool lighting effects, cool moody music, interesting control scheme. Like others said it was a little hard to figure out what to do at first- something as simple as a little message at the beginning might help with that. And yeah, the game seemed to crash randomly, so I had to stop playing it! But great job, I hope you develop it further! |
| May 2 00:08:00 | 1h 06m | LD29 | Like others said, this game has potential but it currently lacks the depth required to keep people engaged for longer than a few minutes. Nice work for 10 hours though! |
| May 2 02:17:00 | 2h 09m | RoBroMiner | This was really clever. One of my favorites so far. I would like to see an expanded version of this, maybe where you list the commands in order instead of placing them. Could be used to teach programming concepts similar to Light Not. My only gripe is that the buttons were too small on my phone. |
| May 2 02:21:00 | 4m 00s | Turtle Simulator | I really want to play this game but it doesn't seem to run on my phone! (Galaxy nexus, jelly bean) |
| May 2 02:25:00 | 4m 00s | Jumpland Underground | I'm trying to run the android version but I get an error saying my phone can't open the file |
| May 2 02:31:00 | 6m 00s | Penguin Plunge | I'm not a huge fan of flappy bird clones, but everything worked great. Nice job. |
| May 2 02:35:00 | 4m 00s | To China!! | Cute little game. It's not very engaging though because the one-hit-death rocks come out of nowhere. |
| May 2 02:38:00 | 3m 00s | Deep | My galaxy nexus says that it can't open the file after I download the apk |
| May 2 17:41:00 | 15h 03m | Beneath the Surface | This is a pretty cute little game. I could definitely see playing more of this if it was expanded a little! |
| May 2 17:45:00 | 4m 00s | Ant Slaves | This was pretty neat. I would play an expanded version of this, could make a fun puzzle game. |
| May 2 18:10:00 | 25m 00s | Below Earth | This is a great game, one of my favorite so far. I would definitely play an expanded version of this. My only gripe is that when you die, your health should restart- restarting with 1 health point gets old pretty fast. |
| May 2 18:18:00 | 8m 00s | Kriller Whale | This is a pretty cute little game. You've got all the basics working, which is awesome work for 48 hours. If you polish it up and add a few more features, I could see this being quite an addicting game. Nice work! |
| May 2 18:53:00 | 35m 00s | Organ Run | This is one of the best games I've seen so far. At first I saw the rocket-jumping and thought "oh, cool!" and *THEN* I saw the gravity shifting. Played the whole thing, loved it. I would definitely play an expanded version of this. <br/> <br/>I think you would get a lot more exposure if you rated more games. Right now it says you only rated 3, and you need at least 20 to show up in the main results. I only found this because I was searching for other libGDX games. |
| May 2 19:09:00 | 16m 00s | Infinidig | This was pretty good. I enjoyed the general gameplay, and I was trying really hard to save up for a shovel! But the lava trapped me every time. It might need some balancing to make it easier for new players, but this is a really awesome game for 48 hours of work! |
| May 2 19:11:00 | 2m 00s | Focus Shift | You might want to post a runnable jar instead of a .rar file |
| May 2 19:19:00 | 8m 00s | Beneath the surface | This is a good start, but like others have said, there wasn't a lot of actual gameplay here. This would make a great starting point for a neat little shooting game though. |
| May 2 19:44:00 | 25m 00s | Heavy Man | The graphics and sound were great, and it's cool to see a Spine game on here! But like others have said there isn't much gameplay here. You're invincible when you're attacking, so just spamming that seemed to be an automatic win. I'd definitely play a game with this style though. |
| May 3 01:33:00 | 5h 49m | Deep Sea Fishing | This was pretty fun, nice work! |
| May 3 18:27:00 | 16h 54m | Layers | This was pretty great. Controls on android were a little clunky, but overall it worked really well. Nice job! |
| May 9 15:22:00 | 140h 55m | Depth Factor | This was an interesting game, and it has a lot of promise (did you use Spine for the character animation?). However, like others have said, it was either too easy (just dig straight up) or too hard (can't see bullets, the aiming didn't always seem to work). But I hope you polish it up and expand it a bit further! |
| May 9 15:30:00 | 8m 00s | Radices | This was really interesting. It's a little too reliant on luck rather than skill, which takes away from replayability. But I would definitely play a polished version of this! |
| May 9 15:53:00 | 23m 00s | Cellular (v2) | This was a cute little game. Hello from a fellow Box2DLights users! It would have been better with some obstacles that I could maneuver around to trick the enemies though, as-is it turns into a "run away and slowly be killed" game, haha. |
| May 9 16:17:00 | 24m 00s | Beneath Lights | This is a really good start. But like others have said, it was a little bit too difficult to navigate the world. I ended up stuck in a corner! |
| May 9 16:24:00 | 7m 00s | Swashbuckler Patrol | Give me a cannon and another boat to shoot at and this could keep me entertained for hours! |
| May 9 17:18:00 | 54m 00s | Delve Into the Deep | It started as a casual hobby: I'd swim along the surface, admiring the glints of silver and gold that caught my eye from just below me. Almost like a daydream, something that I'd like to reach... someday. People have these kinds of dreams all the time; the kind that never quite turn into plans, but aren't just mere fantasies either. I could have gone my entire life just looking and thinking without actually doing anything. Most people do. <br/> <br/> <br/>Eventually, I became determined to turn my dreams into reality. Maybe the key was letting go of the plans and schemes that occupy the human mind and just allowing the sea to claim me. Without really thinking about it, I dove below the surface. It felt as natural -and as clumsy- as a child taking her first steps. I probably made a few mistakes. Hell, I probably still do. But the point is, I did it. I reached down and grabbed the treasure that had been haunting my imagination, and I dragged it back to the surface. <br/> <br/> <br/>But now what? That's when I met Santiago, a man with a past befitting a sailor: half mysterious, half embellishment, and pinch of downright insane thrown in. But Santiago was a good guy. We quickly hit it off, and he agreed to purchase any treasure I found. After that, Santiago followed me everywhere, almost like a shadow.. or maybe I was his shadow? I would look up to the daylight, and there he was. Greatest man I've ever known. <br/> <br/> <br/>All of a sudden, what was once just a dream became my daily life. And I loved it. Forgive me the pun, but I dove right into the lifestyle. Diving for treasure and bringing it back to Santiago quickly became my life. My flesh, my blood, my being. My life. Down. Up. Down. Up. It was thrilling, it was an adventure, and it was everything I had dreamt of come true. Soon I was not just diving, but hurtling towards the abyss, collecting more gold in one trip than most men see in a lifetime. I was the best. I had the best gear. Nothing stopping us. We were rich, not just in treasure but in company, health, and aliveness. <br/> <br/> <br/>But the tragedy of the human condition is that the thrill of the chase quickly becomes the burden of having. The girl who once longed for the 50s was now bored with the 2500s, the monotony of being unchallenged. Luckily Santiago was always down for a chat, which became as necessary as oxygen towards the end. <br/> <br/> <br/>The day started out like any other: I put on my oxygen mask, my pressure suit, and my delving apparatus, just like I had done a million times. I had a few light-hearted words with Santiago, and I wished him well. “Goodbye, Holly.” He knew. But he also knew not to stop me. Maybe it was the look in my eyes. Maybe he was as finished as I was. I'll never know. <br/> <br/> <br/>I dove, flying towards the murky depths like a rocket in reverse. Listening to the music of the ocean. Ignoring my oxygen and pressure warnings. Waiting to be claimed by the depths one last time. |
| May 10 14:24:00 | 21h 06m | The Eggventure of Mad Mr Gregg! | This is an interesting concept, but the platforming is a little bit too clunky and a little bit too difficult, which makes the game more frustrating than fun. With just a little bit of polishing though, this could be a really fun game! |
| May 10 14:28:00 | 4m 00s | Upside Down | This was an interesting idea. The game was pretty unforgiving though, which made it more frustrating than fun. Maybe start off with something a little easier so new players can get used to the controls? |
| May 10 14:34:00 | 6m 00s | Somalia | This is a fun concept. It needs a little more polishing though, as I was able to beat most of the game just by going underwater to pass all the bad guys. |
| May 12 01:19:00 | 34h 45m | expeditio | This is an interesting concept, but like others have said, there isn't a ton of actual gameplay here. I'd definitely play a polished version of this though. |
| May 12 01:33:00 | 14m 00s | Black Box Quest | I played through the whole thing, maxed out my stats, and found the box. Pretty nicely done. Now that you have the basics, adding a little variety will go a long way. |
| May 12 11:36:00 | 10h 03m | Havoc2d | This has a lot of potential, but there isn't a lot of gameplay here yet. I could see an expanded version of this being really fun though, reminds me of those Indestructable Tank games. |
| May 12 11:55:00 | 19m 00s | The Underkeep | This game shows some promise, but the characters jumping around randomly and the non-obviousness of what's going on in the map make it pretty frustrating. This game could be really fun if you made it easier to actually control. |
| May 12 12:17:00 | 22m 00s | Clubbed | This is a good start, but there isn't much gameplay here. Adding some variety and adjusting the player speed would go a long way. |
| May 12 12:21:00 | 4m 00s | Ninja Escape | This is an interesting idea, but the game seems impossible more often than not. |
| May 12 12:26:00 | 5m 00s | Scavenger | Congratulations getting a platformer working, that's pretty great. Now you just need to polish it up to make it "feel" more fun. Things like moving while in the air and adjusting the player speed go a long way. |
| May 12 12:36:00 | 10m 00s | Beneath The Surface Of Scratch Ticket | This is a really interesting take on the theme. But using sounds from freesound (even if they're publicly available) means you should have entered the jam, not the compo. |
| May 12 12:45:00 | 9m 00s | Hollow Planet | This was a really interesting mechanic. You maybe should have made the "jump through" mechanic more obvious, as I only discovered it after reading through the comments. Also you might want to add the ability to cancel digs, as I ended up quitting after accidentally digging on the wrong square too many times. Reminds me of Ibb and Obb. |
| May 12 12:51:00 | 6m 00s | Larry The Fish | Cute game, nice polish. There's actually a lot going on in this game, so great job. You might want to think about modifying the fish movement, maybe adding acceleration and more "fish-like" movement, that will go a long way to making this feel like a "real" game. |
| May 12 14:03:00 | 1h 12m | Escape - Beneath the Surface | This is a good start, but like you said, there isn't much gameplay here. Polish it up and finish it, and it will make a pretty cute game! |
| May 12 14:10:00 | 7m 00s | ExploitedMiner | This is a good start, except it's impossible to get back to the start point once you start digging. Maybe make the jump height higher or decrease the gravity. Also, you might consider deploying as a runnable jar instead of a zip file. People are lazy and most people won't bother unzipping it. |
| May 12 14:17:00 | 7m 00s | The Missing Potato | This is a nice start. The graphics were too dark to really see what was going on, so be careful about relying on Box2DLights *too* heavily. |
| May 12 14:22:00 | 5m 00s | To The Depths! | It's cool that you seem to have an engine working, but like others have said, it's a little too restrictive to really be playable. Polish it up and you'll have a nice little text adventure. |
| May 12 14:31:00 | 9m 00s | BSoD | Nice take on the theme. It got pretty repetitive and frustrating that I couldn't dodge or block the bullets, but maybe that's the point, haha. |
| May 12 14:45:00 | 14m 00s | Jimmy the explorer | This was really well done. I was afraid this would be just another digging game, but the puzzles are a nice twist. I played it all the way through, nice work. |
| May 12 14:51:00 | 6m 00s | Tebak Nusantara | Like others have said, Ludum Dare is about making new games, not submitting old ones. Especially since you haven't rated anybody else's game. |
| May 12 15:05:00 | 14m 00s | Oh My Oilrig! | This was pretty well done and nicely polished. You should definitely build on this and add upgrades and whatnot to make it really replayable. |
| May 12 15:11:00 | 6m 00s | Below the Water Surface | Like others have said, this is a good start. But the ship movement was too slow for it to be really fun, and I also quit after the window closed when I pressed escape to exit a menu. |
| May 12 15:16:00 | 5m 00s | Beneath | I didn't really know what to do, and the movement and lighting didn't really make it *fun* to explore. You also might want to check out Box2DLights which does all the hard work for you. And you might want to deploy as a runnable jar instead of a zip file, people are lazy and hate unzipping files. |
| May 12 15:21:00 | 5m 00s | Blowing up the surface | This is a really nice start, but it devolves pretty quickly into a random click-fest. I would play an expanded version of this. |
| May 12 15:50:00 | 29m 00s | Beneath The Surface | This is a fun start. Like others have said the collision detection is a little *too* sensitive and the movement can seem a bit jerky, and with some polishing this would be a really fun game! |
| May 12 16:32:00 | 42m 00s | LightRunner | This is an interesting idea, although like you said, I was almost constantly losing health despite still being in darkness. I think this mechanic could be pretty interesting if you polished it up a little! |
| May 13 00:10:00 | 7h 38m | The Deepest Darkest Trench | This is an impressive start. Like others have said the movement and hit boxes need some polishing to make them more fun, but this is great work for 2 days! |
| May 17 14:35:00 | 110h 25m | Yet Another Zombie Outbreak | Good start. A little variety would go a long way here: different types of attacks, different types of zombies maybe? |