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Feedback comments for LD25
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| Timestamp | Since previous | Game | TobiasW's comment |
|---|---|---|---|
| Dec 17 04:18:00 | The World is Mine! | I like the graphics, and the texts are very cool! Especially the named goons are a nice touch :) <br/> <br/>The gameplay definitly has potential, but right now there is little to no challenge. Is there anything fighting back? (The slow resistence of the cities is easily overcome by sending goons quickly.) <br/> <br/>I'm also quite unsure how the points are calculated. <br/> <br/>Oh, and I like the music! | |
| Dec 17 04:29:00 | 11m 00s | Le Chasseur | I like the looks of your entry! I have a lot of trouble playing it though - I'm not used to WASD directional to the mouse pointer. I'd really prefer W always moving upwards on the screen... |
| Dec 17 04:46:00 | 17m 00s | Amongst Shadows | Sweet - the best LD25 entry I've played so far. As epiplon said, the AI is quite cool. I love how they run left and right over their dead colleagues, it looks so agitated. <br/> <br/>The controls feel good. Sometimes it's really hard to land a hit though, but I guess that's okay, because sometimes the enemy has a hard time hitting me too. <br/> <br/>And don't get me started on the lighting and the ambient soundtrack. Very atmospheric! <br/> <br/>Overall: A really good entry. I can't wait to read the code later on! |
| Dec 17 05:05:00 | 19m 00s | The Good Doctor | Cute, enjoyable, interesting mood, and telling a story without too much exposition - I think I can forgive that there's not much gameplay. The little squeaks and the queue they are forming: Adorable! |
| Dec 17 15:21:00 | 10h 16m | Apocolypse Virus | Yeah, I destroyed the world! It's really not possible to lose though, I just stayed in fire line the whole time. It would be nice if it would be a little longer, but I guess that's a hard thing to ask for in only 48 hours! <br/> <br/>Tips for next time: <br/>- Check if the player can lose <br/>- Maybe add a little bit of sound and music? |
| Dec 17 15:31:00 | 10m 00s | Happy Little Murder Friends | First impression: Half a second into the game, I get run over by a truck, haha. Strangely, I quite enjoyed that experience. Starting again. <br/> <br/>I really like the polish you put into the game. It doesn't really look like a prototype! And the character selection doesn't just work, it also looks awesome to boot and sets the mood quite well. Oh, and the controls are so tight, I love it. (And you have different second skills and multiple weapons? If you discovered a time machine, I'd like to use it too please.) |
| Dec 17 16:05:00 | 34m 00s | Blight on Happy Land | The angle took a while to get to, but afterwards, this was quite an enjoyable experience. And I like the decorative animals! <br/> <br/>There were a few bugs that kept me from finishing the game (because I got to frustrated): <br/>- At stair passages: Sometimes blocks I touched didn't fall. Maybe I jumped over them? <br/>- The jump-again-if-you-still-hold-the-key killed me more than one time, and I don't see anywhere in the game where you would WANT to jump again :( <br/> <br/>Other than that, I quite like it! |
| Dec 17 16:59:00 | 54m 00s | Castle of Doom | 5/5 Audio. Easily! Gosh, it's so much fun. <br/> <br/>I really like the concept, and it is fun to play. And watch. The graphics are adorable. <br/> <br/>I'd love to have a little bit more strategy instead of just reaction, but I dunno about any concrete mechanics there myself. Oh, and I'm not sure why I can't just click on them to trigger! <br/> <br/>All in all, a really enjoyable game. |
| Dec 17 17:13:00 | 14m 00s | (Tie One Woman to a Train Track and Suddenly) I'm the Badguy | Ahaha-*bmpf* (hit by a policeman). <br/>Also: Tying a woman next to the tracks, than standing on the track, laughing. I think I did something wrong. <br/> <br/>Awesome game! The small scope probably allowed for a lot of polishing, and it shows. The controls feel very good (although I don't know if I'd like it better to just hold a key). Oh, and the humor is great! <br/> <br/>And the more I play, the more I appreciate the mechanics: Your indirect weapon, the train, that can kill yourself too, distracting the police with the damsels, and the possibility of targeting a policeman with the train. <br/> <br/>I only miss two things: Music, and some kind of indicator when that a train will come soon. <br/> <br/>Good job all around! <br/> <br/>PS: Ahaha-*hit by a train* |
| Dec 17 17:24:00 | 11m 00s | You Are The Virus | This is quite hard for me. I only made it to stage 6! <br/> <br/>I think I would've enjoyed it more with fluid motions. The jumping makes it really hard to process the level - which is obviously needed to navigate. <br/> <br/>Bonus points for procedurally generated levels! <br/> <br/>PS: What is this I don't even: http://puu.sh/1C0eN (I get this after I restart) |
| Dec 17 17:34:00 | 10m 00s | Crazy Evil Laptop | The controls felt very slippery indeed. The graphics are charming, and I like the DOS-feeling sound effects :) <br/>Missing music though! Where are my chiptunes? <br/> <br/>I ran into the same kind of trouble as VDZ with the switches. It took me a lot of time to figure that level out. And I gave up at the same level as him. <br/> <br/>I really understand the balancing issues though - I barely had time to play my game myself! |
| Dec 17 18:06:00 | 32m 00s | Conquering Oneself | A really really interesting concept. It's a pity I spoiled myself by reading the description, the twist would be so awesome otherwise. Also: Best use of the theme so far! <br/> <br/>I'm kinda missing an overview over the next attacks while playing. It feels a bit like a memory game this way. (Although reading the comments, yes, it really combines RPG with Simon - maybe this was intended?) <br/> <br/>Ooooh, the "strange spells" that he casts is *very* clever. Just when I thought I had figures this completely out. Which attack does it target? <br/> <br/>It comes a little bit too late for my taste too, because until then it's very easy, just use alternately: <br/>2. Attack / Counterattack [repeat] <br/>3. Counterattack / Defend [repeat] <br/>1. Defend / Attack [repeat] <br/>4. Start with #1 <br/> <br/>The only flaw is this strategy is that it's dreadfully boring, but still - it's a dominant strategy which is hardly a good thing. <br/> <br/>I love the music, and I'm listening to the theme on tindeck while I write this review :D <br/> <br/>Out of the LD25 games I played so far, this is the one I enjoyed the most! Good job! <br/> <br/>PS: Half a bonus point for fullscreen. Only half because it doesn't keep the aspect ratio! |
| Dec 17 18:22:00 | 16m 00s | Under the Bed | The monster animation is lovely - and so are the graphics overall. It's really a pity you don't have sound effects (crying! wooshing!) or music to build more atmosphere! <br/> <br/>The gameplay is cool, but sometimes I have problems figuring out if I will be spotted. I'm not sure if I play it wrong or if it's not too clear. <br/> <br/>Overall: Good job! <br/> <br/>PS: Good work with the title screen. Your post in the blog while you developed got me to try this game out. <br/> <br/>PPS: Restart with F5 instead of an easily reachable key? :/ |
| Dec 17 18:39:00 | 17m 00s | Thievery | I present to you, a dog with a flashlight in his... you know where: http://puu.sh/1C1wD <br/>And now for something completely different: <br/> <br/>I quite like this game! I mainly clicked the entry because it reminded me of my title, and the similarities don't end there. It seems we started out with similar concepts and then took them in different directions. <br/> <br/>My favourite feature: Picking the pockets of guards. The more guards there are, the more extra money - I appreciate the irony. <br/> <br/>The game was quite easy to understand, but still proved to be challenging afterwards - just how it should be. <br/> <br/>The chatter is a nice touch. I just wish it would display where it was said - that would add a bit more to the immersion, and would also make it far easier to read. (I missed most of it just because I was looking at the playfield, not down, but I found the chatter.txt later.) <br/> <br/>Good job overall! |
| Dec 17 23:48:00 | 5h 09m | The Greatest Relic Identify Expert | I've read your blog entry earlier, so I bookmarked it - and boy, am I glad I did it. The gameplay is fun, but where the game really shines is polish - everything looks so neat and is well tied together. (And I like the story of the dragon who didn't want to be a villain. :D ) <br/> <br/>PS: Dragons are awesome! |
| Dec 17 23:56:00 | 8m 00s | The Furry Fours vs. Goatie the EVIL Goat | Works fine here: Win7 x64. <br/> <br/>It's fun running around and killing bunnies, but I have no idea how to even beat the first hero. I don't think I'm a very good evil goat... |
| Dec 18 00:30:00 | 34m 00s | Decommissioner | Wow, this escalated quickly. Knowing there'll be a twist made it a bit less surprising and I kinda suspected what the reality is like when I heard what I'm doing for a job, but your writing delivered it superbly so I could still enjoy it! (If "enjoying" is the right word. So cruel.) <br/> <br/>(Bonus points for the wordplays and little jokes sprinkled throughout the game.) |
| Dec 18 01:22:00 | 52m 00s | Royal Reptile Rampage | Yep, dodging was very difficult for me too - as were the controls overall, I kept mixing up keys and totally forgot what the jump button was. Maybe "up" would've been easier? <br/> <br/>I like the looks of the dragon - the art style is quite loveable in general. <br/> <br/>It was fun to play, but the fact that every little arrow pushed me back made me feel a bit less than a mighty evil dragon. <br/> <br/>The level seems incredibly big! I was quite surprised when I fell down and it didn't result in my death (or in a very small hole), but in an entirely different area - and then I jumped down *again* just for kicks, and there was more to see! I'm impressed! <br/> <br/>Overall, a pretty cool game. Thanks! |
| Dec 18 23:07:00 | 21h 45m | ECHO CHAMBER | Audio/Visuals: Top! Especially the audio is marvellous! I loved the ambient loops for retribution. <br/> <br/>Is the game getting any harder over time? I stopped at 100k points because I didn't have the feeling it did. If there isn't one, congratulations for having me repeating the same thing over and over on the same difficulty level! <br/> <br/>I think I understood the message in the game, but I don't understand how it fits the theme "You are the villain". <br/> <br/>It took me *very* long to figure out that you can direct the counterattack. The reason is just that at first it seems like a click-as-much-as-possible-in-a-short-time, so I clicked all over the place and my counterattack seemed random. Only after relaxing and not wanting to win anymore, I tried out directing the connecting lines. I'm not sure if there is any strategic value in this though, as you should probably distribute it evenly, but I won even without doing so. <br/> <br/>Okay, long story short: A very cool game for the 48h limit! Good job! |
| Dec 18 23:25:00 | 18m 00s | Villain on a train | "Chu-chu! Chugga chugga chugga chugga..." <br/>Haha, so cool. <br/> <br/>I like and dislike the choices at the same time. They are funny and interesting, but their randomness and unpredictability renders them mostly moot. It was still enjoyable for a few times. It's a bit hard to say whether I did particularily good or bad at the end of the game. <br/> <br/>The art is not pretty, but serves it purpose in a minimalistic way. <br/> <br/>All in all, an enjoyable experience. Thanks! |
| Dec 19 00:46:00 | 1h 21m | You Villain | Okay, you obviously nailed the theme. (Probably with real nails. Driven into the remains of a princess.) Apart from that, it's a bit short and well - every second move ends the game. When nearly every move is an ending, choice seems to be a bit arbitrary. The humor was nice though. <br/> <br/>I think I would've enjoyed the game more if it featured a longer coherent story line. But then again, I just read the comments and found out that you made it in only 1 hour, and for that it's pretty good I guess! |
| Dec 19 17:50:00 | 17h 04m | Bullet Hell Reversed | Boss wins! Yeah! <br/> <br/>Is miss the audio (In a shooter! How could you!), but I like the idea and it's rather fun to watch your hordes decimate the hero and later on finish the slaughter. He's pretty evasive though! (I'm quite sure that's not his first time embarking on this mission.) <br/> <br/>The graphics are decent - not pretty, but they serve their purpose. <br/> <br/>I'd have loved to have a bit more control over the movements of my minions. Right now I feel like mashing the keys and hoping for the best works best. A few more attacks for the boss would've made that fight more entertaining, but I understand that there's only so much you can do in 48 hours. <br/> <br/>Oh, and what does the "cost" in the boss battle mean? Does it cost my health? <br/> <br/>All in all: Pretty fun game. Good job! |
| Dec 19 17:58:00 | 8m 00s | THE BUTCHER | Haha, I like it! And it definitely arouses villainy urges: I wanted to slash the dead chicken against just because I could! (Alas, I couldn't. Sadly.) <br/> <br/>I loved the moment the first fruit came in and the game reminded me that this is NOT Fruit Ninja by awarding me an "X". I don't know if that was intended to be so funny, but it seriously cracked me up. <br/> <br/>The graphics are cute and work well. <br/> <br/>The sound fx is cool. The music is nothing outstanding, but it blends good into the background. <br/> <br/>All in all: Well done, thanks for a few minutes of fun! |
| Dec 19 18:19:00 | 21m 00s | Monster Bros. | Haha, nice! It took me a while to find out who the hero is - actually, I only did one page before the end of the first part. Reading on now... <br/> <br/>Okay, I'm through! Barely any branching, but I don't think it's needed for this story. I love the new story layers each character brings - and especially the twist it gives to the inspirational origin you obviously had. Things are not as they seem, hu? <br/> <br/>Well done, toaster, well done! |
| Dec 19 18:35:00 | 16m 00s | Kroc Le Vilain | A *very* cool game! The background story is really funny, and that is only enhanced by the cool sound effects and graphics. I love it watching how the minions get shocked by their boss screaming at them, then turn around and are all "WHAT" :D <br/> <br/>I think the levels should be shorter or with checkpoints - or the difficulty curve should be flatter. I stopped in the middle of level 2 because it was a bit frustrating always to start at the beginning, and I think that's a pity because I would've loved to see the end and if there are any new enemies introduced later on. Are there? Please make a video for all us non-hardcore-gamers! <br/> <br/>Bonus points for the cool music and the all-around polish! <br/> <br/>This is not just a solid game, but a really fun one on top of it. Good job you two! |
| Dec 19 19:48:00 | 1h 13m | Tick! | I... don't think i exactly followed the end of the story. Apart from that: Nice story with sprinkles of humor. The beginning was especially funny. <br/> <br/>The minigame is nice, although I'm not sure what the best strategy is. Or if there is any. I mostly mashed buttons I have to admit. <br/> <br/>The graphics are fun to watch - I like that style. I'm missing sound effects and music though! <br/> <br/>A fun experience, thanks! |
| Dec 19 20:03:00 | 15m 00s | The Great Summoning | Interesting use of the topic! <br/> <br/>Some ideas how you could've made more of the concept: <br/>- Show the effects of the summoning while the summoning is going on: Everything grows darker, light flickers, strange shadows etc. <br/>- It would be more of an auditory experience if the drum sounds would abide to some sort of tact. Right now, it seems to be a bit random? Maybe my sense of hearing just isn't good enough. <br/> <br/>Still a solid result for mere 48 hours! Keep going! <br/> <br/>(PS: I think Rex Peppers meant that he has Linux or Mac OS and can't play windows games, and that it makes him sad that so many people made windows-only games.) |
| Dec 22 14:56:00 | 66h 53m | Eaten | 23/30, and whew, that was hard! And happens when you get unlucky just two times... <br/> <br/>I like how it doesn't just end with you killing and eating: You have to watch over the corpse too to kill people before they become on-lookers. And you also have to decide between when to kill/eat and when to just kill and eat later when you have a minute. These two mix in an unexpected element of strategy - well done! <br/> <br/>The sound effects are really cute and clash with what you are doing - making it hard for me to feel like a villain. Still, the theme is there, and what it loses in Mood it makes up in Humor. The graphics work well. <br/> <br/>All in all, a fun entry! |
| Dec 22 15:20:00 | 24m 00s | Sleeping Dragon | First one button game I see in this compo! Oddly I find these hard to pull off, but this one works rather well. <br/> <br/>A point I'd like to remark on: Especially at the beginning, there's so much pause between the peasents. I don't want them to MOVE faster (with Shift+2), just more frequently at the beginning. <br/> <br/>Multiple attacks might be interesting? Or maybe actually multiple keys, if you are not too attached to the one-button approach. Right now, fireball is rather easy to use and seems to kill most attackers rather easily. <br/> <br/>(The spiked food is a really nice touch! I only found out about it by reading the comments though, for I rarely use bite.) <br/> <br/>All in all, a job well done. |
| Dec 22 15:29:00 | 9m 00s | The Unforgiven Wanderers | Interesting! I like that the things you have are nowhere explained, but become quite apparent over the travel. The choices are also interesting. <br/> <br/>I would've liked to get more feedback on what happened when I took an action! I scavenge for two hours and I'm informed that I took a medicine to ease my pain. What pain? And what did I find? I have to figure these out by comparing my stats to how I remember them. <br/> <br/>The game gets a little repetetive after a while. <br/> <br/>I'm not sure if it fits theme to well, even though you have morally questionable options - it's not at the core of the game, and you are only fighting for survival. Still I can see what you were thinking there. <br/> <br/>All in all: A well-made game, all the more in 48 hours. And bonus points for the title, I like it! |
| Dec 22 16:02:00 | 33m 00s | Spawner | Whew, your game has a tough difficulty curve. At first its very easy, and not far later even my button mashing skills can't kill the enem-- eh, player anymore. <br/> <br/>I like the concept, and the fact that you have so many units at your disposal. Alas, I have no idea what those units actually do and when to use them! And the fact that the player moves erratically and has very good targeting makes it hard to plan anyway - it dissolves into button mashing very fast. <br/> <br/>Still, I think with a little more strategy this concept has a lot of potential. <br/> <br/>I would've liked a bit more introduction to the story for the theme to be stronger - right now that part is rather bland. That doesn't deter the gameplay from being fun though. <br/> <br/>All in all: A job well done! |
| Dec 22 17:16:00 | 1h 14m | Sealed Evil | Okay, this one is probably insider's tip of the competition - because of the high entry barrier, and the gem that follows if you have the patience to cross it! <br/> <br/>Cons: <br/>- VERY slow and grindy start. The first level is incredibly frustrating. <br/>- I am not sure if it's intended that the game becomes easier the more souls you have. You get shot easily, but you can just as easily restart - and all the new enemies make formidable targets until you are killed. Soul collecting was never easier. <br/>- The wall. THE GODDAMN WALL. <br/>- And even worse, the wrapping screen without seemless wrapping. People run out and are seemingly gone. It took me a while to even figure out it wraps! <br/>- I was kinda disappointed when I undid the first seals and I didn't transform at all ingame. I would've loved having a different appearence! <br/>- I don't have the slightest idea what exorcists do? They are the black ones, right? <br/> <br/>Pros: <br/>- The slow start makes you feel all the mightier later! It's an acquired taste though: I don't know how many will go through with that, there are so many games to play. <br/>- 10 maps with different tilesets, music and people? Wow. <br/>- 20 power-ups. <br/>- And INCREDIBLE amount of polish. Did you really do all that in 48 hours? It's so hard to believe! <br/>- A cutscene. (Without music :( ) And end-scene, even though that one was kinda short. <br/>- Humor! :D <br/> <br/>Out of all the games I have played so far, this is easily the best. I urge you to rate more games to get more spotlight yourself! It's such a pity that a gem like this has only 15 ratings. <br/> <br/>PS: What the heck is that? http://puu.sh/1DXHM <br/>It happens once you beat the game and restart it. |
| Dec 22 17:48:00 | 32m 00s | CYBERQUEEN | This was, by far, the most immersive text based game I ever played. Easily the best text-based LD entry (and there were quite a few good), and one of the games here which I enjoyed the most. <br/> <br/>Excellent writing. The replacing is a very nice effect. <br/> <br/>And the most impressive thing: Normally I think quite long about choices I make. Not here. Click read no time click read click read click read-- <br/>I can't remember a game that ever made me do that voluntarily, without any form of timer! It somehow conveyed the feeling of urgency and flow. <br/> <br/>I'm very, very impressed. You did an amazing job there! |
| Dec 22 23:11:00 | 5h 23m | Here be Dragn | Alright, I kinda like it! The graphics are nice, the sound effects work and the music is cool. The gameplay is a good idea, but to be honest, right now it feels a little boring. <br/> <br/>What the game DOES show is a lot of promise though! I quite like the suggestions by Toadpud and blob. Maybe you'll implement them later for a spiced up version? I'd like to play that! <br/> <br/>Despite its shortcomings, a solid piece of work! Good job! <br/> <br/>PS: Oh, and it would help if the mouse would be locked in the window. If you don't know how to do that, I can supply code for that. |
| Dec 23 19:57:00 | 20h 46m | Slaughter | Do you use Time.deltaTime on everything related to time? It runs way to fast on my machine. It's not very playable like that, so I will refrain from voting. |
| Dec 23 20:04:00 | 7m 00s | Horizon | Nice short story! Definitely on the shorter side though - I think it could've done with either a few more choices or being a little longer overall. <br/> <br/>I love the description! It really made me want to play the game. Good job, all in all! |
| Dec 23 20:19:00 | 15m 00s | Prison Break! | Nice idea. I especially like the stand back mechanic. I didn't need to use it though: There is no need to move through a level, and I can easily just stand at a safe spot, shoot everybody, and once I've shot enough, instantly collect all the caps I need to win the level. <br/> <br/>The graphics are simple, but I quite like them. Regarding the audio: Good thing you've included at least the shooting sound effect! (I'm always amazed when somebody makes a shooter and doesn't include it.) <br/> <br/>Good job all in all for 48 hours. |
| Dec 23 20:48:00 | 29m 00s | Hunter to Hunted | Interesting. And confusing. Hmm! <br/> <br/>Okay, first of: I like the graphics. And the sound effects are cool. And I love the music! <br/> <br/>And before I write anything about the gameplay, I'll watch the YouTube video now, and write about my findings, so you can (maybe) figure out what wasn't clear for me. <br/> <br/>- Oooh, you can catch the goblets in the air? I thought they have to unearth them to get them! (And I thought the ones in the air have to be blocked first.) <br/>- Using towers that the creature cannot scale without building as inhibitors while dropping heroes at the other side? Clever! I totally forgot that the creature cannot scale everything and will build otherwise. <br/>- Dropping spikes on a burrowing hunter to make a bridge over him while he burrows further down? Huh. Nice! <br/>- I still have no idea when the spikes will pop up under my monster, or when they'll fall on my head. <br/> <br/>Okay, interesting! The game has rather simple rules, but they result in a lot of emergent gameplay. A bit too complex for me to think about them in real-time though! (I wonder if the game would work turn-based. Or top-down. Or multiplayer. Hmmm...) <br/> <br/>There's one thing I would've liked: Some sort of horizontal ray that beams down from the hatch so I can immediately see the where my creature is commanded to. I died a few times from letting the creature move on step to far just because of poor visual judgement. <br/> <br/>I think the gameplay might be a bit clearer if the spikes would drop with the hero so that nothing just seems to pop out of thin air. (Well, except the trinkets I guess.) Although that might change the gameplay too much? It's hard for me to think about, and I don't know which bits you value the most. <br/> <br/>All in all: Very interesting, good job! |
| Dec 28 01:20:00 | 100h 32m | Ludum Dare: The Musical | (Aww, I was hoping the happy melody ending would be answered by an evil melody line.) <br/> <br/>I love it! I didn't actually want to try any games right now, but this one looked interested, so I opened it to take a closer look, and here I am having the game finished! <br/> <br/>The mechanic is nice. Is it inspired by the sword-fighting in Monkey Island? While it was easy at first, it actually grew harder and I made two mistakes. <br/> <br/>My favourite part is the music! There is no timer and I think there should be one, but the urge to keep the music flowing works as a good initiative to choose swiftly. Not many games manage to make me decide fast: I tip my hat to you, sir or madam! <br/> <br/>Certainly one of the most original games I have played here. Great job you did there! |
| Dec 28 16:25:00 | 15h 05m | Another Castle | Fantasic art and music, a fitting theme, cool gameplay - good job overall! |
| Dec 28 22:55:00 | 6h 30m | Office Mischief | > "Somehow only my coworkers got evil and I was crying the whole time." <br/> <br/>Yup, the same thing happened to me. I felt a bit sad and not really villain-like! <br/> <br/>The art style is really cool, and the audio works fine. It's a pity you didn't get to finish it! <br/> <br/>Good luck next time! |
| Dec 28 23:07:00 | 12m 00s | Rive Gauche | First and foremost: It took me forever to figure out the most basic things: That I am the black/white particle system (and not the target marker), and that I have to get to the golden particle system. From there everything was clear, but to get there was hard. That could've been a bit clearer. <br/> <br/>Apart from that: Stunning game! The visuals are very nice, and the audio works well. And to top if off, the gameplay is interesting! |
| Dec 28 23:22:00 | 15m 00s | Gnome Alone | Interesting! The first two level very pretty easy, so I didn't expect too much from the game, but whew, the third level was a LOT harder. And then came the spiky road blocks... <br/> <br/>Very cool what you pulled of with such a little amount of gameplay elements! The graphics work well, and the music is cool. The audio effects are funny and fit well. <br/> <br/>All in all, a pretty good game. Thanks a lot! |
| Dec 29 00:09:00 | 47m 00s | Illegal Crime Game | (WARNING: The following comment is written with CRIMINAL INTENT. Please report it to the next police station.) <br/> <br/>Wow, I love it! The graphics, the humor, the music, everything blends together so well. At first I was doubtful that I could steal anything at all (the skull family house barricaded, "not the right tools" for the car), but then I actually stole something! And some more! Commiting crimes is so addicting! <br/> <br/>The best part of the game is obviously the humor. You did a really good job on exaggerating the whole crime thing without being annoying. <br/> <br/>And whew, the world is big. I kept expecting it to end, but no sir, there is another screen after that one. Obviously a lot of areas that seemingly did nothing (or maybe I actually didn't figure them out?), but still - so much content. <br/> <br/>You did a very good job there! Thanks for this cool game! <br/> <br/>And now excuse me please, I need to commit more crimes. |
| Dec 29 03:42:00 | 3h 33m | Namcap: Reverse Pacman | Interesting idea. I like the gameplay - it's surprising challenging. (Although sometimes it's very hard to catch him, and at other times he just runs right into you.) <br/> <br/>I'm not sure if I agree with the choice of controls. It's hard to memorize the color-number-associations, and I'd like to control more than one ghost at the same time. Maybe you could try mouse-control, where you drag & drop to set directions or targets for individual ghosts? <br/> <br/>I love the graphics. They are so neat, almost cute! <br/> <br/>The audio works well. The missing music is barely noticable. <br/> <br/>All in all quite a good entry. Good job! |
| Dec 30 22:40:00 | 42h 58m | Wrong Love | Interesting - it seems we have started out with quite similar ideas, and after that, we've chosen different directions. I actually thought about the player getting heavier once he gets treasure too, and then scrapped it because I didn't have enough time left! <br/> <br/>Quite a nice game, good job! |