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arrogant.gamer

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TimestampSince previousGamearrogant.gamer's comment
Apr 29 21:55:00 Shadows Below I do have a linux box, and tots want to play. <br/> <br/>./Shadows Below: error while loading shared libraries: libfreeimage.so.3: cannot open shared object file: No such file or directory
Apr 30 06:00:00 8h 05m Arounder Pretty cool! Once I understood how to play, I felt like I was really building something and "repairing" rather than just scrambling around.
Apr 30 06:50:00 50m 00s Behind Mirror Hitting it out of the park, as usual! That was pretty hard but I totally beat it. If you give this game a try, definitely play until you get to the purple area. Such a great level design, too!
Apr 30 07:03:00 13m 00s Folicular Rustling Compelling and disgusting! What worlds exist among the rustling tips of our smallest hairs, what poems yet unwritten there?
Apr 30 17:01:00 9h 58m Black Bile, Inhuman Circuits What a weird experience. I'm not sure that I knew what I was doing, but I got all the humours and used the pentagram. Fake Gamer!
Apr 30 17:06:00 5m 00s Colony 31 Would be cool to have a linux build, since we can't have pretty things (like web players).
Apr 30 17:17:00 11m 00s The Sadness of Rocky Barbato Pretty neat for the first bit, but it kind of lost me when he tries to steal a kid. And then I think I got stuck in the guard's office, trapped by the number of choices.
May 1 00:47:00 7h 30m Frustration I can't really say I understood what to do. I played for a long time, longer than I probably should. All I encountered was a blue band, which moved once but I could not tell why... sorry!
May 1 00:57:00 10m 00s Seismic Charge I'm agreeing with the general sentiment: neat idea, but it needs more polish. Sound for the blasts, a prompt that says "start now!", and a risk of failure should be high on your list.
May 1 01:03:00 6m 00s Operation Nereids I'm getting an error (on Linux running from source). You should build a .love file for us linux users (as much as we love source). <br/> <br/>Error: cannot open ./screen-data.lua: No such file or directory <br/>stack traceback: <br/> [C]: in function 'dofile' <br/> scene-game.lua:43: in function 'loadLevelData' <br/> scene-game.lua:37: in function 'new' <br/> main.lua:18: in function 'load' <br/> [string "boot.lua"]:407: in function &lt;[string "boot.lua"]:399&gt; <br/> [C]: in function 'xpcall'
May 1 01:04:00 1m 00s Sharks With Feelings Windows, Mac aaaaaand... I think you're missing one.
May 1 01:06:00 2m 00s Diamond quest Linux download needs installation instructions? I ran make, but got the following error: <br/> <br/>CC src/Entity.cpp <br/>In file included from src/Entity.hpp:4:0, <br/> from src/Entity.cpp:1: <br/>src/Utils.hpp:6:29: fatal error: SFML/Graphics.hpp: No such file or directory <br/> #include &lt;SFML/Graphics.hpp&gt; <br/> ^ <br/>compilation terminated. <br/>make: *** [.obj/Entity.o] Error 1
May 1 01:16:00 10m 00s DeepUnder I made it to level 3 or 4 but ended up stuck in a rock. Collision resolution, amarite? My game has this kind of problem too. Fun idea, though!
May 1 01:30:00 14m 00s Rewire That was completely rad! Definitely one of my "Game of the Jam" picks. I loved the last boss fight, for sure. The first time I had to give up my ability to walk was also a super cool moment. I'd like to see this polished up (in terms of graphics and controls), and given maybe a plot and some more levels. <br/> <br/>Good job!
May 1 01:41:00 11m 00s The Captain's Holiday It was a super cool game, but I felt a little torn. The look and feel were telling me to go one way, but the story itself was heavily geared to go the other. Does that make sense? The art and music were telling me, "relax, this is a game about chilling on an alien planet and being jive." Trying to do that, though, lead to the end pretty quickly. <br/> <br/>I think the branching factor could be a little higher too (I mean, I understand jams are short and all). I just sometimes felt like, every branch lead to death or the next choice. <br/> <br/>Don't get me wrong! I'm only going into the nitty gritty of my experience because I really enjoyed the game. Good marks in most categories!
May 1 01:51:00 10m 00s Geology Rocks Pretty game, neat idea, but kind of random!? I seem to die without reason and am never sure of my objective. Also, I was promised digging, but was unable to dig... <br/> <br/>(ps my game also had trouble with "die for not reason" ^o^)
May 1 01:58:00 7m 00s Mole Position Well, that was a nice little game about digging. I agree that the controls could use some work. For me the jumping was too hyper, and the sticking to walls was hard to control. I got 3650 points!
May 1 02:09:00 11m 00s The Creature Beneath Very pretty adventure, with a fun look and feel! I think you should play up the puzzling and down-play the combat. <br/> <br/>Dying and being sent back to the beginning doesn't match the pace of the rest of the game. Because the player moves slowly under the water, solving the first puzzle takes a while. Having to do it again and again is irksome.
May 1 02:38:00 29m 00s Generic Adventure Game Oh wow! This is the first 5/5 I'll be giving for theme, but in addition it is a totally rad game. really great concept. I love the idea of being able to switch back and forth between the two worlds, and you made the dream world dreamy in all the right ways. <br/> <br/>Nice job with the princess, I truly was not expecting that. I couldn't figure out how to beat the game, sadly, and I think a bunch of people have felt that way. I would say, maybe, just a little more evidence?
May 7 20:07:00 161h 29m Beneath the Surface Good job! <br/> <br/>I think it would have been cool to have a few more distinct level layouts. That's probably the least work you could spend to make the most difference in fun. Also, maybe lower the roof and raise the floor a little, to give it more of a claustrophobic feel. <br/> <br/>The rate of fire of the gun was also kind of slow for my taste, and it meant that I had to click a lot to get anything done.
May 7 20:19:00 12m 00s Tell Me About Your Childhood As A Nervous Goldfish I feel like I'm the only one who didn't get what to do... I can dodge fish, but how do I answer questions? Hrm... <br/> <br/>The tension and nervous looking fish were great, and I like the concept.
May 7 20:29:00 10m 00s Super Robot Miner Neat idea to make a classic abstract game less abstract. <br/> <br/>I didn't get any audio in Firefox. I would have been happier if the clicking had an effect immediately, instead of having to hold down the button while the robot drills. Falling through the hold in the floor didn't make much sense to me. I'm not sure what triggered it.
May 7 20:40:00 11m 00s Two Sided I tried to run the linux version, but got the following error: <br/> <br/>err:module:import_dll Library mscoree.dll (which is needed by L"Z:\\home\\zeigfreid\\Games\\LD29\\TwoSidedLinux\\TwoSidedLinux.exe") not found <br/>err:module:LdrInitializeThunk Main exe initialization for L"Z:\\home\\zeigfreid\\Games\\LD29\\TwoSidedLinux\\TwoSidedLinux.exe" failed, status c0000135
May 7 20:53:00 13m 00s Agent Thursday Great mood, and lots of really fun and funny clues. I wasn't able to solve anything, though: in the first two rooms I got two under-cover cops. I wasn't feeling great about my chances, so I gave up before the third room. <br/> <br/>Also, great use of the theme! Really unexpected.
May 7 21:03:00 10m 00s Finish Him! Wow! So excellent! Totally not what I was expecting. You rock. <br/> <br/>I would totally have attempted a perfect fall, if I had been able to skip the dialogue at the beginning. For some reason, the secret sub theme of LD29 has been "unskippable dialogue".
May 7 21:09:00 6m 00s Hammerfall Unity Web player is not available to linux users, which is a shame because I'd love to play your game! Maybe export to linux? If you do, let me know (you know where to find me).
May 7 21:14:00 5m 00s Klondike Nuggets I like the mechanic of the vision range gradually creeping closer. Also, nice job with the text feedback when the player moves or takes action.
May 7 21:23:00 9m 00s Go! Go! Purgatory! Nice music, mood, and character design. I kept playing mostly to see the next character! The story wasn't very engaging, but I think with more time spent developing the characters and setting you could have something really neat. <br/> <br/>I especially liked the small round police officers!
May 7 21:32:00 9m 00s NerVS After reading Raiyumi's instructions above, I was able to get a satisfying score. Pretty cool idea! It feels like frantically rushing around the controls of some great machine, trying to prevent a meltdown. <br/> <br/>I would suggest making the lines a little easier to see (especially colourblind folks will have a problem). Also, if there was some ability to "recover" life, then the player would really have to balance gaining life and preventing damage.
May 7 21:45:00 13m 00s FuMeKuRi (page-turner) Super cute, and super confusing. I really enjoyed the use of voices in making the ふ め く り. ユーニックなゲームを作ってくれてありがとう!