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| Timestamp | Since previous | Game | Udell Games's comment |
|---|---|---|---|
| Dec 16 03:04:00 | No Way Out | Excellent use of the heart beats. I genuinely felt nervous as the timer reached the end. Completed it after a couple of goes. Would like to see more red herring interactions. | |
| Dec 16 11:59:00 | 8h 55m | Square Invaders! | Sounded nice, and a nice twist on space invaders. Didn't really use the theme very much though. It did seem to be a bit short, maybe spawning the enemies slower would have been nice. The controls were odd too, would have liked space to fire, if I was using the keyboard. |
| Dec 16 12:08:00 | 9m 00s | One Bond | A nice little puzzle. Would have been good to be able to set up multiple bonds at once, waiting during the later stages got a little boring. Good use of sound, but I'm not sure how well this really fits the theme. |
| Dec 16 12:17:00 | 9m 00s | GravityBlooper | Managed it first time. Was a little difficult working out what was going on. Game is pretty basic, considering it was made in Unity, but I can see there could be fun in a Kerbal Space Program sort of way if you extended it. Could also really benefit from some deep bassy rumbles as you enter the atmosphere and some wind noises (check out bfxr for that sort of thing). |
| Dec 16 12:22:00 | 5m 00s | Mayfly | Beautiful backgrounds. I think this would be nice if you fleshed it out to tell the story of the mayfly more. Maybe build it up to be more of an adventure. Short, simple, but very innovative. |
| Dec 16 12:26:00 | 4m 00s | SANITY | I'm not sure I like a game that builds you up through an intro by getting you to walk into the green clouds to progress and then gives you a game over for doing so seemingly arbitrarily. |
| Dec 16 12:28:00 | 2m 00s | Lost in Space | Couldn't get the "next" button to work on the main screen. Chrome, Windows 8. |
| Dec 16 12:31:00 | 3m 00s | The Wizard's Quest | Gameplay is simple, and it could definitely do with a life meter of some sort, but it's fun and has a very pleasing art style and story. Needs a door sprite, walking into a wall didn't make much sense. AI is basic, but it works, perhaps consider using RAIN pathfinding. Next time make sure to give the text a black outline so we can see it over most of the game. |
| Dec 16 15:54:00 | 3h 23m | Holiday Chopper Frenzy | Lovely aesthetic. Would have liked the trees to use the momentum of the swing instead of falling straight down. Music is fine, but would have liked some SFX. |
| Dec 16 16:07:00 | 13m 00s | You only jump once | Cool idea, but some of the levels are incredibly difficult. I'd recommend putting some sort of bucket shape around the exit. Too many times did I just graze it. Some music would be excellent too. |
| Dec 16 16:13:00 | 6m 00s | One gun only | This would be pretty good with some sounds, textures, a little screen shake and some bullet spread. There are a lot of procedural texture tools out there which would make it a lot easier to make them in a short time. <br/> <br/>As it stands, it's a little too basic for me to rate highly. A good first Unity effort though! |
| Dec 16 16:18:00 | 5m 00s | Loot of the Forest | Pretty cool little puzzle. A bit short, but I like how each level seems thoughtfully made. Some background music would be nice, but otherwise everything comes together fairly well. |
| Dec 16 16:23:00 | 5m 00s | MoneyPlanet | Interesting idea, and I loved playing it, but aren't you supposed to make your own music for the compo? <br/> <br/>That aside, I'd love to see this expanded on with competing interests, natural disasters, scientific advancement and a longer turn time. This could be quite the interesting strategy game. |
| Dec 16 16:27:00 | 4m 00s | Pivotal Point | Pretty fun, but I agree with the other commenters that it really needs some sound. Also the missile seems to sometimes take out a building I didn't actually aim for. <br/> <br/>Love the art style! |
| Dec 16 16:33:00 | 6m 00s | YOGOB | Clever, love the concept. Art and sound were basic, but it was an interestingly cookie-clicker esque slip into flow. |
| Dec 16 16:38:00 | 5m 00s | Humanity's Last Hope | Bit repetitive, good art though. Some power ups or upgrades would be nice, or some different weapons systems. |
| Dec 16 16:40:00 | 2m 00s | One upgrade in heart | Didn't seem very lenient, and there's no feedback to say when I've hit the arrows at the right time. Art is great though. |
| Dec 16 16:41:00 | 1m 00s | Judge: Life and Death | Dropbox lets you download folders as zips, you know. |
| Dec 16 16:45:00 | 4m 00s | -- deleted -- | Oh my god I hate you, in a good way :) Excellently done, I really enjoyed it. Only thing I'd change is how fast you fall. |
| Dec 16 16:57:00 | 12m 00s | Stop the Clock | Platforming was fun and well balanced. Not too hard, but not boring either. Could have done with some background music to keep me going though. Was a little hard to work out what I was supposed to be doing at first, but all in all, not bad at all! |
| Dec 16 17:01:00 | 4m 00s | Game Of Life | Clever idea, I really like the execution and the graphics. Didn't get any sound even though I turned audio on though. |
| Dec 16 17:06:00 | 5m 00s | BUTTERSLIDE | Fun! Got really good when water started getting involved. Good art, but it would be better to restrict the bread to the individual square grids on the ground. Occasionally I hit corners. |
| Dec 16 20:27:00 | 3h 21m | You Only Have One Pair of Underwear! | I pissed myself a meter away from the door! So close! That difficulty really ramps up, huh? Only thing I'd change is make it a little harder to start with and smooth out the difficulty curve a little. Good stuff! |
| Dec 16 20:29:00 | 2m 00s | Take one thing with you. | Hanging at 100% loaded for me. Shame, thought it sounded pretty good. |
| Dec 16 20:38:00 | 9m 00s | One Hour, One Shot, One Way Out? | Not a lot of the actions do stuff, and deciding not to shoot yourself still uses your cartridge. |
| Dec 16 20:56:00 | 18m 00s | Midnight Minigun | Good fun, short and sweet. |
| Dec 16 20:59:00 | 3m 00s | Loops of Fate | Clever little puzzle, but would have liked more complicated levels. Also some ambient background music would really support this. Something very zen. |
| Dec 16 23:12:00 | 2h 13m | One Eye | Fun and infuriating (kinda like Super Meatball). Loved the aesthetic. Only thing I'd change is make the eye move faster on the ground. It's more reactive in the air than on the ground and that just doesn't make sense. Auto restart would have been good too. |
| Dec 16 23:17:00 | 5m 00s | JumpMan | Awesome, very fun! Love that you used the theme twice and I love that you had time to vary the enemies and make a really interesting puzzle. I'd probably buy this for mobile if it was extended and polished a bit, but for the love of all things holy speed up that zooming tick mark! |
| Dec 16 23:24:00 | 7m 00s | Color Range | This is beautiful, unique, and incredibly clever. Please, please, please extend this. An interesting idea might be to give each colour a different attribute too (e.g. blue is slippy like ice) for later stages. Would like some foreshadowing of the position of blocks though, like the shadows of the blue projectiles you see later on, but for everything. |
| Dec 16 23:26:00 | 2m 00s | Last Minute Christmas Chopping | Simple but fun, and the graphics are great for the time limit. Nice stuff, but it got a little repetitive after a while. |
| Dec 16 23:35:00 | 9m 00s | CodeKube | This is amazing, but I'd really like to be able to reset without having to clear the text in the box, typing r and hitting Once. A separate button would be good. Also perhaps not using up the semi-colon if there's an error? I hate it when Unity's non-standard function casing results in a level restart. |
| Dec 16 23:38:00 | 3m 00s | ROOFTOP | Your web link sends me to gamejolt which only lets me download the game or "quick play" which is just a slightly faster download the game. :( |
| Dec 17 01:27:00 | 1h 49m | ESCAPE FROM PRISON! | Really fun, barrels of gameplay. Reminds me of monaco. I'd like to see this extended with some more interaction, I think this could be a great game! |
| Dec 17 01:30:00 | 3m 00s | Cat Gentlemans Play: Insult Spinner 10 Cents | Brilliant! |
| Dec 17 02:35:00 | 1h 05m | Burning Love | A lot of good fun, nice and difficult. The lighting effect is subtle but beautiful and the sound is fantastic. |
| Dec 18 13:32:00 | 34h 57m | YOGO | Held off on rating as I'm pretty sure it was broken for me. Lighting showed random parts of the world, but not my part and I died when seemingly nothing happened. |
| Dec 18 13:34:00 | 2m 00s | Pick Up Sticks | Jumping feels awful and I couldn't get over the very first obstacle. Jump physically would not go high enough regardless of holding down or lightly pressing jump. Held off rating as this is assumably an error (could be you're not taking into account FPS?) |
| Dec 18 13:43:00 | 9m 00s | Tara | I did not get hit once, even when I flew inside an enemy. You might want to fix that. |
| Jan 6 22:55:00 | 465h 12m | Uni-turner | Finally the Zoolander tie in game we've been waiting for! |