Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → KevinWorkman
Feedback comments for LD27
KevinWorkman's games and stats for all events →
| Timestamp | Since previous | Game | KevinWorkman's comment |
|---|---|---|---|
| Aug 26 12:38:00 | DEZ | As others have said, this is a really neat concept and a great use of the theme. I could see the being expanded into a full game. | |
| Aug 27 00:56:00 | 12h 18m | Every Ten Seconds A Kitten Drowns | This was great. I was so sad when one of the kittens drowned right in front of me! |
| Aug 27 01:01:00 | 5m 00s | Defuse the Bomb in 10 Seconds! | Great minds think alike! I actually like your implementation better than mine. I could see this being a mini-game inside a larger game when you have to unlock a door or something! |
| Aug 27 12:45:00 | 11h 44m | Clocked In | I really liked this one. I could see this being a fun Android game, controlled by tilting the device. |
| Aug 28 00:22:00 | 11h 37m | Ten second(s) hand-swords | Woah. There's an impressive amount of stuff going on in this game, especially for having been developed in 48 hours. The downside of that is that it can be a little hard to figure out what's going on at first. A tutorial level or something would be great. You do a great job of increasing the difficulty of the enemies over time though, so awesome job overall! |
| Aug 28 00:23:00 | 1m 00s | WorkItUp | This is a really neat idea. I could see this being a really fun 2-player coop game. I think 10 seconds might be too hard, at least at the beginning, but that was the theme so it's understandable! |
| Aug 28 00:25:00 | 2m 00s | Flash Memory | Aah my memory is so horrible, I'm so bad at this game! But I really like the idea here, and great job for your first Ludum Dare! |
| Aug 28 00:32:00 | 7m 00s | Cloud Atlas in 60 Seconds | I was really intrigued by what I could see, but the text was waaay too fast for me to read. Plus I never saw the movie, so I have no idea what's going on. I like the style though, would like to play more like this in the future! |
| Aug 28 00:37:00 | 5m 00s | Basketeerz | I played this on Android, and like you said, it was pretty slow. I actually liked it once I got the hang of it, and could see playing a version of this after the jam. Nice work. |
| Aug 30 14:46:00 | 62h 09m | Jack of All Trades | This is really cool. I played on Android, and it works pretty well. Only problem was I couldn't slide the slider, and one time the display only showed 88 instead of the countdown. <br/> <br/>Small bugs aside, I really like this; it's one of my favorite games so far. Are the sequences procedurally generated? I would definitely play an expanded version of this game! |
| Aug 30 14:49:00 | 3m 00s | RopeSwing | I can't play because I'm on a network that blocks dropbox. :( Shout out to a fellow libGDX developer though! <br/> <br/>Shameless self-promotion: I offer free Java hosting at http://StaticVoidGames.com if you're interested. |
| Aug 30 14:52:00 | 3m 00s | Whodunit | I can't play because I'm on a network that blocks dropbox. It looks really interesting though, and shout out to a fellow libGDX developer! <br/> <br/>Shameless self-promotion: I offer free Java hosting at http://StaticVoidGames.com if you're interested! |
| Aug 30 14:56:00 | 4m 00s | Space Time | I played on Android (phone, not tablet) and it was a little hard to drag the guys. It didn't seem to detect most of my drag motions, and when it did the guys moved very slowly. <br/> <br/>But this is a great start and I could definitely see this being expanded into a full game. Nice work. |
| Aug 30 15:12:00 | 16m 00s | Cubic Run | This is a great start and really well polished, but it's a little too simplistic and easy. Nice job for 48 hours though. |
| Aug 30 15:20:00 | 8m 00s | It's time to Cow | Hahaha I really liked this one. It was a little slow, but also a little difficult to see where the blocks were. Some more variety would be nice, but overall this is a great start. I'd definitely play a full version of this game. |
| Aug 30 15:32:00 | 12m 00s | Wizard Did It | I tried to play this on Android, but all I got was a white screen. :c |
| Aug 30 15:39:00 | 7m 00s | Traffic Manager | I don't see what this has to do with the theme. <br/> <br/>That being said, I really like the idea here. I would definitely play a full version of this game. Some polish would be nice, and there were a few buggy interactions (being the nice guy I am I tried to cause large accidents, cars just drove over top of each other!) <br/> <br/>Nice work though. 4/5. |
| Aug 30 15:43:00 | 4m 00s | 10 Second Sushi | Hahaha nicely done, VERY TASTY! <br/> <br/>It was a little simplistic and the fish overlapped a bit too much, but the idea is solid and the whole thing is well polished. Great job. |
| Aug 30 15:53:00 | 10m 00s | 10 sec puzzle | This worked really well, but it was way too hard. I just ended up clicking random blocks and getting angry, kinda like what I do when I encounter a rubik's cube. <br/> <br/>That being said, with some polish and maybe a tutorial level, this could be a really great game. Nice work, especially for 48 hours. |
| Aug 30 15:59:00 | 6m 00s | 10s Notepad | This is pretty fun, but does it have an ending? It seemed to cycle through all the games infinitely. Might have been better to cycle through the games once (maybe have 6 games for a total of 60 seconds?) and have a score at the end that you could try to beat. <br/> <br/>But overall nice job, and I really dug the art style. Keep up the good work. |
| Aug 30 16:05:00 | 6m 00s | Amoeba Sheba | Tried to play on my galaxy nexus, got stuck on a black screen with a blue bar at the bottom that randomly changed width. Looks interesting from the screenshots though. :c |
| Aug 30 16:24:00 | 19m 00s | Hedgehog Wars | I really like the idea here, but as others have said, it would be better if you limited the number of blocks and showed where the hedgehogs are coming from. My tactic turned into dropping as many blocks as possible randomly and hoping for the best, which is probably not how you meant the game to be played. <br/> <br/>The solution dropped by the solve button failed on the fourth level for me. <br/> <br/>Overall, really nice work. I'd play a full version of this game. |
| Aug 30 16:53:00 | 29m 00s | Runner Up | I like this take on the theme, and the controls worked perfectly which made it really addicting. <br/> <br/>I did encounter a few bugs- one when I kept "bumping" after driving through the grass, and another where I was in 2nd place the entire race but still lost. That one happened twice, so I'm pretty sure I can't win. :c <br/> <br/>But like I said the controls worked perfectly, and I could see this being a really fun little racing game. The wheels on the car even changed direction when you turned, nice touch! |
| Aug 30 16:59:00 | 6m 00s | Tiny Arena | Nice work, reminded me of Smash TV. I agree with what other people have said about the difficulty (especially the guy with the green orbs). But great job for 48 hours. |
| Aug 30 19:14:00 | 2h 15m | Prism | This was pretty fun, and shout out to a fellow libGDX developer! <br/> <br/>It might have been easier if you used a grid approach where each color takes up a row and you can move them by rows instead of free-form like it is now. That also would have probably been easier to program! <br/> <br/>But I liked this a lot, so great job. |
| Aug 30 19:34:00 | 20m 00s | Samurai Cafe | This is a really neat idea, although the pizzas and toppings were a little too small. I'd definitely play a polished version of this! Also, kudos on using libGDX! |
| Sep 3 12:49:00 | 89h 15m | 10 second unicorn | Hahahaha this is great, all fives across the board. <br/> <br/>Like others have said, using music created by other people is technically against the rules, so this should probably be a jam entry. Ludum Dare is pretty relaxed so plenty of people break the rules, but doing so will probably hurt your score. But most importantly, congrats on making a hilarious game in 48 hours! |