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Feedback comments for LD27
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| Timestamp | Since previous | Game | Colapsydo's comment |
|---|---|---|---|
| Aug 26 07:38:00 | Ludum Dare | Ludumtastic ! <br/>The idea is neat and evolution of the presentation along the points give some dynamism. <br/>Also I like the way choices interact with votes. <br/> <br/>I guess this game is my only opportunity to win a LD :D | |
| Aug 26 08:05:00 | 27m 00s | How long does 10 seconds last ? | It's really nice, especially the transition between scenes and the ending sentence. <br/>I had pleasure to try the different stories. <br/>Also, the timing shield/asteroid was a bit hard to find the first times. |
| Aug 26 08:14:00 | 9m 00s | Duke Dashington | As usual graphics are great. <br/>The dash mechanic is working well and puzzles coming from it are neat. <br/>the global mood reminds me a bit of quackshot. |
| Aug 26 08:21:00 | 7m 00s | Hot Potato | Minigames are fun and the music is so funky. <br/>Although, a bit buggy on Chrome and Firefox. |
| Aug 26 08:32:00 | 11m 00s | Beams | Nice adaptation of the theme. <br/>I like the particles enemies, and the melody is relaxing. <br/>Controls are not intuitive the first time but that's ok then. |
| Aug 26 08:41:00 | 9m 00s | The Count of Ten | Quite fun to survive with all those toys falling. <br/>I like the way the character is floating around all this toys, it transcribe quite well the child vision. An the mother on the door, excellent. <br/>Great mood, fun game. |
| Aug 26 08:49:00 | 8m 00s | MY ASS | It seriously worth it to finish this game :D <br/>Nice mechanic by the way. |
| Aug 26 09:12:00 | 23m 00s | Hallucivian | Talk about polish, you game is amazing on all points. <br/>Graphics, animation, sfx, music, mechanics, level design, atmosphere. <br/>This game is a gem. <br/> <br/>Only black point for me, it's too big for my screen. |
| Aug 26 19:24:00 | 10h 12m | GitGirl - Conflict Resolver | I love the character. <br/>The gameplay is nice, it could be fun to have some action to do with the bomb to exploit the 10 seconds limit. <br/>The game theme is nice, reminds me of super meat boy. <br/>Also the "Conflict resolved" tune has a really low volume. |
| Aug 26 19:52:00 | 28m 00s | Phase Warrior | Super concept, but I found it really hard to protect the past ship. I just turned in circle for all the time avoiding what I could. <br/>The arena is really nice. |
| Aug 26 20:12:00 | 20m 00s | T-Minus | I laugh so hard of my failed rocket. <br/>This game has really something unique. <br/>Great entry, fun and well realized. |
| Aug 26 20:29:00 | 17m 00s | Robotica | Nice face generator and the music is waow, funky ! <br/>I went till level 30 then I stopped too much grey for me ;) <br/>Really great game. |
| Aug 26 20:40:00 | 11m 00s | 10 Seconds to Save the World | Youhou, I saved the world. |
| Aug 27 08:10:00 | 11h 30m | Proletarian Ninja X | Since you did it in a reduce amount of time, it's even more impressive. <br/>What's next ? Will you type your code with only one hand ? |
| Aug 27 08:21:00 | 11m 00s | Feather & Son | Wow, sadness overload! <br/>I really enjoyed the double controls and how you used it to design the levels. <br/>The ambience is also well done, it just lacks some music. |
| Aug 27 08:29:00 | 8m 00s | i eats lazers! | The huge work around the game itself make it even more addictive. |
| Aug 27 08:38:00 | 9m 00s | Clean Quickly | Nice job on the levels generation, and to have different unlockable modes is a neat idea. <br/>Even with the extra time, I wasn't able to clean a whole room, it was a bit frustrating. |
| Aug 27 08:54:00 | 16m 00s | Dig Dream | Nice work on the gfx (life indicator, time rewinding) it gives the game a great mood. <br/> <br/>Sometimes I could go through the platforms by performing a double jump. I don't think it was intentional since it's not always happening. |
| Aug 27 09:07:00 | 13m 00s | They disolve every 10 seconds | I like the idea of managing time in order to get the best combo, but the game is a little bit slow and lack of difficulties. <br/> <br/>It could be interesting to count in a combo the groups of cubes which are forming after an explosion. |
| Aug 27 09:12:00 | 5m 00s | GO - NO GO! | Graphics and animations are awesome (like the antenna bobbing after the launch). Checklist has some nice ones. And what a relief when the rocket is off :) |
| Aug 27 09:35:00 | 23m 00s | Ten Seconds Lifespan | What a cute game (maybe because I imagine the fluffy creatures). The mood created by the colors is happy and warm. <br/> <br/>Once the rules are assimilated, it becomes a bit of a clickfest to make every creatures happy. <br/>However, it seems that the orange ones have really special needs, the don't like all the orange area the same. |
| Aug 27 13:13:00 | 3h 38m | Every Ten Seconds A Kitten Drowns | I need more time, 90seconds are not enough, all those kitten, drowning, I have to do something. |
| Aug 27 13:20:00 | 7m 00s | TenSecWep | I like the diversity of the puzzle and how you have to manage the oxygen. <br/>It's so much fun slapping the Aliens, even if risky and not even useful, it always worth it. |
| Aug 27 13:56:00 | 36m 00s | Every 10 Seconds a Window Washer Falls to his Death | Really great overall. <br/>I really like the dynamic of the game, you always have something to do and it's always possible. <br/>I guess it's what is called a great game design. |
| Aug 27 14:42:00 | 46m 00s | 10 seconds Are An Eternity | I liked the movement of the building on the planets surface. <br/>Nice interpretation of the theme and inclusion in the gameplay. |
| Aug 27 14:46:00 | 4m 00s | Bombed Life | I knew it, I always choose the worst moment to go to pee. <br/>Nice little text adventure. |
| Aug 27 16:37:00 | 1h 51m | 10 seconds to save the day | "Over 200 years. I'm from the Internet period". <br/>This quote is fantastic. <br/> <br/>I like how you linked all the characters to the different places. Nice story. |
| Aug 28 08:12:00 | 15h 35m | Poppy vs. the Night | I like how every elements of the game are objects from Poppy's room. <br/>You made a real complete game, with different weapons and different game modes. <br/>Music are really nice, the one form the menu reminds me of Sebastien Shuller. |
| Aug 28 08:22:00 | 10m 00s | Rude Bear Radio | This is a nice trip into videogames history, and it's fun. |
| Aug 28 08:50:00 | 28m 00s | Duking Germs | Those germs are really squared :D <br/>It took me some time to understand that the clicking zone was not correlated to the actual form of the germ. One has to really be on the center to make it works (at least on chrome). <br/>The music is a good mix of peace and joy, it's perfect for the game. |
| Aug 28 09:26:00 | 36m 00s | little mishmash | It's nice to get the feeling of the Rubik's cube on this 2D game. <br/>The grid vanishing bug is annoying but I finally succeed in solving a level. |
| Aug 28 10:24:00 | 58m 00s | Robots Save the Day | This game is excellent. <br/> <br/>I like how you create a unique atmosphere with sounds and graphics. And you succeeded in making alive your characters. Puzzles are nicely done. <br/> <br/>Plus, this game reminds me of a toy I had when I was a kid (Compurobot), it was programmable in the exact same way. <br/> <br/>I'm going back to see the second end. |
| Aug 28 16:01:00 | 5h 37m | Candle Man | I really enjoyed the atmosphere of the game. <br/>Levels are nice. As you wrote in your P.M. it's a pity you couldn't design more of them. |
| Aug 28 16:37:00 | 36m 00s | Robot Rodeo | I really enjoyed how Bob's robot gets bigger with the armor. <br/>It's a great idea to have workbench instead of just menu. <br/> <br/>For the arena part, I should admit I had trouble to understand what was happening, but I've seen you fixed that in the post compo version. |
| Aug 28 16:42:00 | 5m 00s | Amazing Abs in just 10 seconds | I don't know if my abs are mad now, but I'm sure I can drill holes in wood with my fingers. <br/>Really nice combo animation + sfx, it gives the game a great touch. |
| Aug 28 16:51:00 | 9m 00s | Mocap Guy | I like how you construct a whole story around your gameplay, and the end is good/funny. <br/>At the beginning, I was thinking that the keys configuration was quiet strange, but finally it really helps when moves have to be really fast. <br/>One thing, the green screen suits perfectly with the movie set, but it's killing my eyes. |
| Aug 28 17:06:00 | 15m 00s | Railway Rage | Wooh 5125pts. <br/>The work on gfx is really nice. <br/>the gameplay has some great action and fun. |
| Aug 29 09:44:00 | 16h 38m | Barricade | Nice use of particles, it gives a serious mayhem side to the game. |
| Aug 29 09:56:00 | 12m 00s | Legend of Troll | The concept is excellent, the use of the 10 seconds is great, I really like the simplicity/efficiency of the controls, and music and art are astonishing. <br/> <br/>You really should make it a bigger game. All hail the queen! |
| Aug 29 10:01:00 | 5m 00s | ROBOT PLANET | Excellent job on creating an oppressing atmosphere, sfx are really well done. |
| Aug 29 11:23:00 | 1h 22m | 10 Seconds | The stress of the ten seconds add a new dimension to this kind of game. <br/>You should write somewhere that the double click is validating the word, without Refreshcreations I guess I would have never found it. |
| Aug 29 11:33:00 | 10m 00s | TOO MANY BULLETS | Fun concept. The main character moves are awesome, I almost forget it was just a combination of square. <br/>The evolution of the gameplay with new types of bullet and the random activation of the domes, makes it really fun along time. <br/>It's a great game. |
| Aug 29 15:22:00 | 3h 49m | Fragment | The universe you created is wonderful, and the changing between both world is a nice idea which gives great possibilities for a platformer. <br/>Music and graphics are well combined. <br/> <br/>But I didn't went until the end, because of some troubles I had with desynch platforms between both world (after the 2nd crystal). |
| Aug 29 18:50:00 | 3h 28m | Solitude | You create a fantastic and immersive universe. <br/>Also you gave me the will to play with lights. |
| Aug 30 07:13:00 | 12h 23m | The Run | I really liked how you use the 10 seconds: "If you can be fast it's ok, otherwise it will be harder". <br/>The aptitude of the slime to move on every walls disregarding gravity gives an excellent gameplay. |
| Aug 30 07:29:00 | 16m 00s | Restless | I like how sharp are the graphics. <br/>Well done on the fire effect on the bird, it's doing great. <br/>Regarding the game, I was a bit confused about the dark spheres, even if I get touched I always could lit the bushes. |
| Aug 30 07:37:00 | 8m 00s | Eat to Live | Nice pixels. <br/>I scored once, but I wasn't able to do it again. It's a bit complicated to understand what are the eating conditions. Do we have to be on the human, near him ? |
| Aug 30 11:20:00 | 3h 43m | Coach Champ | "Listen Up, Ladies score everyone win fellas fight" <br/>That's a winning speech. |
| Aug 31 09:11:00 | 21h 51m | Antidote | High replay value with this "bullets cost money" concept. <br/>It makes it an addictive scoring game. |
| Aug 31 09:20:00 | 9m 00s | Time Flies | I really like the way you deal with the upgrades (split screen and choose with the ship). <br/>Even without the music, this game is so dynamic and nervous. <br/>I wish I could be able to go after the level 3 to see how it evolves, but I'm not good at shooters. |
| Aug 31 09:40:00 | 20m 00s | Hyper Furball | From the story to the music this game is excellent. <br/>I was afraid the slash and move would have been annoying after a while, but thanks to the right upgrades, it becomes almost funnier. |
| Aug 31 10:46:00 | 1h 06m | COORDINATE! | The concept is excellent and puzzles are challenging, but it seems the timing needs to be perfect to finish one of them. <br/>And as it has been pointed, controls are really sensible. <br/>It remains a fun and interesting game. |
| Aug 31 13:27:00 | 2h 41m | Tetchy Mrs. Sheriff Saves The Day | Lovely graphics and congratz for the plot, the Miss Sheriff is a beautiful character. Also like the mashup that is the music. |
| Aug 31 13:29:00 | 2m 00s | Crazy Genetist | good job are the only words I can find. |
| Aug 31 14:19:00 | 50m 00s | sine | Thanks for putting this well done tutorial, it's helpful. <br/>I first try the easy mode but I had more fun playing then the hard mode where you really have to manage your stars. <br/>The background sound goes well with the graphics to create a space atmosphere. |
| Aug 31 14:27:00 | 8m 00s | HowToBasic: The Game | Ahah that's the spirit, smashing eggs everywhere. <br/>I love the low res voice, really coherent with the graphics and the animation. And the intro is great. |
| Aug 31 16:32:00 | 2h 05m | Pleading Rain | I'm going crazy, I'm getting S or SSS <br/>Nice game and contest btw. |
| Aug 31 19:12:00 | 2h 40m | ARGENTUM FORM | There are some games which take you into their universe and make you live a story, they are an experience. Argentum Form is definitely one of these. <br/>I totally loved the feelings that the game gave me during the whole story. Everything is coherent (gp, graphics, sfx) and contribute to this special atmosphere. <br/> <br/>At the beginning I got stuck because I didn't read about the controls, but my bad. <br/> <br/>I'm happy you wrote a comment on my page, I could have miss your entry and never play it. Thank you. |
| Sep 1 07:09:00 | 11h 57m | Xyloctopus | Concept and art are really great, the idea of this submarine music making game is good. The interaction with plancton create some more action. <br/>But the octopus moves are too slow, it's kind of breaking the gameplay. With some extra fluidity it could be a fun game. |
| Sep 1 07:18:00 | 9m 00s | Space Rift | Spaceships'art is great, I like those sprites. <br/>It's nice also you implemented bonuses but it seems that it's impossible to catch them when we are in invulnerability phase. Maybe it's intentional. |
| Sep 1 07:30:00 | 12m 00s | Clockwork Cat | Great use of the theme as a game mechanic. I also like how you design the level with the moving platform. <br/>And of course, it's cute. I ate the fish 'nomnomnom'. |
| Sep 1 07:40:00 | 10m 00s | Detective Awesomepants | Well realized. I like how easy but not obvious the cases are. <br/>The case of forest fiend is hilarious. |
| Sep 1 07:53:00 | 13m 00s | Graviten | I like the idea of inverting gravity, the unique drawback is that sometime you are just waiting the end of the 10secs after a 2 seconds actions. Therefore, levels are interesting but maybe some tweaking in their design could avoid those dead times. <br/>The music is cool, love that bass. |
| Sep 1 07:57:00 | 4m 00s | Antipodist | The hardest part is the reception but as you wrote, after it's quiet easy. The work on physics is impressive. |
| Sep 1 08:39:00 | 42m 00s | Rebound Recon | I like the work you did on physics here. <br/>It was a bit hard sometime due to not seeing the whole trajecotry, is there a way to see the whole level that I didn't find. <br/>The music is great, it fits the atmosphere. |
| Sep 1 16:12:00 | 7h 33m | Short Nightmares | The use of sound as a gameplay element is nice, and its contribution to the mood of the game makes it excellent. Using walk sound for localisation was great. <br/>In Night 4, I had to strafe-jump to finish it into the 10 seconds, is it normal ? |
| Sep 1 19:44:00 | 3h 32m | Ten Seconds | First I also though that random tiles could be a good thing, but for scoring and competition, the game in is actual state allow some perfection which is really fun imho. <br/>It could be an idea to integrate the randomness in an another play mode. <br/>Anyway, good rapidity game. |
| Sep 2 08:33:00 | 12h 49m | Jackton Factory | I tried several times. <br/>Even if I was able to do some stuff, I had no clue about what I really have to do. Is there a goal ? <br/>I liked the graphics, and the idea of playing all the characters for 10 seconds. |
| Sep 2 08:47:00 | 14m 00s | Step Out | I love the 3D/2D art, it gives so much life to the graphics. Colors are really creating special moods. The mechanic of stepping the body is well though and the puzzles you created around it are clever. Finally, a game with a TARDIS could only be good. |
| Sep 2 09:13:00 | 26m 00s | Alcheminion | The music is awesome, I could listen to it a few more levels. <br/>I guess you make the right choice by focusing on the fun instead of the theme. I really enjoyed all the level, playing with the different potions effect (light blue + red, you're a super hero). |
| Sep 2 09:19:00 | 6m 00s | Quick! Crook Faster! | I'm rich ! <br/>I like the text you wrote to explain the rules. |
| Sep 2 09:27:00 | 8m 00s | Logic Bomb | I liked the idea of the logic puzzle and you did a good job on cables animation. <br/>Until Level 10 I just had to cut all the cable between the two rows of logic connectors. It could have been interesting to replay the last level where one dies, instead of starting again at 0. |
| Sep 2 09:34:00 | 7m 00s | #ERR@ 10 Second Glitch# | The changing weapon system is a good idea. It would have be nice to have maybe some kind of graphical feedback when the change occurs. <br/>It was fun when it started to be a lot of enemies. |
| Sep 2 10:38:00 | 1h 04m | Moondrop | I had troubles with the grappling system, but I still managed to get the four pieces and save the moon. <br/>I really liked the rewind option, although it feels that we can't loose. |
| Sep 2 13:04:00 | 2h 26m | Lost in the Darkness | The use of the music as a gameplay element is just excellent. <br/>I really like the little runes circling around when the fairies save the friends. |
| Sep 2 16:46:00 | 3h 42m | Lost Pixel | Simple but effective. <br/>I went to level 15 and get 4 shades of blue, I get lost. |
| Sep 2 16:53:00 | 7m 00s | Royal Decree | Ahah the elevator music was just excellent. <br/>And I definitely don't know how to count time. |
| Sep 2 17:06:00 | 13m 00s | Time Slime Arena | That was a lot of fun! <br/>I didn't see the first time that you can upgrades your objects. <br/>I hate the small yellow ones they are too fast for me. |
| Sep 2 17:36:00 | 30m 00s | SILX | I like this game a lot. <br/>The infinite double jump gives so much freedom and the feeling of flying around those missiles is just awesome. <br/>The white background is maybe a bit eye-aggressive when ones play to much but it depends from people I guess. <br/>I love the music, simple but highly efficient. <br/>Ok I go back to play, I have to destroy this third citadel. |
| Sep 3 16:19:00 | 22h 43m | Half the Time | You could have stop to the "kill others to survive" but you add the other half of the circle. This is brillant. It reinforces the story and gives some excellent managing side to the gameplay. <br/>However, I got a bit frustrated by the collisions with the squares. I'm surely doing it wrong but half the time I'm sniping through them, and they don't die. |
| Sep 3 16:29:00 | 10m 00s | 10seconds2Earth | Those gfx are nice, the space and the explosions in particular. I like how you used the theme and make it an ammo restriction. <br/>I miss a system which reward the good actions. I can loose if the planet explodes but I feel like I can't win. <br/>And if you work on a post compo version, an upgrades system could really boost the fun. <br/>Nice touch for the Russian alien talk, I learnt something :) |
| Sep 3 16:46:00 | 17m 00s | 10 Second Tai | I think the part I like the most is the splash screen with the a Capella music, I'm just messing around with books and balls listening to funky beat-boxing. <br/>The rest of the game is excellent, I'm found of this kind of humor. And you did such a variety of gameplay, nice. |
| Sep 3 16:54:00 | 8m 00s | You can't kill the Devil. But your baby can | Super mega umbilical cord attack !!! <br/>Ahah, I'm still laughing. Plus, I really loved you art, second kind of enemies are creepy. |
| Sep 3 16:59:00 | 5m 00s | You had one job | Just when I though it was too easy, it starts to become harder. Work on animations is excellent, and I really appreciate the bonus part. |
| Sep 3 18:26:00 | 1h 27m | Dango Rush | I like the randomly generated level. First try, and the pink blob was in the first room near the start. <br/>It's fun even if a bit hard with the first weapon during the first times. |
| Sep 4 09:20:00 | 14h 54m | The Space Loop | First time I went out of the screen it was a bit confusing, then I understood that if you die you restart the level, so it was ok. <br/>Nice work on sfx and music and I liked the sunny artwork at the end. |
| Sep 4 10:11:00 | 51m 00s | Gone in 10 Seconds | Remember, never jump when you're just wearing a towel... <br/>Dialogues are excellent and the stealing cars parts are also challenging (I needed my third hand to finish the last car). <br/>Here is a spectacular ending for you: https://dl.dropboxusercontent.com/u/49521293/EndingGonein10.png |
| Sep 4 10:22:00 | 11m 00s | The Thief | That was fun. <br/>I really like the use of the 10 seconds and the shaking effect. It creates tension and also some stealth feeling, but I miss some way to know the guard detection zone. |
| Sep 4 10:43:00 | 21m 00s | Dirty Rotten Seconds | The last level was really fun. <br/>I had a lot of trouble with the level of the small man since we almost always took the same color. <br/>I liked the way you use the theme also, 10 seconds ^^ |
| Sep 4 11:09:00 | 26m 00s | Granny Death - The 10 second buff game | Ahah, I love the granny's voice. <br/>I went till 11k kills, then I let granny meets her destiny. <br/>But first games, without too much upgrades, were really fun. |
| Sep 4 13:28:00 | 2h 19m | DogRocket | I wish you had more time to put sounds. <br/>I saw another game based on the concept of assembling a rocket, but yet both are different: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=26534 <br/> <br/>I'm happy to know that Laika wears a helmet. |
| Sep 5 07:48:00 | 18h 20m | BIRTH | I like the circular vision you chose, and also the design of the spore mothers. <br/>It could have been interesting to have some indications on the position of the nearest mother, like an arrow on the side of the screen. |
| Sep 5 07:56:00 | 8m 00s | rumble on the graveyard | The art is really great. This pencil looks create a special mood. I wasn't able to defeat the boss, those red ghosts are really tough. |
| Sep 5 08:38:00 | 42m 00s | Mechanical Madness | All this power up, this is great. <br/>Good job on the level design, when you start mixing the PwUp, it becomes really fun. |
| Sep 5 09:00:00 | 22m 00s | Stay Alive 10 Seconds | I thought I would never do it, but when allies arrive, it's a whole another thing. <br/>I like you explosion fx, it's smooth. |
| Sep 5 09:18:00 | 18m 00s | Adventures of Schrodinger's cat | The whole biro pen design is awesome, and you choose really well the music, it's great. <br/>I had fun along those 20 levels playing with both states of my cats. When the crossbows arrive, it begins to be a little bit hard, but that's ok for a Schrodinger's cat. |
| Sep 5 09:43:00 | 25m 00s | Sky Trader | First time, I got destroyed in less than 10 seconds and realized it wasn't a shooter. <br/>I really like the mood you created with those floating cities, and all the ships flying around. I went till the first upgrade of my ship. I found trading a bit tough since price were changing maybe too much from one visit to another. But I globally liked the experience. |
| Sep 5 09:45:00 | 2m 00s | Choice Matters | I guess we can learn from this game that remaining alive is a question of priority. Never upset your gf. |
| Sep 5 09:50:00 | 5m 00s | Get well soon | The intro is overall excellent, the drawings, the voice acting, and the story, Wow. <br/> <br/>I really liked the concept of the game and found great how you increased the tension giving the monster a flashlight. <br/> <br/>I wasn't able to see the others floors since I couldn't find how to use the key card (I've tried pressing space in front of the white elevatorish door). |
| Sep 5 10:02:00 | 12m 00s | GURU GURU | Nice universe you've created here. <br/>I really appreciate the dual gameplay. <br/>I found a bit difficult the day part since the creatures are really fast, but I really dig the fact that we can't go through grass and that we need to think about it during the night. |
| Sep 5 10:10:00 | 8m 00s | You have 10 seconds | The audio is nice, even if it's a small loop it creates a oppressing mood. <br/>I was a bit disappointed for not seeing consequences of my choice. |
| Sep 5 10:16:00 | 6m 00s | North Exit | It's nice how you succeeded in creating a lot of tension just with sounds. I guess the fear of being in the dark also participate. <br/>I wish it was longer :) |
| Sep 5 10:26:00 | 10m 00s | Orb | It is a great geometrical puzzle. <br/>I found a bit hard to have to start form level one each time, because some last levels are a bit tough, a direct restart would have been a nice thing. <br/>Also music is nice, did you choose to saturate it or is it a consequence of some post-process ? |
| Sep 5 10:35:00 | 9m 00s | Flying Trojan Horse | The flying feeling is awesome. <br/>Puzzles are interesting, but sometimes I found a bit hard to set the catapults in the right way. |
| Sep 5 18:48:00 | 8h 13m | Origami Wings | I like the wire frame look of the graphics, and also the way color change in respond to the rings. <br/>Flying into the world is really nice since it seems endless. <br/>I wish your game has a mouse configuration, I keep pointing up to go down. |
| Sep 6 08:37:00 | 13h 49m | AEREO | Nice job on hand-drawing all your assets. The animations are pretty too. |
| Sep 6 09:28:00 | 51m 00s | Notes of a melody | That bass intro is cool. <br/>It was a nice way to implement the theme, and the game was fun. If you can do it, it could be a good thing to stop playing sounds when a new button is pressed to avoid multiple sounds. <br/>Scored 87, I didn't know the last one. |
| Sep 6 09:42:00 | 14m 00s | 10 Second Robot | The character and the background are wonderfull, it create a unique atmosphere. However I found really hard the way the hero just stop when you are not pushing the key anymore. With more fluidity it could be even more fun. <br/>Is there an end ? I went till 266 seconds but the landscape was still changing. |
| Sep 6 10:00:00 | 18m 00s | Hackfield | Wow a lot of data everywhere. <br/>I got really lost during the first tries, then I learnt because every info are here, just have to read, and I had fun. <br/>It was nice to look for a path in those levels, well done btw for the procedural generation. <br/>I didn't have the courage to finished it. But I enjoyed how you build a entire universe around this simple gameplay. |
| Sep 6 11:53:00 | 1h 53m | Chrono Blood Ninja | Is there something better than pixel blood ? <br/>The game is really dynamic, and controls are smooth. <br/>I liked the graphics, but maybe scale them up a bit. |
| Sep 6 15:43:00 | 3h 50m | Ten Seconds To Live | I like the "Memento" structure of the story. <br/>This game has a real tension during the whole adventure. <br/>I had some trouble with the music, it's stopping every time I watch an item, is it intended ? |
| Sep 7 20:08:00 | 28h 25m | 10 Seconds of Grey | I really like what you've done with the linearity of the movement. Also I found really nice how you used the light to illustrate the actual feelings balance. <br/>The gameplay could have been more challenging and fun with some winning conditions (I read that you didn't have the time for that). <br/> <br/>Extra point for the "Breaking Bad" and "Papers please" hints. |
| Sep 9 08:22:00 | 36h 14m | Jack and the Alarm Clock | Good job on introducing the snooze button, which gives some dynamic in the gameplay. But levels were a bit too easy in 10+ seconds. <br/> <br/>For info, I had some trouble in chrome, I went off the page for few seconds and when I came back, the fps was awfully high. Problem solved by reloading the page. |
| Sep 9 10:30:00 | 2h 08m | Potato Lagoon | Quite addictive even if the aiming control is not so intuitive. <br/>Cucumber Cucumber Cucumber! |
| Sep 10 14:02:00 | 27h 32m | ReTurtle | Really fun concept. <br/>Without your tip of using only the charged shot, I guess I would have never defeat the enemy. The post-compo is definitely clearer regarding the rules but the gameplay is already present and challenging in you entry. <br/>I also like you graphics, colors are a bit cartoon, when design is more serious. |
| Sep 11 09:02:00 | 19h 00m | exposure | You really succeeded in creating an mysterious universe giving to each second of the game a unique mood, and that's wonderful. (I liked a lot the wind blowing the sand to tell us we are too far). <br/>The perspective 3D is awesome, and regarding sounds, both SOL and NYX themes are adequate. |
| Sep 11 09:30:00 | 28m 00s | Aliens on a Schoolday?! | Nice work on putting those different modes. It really makes a lot. And I was able to really appreciate the level design on the 'up' mode. Great work on that. <br/>Graphics and sounds contribute to create a great mood, I'm a fan of the laser sound. |
| Sep 13 09:35:00 | 48h 05m | Memorization | Nice variety of characters. <br/>Some button to validate our sequence and shortcut the timer will makes the game more dynamic. |