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TobiasW

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TimestampSince previousGameTobiasW's comment
Aug 25 00:19:00 Six Beats Per Minute Check the win screen, there's a broken material on the particles! <br/> <br/>(Longer feedback comment when the compo is over :) Work, work.)
Aug 26 11:44:00 35h 25m RGBaY Interesting! I really like the interaction between the circles, making the order in which you click them more important than in other games of this kind. The timers do seem so to run faster for me though: The web version ends for me after roughly 6 seconds! A bit better feedback indicating which circles are about to end the game would've been nice. Also: Music! You can get pretty solid stuff done in no time with http://www.abundant-music.com, for example. <br/> <br/>All in all: Good work! Congratulations for your first LD entry!
Aug 26 11:58:00 14m 00s MY ASS Haha, this is pretty great! Everything fits well together, creating this... it's hard to describe, but it is kind of fun. I just wish the controls where a little bit sharper (I think not walking automatically would help) - I feel like that is the main reason for my deaths. <br/> <br/>I hope some YouTuber uploads a Let's Play of it later, I want to see "a great cutscene about my ass, followed by a few minutes of me crying" but I can't stand falling down anymore :D <br/> <br/>Good job! Make a crappy entry next time too!
Aug 26 12:13:00 15m 00s 10 Second Thinking Whew, it's a bit hard to get into this. Made it to level 7 so far - I might try it again later. I like the puzzle solving under stress, but I'm not sure if permadeath was a good choice. It's extremly easy to die, and I don't want to do the exactly same 6 puzzles again just to get to the 7th one. How many levels are there? <br/> <br/>The game would've also benefitted from better feedback, for example a selection cursor around the current block or a sound effect when you click a block. <br/> <br/>All in all pretty solid though. Good job! And congratulations on getting your first LD entry done!
Aug 26 12:40:00 27m 00s V229 I love the intro/outro (I cheated and watched the outro in the Unity source)! <br/> <br/>It took me a while to understand those facts: <br/>- The grid shows the energy of my robot. This was a bit counterintuitive for me, as it is on the floor of the complex, and I am piloting a hovercraft. Pretty intelligent floor, eh? <br/>- Energy-wise it doesn't matter whether I shoot or not, and whether I move or not. <br/>- The red blocks respawn enemies. <br/> <br/>After I got that, the game was much more enjoyable. The sfx/music is pretty cool and the graphics work fine (The glow feels very satisfying! Are those particle?). <br/> <br/>If I had one thing to change, I'd make arrows around the player showing when and where an enemy will appear. Considering I have only 10 seconds duration and a limited amount of batteries, I don't have time to walk around searching. <br/> <br/>All in all, pretty good job! And it's good to see a fellow Unity developer in LD! :)
Aug 26 12:53:00 13m 00s Life Flash Before Your Eyes First off: I am really not sure whether I'm playing this game right. "To do this, you just click on the right word in the right place at the right time." is easier said then done - what makes a word be right, and when is the "right time"? Is there only one way to play the game? I am pretty confused. <br/> <br/>The presentation is nice. I like the music (thanks for pointing me to a generator I didn't know!). I think it could benefit from new sound effects and better feedback in general, for example telling me whether my click was right or not and when a new sentence appears. A timer might've helped too!
Aug 26 13:03:00 10m 00s Tears of the Sorrow Beast Gosh, I love the vibe of this game. Graphics, music and sounds create a really interesting mood where it's already fun to fly around and watch the Sorrowbeast. <br/> <br/>I am rather confused what to do though. I wait a long time (Longer than 10 seconds, right? Where does the theme come in?), then the beast cries, I catch its tears and wait again. Is there anything I am supposed to do instead of waiting? Is there a score? Does it get harder over time?
Aug 26 13:21:00 18m 00s The Potion Girl I am not sure whether I'm playing the game right. What is "TNL"? Why would I throw away a potion after I made it? (I suppose that's what "DLT" means?) Is there stuff that I shouldn't put in my potion? (Not that I have time to think about that, mind you.) Apart from that, it's enjoyable, but gets pretty repetitive fast. <br/> <br/>I like the graphics! The music does get a bit repetitive too over time, but it's a lot better than without any music at all like many entries. No sound effects though?
Aug 26 13:34:00 13m 00s Detective Awesomepants Oh my, were to begin! The amazing pixel art? The stylish choice of font in the funny titles? The dialogue? The humourous sitatutations? The riddle solving, sometimes just really funny and sometimes you have to think a little? I really don't know - I love everything. <br/> <br/>All the riddles made perfect sense for me - except the beach. What's the reasoning there? <br/> <br/>The only thing I'm not too sure about is the music. I'd suggest you give http://abundant-music.com a try - in my opionion, it's vastly superior to autotracker. <br/> <br/>You did a really good job there, and I'm rooting for you to be in a top 3 list! Justice always wins!
Aug 26 13:47:00 13m 00s Time Loopy I see you've solved the time paradox of "What happens if I interfere with my past?" with "I don't give a damn, you just push yourself away", haha :D <br/> <br/>Interesting game! I just wish my past selves would cooperate better with me - more often than not they'd use me as stepstones instead of being stepstones themselves. The sometimes wonky physics doesn't help either - they provide for some humor though. <br/> <br/>Short game, but while it lasts it's fun. Good job! And congratulations on finishing your first LD entry!
Aug 26 14:38:00 51m 00s When The Sun Sets I can totally sign what dalinblue said: "Some symbols just disappear, the wife/daughter mourns (which does make sense), and you turn into a pulsating cloud when you are over the woman on the top, and even though the sun set you can still move around. I'm not quite getting what the game is trying to tell me." <br/> <br/>That's my experience too. And I'm not sure what's up with the hunchback angel? And yes, the jumping needs a lot of work. <br/> <br/>I like the graphics and the music though! It looks rough, but still pleasing, and the minimal animations work well. <br/> <br/>Congratulations on finishing your first LD! I hope you'll be back for more later :)
Aug 26 14:56:00 18m 00s The Lonely Sentry So let me get this straight: The sentry has a jetpack like thing, powered by burning love, and all the love it needs is readily available in small heart-shaped packets lying around? Yep, I guess that's a thing now. Anyway: <br/> <br/>Looks cool and plays well! The difficulty curve is nice: It starts out really easy and gets infuriatingly hard when you have to hover. <br/> <br/>Now that I listen to the music consciously, it's a really short loop, right? It should get annoying, but oddly, it doesn't - it sets a nice mood instead. The sound effects work well too. <br/> <br/>I'm not sure why the levels are all "Go for it!!" and the last level is like "NO GO BACK PLEASE", haha :D <br/> <br/>All in all, pretty solid! Good job! <br/> <br/>PS: Na-na-na-naaa. Na-na-na-naaa ~ (I like the end song!)
Aug 26 15:27:00 31m 00s Way of the Gun Wow, that's cool - and totally not what I expected. (Which is a good thing!) I'm not sure how to gauge which options are right (and often they are so fickle, like "manipulate" - you don't have the slighest idea what's gonna happen), but that didn't deter my fun. I only wish I didn't have to start over each time - it kind of makes sense, I guess, but despite wanting to see what happens later, I got tired of starting again. <br/> <br/>The music, sounds and graphics together complement the gameplay really well and create an interesting mood. And I love the atmosphere while the duel happens. <br/> <br/>Regarding the theme though, what do you mean by "banter with 10 seconds"? Is there a limit? <br/> <br/>I really like your entry - you did an amazing job there. Rooting for you to be in a top list! <br/> <br/>PS: More like a "Master of the way of the money" :D
Aug 26 16:33:00 1h 06m Hackfield Hum - the gameplay is hard to get into. It took me a while to figure out the different tiles at the beginning (and I still don't have any idea what it means for me to be logged). I finally learnt how to go to the next level, but terminals later on were a problem - any time I accessed one, it just says that my log is cleared, but the number of needed terminals doesn't go up? <br/> <br/>It might be just a bit buggy though; sometimes I had "2 of 0 terminals needed" or "-x seconds left before the modification". <br/> <br/>I really wish the login sequence wouldn't take so long or could be skipped. <br/> <br/>I like the graphics and idea though - and making a game in 26 hours is always impressive. Congratulations on finishing your first LD entry!
Aug 26 17:43:00 1h 10m Rebound Recon I wish I could click messages away instead of waiting for them to close slooowly. And for a bigger screen. And for a button to stop again after I clicked "GO!". (Also the "motion detectors" announced in one of the early levels aren't really motion detectors, but just gates that open and close in frequent intervals, aren't they?) And the controls are sluggish and hard to figure out at first. <br/> <br/>Okay, that's out of the way now. So: That being said, this game is amazing! I LOVE the way you've made time AND force/fuel a limited resource and then let me plan how to use both in detail. I don't know why, but something about that feels just great. The puzzles got really hard over time - some a little bit too hard for my taste. I stopped at level 13 - might try it again later, after you've been so kind to save where I was. <br/> <br/>I'm really partial about the music. At the beginning I loved it, but after more than half an hour of playing it starts to get a bit annoying. It's far from bad, it's just a bit too powerful I think. <br/> <br/>The rest fits too: The graphics have a nice retro touch and strangely the absence of sounds didn't affect me at all - normally I am extremly fussy about that. <br/> <br/>All in all, a superb entry that doesn't feel like it was developed in a mere 2 days. Also congratulations to finishing your first LD game!
Aug 26 19:30:00 1h 47m Timed Strategy The game just quit on me two times (Windows 7 64bit), and I don't want to do the tutorials again :( <br/> <br/>From what I've seen so far it's a nice tactics game with an interesting twist. I always forgot to buy more seconds though when I was pressured, because I was busy with commanding units! <br/> <br/>"It also looks pretty cheap but hey it's just dirt :D" <br/>Oh, you!
Aug 26 19:32:00 2m 00s Chronobender Neat platformer. I think the timebending mechanic could be better if you could control who fast the time flows instead of just switching it on or off - I had almost always switched it on until the moving enemies came in.
Aug 26 19:47:00 15m 00s Phase Warrior Wow, that's a really interesting concept. I know quite a few games where you have to use your past self to help yourself, and others where you have to fight against your past self, but a game where you have to DEFEND your past self is a new one - I can't remember having seen anything like it before. Innovative and a good use of the theme! <br/> <br/>Maybe it's just me, but the game is to fast for me to really think about protecting my past self though - I've my hands full with protecting my current self. I can't remember my past actions all that well either, at least not that fast. I think for me your concept would've lent itself better to a turn-based game or at least something slower. Or maybe that only my past self can take damage, and I have to catch the bullets? <br/> <br/>The look of the game is quite unique; I like it! The music and sound effects go well with the general feeling. <br/> <br/>All in all, pretty solid. Good job!
Aug 26 20:16:00 29m 00s QuickSwitch Finally I get to play the other game with the space inverting mechanic! I've been looking forward to this :) <br/> <br/>I still quite like the concept. Fits well with the theme and is pretty innovative. The graphics are appropriately abstract for this kind of game. <br/> <br/>I have no idea what happens after 2:10. It just stops? <br/> <br/>I liked that I can use my gamepad - more games should do that. <br/> <br/>The music fits the game well - pity you had to enter the jam because of that though. It seems to change when I press B though? Oh, and it stopped at some point and never came back. <br/> <br/>Apropos B - did you think about setting legetimate checkpoints in the level? Using B feels a bit cheap, but it's much to hard not to use it. <br/> <br/>A few small gripes: <br/>- Fullscreen please! I have a very high resolution and your game is tiny on my screen. <br/>- Why do I have to use the mouse in the menu if the game is controlled by keyboard/gamepad? <br/>- Why would I want to turn sprint off? <br/>- A few more places where you need to chose where to jump would've been nice. <br/> <br/>Pretty solid game all around. Good work! <br/> <br/>PS: I'm glad that you still love me despite my poor performance :'(
Aug 26 20:44:00 28m 00s Knight's Temper Wow, this is shiny. I love the graphics! (And I'm a bit jelous that there are people who can code AND are awesome artists.) <br/> <br/>The start music is a bit annoying, the ingame music is okay. The rage sound is - I don't know, I guess it expresses rage, but it's kind of hard on the ears. A war cry or something similar would've been more appropriate, I think. <br/> <br/>The gameplay is fun, but gets repetitive pretty fast. Some new elements introduced over time couldn't have hurt, but then again, 48h is pretty short after all. Maybe a way to win instead? (Or is there? I figured it's about survival.) <br/> <br/>It's hard to guess how far your rage explosion hits, and how far the ghost hitbox extends - sometimes I was caught by them while I was waiting for the explosion, thinking that I'd be too far away for them to grasp me. <br/> <br/>Anyway, pretty good job - and congratulations on finishing your first LD entry!
Aug 26 21:08:00 24m 00s CUTIE ADVENTURE WORLD X I like the glitchy art style! Some of them make it pretty hard to read the text though. It's probably intentional, but, uh, I'd like to read the text. I mean exploring the world (good level design!) is nice and all, but the interactions are more interesting for me! <br/> <br/>Arrow keys and Enter is a bit awkward. How about WASD/Space, or Arrows/X? <br/> <br/>Missing music, minimal audio. <br/> <br/>The changing window title as a timer (seemingly doubling as version counter) is nice touch :D <br/> <br/>Is the end just a loop of "You made everyone feel better"?
Aug 26 21:16:00 8m 00s In ten seconds can you...? It's a pity that I can't try the higher levels without repeating all the old ones if I fail. That goes especially for the first level, which is frankly a bit annoying :/ <br/> <br/>I liked the rotation and the maze level though! Since I failed the maze level and don't want to do the clicking thing again, I can't say anything about the levels afterwards. <br/> <br/>The graphics a bit on the simple side, but they work, as do the sound effects. No music though? Next time you might want to try a generator like http://abundant-music.com - music helps a lot! <br/> <br/>Congratulations on finishing your first LD entry!
Aug 26 21:32:00 16m 00s You have 10 seconds I didn't shoot him. I feel like such a rebel/pacifist now. <br/> <br/>(Then I clicked on "replay" and shot him just to see what happens. Okay, maybe I actually feel like a hypocrite.)
Aug 26 21:39:00 7m 00s 10 seconds to LAUNCH!! The sound effects are quite funny. The game itself is a bit on the simplistic side, but hey - everyone starts small. <br/> <br/>A restart button when you fail would've been nice. <br/> <br/>Congratulations on your first Ludum Dare game!
Aug 26 21:49:00 10m 00s 6th Station I like the graphics - especially the perspective change on stations and how the ghosts are spinning towards the camera. The mirroring lake is a nice touch! <br/> <br/>The sounds are quite cool too! How did you make the sounds, did you have a train nearby? It sounds quite realistic :D <br/> <br/>A bit of music wouldn't have hurt though. If you can't make it yourself, you could use a generator like http://abundant-music.com. <br/> <br/>I think I found a bug - after the second station, the sound stopped for a few seconds for me. And then I am suddenly at station 6? Mysterious, mysterious.
Aug 26 22:15:00 26m 00s Flooded Dungeons Woah, that's pretty cool! And pretty! It looks really polished - do you have a time machine or something similar? I really like the graphics and sound effects! The music is nice. <br/> <br/>It was fun running madly through the dungeon, slashing crates and for once totally ignoring monsters because THE WATER IS COMING I CAN ALREADY HEAR IT AAAH. <br/> <br/>At first I thought that you lose when you come in contact with water; that would've been a nice touch. You only lose when the whole level is flooded is fine too though. <br/> <br/>The shop - I was never sure what to buy. Did I already have some of the items? Is that even possible? I don't know; I guess I'd have to delve deeper into the game for that. (Sorry, couldn't resist the pun.) <br/> <br/>By the way, Z/X/C is a pretty awful scheme for us with german keyboards. I wish that never became so popular. <br/> <br/>Anyway - well done! Superb graphics and nice gameplay, there's not much more you could wish for in 48 hours.
Aug 26 22:39:00 24m 00s Samurai Cafe Those are some pretty undercooked pizzas probably, haha :D <br/> <br/>It is a bit hard to see the pizza toppings in the small order images - that might be due to my high resolution on a small laptop monitor though. Apart from that, I quite like the look of the game! <br/> <br/>Like others remarked, the pacing is so sloooow. I would've liked to get multiple toppings, but I didn't have the patience to play so far. <br/> <br/>The autotracker music fits rather well. Still: You should give http://abundant-music.com a try! Similar to autotracker in that it generates the music for you, but it has MUCH higher quality. <br/> <br/>All in all, pretty cool game! Good job! <br/> <br/>PS: I love your avatar.
Aug 26 23:18:00 39m 00s Cheese It! I like the graphics! Especially the background graffiti and the speech balloons are nices touches. <br/> <br/>The simple tutorial is cool. You only have 4 keys in total which could be easily explained with static text, but you guys decided to walk the extra mile :) <br/> <br/>The gameplay is fun, but gets repetitive pretty fast - especially because you are just running the same way over and over again! Or am I missing something? <br/> <br/>The ingame music is nice and fits the general mood quite well. <br/> <br/>The game over screen music doesn't fit at all, but I like the quite visual depication of how much cheese I stole! :D <br/> <br/>Is there any specific reason why you deactivated fullscreen? If I play a game, I want it to fill my screen, and that's usually so easy with Unity. <br/> <br/>I think your main "screenshot" could benefit from a better picture - maybe a clipping of an ingame screenshot? Right now it doesn't live up to the ingame quality. <br/> <br/>All in all a pretty nice game! Good job! <br/> <br/>PS: I exploded right in their den! Joke's on them!
Aug 27 13:56:00 14h 38m Daring Discourse Interesting idea: I like it! And I like how you represented the ideas coming in as planes attacking you, and you have to remember which kind of arguments the sender is receptive to. <br/> <br/>(See the PS to the following paragraph! I still left it in so you can understand my confusion:) <br/>It seems I am missing some part of explaination though. When do you lose an argument? When you miss too many planes? When the planes throw to many Xs at you? I had nearly everyone at my side, then suddenly the game ends and says I have lost this argument. (Again.) I am really not sure what happens there. <br/> <br/>I think the game might've worked better with less people, so you can actually memorize it - or maybe a few rounds, each with more people in? Additionally, not everyone is good at using colors as associations; names, numbers, letters in a certain color could've been used as additional identifier. It works well for me in the first two rounds where they come in order, but after that I just give up and simply shoot planes. <br/> <br/>The graphics are simple, but they work out well! I like the little shooting thing that tells you that your shot is fully loaded. The sound effects are perfect. The music is nothing too special, but fits and doesn't annoy. <br/> <br/>Is the theme anywhere in the game, or is it just this "You get 10 seconds from the crowd" plot thing? If so, that's, uh, pretty weak theme-wise. (What does it even mean to get "10 seconds" from he crowd? <br/> <br/>All in all, pretty solid game with a pleasing look and an interesting concept. Good job, and congratulations on finishing your first LD entry! <br/> <br/>PS: Is just played the game again, and now I get it! I thought the planes drop the Xs at me, but they drop it at this... thorn thingy in the middle, which probably represents my argument. I finally won: 4811.
Aug 27 14:26:00 30m 00s Game of Throttles The intro... oh god, wow, it's hilarious. Narration- and plotwise, mind you. I LOVE the reason why I want to get in second. And the vehicle customization is a pretty nice touch. As are the moose, haha. <br/> <br/>I love the graphics! <br/> <br/>The placeholder music is hilarious. Please leave it in! :D <br/> <br/>I am not too content with the gameplay. It never seem to be in the right lane, and I see those raspberry jam spots too late to evade them. <br/> <br/>The ten-second timer seems pretty meaningless. Why does it matter; I have to come in second above all, don't I? <br/> <br/>Why doesn't a race end when I can't place second anymore? I don't want to finish it if it I have no chance of winning. <br/> <br/>The gameplay isn't too hot, but everything else about the game is extremly funny, and so I still enjoyed it a lot! Good job there! And congratulations on your first LD entry!
Aug 27 15:01:00 35m 00s BeautyIsTheBeast The character and environment design is fantastic! I like the background story and the images explaining it at the beginning. <br/> <br/>The music is pretty cool! The sound effects were fine, though sometimes they didn't fit entirely or were a bit hard on the ears. <br/> <br/>I like the mechanic, but I am not too sure about the current gameplay. I like the basic idea, but I think it's there were three things that made it not too much fun for me: <br/>- Searching for your counterpart sometimes takes forever at the beginning. <br/>- Your counterpart sometimes seems awfully dumb. I mean, I see him, why doesn't he seem to see me? Ugh. It's pretty hard to get him to get to run into my castle without nearly touching him. <br/>- There aren't enough book shelves/rose bushes for my taste. They are territorial advantages that should be used to trap your enemy, right? I found the few ones that are there often lacking the right positioning to do that. <br/> <br/>Apart from that, your game is really polished, well made and as such enjoyable. Good job!
Aug 27 15:19:00 18m 00s Crazy Genetist The gameplay feels like it depends a lot on luck (more pieces to choose from would've been nice!), but I still played pretty long! The music is nice, and so are the sound effects. I love the little creature depictations in the upper left - I just wish they were bigger. Nonetheless - a pretty fun game that you want to try and try again. Good job! And congratulations on finishing your first LD entry!
Aug 27 15:48:00 29m 00s The Burning War I like the concept, but I think it suffers a fair bit from the controls and missing/misplaced feedback. If you ever want to make a post-jam version, here are my suggestions: <br/>- Control the game entirely with the mouse. Have the available options in a circle around the characters, and drag the one you want to take to the target you want to hit with it. <br/>- Basic attack animations, with characters actually walking over to where they attack, and hit points and notifications how many hit points you lost over the corresponding characters. <br/> <br/>These two things would probably make the game feel a lot tighter. Right now it's a little bit awkward to control, so I mostly did 1-F1-1-F1-1-F1 until I needed to heal, healed up and rinse and repeat. <br/> <br/>The graphics are quite original, and the music works well. I like the character designs and descriptions a lot! <br/> <br/>Congratulations on your first LD entry!
Aug 27 17:08:00 1h 20m 10 second test Interesting - a platformer electronics game. I like the underlying concept a lot, and your implementation is flawless. <br/> <br/>It is missing one critical thing though: Either queries (for example "What ground am I standing on?") or events ("Start when I hit the floor"). Without those it is just a timing game, and I it feels a bit cumbersome to say "go x seconds right, then x seconds left, then x second right, then left" with this: http://puu.sh/4cfLt/506065b1de.png <br/> <br/>I didn't have to use anything but XORs (which you can also build out of an AND and 1 NOT, or an OR and 2 NOTS), and I am not sure how I could've made my solutions easier or more elegant using the other blocks? <br/> <br/>Since timing is so essential, I would've liked a prediction mode where I can jump to any time to see where I would be at that point if I'd execute it. <br/> <br/>The "advanced" tab should stay open if I open it once - XOR is *very* useful. <br/> <br/>The art style is working well for this kind of game. <br/> <br/>I missed having sound effects and music. Sound effects can be rather easily created with a microphone and things in the environment or your voice, and for music there are generators like http://abundant-music.com. <br/> <br/>Concept and execution are pretty solid, and were it not for the missing queries/events, the game could be also pretty fun to play. Still a nice entry though - good job!
Aug 27 17:35:00 27m 00s Lion Racing I like the music a lot, and the little pictures look adorable! I also liked that my lion picture changed when it grew older - nice attention to detail. <br/> <br/>There's not much to do there though, is there? Just alternate speed training and resting, and wait for a race. The timer stopping and skipping 2 seconds after I use an action makes the feel unresponsive - at first I thought that it was just lagging a lot. A progress bar or a separate timer there might've helped. And I don't even get a message when I win a race? My lion is pretty sad about that. <br/> <br/>The concept is fun though, and with a bit more work, you could make a cool game out of it. Oh, and: Congratulations on your first LD entry!
Aug 27 17:53:00 18m 00s Tachyon Rupture Whew - I won the game on my second attempt in the (nearly) last second of the universe! <br/> <br/>The graphics are cool! The concept is interesting, but it seems to be a bit too dependant on luck - finding keys in the right moment. Otherwise it seemed to be wise to just ignore all chests and not waste valuable time. (What is gold used for?) <br/> <br/>Congratulations on your first LD entry! <br/> <br/>PS: Have a good trip!
Aug 27 18:34:00 41m 00s Every Ten Seconds A Kitten Drowns Patch and Socks love mines: They both spawned exactly on one. Right after each other. Uuurgh. <br/> <br/>I wish the restart would work properly. I'd probably play this game until the end of my days. <br/> <br/>So, uh, in case you didn't already know: Your game is superb and a lot of fun. I think might have a winner here!
Aug 27 19:18:00 44m 00s Usain Bolt's Super Shopping Sprint This is a lot of fun actually, despite being so short! (Well, but otherwise they'd go bankrupt, I guess!) The graphics are charming, and the cheering fits the game so well that the absence of music is hardly noticeable. The sound effects work well. <br/> <br/>Why are there three different screen switch buttons? From Restart Screen to starting the race, I have to press: R, Space and X. Since there's never really a choice between two options, all of these might've been Space. <br/> <br/>My top score so far: 8068. There were a LOT of time bonuses in this level :D <br/> <br/>Cheers mate, superb game! And congratulations on finishing your first LD entry!
Aug 27 19:34:00 16m 00s Lost in the Dark I came because your game has nearly the same name as mine and I stayed because of the gameplay. Sweet - maze games usually aren't my cup of tea, but combined with the light mechanic, a minimalistic but compelling plot and all the nice little touches like the monsters speaking made this quite fun to play. Good job - and congratulations on finishing your first LD entry! <br/> <br/>PS: After playing I realised that the similarity to my game doesn't end at the name - there's another thing actually :D
Aug 27 19:47:00 13m 00s Just 10 Seconds I like the presentation - very good choice of colors and quite artistic. The gameplay fell a bit flat though, and there doesn't seem to be any record of how good you did - the smiley in the end is just where you've been at the end, right? It was still fun trying to stay in the right quadrant though. <br/> <br/>The sound is pretty minimalistic, but works well. A bit of music wouldn't have hurt! Generators like http://abundant-music.com make it pretty easy and fast even for musically-challenged people like me, haha. <br/> <br/>Congratulations on finishing your first LD entry! <br/> <br/>PS: That's not what "picking a lock" means! :P
Aug 27 20:07:00 20m 00s Routine decisions (in 10 seconds) That was an interesting experience! For once, I kind of liked that there is no scoring - just different outcomes. The writing was pretty good! <br/> <br/>The graphics are minimalistic, but pleasing, and work quite well. The sound effects were good, but I think it might've done with some music. If you can't make any, you might want to use a generator like http://abundant-music.com.
Aug 27 20:27:00 20m 00s The Duellists Wow, this looks astoundingly good. Gorgous pixel art and a lot of polish - at first I thought this was a jam entry, no kidding. And the attention to detail - I just shot of somebodies hat. There are gravestones from the past rounds in the background. I love it. <br/> <br/>The sounds are perfect. It's a pity there's no music though! If you can't make some yourself or if you're in a hurry, you could use a generator like http://abundant-music.com. It's super-easy to use (after a few minutes of reading the tutorial) and has a surprisingly high quality. <br/> <br/>The gameplay is fun too! It took me a while to understand that my aim gets steadier over time, but then I won a lot more - I was wondering why I shot the ground when I was aiming perfectly. <br/> <br/>I love it that you actually made a "Round tied - both duelists fallen" condition. I was like WHAT HAPPENED there, haha :D <br/> <br/>Superb job! And: Congratulations on finishing your first LD entry!
Aug 27 20:41:00 14m 00s 10 Second Hero Wow - is there any way to do more than 4 at a time? I think I'd need real super-hero powers to do that, haha. Anyway - that's a pretty nice wario-ware type game, with each task sharing a common theme. The graphics are on the simple side, but work well. Good job! And congratulations on finishing your first LD entry!
Aug 27 20:57:00 16m 00s Demon Infiltration Stealth? Check. Nice little puzzles? Check. Demons? Check. I like it! <br/> <br/>I would've probably prefered if I could switch my invisibility on/off and had a certain total time on it, instead of a certain amount of charges. <br/> <br/>The character design looks well, and so does the environment, even though it is a bit on the minimalistic side. <br/> <br/>Overall, good job! <br/> <br/>PS: DANCE PARTY!
Aug 27 23:03:00 2h 06m 10Secs See - I told you that you can do it! Good job with the music. The gameplay is a little lacking, but then again, plot and mood is more important with these kind of games. Oh, and: Congratulations on finishing your first LD entry! Happy Ludum Dare, mate!
Aug 28 00:02:00 59m 00s 10 Seconds Before the World Ends The intro is funny! Clever entrance of the title too. <br/> <br/>Lots of checkpoints and restarting there without any hassle: Check. I wish everybody would do it this way. When the time is up, it restarts at the beginning - that's understandable I guess, but why is time unpaused then? I'd also rather have an option to restart at the last checkpoint instead. <br/> <br/>The characters and backgrounds look superb. His walking animation is hilarious though, I hope that was intentional :D <br/> <br/>I really like how things happen at exact the same times, whether you are there or not. On my second playthrough, I arrived earlier and saw four more cars explode. Nice! (What's not so nice is that I was standing on one of them when it started to explode, haha.) <br/> <br/>The gameplay is cool. I loved to walk in those frozen environments, jumping and walking an debris, promenading under falling obstacles like a silent observer not the least bit concerned by the danger this object poses normally. I don't know, it just feels strangly good. <br/> <br/>The music fits well, as to the sound effects. <br/> <br/>Also damn it, I wanted to start writing shorter comments to be able to rate more games, but I guess I just like this game too much. <br/> <br/>By the way, how did you do the checkpoints? Save every position/rotation/velocity? Are those Unity physics? <br/> <br/>Cheers mate! Good job - and congratulations on finishing your first LD entry! <br/> <br/>PS: Some people just want to watch the world burn.
Aug 28 00:37:00 35m 00s Haraka The wall jumping let me save myself in a few sticky situations - I like it. Overall the controls could snap a little bit more though. <br/> <br/>Gosh, the game is hard. I mean, it's fun, but in some situations I wish there was a little bit more room for error. Ultimately I didn't finish the game because of that. I played MUCH further than I usually play those games though. <br/> <br/>Might I interest you in some http://abundant-music.com instead of autotracker? The quality is MUCH higher. <br/> <br/>I really like the visual presentation! It's super simple, but at the same time extremely clean. You have a hand for color choice - I wish more things were colored so I could see that more. <br/> <br/>The XBox controller is... kind of working by the way. You used the shoulder buttons for walking though instead of the left stick, which is, eh, highly unconventional. And the movement speed of walking with the joystick is strangely somewhere between walking and sprinting with the keyboard. Curious! <br/> <br/>All in all, a pretty cool game! Good job there - and congratulations on finishing your first LD entry! <br/> <br/>PS: I have a party hat! http://puu.sh/4cCet/10d295f7dc.jpg
Aug 28 01:21:00 44m 00s Clocked In Wow, this game feels extremly smooth. Everything about it. Even losing a heart - it just feels like everything is factored into the normal flow of play. Part of it is probably the nice minimalistic soundtrack. The visual presentation is flawless. I REALLY like your choice to let obstacles hinder you, but that you can still break through, it just takes longer - that is not normal for this type of game in my experience, and after playing your game here, I think it should be. Good job there!
Aug 28 01:36:00 15m 00s SliP Thanks for playing? Thank YOU for making the game! Nice music, gorgeous pixel art, an interesting mechanic (if a little bit short, but hey, 48h is short too) - I like it a lot! There were some minor frustrations, but nothing that really detered me from having fun. Good job - I would definitely play a longer version of this game.
Aug 28 02:09:00 33m 00s 10 Sec Hero It was hard, but not impossible - I like it. The visual presentation is pleasing. I'm wondering why the text is blurred though? Sound feedback would've helped a lot with those battles, and music could've improved the mood - might I suggest some generator like http://abundant-music.com? All in all, good job!
Aug 28 02:25:00 16m 00s 10 10 Second Game Design Lessons Haha, I like it. There aren't enough meta-games in LD! The advice is great, and the presentation - well, it's not exactly flawless, but funny instead! Oh, and: Congratulations on finishing your first LD entry! <br/> <br/>(Gosh, HTML5 can suck a lot. Firefox: Looks and sounds fine, but runs extremly choppy. Chrome: Runs and sounds fine, but the text is blurred. Internet Explorer: Looks and runs fine, but there is no music - curiously, the sound effects work though. Sorry for the rant, but uuurgh.)
Aug 28 14:22:00 11h 57m Granny Death - The 10 second buff game The comments and texts in the Almanac are funny! I thought about the 10-second-powerup-mechanic too, but discarded it because I thought it would be too short - you solved that nicely by stacking them. It's really confusing to have 10+ of them though - I stopped caring what I have pretty early and just ran in, feeling like the badass granny I am. The graphics look pretty cool! <br/> <br/>Good job - and congratulations on your first LD entry! <br/> <br/>PS: I like your username.
Aug 28 14:46:00 24m 00s Hurry UP! Your character and environment design is beautiful! (And checking your second image, I like all of those too.) <br/> <br/>The music sounds good, but doesn't carry enough sense of urgency. That's how the game feels to me too at the moment: I run, but I don't feel like I'm in a hurry. <br/> <br/>Not being able to go backwards feels forced right now. Having missed a time power up that just barely, but not being able to go back these five pixels is frustrating and I'm thinking: The girl got legs and can work foward perfectly fine, why can't she walk back? I hope you understand what I mean. <br/> <br/>You've got something fun here, but it's still missing something to make it special and URGENT and RUN FASTER I WANT TO LIVE! I don't know exactly what that is, but I have a few suggestions you could try: <br/>- Auto-running like in Canabalt. That would explain the no-backwards-thing too. <br/>- Every block you touch dissolves. <br/>- Something is chasing you - that feels a bit more urgent than just a camera scrolling. That's a good thing to think about in general: WHY is the heroine running? How can I communicate this to the player ingame? <br/> <br/>(I hope it doesn't come across as if I didn't like the game - I did! I only wrote so much because you asked for feedback :) )
Aug 28 14:58:00 12m 00s Clockwork Cat Now that's what I call perfect use of the theme: You took a simple premise and meshed multiple little mechanics around it. The checkpoints must be reached to turn back the clock, not just because they are checkpoints - and then you gradually introduced little puzzles around that too. When I saw the first blocks moving in and backwards in time, I was pleasently surprised :) <br/> <br/>I love the pixel art, and the music sounds soothing and fits the game quite well. The sound effects work nicely. <br/> <br/>I quite enjoyed this game - good job! <br/> <br/>PS: http://puu.sh/4d3ds/2c3d569aa1.png I love you :3
Aug 28 15:10:00 12m 00s GitGirl - Conflict Resolver BOMBS - my favourite way to solve conflicts, haha :D <br/> <br/>The music is perfect, and the graphics are cute. A little bit too tiny on my screen though, but that's hardly your fault! <br/> <br/>I liked your screen-turning mechanic; that could've been explored a little more than just being a visual effect. I really wish I could make my double-jump after I made a wall-jump - I can do jump &amp; double-jump &amp; wall-jump, why can't I jump &amp; wall-jump &amp; double-jump? That killed my on my first play-through: I wanted to double-jump, but I wall-jumped instead, and then time was up. <br/> <br/>I'll never view git conflict resolutions the same way - cool game!
Aug 28 15:31:00 21m 00s Back for Seconds Yo RobotParking. Your game feels like somebody just barged into my house, threw up on my floor and I LIKED IT. Word. <br/> <br/>I definitely see Porpentine influence there. <br/> <br/> <br/>@madk: Your comment made me laugh.
Aug 29 17:26:00 25h 55m Tsuri I really like the style of this game! Especially the trees at the end. <br/> <br/>A little bit of music couldn't have hurt additionally to the rain - try a generator like http://abundant-music.com if you can't make it yourself. The only thing really annoying me is the collecting sound effect - it doesn't fit, and it stacks on top of each other because you collect so fast. A drop in the water or something similar would've fit better! <br/> <br/>And now excuse me please, I'll have to grow a few more trees.
Aug 29 17:34:00 8m 00s Crappydoodle Wow. WOW. This is extremly cool - and it only has 50 ratings? Everybody should know this :D <br/> <br/>Sound effects could make this a bit better, and the theme interpretation is not THAT original, but it is extremely fun and playable super fast. And addictive. <br/> <br/>I'll stop this review now because I have to continue playing.
Aug 29 17:50:00 16m 00s Breathe The controls are really smooth, and it looks nice! A little bit of music couldn't have hurt; you can use generators like http://abundant-music.com if you need some fast. The sound effects work well though! The background didn't distract me at all. Good work!
Aug 29 18:03:00 13m 00s Low Battery I started the game. I didn't read the description. Fast and hyping music started playing. I stared at the screen for two seconds. I moved. I died in half a second. The game asked me "come on what was that". I cannot imagine a better start! :D <br/> <br/>Super frantic gameplay. AWESOME music. Over the top particle effects. EVERYTHING FITS TOGETHER. A little bit too hard though, but I had fun anyway! <br/> <br/>It's not a super original interpretation of the theme and apart from being extremely frantic there isn't that much innovation there, but really, every single other category (and that hasn't happened before for me) gets 5/5. Woah! <br/> <br/>PS: "game!!!" is the best title for a game webpage, haha :D
Aug 30 23:00:00 28h 57m Legend of Troll Woah, that's cool! The gameplay is pretty cool, but wow, I LOVE the character and environent design. Especially the little mushrooms on the trolls' backs and the super smooth transforming sequence. The music fits the relaxed mood pretty well. It's a pity it's so short, but it makes up for it in polish :D <br/> <br/>I can't wait to play the post-compo version with more levels. All hail the queen! <br/> <br/>PS: You seem to have the programming part down pretty well, but since you say you're no programmer: If you ever want to team up with one for a project, shoot me a message!
Aug 30 23:29:00 29m 00s The 10-Second Murder That's the best story-based game I've found here so far. Great dialogues, and I like how you could take every option alone or in connection with somebody else. It was fun learning about the relationships between the characters. In the end I needed the walkthrough though - I guess it was too subtle for me. Now that I think about it afterwards though, [SPOILER OMITTED] the only with with motive AND a way to do it - I guess I should've thought more about the line of motives :)
Aug 31 00:02:00 33m 00s Puzzle Dash! 4000 score? Haha, wow - I've got 858 and I am DAMN PROUD :D <br/>The gameplay was fun and the controls are pretty smooth. The graphics are nice, clean and colorful - fits well. <br/> <br/>I am partial to always having to scroll back to the big red block. It certainly had an exploration-y feeling, but it always felt so dissatisfying to find a combination in the last second - but not being able to use it to get more time. I think it would've been a smoother experience with automatic time upgrades. <br/> <br/>May I suggest http://abundant-music.com as the music generator next time should you need one? The quality is much, much higher. <br/> <br/>All in all, pretty well done - my Android tablet is looking forward to your post-compo version!
Aug 31 00:16:00 14m 00s Hunger Clock, Literally Snappy controls and nice graphics. I like the dithering! <br/> <br/>The gameplay itself works well, but I am bit confused about what the goal is. Is it really eating all the apples? I think that might be nearly impossible with gravity and sometimes multiple huge gaps in the level. Is it living as long as possible? I see no timer. <br/> <br/>The sound and the face the character makes when touching a spike is possible the cutest thing ever! (Well, except kittens of course.) <br/> <br/>I'm missing music! If you want to generate chiptunes, I think you'd go well with: <br/>- Generating a midi with http://abundant-music.com <br/>- Rendering the midi with http://www.geocities.co.jp/SiliconValley-SanJose/8700/P/GsorigE.htm <br/> <br/>So, all in all, I felt a bit aimless, but I had fun. Congratulations on finishing your first LD entry!
Aug 31 02:34:00 2h 18m PROBE TEAM Okay, that might well be my favourite game so far. <br/> <br/>The basic graphics are rather simple, but layered together with the visual effects and sound they deliver an incredible mood. Those drones feel CUTE just because of some sfx and simple animations. And then we have the wonderful plot bits woven inbetween the gameplay. <br/> <br/>The gameplay is pretty simple in itself: Navigate the drone, use your fuel sparingly, try to get to the next goal or at least explore the perimeter. And that's where the game really shines: Exploration. You want to know what's around the next corner, what the probes discover next. The gameplay itself is fun too, but sometimes the game is a little bit too unforgiving in its challenge - that's the only thing I really wish would be different. (Oh, and maybe no probe-probe collision...) <br/> <br/>The soundscape is great even without music. Normally I'd suggest a generator here, but I'm not sure a generator could've made something good enough to fit this game. Still, this with music... woah, dreamy. <br/> <br/>And the ending is beautiful. <br/> <br/>Have all my stars. All of them.
Aug 31 12:51:00 10h 17m Ultimate Survival Lab I really like the interpretation of the theme and the concept you came up with! The game is fun and provides a nice difficulty curve. The music fits well! <br/> <br/>Two things that would make the game better in my opinion: <br/>- Instant-death instead of 10 lives. Being hit carries not much meaning right now in the beginning. <br/>- Interesting events that change the environment of the lab. Maybe I was just unlucky, but everything I got was more of the things that were already there: Spikes and Rockets. <br/> <br/>That's a pretty great "first game ever"! Congratulations!
Aug 31 13:01:00 10m 00s Tetchy Mrs. Sheriff Saves The Day Superb graphics, especially the character design! <br/> <br/>The music in the beginning is nice, but pretty short - it gets annoying over time, especially because you have to start again when you die. <br/> <br/>Sadly, it's also a bit too hard for me. That combined with the restarting - I didn't get far :( <br/>Could you make a gameplay video so that I (and maybe other inept folks) can see what comes further? I want to know what happens!
Aug 31 13:26:00 25m 00s Hyper Furball The gameplay is pretty simple, but music, graphics and sfx make up for that. And then exactly I thought - okay, but that is a bit repetitive, I level up and up pops a skill upgrade menu! It still got a little bit repetitive, but really only a bit - I had a lot of fun! <br/> <br/>I love the intro. And the ending. And the last boss, haha. That one was really unexpected and clever. <br/> <br/>The graphics - woah, I can't get over how adorable those character designs are! And the backgrounds are super great too. And the music - the music! I've downloaded the soundtrack and I'm listening to it while I write this comment. <br/> <br/>This is an amazing entry!
Aug 31 13:40:00 14m 00s Barricade The graphics and animations are great! The sound effects work really well too. The gameplay is fun, but gets repetitive pretty fast. <br/> <br/>I'm missing music! If you can't make any yourself, http://abundant-music.com does the generating job pretty well - and GXSCC can make the resulting MIDIs sound pretty chiptune.
Aug 31 13:57:00 17m 00s Legend of Epikouros I love you. The basic concept ("Each player session lasts for only 10 seconds, but the game lasts much longer") was on my list of ideas, but I opted for something easier instead. You didn't. And now you made this game and I can still play it, and that makes me pretty happy! :D <br/> <br/>I really like that you opted for the adventure-style genre - it makes sense to watch what previously happened so that you can get hints and know what was already explored and where players stopped.
Aug 31 14:17:00 20m 00s The only one Now that's the best writing I've seen so far on the whole LD, ever. The story is compelling and well-delivered. Mary's parents are so sweet. Everyone is so sweet. I actually feel sad and touched right now - it's been really, really long since a game did that to me. <br/> <br/>Everything else fits too: The graphics, the music, the sounds - together with the story it creates an incredible mood. <br/> <br/>You did an awesome, awesome job there.
Aug 31 14:28:00 11m 00s Duke Dashington Was Wario Land an inspiration? It feels a lot like it - which is a good thing in my book, because I loved this series back then! You did a pretty good job there capturing this feeling :) <br/> <br/>I do wonder how the temple made it this long if the auto-destroy-trap trigger was in front of the door, haha.
Aug 31 14:37:00 9m 00s ChronoCards A game with time as a resource? That's a very intriguing concept. I am not sure if a card game was a good choice though - I have no time to read my cards, so I mostly just mash all the numbers and then space.
Aug 31 14:41:00 4m 00s Fast delivery Nice racing game - I won on my third try :)
Aug 31 14:57:00 16m 00s QuickHunt That visual style is amazing - I love it. The soundscape works quite well in getting the right mood across. <br/> <br/>I like the gameplay a lot, although sometimes it seems to be a bit unbalanced. Hunting 4 boars in a row when I already had problems finding the second? Hum hum. I REALLY like your choice about just throwing stones at the animals instead of shooting them. <br/> <br/>Some music couldn't have hurt! If you can't make it yourself or you just don't have enough time, try out a generator like http://abundant-music.com. It has pretty good results. <br/> <br/>Press Kit? Wallpapers? In Ludum Dare? Somebody took polish to the next level :D <br/> <br/>Congratulations on finishing your first (and super-polished) LD entry!
Aug 31 15:05:00 8m 00s Maze of Torment Interesting take on the maze genre!
Aug 31 15:10:00 5m 00s Summer Death Olympics Interesting take on the theme! You might've implemented some computer enemies - like most people here, I play and rate the games alone.
Aug 31 15:15:00 5m 00s Defuse in 10 seconds Haha - apparently I saved the princess, pardon, defused the bomb in my first try. Pretty nice game - finally the years of coding where I trained to type fast were of use, haha :D
Aug 31 15:23:00 8m 00s SoulReaver The graphics pretty good! I like what you did there with the gameplay, but wow, this is hard - and was permadeath really necessary? I switched to just watching the Playthrough video pretty soon.
Aug 31 15:32:00 9m 00s Death Star Great character design! The level is pretty hard and unforgiving, but I guess that's because there's only one? <br/> <br/>For the download: Those 20MB took forever. I'd suggest you get a dropbox account. It's free, dead easy to use, doesn't limit your speed as far as I know, and has a ton of other usages apart from hosting stuff.
Aug 31 16:03:00 31m 00s Project: "Explosion" The clean graphics, the slow motion, the lights and the slooowly flying debris is really a sight to behold - I am not getting tired watching it. The time limit is a little bit to hard for me - in fact, I didn't finish a single non-tutorial level (well, except the tower one, but that doesn't count because it was super easy). Thanks for letting me access all of them though, I still wanted to watch the explosion unfold! <br/> <br/>This game would be absolutely perfect on the Oculus Rift. It's a pity you're not living in Berlin, Germany - I'd lend you one so you can port and try it. Guess it's up to me to try it out on a Rift then! <br/> <br/>PS: "NOOOOOOOOOO", haha :D
Aug 31 16:26:00 23m 00s Royal Defenestrator "It is called a table, my queen." Welp, that didn't work out too well. <br/> <br/>I THREW EVERYTHING OUT. What do I win? <br/>Oh, "Good ending!"? I guess I'll take it! <br/>(...and throw it out of the window!) <br/> <br/>Is there any way to circumvent the "Where is my cat?" ending without throwing her out of the window? I tried hiding the cat, but she still called it out despite it being quite far away at that time. Hu. <br/> <br/>Anyway: That was a super fun experience, and I like that you could really throw nearly anything! Well, except the throne. I was pretty disappointed. I LOVE the humor. The music was pretty well chosen. Superb job! <br/> <br/>PS: So, apparently I am a rock star now. Crowdsurfing! http://puu.sh/4fAyz/48a98d9f16.jpg
Aug 31 16:43:00 17m 00s The Saddest Landscape That's a really interesting visual style, I quite like it. Together with the music it adds a really nice mood. I'm not sure the jump-over-the-gaps gameplay fits this game. Maybe some choices instead? Or dialogue?
Aug 31 16:57:00 14m 00s Time Slime Arena I absolutely love the way you're giving me the choice of what to use and to try it out at the same time. And with which mouse button. And fully ingame. Seriously, that's some great integration there that I've never quite seen like this before. <br/> <br/>The gameplay itself is fun, but after a few days it degraded (at least for me) mostly to running away - which is a pity! <br/> <br/>The graphics are great - I like the dark/night lighting. The character design for the main hero is really cool, and the attack animations (especially the sword) works out really well. Walking animations would've been great, but I guess that's really hard to do if you can walk in any direction while facing any direction... <br/> <br/>The controls are perfect. The music is okay, but it think it could fit better. The sound effects work. <br/> <br/>All in all, a pretty solid game!
Aug 31 17:12:00 15m 00s The Unbelievable Adventures of Kamil the Cat It's a pity you only have 3 tries in total - it seems pretty glitchy to me sometimes (and I often fail 2 times right away on the "getting up" part...), but I really wanted to finish it. Luckily there are reviews on YouTube! <br/> <br/>I love the humor. And the art style is extremly cute!
Aug 31 20:36:00 3h 24m LEGACY That was an interesting experience. It's visually pleasing and the soundscape creates an interesting mood - I like it. <br/> <br/>At first, I was utterly confused, but after some generations, I picked up what was happening myself. I'm not sure whether I would make anything clearer - I think games like this should have some exploration. I would've liked an ending screen. though, and the controls could've been a bit less soft. <br/> <br/>Really interesting experience, thank you! And congratulations on finishing your first LD entry!
Aug 31 21:18:00 42m 00s Juu Byo The music. It's beautiful. Please give me an mp3 of that! Do you have other songs? <br/> <br/>The gameplay is, like every bullet hell shooter, too hard fo me. I'm super proud that I won this one time, haha. The Morgan Freeman-based humor is cool, and the game's pleasing to look at.
Aug 31 22:17:00 59m 00s Antarctic-Toc The animation of the little penguins getting fed is so cute! In fact, all the graphics are pretty cool. <br/> <br/>I really like the gameplay! The snowball seems strangely satisfying, and I think not using hitpoints but just stunning the player was a pretty good decision. It's also cool that the "events" are taking up the whole 10 seconds - I was expecting just momentary events, which wouldn't have been as cool. The events bring a lot of variety which games like this really need. The difficulty balance is fine until a certain point. <br/> <br/>Regarding the music: Check out http://abundant-music.com next time! It's a generator with a surprising high quality. <br/> <br/>Really charming game!
Aug 31 22:17:00 0s The Choice Damn it. I want to save them both, but I guess some things just aren't meant to be. Pretty good writing. I like your interpretation of the theme: Not 10 seconds in game time, but 10 seconds in real life. It would seem lazy, but executed so well it doesn't. <br/> <br/>Also, a lot of: :(
Aug 31 22:17:00 0s Pleading Rain This is a really cool idea and awesome writing. It was frustratingly hard and I only got ending F by myself (and ending D/E/B/S/SSS with the walkthrough), but I still enjoyed it. Searching for clues while keeping an eye on the timer, going back fast to the talk menu, picking a tolerable option and click back fast to search for more clues - intense! The graphic style is awesome too and really fits the mood. <br/> <br/>I'm missing music! If you don't have the time to do something yourself, a generator like http://abundant-music.com might help you out next time. <br/> <br/>May I offer you some suggestions what would've made the game more enjoyable for me? <br/>- More time. 10 seconds is far too short for me to really think about things. Right now I was mostly clicking on random things until I found out enough to figure things out. <br/>- A way to display the pictures while I talk. More time to think, more time to think - it's hard enough as it is. <br/>- White on grey? http://puu.sh/4fLfR/29714c2800.jpg In a game where I have to read fast? Really? In general: The fonts could've been a bit more readable. Italic was made for accentuation, not for whole passages. <br/>- Bigger clue boxes. This is going on so fast, it's not like I have time to point exactly. <br/> <br/>Also I didn't know that you can click on the pictures at all in the beginning - I thought they were just to look at and deduce which dialogue options to take. Then I found the money bag. Sweet! I used that option - and tried to find more afterwards. I found one of money bag in the station and looked for a new dialogue option. Didn't come - and I didn't know that sometimes dialogue options can be made out of different clues, I thought the option would just come later. Didn't happen though, obviously! <br/> <br/>Looking back, everything in the game made sense - but back then not everything did. In the end that doesn't matter though, because this was still a VERY enjoyable experience, well written, visually pleasing and it had me on the edge while I tried to think think think because I wanted to live. Great stuff!
Aug 31 22:17:00 0s Distraction Did I just play a platformer game with moving platforms? That worked surprisingly well. Are the positions of the blocks scripted? They seemed so random, but at the same time really helpful. <br/> <br/>And I am really confused. Did I win? Did I lose? Does it matter? The game seems to be over though.
Aug 31 22:17:00 0s tiny terrors Wow - this is a pretty cool and complex game. RTS-Horror-Survival - I don't know any other game like that, and if anybody does, he should tell me right away :D <br/> <br/>What really hurt my playing experience were the controls. Jumpy scrolling by right-clicking? A keyboard shortcut just for moving? I think I would've enjoyed the game far more if I could: <br/>- Right-click-drag to scroll <br/>- Right click to make a selected unit move <br/>- Ctrl+Click or Left-Click-and-Drag to open a building/command circle (depending on the target) <br/> <br/>I only finished the first level because it became to cumbersome for me to control it like that - which is a pity, because apart from that, this looks like a really solid entry!
Aug 31 22:17:00 0s Speedungeon Win7 x64: The game is lagging a lot for me. I'll try to ignore that while I comment/rate - judging by the comments, I'm the only one. <br/> <br/>The graphics are fine. I think you should really do something about this color scheme though - with a better one the game would be far more pleasing to look at. <br/> <br/>I really like the urgency coming from the burning fuse!
Aug 31 22:17:00 0s Spark In the screen after you introduced the green stuff (named "shot2" in your screenshots up there) it took me a while to understand that it kills me. I just thought that my sense of time is a bit fuzzy. It would've probably been clearer to me if only some parts were made out of green like in the later levels. <br/> <br/>I really like the persistent switches that extend the current screen. It felt a bit exploratory :)
Aug 31 22:18:00 1m 00s GIMP the Tapedeck-Operated Robot The title screen made me laugh :D <br/> <br/>(Additional) Keyboard shortcuts really couldn't have hurt for that - it was a little bit awkward to control with the mouse. Apart from that it was fun though - and I liked the graphics and the music a lot!
Aug 31 22:18:00 0s Clonogram The concept is pretty cool, but the pushing always seems to happen so fast. It feels less like getting pushed, more like getting instantly teleported back or something. More feedback and less instantaneousness would've probably been a good thing there. <br/> <br/>The music is really nice, I like it a lot! I had to turn of the sound though - for some reason the 3-2-1 sound was extremely hard on my ears. Ugh.
Aug 31 22:18:00 0s Reach The dimming torch is pretty cool! I also liked the movement patterns of the monsters a lot. And the passing from one area to the other: Extremly smooth. <br/> <br/>If you need music for a later compo game, you should check out generators like http://abundant-music.com! Most generators make music extremly fast, and I am super content with the Abundant Music quality - its how I made the music for my game. Sound effects wouldn't have hurt either - feedback is super important.
Aug 31 22:18:00 0s 10 Second Maze So, a series of time challenges, combined with an (albeit pretty tiny) overworld and an upgrade shop? Pretty cool concept. I also liked that there are part of the levels that change other parts, like the triggers. <br/> <br/>What I didn't like though was the penality for losing. You need upgrades to win, you need money to buy upgrades, and you need to win to get money. So - if you lose money, you can't buy upgrades anymore, and winning is highly unlikely if not impossible in certain passages. You can't go back to old levels either to get more money. So you are basically stranded: You can't go on, but you're not game over. Stalemate, and it's up to you to quit the game. <br/> <br/>The graphics look nice - I like the little dude. <br/> <br/>Why's there no music or sound effects though? If you're in the jam, you really have no excuses - there are so many pages to get those from. For sound effects, freesound.org is pretty good. For music, I love incompetech.com, and newgrounds.com/audio is superb too. Since you want participate in the compo next time: Try out abundant-music.com - it's a music generator with a surprisingly high quality. <br/> <br/>Congratulations on finishing your first LD entry! I hope a lot more will follow :)
Aug 31 22:18:00 0s DemoPhobia Ooh, an HGE game. That was one of the first engines I used. Sweet. I played until level 20. That was a really interesting mechanic - finding out who you control. And boy, I sure hope I'll never explode when I feel uncomfortable...
Aug 31 22:18:00 0s MegaPunch So, you made an online multiplayer platforming fighting game. In a weekend. I am pretty impressed. <br/> <br/>They keyboard controls aren't working out too well for me, but the gamepad controls are great. <br/> <br/>Changing the world every 10 seconds is a nice idea, but it feels a bit meaningless since the game is mostly about fighting, not about getting anywhere. Maybe a running game, power-ups or other goals would've made that better. <br/> <br/>The music is cool, and the sound effects work well. <br/> <br/>Extremly impressive!
Sep 2 13:36:00 39h 18m Orction House Panic Thanks for the comment on my game! Now on to yours: <br/> <br/>"high-fantasy high-speed auction simulator"? Sold! <br/> <br/>It took a while to get accustomed to how fast I can move, but then I could soon hear that "Victory is mine". I really love the concept. The gameplay is works well too, although I was never fast enough to really use the distractions of the auctioneer - I just touched the people from side to side while moving cautiously. What's really cool is the risk/reward you got going there: The more people you prod, the more you can get from them - but the more you could lose if you move to quickly. Happened to me once, never again. <br/> <br/>Where the game really shines is the visuals, and, obviously, the music and voice acting! Everything looks right like an adventure game, and I can't be the only one who still loves those. And the humor. Great puns! <br/> <br/>Pretty awesome entry!
Sep 2 13:58:00 22m 00s Royal Decree Thanks for your comment! Incidentally, those little monsters are actually named "Scurry" in my ToDo list, so it's quite pleasing to hear that you liked their movement! Now on to your entry: <br/> <br/>Ooh, a Craft Studio entry - first one I see this LD. <br/> <br/>The endings, I love them - funny consequences, and there is no "wrong" as far as the game goes (you are king after all!), just those consequences. And the comments under them. Especially the one about the kings weight. I'm missing an ending for getting those 10 seconds quite right (I got 10.13 once). <br/> <br/>The music fits very well, I like it!
Sep 2 14:42:00 44m 00s Keg Quest Hey! Thanks for the comment on my game - now it's your turn! <br/> <br/>I've seen a few games where you have to navigate something in 10 seconds - but this is the first where multiple elements have to fit together on a timeline. Nice! <br/> <br/>The gameplay is pretty enjoyable, and the graphics, while simple, work well. The puzzles are interesting and tricky. Oh, and I like that you can also use the arrow keys, although that's pretty non-obvious, because you still have to press W, A or D to begin. <br/> <br/>One suggestion that would've made it a far better experience for me: Have time only move as long as the active character moves or falls. I see this more as a puzzle game than a reaction game, and since I can't take back my actions (which should be possible, I think!) it can ruin everything I did correctly with the other dwarfs - and then I have to redo those too. Ugh. That would also solve another problem that I had: It sometimes autoselected the (in my eyes) wrong dwarf, and then I lost time on him without any intend to do so. <br/> <br/>I'd also expect that if I press left towards a wall that later (with a later dwarf's actions) vanishes, that I still run beyond it. Or the same with floors that vanish: I didn't expect the dwarf to float in mid-air. I think I found a bug in that department too - in the 4th level, sometimes a dwarf throws a key, and sometimes later he doesn't. <br/> <br/>And, now that I think about it, Dwarf selection with the mouse would be pretty cool. <br/> <br/>Uh, I just realised that I've written more suggestions than other feedback. Note that that's not because the game is bad: It's not. I love the puzzle design and the concept in itself, and it was an enjoyable experience - and were it not for those things I mentioned above, I would've played much longer. Great game, thank you for making it! (And I'd totally play a post-compo version - notify me if you made one, please!)
Sep 2 15:14:00 32m 00s Antidote Thank you very much for the comment on my game! It's a pity you didn't find any friends though - would you be interested in playing a post-compo version of my game? I think I've improved the hot/cold mechanics (and some other stuff) there and I especially want to know whether people that didn't find the friends in the original version can find it there. <br/> <br/>Now on to your game, though - I hope it was worth your wait: <br/> <br/> <br/>Wow, this is great - a perfect example of what you can achieve with a team of dedicated people. Everything fits together. <br/> <br/>The gameplay works really well. Shooting vases and enemies, running, planning your route over timed traps and collecting riches until you should really go on - everything feels so smooth. I barely used the dynamite though until frantically right at the end out of pure desperation (and mostly still dying afterwards). I might've used it more often if it recharged or could be picked up - having only 3 of those made me think I should only use them when I really need them, and of course, that time only comes once. <br/> <br/>The visual style is awesome. Shiny, clean and cartoony - it perfectly fits the gameplay. Good job at the lighting too! And the jewels - they just look so rewarding. And they FEEL rewarding, which is due to good feedback - and that's because of the great sounds, and not only there. The music is the cherry on the cake, creating a frantic yet enjoyable mood. <br/> <br/>Great, great game. Good work, all of you!
Sep 2 15:50:00 36m 00s 10 Seconds of Grey Thanks a lot for the comment on my game! Yeah, I like the game over a lot too - somehow, it just made sense to do it like that :) <br/>You probably didn't find any friends though, hm? <br/> <br/> <br/>Your game is incredibly stylish. The backgrounds look super cool, the screen effect is nice, and I'm in love with those character designs. The music is superb too! The intro/menu/game flow was a very nice touch of polish. <br/> <br/>The gameplay is fun, albeit it seems to be a little incalculatable sometimes as some characters seem to react differently to perfectly nice or awful comments - but then again, otherwise there wouldn't be any challenge, would there? Are the reactions consistent among the characters or is it randomized? It took me a little until I understood what the two meters up there were - at first I thought it was my mood versus the world mood. At my second playthrough, I finally figured it out. <br/> <br/>Having the text to the right and the answers to the left was a bit awkward - not really a good reading direction. Questions over answers would've made it less awkward and easier on the eyes - right now I mostly look at the answers, but then again, I probably know most of the questions. <br/> <br/>A really nice concept and a solid implementation - good job! And congratulations on finishing your first game jam, Zubrowka and Ezmeow!
Sep 2 18:00:00 2h 10m TimeStep Thanks for the live review a few days ago! It took some time, but I finally have time to review your game. So - here we go: <br/> <br/> <br/>I won! Yeah, there weren't a lot of levels, but it's enough to find out that the mechanics work well and are fun! When the time started flowing again, it was a cool feeling watching all those enemy agents suddenly fall over. <br/> <br/>The graphics are simple but convey the feeling of walking through a complex. The ties are a nice touch! <br/> <br/>The missing music is a shame though. If you can't make any yourself, I suggest you take a look at http://abundant-music.com - it's a generator with a surprisingly high quality. The sound effects work quite well though. <br/> <br/>Two suggestions: <br/>- Add a time limit or something else that is pressuring you. Normally I don't like that, but otherwise the 10-second-stopwatch-reloading turns into a waiting game: If you want to play the game perfectly, don't move and hide until it's reloaded. <br/>- Make a mini map. It's really easy to get lost in complexes like that if you have no sense of orientation like me. It can be done in minutes by having a second camera that only sees the walls and the player with a really small viewport. <br/>- Have the enemies follow you when they saw you. You don't even need pathfinding for that: Just let the player leave a trail with a time marker (http://dragonlab.de/projects/ld25/trail.png). Then you can let the enemy go where he last saw the player and follow his trail. <br/> <br/>A fun and interesting entry, if a little bit short. If you make a post-compo version, let me know please!
Sep 2 21:13:00 3h 13m EcoStar vs Aeronox Only 38 votes? That's a damn shame - that means so far a lot of people have missed out on this. Well, at least I won't, thanks to Jellycake's stream and your comment on my game! <br/> <br/>This game has a lot going: Wonderful graphics, satisfying sounds, cool music - and most importantly (at least for me) an interesting mechanic! I really like how the shields, enemies and projectiles have elements they are strong against. At first I thought you could change your element at will, but having to wait for the right season while defending is compelling too. I enjoyed playing the game, and I don't normally play Shoot'em ups! <br/> <br/>I have a few suggestions for a post-compo version: <br/>- Less (or less visible) debris when something explodes. I've died more than once near to an exploding enemy ship because I couldn't see the bullets anymore. <br/>- Clearer elemental affilation. I know, I know, the enemies look different, but I am easily confused, and a symbol on them or hovering next to them or anything similar would help me a lot. <br/>- Having a not-fully-charged elemental projectile release a weaker version of said projectile. It was extremely frustrating each time I released it to early. Or at least clearer feedback when it's ready. <br/> <br/>Apart from that - great game with a very innovative mechanic. I'm looking forward to the post-compo version!
Sep 2 21:56:00 43m 00s Stay Alive First survival game I've found in this LD - and it's a pretty good one on top of it! The tasks were diverse and interesting. I really like the graphics - they have this console feel to them. The music is great too, and the sound effects fit well. <br/> <br/>The A/K minigame could've maybe been made with the Left/Right keys. It came very suddenly after I thought I just need the arrow keys and space. And it's pretty harsh to start again from the beginning if you fail. I mean, it kind of makes sense, but it's not fun - especially because the world is the same each time, so it's not like playing again up to this point is a challenge. <br/> <br/>And yeah, it's too short, but what's there is really fun. If you do a post-compo version, please tell me! Good job there!
Sep 2 22:24:00 28m 00s Rude Bear Radio I've found surprisingly few wario-ware style games in this LD, but of the few, this one is definitely the best. I love how many mini games of totally different styles you managed to pump out - each with different music and totally fitting and great graphics. And then when I played further, I learnt that there are a lot of variations too in each game. Very cool! <br/> <br/>Some suggestions: <br/>- After each WASD game I try to use WASD for the next game too. Seldom works! A big reminder about what to use before each game starts couldn't have hurt. <br/>- And, uh, a clear "YOU WIN" or "YOU LOSE" at the end of each game. Especially at the beginning I sometimes wasn't sure! <br/> <br/>Video game references, lots of diversity and a solid implementation binding them all together - great stuff. Good job, you guys!
Sep 2 23:05:00 41m 00s Captain Pico and Ensign DeGaro in Ten Second Time Bomb That was pretty cool. I was especially happy about the stack-boxes-to-form-a-ladder mechanic - I was waiting for that since I saw the first box hovering in mid-air. The puzzles weren't very hard, but still interesting. I liked the graphics a lot, and the sound effects work quite well. <br/> <br/>It's a pity you didn't put any music in! If you don't have enough time to whip up something yourself, you could try a generator like http://abundant-music.com. Normally I don't like generators too much, but I used this one in my game too and I'm pretty content with how that turned out. <br/> <br/>The intro sequence and the humorous bits of plot add a lot to the experience. Good job all around! <br/> <br/>PS: Where's the good end where I make it to the party? :'(
Sep 3 01:06:00 2h 01m 10013 milliseconds "Rescue team on its way" and I am grinning like mad. Now I'll look at the hint page if I've missed anything. Ah - most of it is the text that you've written above. I'm not sure why I would need help with the backup console, it's rather clear. <br/> <br/>What would've improved the backup console for me would be a visual depication of how much power I'll use and how much I still have. Numbers, pfff. <br/> <br/>I love that you chose to have the arm and hand visible instead of just having a mouse pointer. It adds so much to the game. <br/> <br/>The super clean graphics. The sound effects. The music. The mood they create together so dense, I feel like I can touch it. <br/> <br/>There are a lot of red herrings in the game - I guess some are to feign complexity or to make solutions non-obvious, and others seem like they just weren't completed. Fine with me though, I just was a bit disappointed that it was over so fast and I didn't have to use all the elements the game hinted at. Will you make a post-compo version? If you do, please notify me! <br/> <br/>I liked the riddles a lot, and I get point&amp;click adventure and Myst-vibes from this, which is a VERY good thing in my book. Amazing job, and while it's certainly not something for everyone, I enjoyed it tremendously! <br/> <br/>PS: I wanted to click on my fox. Why can't I click on my fox!
Sep 3 02:26:00 1h 20m Ludum Dare Meta humor is the BEST kind of humor. It's pretty short, but I quite like it. The upgrading of the UI is a nice touch. <br/> <br/>The only thing that I didn't like was that voting "No" on negative things didn't do anything at all. It makes sense, but you are really unlucky if you get a streak of negative things as it gives you no way to improve the result. Apart from that, it's a reaction game, but that introduces an unnecessary portion of luck. <br/> <br/>PS: "#1 Innovation - at least you tried." Yeah, I'd be pretty sad too.
Sep 3 02:48:00 22m 00s Dan Dynamite Haha, I like the idea - I guess a lava cave is not exactly the *best* place for a stick of dynamite. The sprite looks cute, and I like the lava and floor tiles. <br/> <br/>You might want to switch over to the jam if you ever run out of time again. Sometimes finishing a game is more important than staying in the compo :)
Sep 3 14:10:00 11h 22m 10 Second Tai The emergent humor is strong in this one! Well, and also the normal humor. Pretty strong too. And some meta humor. In other news, that was hilarious :D <br/> <br/>I loved how you apologized in the menu for the lack of music. You should've commented the whole game like the alarm thing! I think your voice is perfect for that. <br/> <br/>Why is there no beat box music the whole game, whyyyy? I was so much expecting that, and that would've earned you a pretty high audio score! <br/> <br/>The graphics fit perfectly for this kind of game. Your character designs are awesome, especially the faces Tai makes. <br/> <br/>The gameplay itself is pretty hilarious too. I love (ab)using physics for stuff like this.
Sep 3 14:54:00 44m 00s The Ones You Love I loved having these windows into time and seeing how changing those little things made the story unfold in a different way. Having the "result" scene unlock immediately, leaving me anxious how it would happen, was a pretty good choice. <br/> <br/>Two things that bugged me a bit: <br/>- The ingame "premonitions" when he referenced stuff happening in the future, like "I think this charger will be important later" or "I should heed the advice of a mother" before she could say it to him. Everything else could've been just done in order without any premonitions and those break the immersion a little. <br/>- The 10 second limit. I know it was the LD theme and all, but I am not sure the game is better for it. It's always just a single action I need to take, and after 10 seconds I'll click back on the room anyway to search for that, so why the break and the extra click in there? <br/> <br/>Apart from that I loved it. Great concept with a solid implementation, excellent writing and fitting music - good job! <br/> <br/>(By the way, was it a conscious choice to leave the other parent, wherever they are, out of the picture in the end? Having them not included there makes me think they aren't loved. Just a curious note, it has nothing to do with the game per se.)
Sep 3 15:29:00 35m 00s Hungry Fishers Dream Team Hey Tij! Or Tio? I don't know, but it's finally time for me to play your game after seeing you in stream chats aaaaall the time. <br/> <br/>I really like what you did there, basically intermeshing two smaller games seeminglessly into one bigger one. The son gameplay would be a little boring, but the text does a good job at making it interesting anyway and it carries meaning because he essentially holds his fathers life in his hands - and the fathers gameplay is a fun little hunting game with the added pressure of having to watch a timer. It's a bit hard for me to aim the harpoon - is that by design, or did I just not get it right? <br/> <br/>Your pixel art is really cool! And I love the little touches you did graphics-wise, be it the lighting or the shaking of the upper screen when the son pumps. It's the little things that make a game feel polished, and yours certainly does! <br/> <br/>The audio is pretty great too. The sound effects fit well and the music is fitting and good to listen to. (By the way - having the music become faster and more pressuring once the timer runs lower would've added further to the mood.) <br/> <br/>Regarding the intro: You could've just made it skippable as a whole, that would've made replaying much easier.
Sep 13 20:46:00 245h 17m Signal Delay That's a really interesting concept. I got the hang of it pretty fast (despite being intimidated when I read the controls), but then again - I played at "easiest". For the harder modes you'd definitely need more feedback, especially on turning! It took me nearly 9 minutes, by the way - because I managed to drop the first rock on my back, and then proceeding to try to take it again until it fell down on the earth again, haha.
Sep 13 21:04:00 18m 00s Don't sink Thanks for your comment on my game! To answer your implicit question: The game considers you to be in a dark area when you touch a dark area with any blue part. If you are in a dark area, your shield (the white circle around you) will start to be used up, and if you continue to touch the dark area, once the shield is used up the game is over. Now on to your game! <br/> <br/> <br/>It's quite cool, I like it - although the feedback could be a bit clearer. It's probably quite easy for you to figure out what will happen, but for those reading the rules it isn't, so maybe mouse-over help and arrows where the ocean will move would've helped a lot. <br/> <br/>Apart from that though I enjoyed playing it. I really like the colorful graphics. <br/> <br/>I'm wondering a bit why there's no music and sound? Being a jam entry, you have plenty of resources for those, like Open Game Art, Incompetech, Freesound.org and the Newgrounds Audio Portal - it's fairly easy to find, and makes any game feel MUCH better.
Sep 13 21:42:00 38m 00s Step Out Thanks a lot for the comment on Lost in the Darkness! And you say it's short - so you actually saved your friends? :) <br/>Either way, time to return the favor and I've played your game. <br/> <br/>First positive thing I saw: "Controls and how to play is all explained in the game." Well, that's a good start! The main character looks a bit dull, but the environment graphics are beautiful, especially the scene seen in the title screen. They create a great atmosphere together with the music, although the latter one could've been a bit more dense - the music is great, but it's so faint that it nearly vanishes. While the puzzles are good, they are a bit on the easy side. <br/> <br/>I think the game would've been easier to control for me if there would be only one button: One press switch to astral mode, one press interact, and two fast presses go back to the body. I regularely mixed up which button did which. That's a bit annoying if you're really far away from your body. <br/> <br/>All in all, great game - thanks for making it! <br/> <br/>PS: I could still switch to Astral mode after the outro, haha.
Sep 13 23:09:00 1h 27m 10 Seconds to leave Thanks a lot for the comment on Lost in the Darkness! So, if it was easy, I suppose you rescued your friends? Then again, judging by your entry, I guess you are familiar with not being explained everything, haha. Higher difficulty with what I currently had wasn't really possible, and I had ideas for new enemies but just ran out of time. That'll be in the post-compo version! What do you mean by "[...] music) would benefit the game" though - it does have music, doesn't it? <br/> <br/>--------------------------- <br/> <br/> <br/>You have a really interesting game, and while I'm not sure I entirely understand it, it seems I still came to THE end. And I like what you did there with the soft cage lesson. Going against the games rules was enjoyable (although I never knew exactly when there won't be more reactions), and the portal/antichamber atmosphere works well. <br/> <br/>One thing really annoyed me though: First person jumping puzzles without a body? Really? And I have to start it again if I die? Argh. That was especially frustrating with the flashing platforms. <br/> <br/>And every level has two ways to solve it? Really? Huh. <br/> <br/>Confusing, interesting and a bit informative - I like it. Great entry, and congratulations on finishing your first LD game! <br/> <br/>PS: I think the game would work well on the Rift. Try to get one! (Sadly you're not likely to be near Berlin, Germany...) <br/> <br/>PPS: Have you played "The Stanley Parable"? I think you'd enjoy it. It's a Half Life 2 mod - if you don't own HL2, at least watch a Let's Play on YouTube.
Sep 15 16:05:00 40h 56m Oxy Thanks a lot for the comment on Lost in the Darkness! I'm glad you enjoyed it. <br/> <br/>For "not being able to draw" and "having no talent for music" this looks and sounds pretty well - it still creates this special underwater mood, although it doesn't convey much urgency. I like the gameplay, and the second time I nearly finished the game and died right before the airlock, unable to open the 3 doors. I like your level design, I would've wished for checkpoints though! <br/> <br/>All in all, great job, and congratulations on finishing your first game!
Sep 15 16:33:00 28m 00s The First Odyssey Ahaha, the shot2.gif was definitely me sometimes. I really like how the arrows just stick where they are, that looked especially fun with the shielded enemies. Oh, and I like the title screen - well drawn! The ingame graphics look good too, but you should work on your animations - especially because the protagonist is so detailed, it looks strange that she always stares into the void in the same way. <br/> <br/>The gameplay itself wasn't very challenging, but I liked the level layout and hey, that was big. More interesting enemies would've given the game a lot. <br/> <br/>Good job on the music! <br/> <br/>PS: I can't get over how unfriendly the comment from Croze is. Not the criticism (critisism is always fine), but the tone is extremely awful. Kudos to you for answering so nicely!
Sep 15 16:56:00 23m 00s The Aliens Came (10 seconds to choose) Thanks a lot for your comment on Lost in the Darkness! I understand what you mean - well, they were actually supposed to look small and helpless in the light and quickly scuttle out of there. But then I never came to make the more menancing enemies... :) (Post-compo version later!) <br/> <br/>A choose-your-own-adventure game with simple, but great art? In 48 hours? Sweet! The mood's there (I especially love the meeting scenes), I just wish there were music and sound effects to underline it - but then again, 48 hours, right? The timer was a nice idea, but since there wasn't much text, I never felt really rushed. <br/> <br/>Pretty good job overall!
Sep 15 17:09:00 13m 00s Slime Quest A pretty solid platformer! The controls feel good and everything is smooth. The mechanic itself is nice, but only applying it to holding buttons down got repetitive pretty fast. <br/> <br/>The art is extremely well done! Cute, perfect color choices and minimal animations that still feel good - terrific job! Does scribbleninja have a website, more games or art somewhere? <br/> <br/>Did one of you make the music yourself? If not, where did you take it from? It's pretty great! <br/> <br/>Cheers, great job!
Sep 15 17:26:00 17m 00s Dango Rush Thanks a lot for the comment on my game! Did you ever find your friends? <br/> <br/>At first, the enemies seemed pretty hard, but after a while, you get used to them and learn there patterns - and then the combination rooms with more than one enemy get more interesting. I really like how you added variety with only 4 different enemies! <br/> <br/>I wish there was a way to regain health. Maybe a health fountain in a few rooms after you killed everything there? It would actually add another challenge: Do I go back and lose time, or do I try to fight my way with the little health I have left? Oh, and a mini map. When you have to go back at a certain point, it's a bit hard to find your way back to where you haven't already been. <br/> <br/>You did a pretty good job with everything, actually: The graphics are simple, but pleasing to look at, the music fits the game well and the game flows smoothly. Great job, and congratulations on finishing your first jam entry!
Sep 15 17:36:00 10m 00s Ten Second Tournament Thanks for your comment on my game! Yeah, the friends require a bit of deduction and careful observation. Tip: They fell to the darkness, like you do when you touch the darkness too long. <br/> <br/>Your game is rather simple, but I imagine it's fun with 2 players - sadly I'm alone here right now. The computer is pretty hard to beat! I think sound effects would've made this a lot better.
Sep 15 18:49:00 1h 13m Timespunkers Thanks for your comment in Lost in the Darkness! Yeah, finding your first friend needs a bit of awareness or deduction - that's actually by design. <br/> <br/>Pretty cool graphics! The gameplay is solid, but I think giving the player a few seconds to adjust to his new situation (or dropping him in a safezone) would've made the game feel more fair. Endless games need more sense of progression, such as power-ups or even better upgrades, or it gets repetitive pretty fast - but until then, I still had fun! <br/> <br/>(I like the rest room, haha.)
Sep 15 18:55:00 6m 00s Bombun Super smooth flow. I really like how the game shows you the room at the beginning of each turn, nice touch!
Sep 15 19:01:00 6m 00s Guessing Game Thanks a lot for the comment on my game! I'm really sorry that I cannot rate/review your game too: I don't like trivia games at all and I feel it would be unfair to judge you then. Congratulations on finishing your first LD entry though!
Sep 15 19:11:00 10m 00s Gone in 10 Seconds Thanks a lot for your kind comment at Lost in the Darkness! I'm glad you enjoyed the game. <br/> <br/>That was a pretty fun and silly game about the ancient and noble art of car theft. I especially appreciate the plot bits in between - great humor. With my jumping capabilities, I'd probably participate in the olympics rather than stealing cars though! <br/> <br/>PS: "Hi there, I was just taking a shower.", haha :D
Sep 15 19:30:00 19m 00s Goat Tower That game has everything that I expect from a goat defense game: Making the sounds that goats make, shitting on enemies, muching delightful grass, holding down flying enemies with my weight and walking on clouds. <br/> <br/>No seriously, the gameplay was good, but it was those fun touches that made the game great, haha. And it's super cool that you added a co-op mode, pity I don't have a friend near!
Sep 15 19:35:00 5m 00s Sprman! Pretty nice expansion on the usually simple evade-games with the keyboard/mouse coordination! How did you get node.js to run with Unity?
Sep 15 19:49:00 14m 00s Infiltrators I like the clean look. Pretty good work!
Sep 15 20:00:00 11m 00s Umbra Machina At first, it was super hard to even discern when and how fast you're moving due to the parallax background, but having no other objects on the platforms. It's terribly nice of my enemies to not fight me if I win a race, but they must've known that I'm terrible at racing, haha. Nice music!
Sep 15 20:12:00 12m 00s Film Leader The film look with the title screen and the texts is pretty great - as is the highly visible and perfectly fitting timer. I also liked the ingame graphics a lot!
Sep 15 20:33:00 21m 00s Atomic Time Raiders Thanks for your kind comment on my game! I'm glad that the hot/cold music mechanic worked well for you and that you found at least one friend! <br/> <br/>As others already remarked, you have a really cool intro there - and I also like the flow between levels a lot. Without the violet circle transition it would be even smoother. The gameplay is clear and still pretty challenging. Great job! <br/> <br/>I finished all the levels, although it some was a bit more luck/trying stuff out than actually thinking everything through. Yippie!
Sep 15 21:32:00 59m 00s KunoNoOni's Magical Star Saga I think you could've put the info that you can jump while falling a little more prominently in the description - for example where the controls are. It's easily overread where it is right now! <br/> <br/>After I understood that, I could actually manage the second jump, haha. The controls are pretty tight, but the game was is still too hard for me. <br/> <br/>The intro was pretty cool!
Sep 15 21:44:00 12m 00s Candelabra Thanks a lot for your comment on Lost in the Darkness! Yeah - the friends actually blend in on purpose to give the player a sense of discovery. I'm not sure how good that idea was in hindsight (and yes, the hints weren't obvious enough), but I've got great reactions from some test players. It's a matter of taste and patience, I guess! <br/> <br/>In the beginning, it was a bit hard to understand how fast I can move the matchsticks (maybe I just don't understand the feedback?). After a while it got easier, but I still had problems with it. I really liked the atmospheric change when you lighted the candle!
Sep 15 22:40:00 56m 00s Bomb Squad Thanks a lot for your comment on Lost in the Darkness! I'm sorry that you didn't find any friends - the hints were pretty subtle, but I guess that's what 48 hours without much time for playtesting do to you. Hope you still enjoyed it a bit! <br/> <br/>A game that uses gamepads? Great! There aren't enough of those in my opinion, especially because Unity makes that so easy. It was super hard to match the buttons to the colors though - I mean they have the colors, sure, but my finger doesn't know that! After a while it got easier, but still, my best percentage was 60%. The voice over was a pretty nice touch!
Sep 15 23:09:00 29m 00s Time Trapped The music is pretty great! The graphic is simple, but works. It's a pity you ran out of time - I would've liked to see where you'd take the concept! :) <br/> <br/>Some things that could be clearer: <br/>- You should not touch your past self. At all. Some paradox visualisation could've spawned from where I touched the past self to make that clear. <br/>- The boxes at the beginning are sort of glued together. I thought I should make a stack and thought it was a bug that the boxes didn't start to fall.
Sep 16 00:25:00 1h 16m BLAM BLAM PLANET Thanks a lot for the kind comment over at Lost in the Darkness! You really meant it when you said that you played every game from my list, haha - I thought you only meant the top games. Pleasent surprise for me! And yeah, even *I* got goosebumps from the game over screen. Glad you enjoyed the game! <br/> <br/>Your game is super-shiny. I love the visual presentation, especially the colors and the enemy designs! The sounds and the music fit pretty well too. <br/> <br/>I'm not sure if it's because I'm not a shooter player at all (probably the reason!), but the game was super hard for me. Maybe it was a biiiit because of the weapons too though. I mean, they are fun, but they aren't exactly easy to use, are they? Especially against flying enemies! Some of them are still pretty fun though: I like the glitcher, and the black hole gun is just downright evil. <br/> <br/>So yeah, I didn't get far, but it still was a pleasing and fun experience!
Sep 17 00:21:00 23h 56m Maximilian Lambda Caster Yo Jiggawatt! Sorry for taking so long after promising you that I'd play your game. Life happened, and then I answered to everybody who rated me, and that, uh, took some time. <br/> <br/>The graphics are great (although I'm not too sure about the color palette) and the music is awesome and fits perfectly! <br/> <br/>The gameplay is super clever and it took me forever to even understand half of it, and a lot of switching between the game and the documentation. That moment when stuff you read again finally starts to make sense, haha. <br/> <br/>Why is the displayed ingame name "set_shot", but at the parameter list it's "shottype"? Same with "defense" and "neutralize" - I think. (Everything is happening a bit to fast, and I'm not good at mapping colors to functions.) It took me a bit to understand the parameter list because of those inconsistencies and well, because it's hard to observe and understand the changes in the parameter list while everything is shooting at me. <br/> <br/>I think I could've enjoyed the game a lot more if <br/>a) the blocks were distinct symbols symbolizing its function (my brain is better at mapping symbols than colors) and <br/>b) everything was a lot slower with more space to navigate. <br/> <br/>And maybe some test stage where I can experiment and learn without pressure. Bear in mind though that I'm already bad at normal sidescrolling shooters, I'm probably not the intended audience anyway. <br/> <br/>So in conclusion, it's clever and innovative, but much too hard for me.