Foon → Ludum Dare Explorer → LD28 → Feedback comment stats → Colapsydo

Colapsydo

Feedback comments for LD28

← LD27   LD30 →

Colapsydo's games and stats for all events →

TimestampSince previousGameColapsydo's comment
Dec 16 09:20:00 Ultra Awesome Cartridge! I could play hide and seek the whole day. <br/>Old good memories of those electronic games with 'Amazing 10 games in 1'.
Dec 16 09:58:00 38m 00s Dead Planet The mood is perfect thanks to the intro and the well suited music theme. <br/>The gameplay is efficient, Though I didn't went really far (100pts max on 3 games). <br/>The little red ones are quite nasty. <br/>Congrats for your first unity game.
Dec 16 10:02:00 4m 00s You only get one chance to save the world so don't screw it up You really know how to make people want to play your game again. <br/>Really funny, till the end (the real one).
Dec 16 14:04:00 4h 02m Revenge of the Leopard : manhunt The leopard is pretty cool even if he has some trouble to walk sometimes :) <br/>I didn't understand the meaning of the figures on topscreen.
Dec 16 15:19:00 1h 15m Princess Kingdom I really like how you've created a whole universe. <br/>Nice touch with the princess character. <br/>It was fun defeating the evil.
Dec 16 16:04:00 45m 00s clic only Great game. <br/>I especially like the work on sound. The ones when collisions occurred with bumpers are just perfect. <br/>As people have said before, well done on the level design. <br/>(I scored a terrible 746).
Dec 17 09:17:00 17h 13m Constrained I really like how you use the theme in the game mechanic. <br/>A pity you had only 3 hours, I can't imagine what you could have done in 48.
Dec 17 09:55:00 38m 00s Match Girl The gameplay is simple and efficient. <br/>I was a bit disappointed when I finished the easy mode but the hard one makes me happy (the 5-4 is just perfectly horrible). <br/>As usual, great art and music.
Dec 17 10:40:00 45m 00s Goblyrinth I really like how the interface is integrated to the page. <br/>Player can choose its difficulty by playing with/without the matches. <br/> <br/>But how those goblins ended up in this labyrinth in the first place?
Dec 17 13:00:00 2h 20m A Precious Arrow Definitively something from the 8-bit generation, I mean in the gameplay. <br/>I really like the big triangle, it got something from Toriyama's characters, and it's AI is pretty nice. <br/>Again, a great entry of yours.
Dec 17 13:57:00 57m 00s MASTERBAIT It was amazing fishing a whale from my small boat :D <br/>Nice job on the evolving background, and all the animals are great.
Dec 17 16:07:00 2h 10m YOGO RocketFist Nice execution on all points. <br/>I found the restart to reach the dealer an interesting idea. Loosing half of the screws is a bit hard at high level.
Dec 17 16:15:00 8m 00s Shine A game in the pure tradition of the Adventure Islands games. <br/>The orb is a clever use of the theme. <br/>The autoscrolling levels are a bit nightmarish.
Dec 17 16:26:00 11m 00s 8bit Rebellion Mixing game screen and some photographic objects is a great idea. It creates a unique mood. <br/>Also, nasty blue goombas !
Dec 17 18:15:00 1h 49m Mini one shot game series A game with a claw machine and stuffed animals inside is a good game. <br/>I also played until reaching 30. <br/>I found the 3 games were requiring the proper amount of ability to counterbalance the randomness, good work on that. <br/>I like the intro music.
Dec 17 18:36:00 21m 00s Ultra Chase My rage gives me all the skittles, but I really wanted to catch the guy. Maybe if I try again...
Dec 17 18:50:00 14m 00s Holiday Chopper Frenzy Nice work on constrains for the hook chain. <br/>Since trees grow back we don't have to go very far, but I can't figure if it's a good or a bad thing for the gameplay. <br/>Oh and those birds are freakishly strong!
Dec 17 18:59:00 9m 00s Berathen Jam The variety of gameplays and graphics was fun. <br/>I'm not sure to understand the game with the flag.
Dec 17 19:36:00 37m 00s The Hotdog Parable I finally understood the hamburger philosophy. <br/>I really appreciated the elaborate background (story, events), it really gives some life to the game. <br/>Graphics are pretty. <br/>Maybe some more infos about the stats, and what upgrades really do, could make the gameplay perfectly clear.
Dec 18 09:03:00 13h 27m Star Chase At the beginning I had some difficulties to deal with the collisions, I though I can pass but nope. <br/>When I get used to the game was pretty fun.
Dec 18 09:19:00 16m 00s License to One The use of the theme is really interesting on the gameplay side and on the story side. The modeling of units is nice. <br/>I wasn't able to find a suitable strategy to licence the decoy, I always loose the turret before reaching the 15.
Dec 18 09:45:00 26m 00s Look Up I get ditracted and I loose. <br/>The last level seems impossible to me. <br/>Nice job on the voice acting, it create the whole game mood.
Dec 18 10:07:00 22m 00s One Outcome (is all you get) The mood is excellent. <br/>I played it three times, and I enjoyed discovering new things in each play.
Dec 18 10:17:00 10m 00s Where's my Present? Congratulation to the whole family for this nice puzzle game. <br/>I really like it when people start to not wish some kind of gift, it becomes challenging.
Dec 18 10:32:00 15m 00s Super Steve I really enjoy the plot. Steeve's reactions are fun, and the final drawing just give me the will to play to its adventures as a free robot.
Dec 18 10:39:00 7m 00s Dumb Treasures You succeed in having a pretty solid basis in 8 hours. <br/>What a nice island with all these treasure chests :)
Dec 18 10:51:00 12m 00s Two Options... Great job on the level design. I liked the levels with buttons a lot. <br/>Those bats are terrible.
Dec 18 11:11:00 20m 00s Refuge Excellent work on the dialogues, they really create an atmosphere and give a weight to the choice we have to make. <br/>Both ends are also written very well. <br/>I like a lot all the graphical backgrounds you used, and in a more specific way the global aesthetic. <br/>I miss some ambient music but for a compo it's always understandable.
Dec 18 11:28:00 17m 00s El Tigre Il Assassino Great game overall. <br/>The mechanic is cool, the atmosphere is perfect. <br/>It would make a perfect game with upgrades and evolution of the character. <br/>Oh and Donde esta la zapatería ?
Dec 18 18:02:00 6h 34m Castle Uno I like how each room has its own "get 1" rule which create so much gameplays and must have required so much work (all those mechanics, good job). <br/>The graphics are really interesting, How did you came with these monsters, they are fun and unique. <br/>I played with a controller, it works fine. <br/>Final point: I love the music theme.
Dec 19 09:03:00 15h 01m You Only Get One Limb I can understand the choice of the control but they makes the game ridiculously difficult and spoil the fun I had, I guess by the other comments that I'm the only one having problems with my fingers. <br/>To be more precise, it's globally working well most of the time, but to jump on a higher platform or over a switch, if you are not at the right distance or failing the control sequence a bit it could become a very difficult jump. <br/> <br/>The whole drawn background is beautiful, and the global mood is great.
Dec 19 09:36:00 33m 00s EVA : You only get one... I found the exit. <br/>I wish I had an Eva on my cellphone too. <br/>Good work on the graphic part, its changing creates a specific mood. <br/>The story telling was ok. It could have been interesting to have more details about the place we are in.
Dec 19 10:33:00 57m 00s Treasurequest I found it interesting to explore for chest and keep looking ahead at the same time. <br/>Great job on the music, they are various and all of quality (what software did you used ?)
Dec 19 10:53:00 20m 00s Tropic Warrior This game is totally in the 90' arcade spirit, and not only the intro part. <br/>The vertical shooting gameplay was a great idea, but the aiming system was a bit confusing, and it frustrated a bit the way I wanted to play it. <br/>I wasn't able to defeat the last boss (who looks like some kind of Umibôzu). <br/>Music and sfx are coherent with the graphics and create a good atmosphere.
Dec 19 11:19:00 26m 00s Ludum Simulator 3000 Good job overall Gagabu Team. <br/>I'm highly considering using this software for my next entry.
Dec 19 12:56:00 1h 37m UNDERDEEP I really like the system of protection. This compromise between defense and action dictate a specific rhythm which is nice. <br/> <br/>It could have been great to have to finish the level with the sword of badassery, being overpowered.
Dec 20 09:08:00 20h 12m HellBow Nice use of the theme. <br/>The part after the bridge start to be really tough. <br/>I don't have an oculus rift but it's great to see people programming for it.
Dec 20 10:19:00 1h 11m Loop Desert Hopefully there is no nasty desert animals. <br/>I like the final "whoo".
Dec 20 14:32:00 4h 13m YOGO Submarines Nice way to pass info to only one of the two players. <br/>I played alone, but I will give it a try at two.
Dec 21 11:05:00 20h 33m ENDLESS NIGHT You need a bit of luck to find a "good" crew member at the Beginning. <br/>I succeed to repair the capsule to 100% but I didn't find what to do then, I tried to enter it. We result all M.I.A.
Dec 21 11:25:00 20m 00s Alien Plant It took me some time to understand that the abduction ray was sensible to projectiles. I really had fun launching people in the air and trying to catch them back. <br/>Great work on the interactive building (glass and people falling). <br/>Speeding up the tune was also a neat idea. <br/>With some graphic background and some military planes the game could become really addictive.
Dec 21 12:15:00 50m 00s Wraith Really cool atmosphere. Those shadow thingies work perfectly. <br/>Great job on the audio, it contributes a lot to the mood.
Dec 21 14:59:00 2h 44m Snowball Carnage The game was fun. <br/>Nice job on the snowball ballistic. <br/>I found the AI pretty good, maybe too good, you don't have too much chance if you are close to one of them.
Dec 22 11:14:00 20h 15m The Wizardry of Differentiation Great fun game, really well done. <br/>Your particles system is working perfectly and the procedurally generated levels are correct. <br/> <br/>My favorite spell so far is the burning wind nova (lvl 150).
Dec 22 11:27:00 13m 00s One Bullet There is some kind of point and click atmosphere, everything action you think has a real consequence in the game. <br/>I laugh when I found the solution.
Dec 22 11:41:00 14m 00s YOGO Cookie These parents are tyrannic. <br/>I would have expected a little more collaboration from my father but no he is also chasing me. They want the cookies just for them.
Dec 22 12:09:00 28m 00s Touch Really poetic and philosophic entry. <br/>Our path cross the life of others, and all our stories make a unique and complex fresco.
Dec 22 12:38:00 29m 00s The Last Rock The ancestors really known what weapon they should left me. <br/>The decomposition of the zombies in small pixel blocks is a great idea. <br/>Nice job on the audio.
Dec 22 15:56:00 3h 18m Moments of Paranoia The story is greatly set by the introduction dialogue, I completely enter the universe and I could feel the tension. So great work on that. <br/>Good job on graphics and the music, they nicely match.
Dec 22 16:11:00 15m 00s TITAN SOULS I appreciate some difficulty but to have to do the road each time one die in a temple, that's a killer. <br/>Otherwise graphics and music are awesome, I may retry some other time because I'm curious to see what's next.
Dec 22 17:04:00 53m 00s 1-2-3-Ban Ohoh, sokobond little brother :)
Dec 23 16:00:00 22h 56m You only get one COLOUR Clever level design. I enjoyed playing it. And the ending message is quite nice.
Dec 26 10:43:00 66h 43m Fighter's last hope Woh that was real fun. <br/>I found the falling physic a bit freeze (annoying to fall in the void without having a chance to jump back) but the attack phases are pretty efficient. <br/>I really appreciated the difficulty increasing. <br/>I got some lag when destroying the statues with the spell but the effect was still nice. <br/>SFX are perfect.
Dec 26 10:49:00 6m 00s Doki Doggie A lot of content in this game, but as you said maybe too much. <br/>I would have love to have to use the dash more often. <br/>The main mechanic is fun and works well. <br/>The bowling ball is a funny touch but maybe to overpowered (I one shot the final boss).
Dec 26 10:59:00 10m 00s Double Cannon The rhythm takes some time to become fun, but after the level 5 and the double shot canon, it's start to be entertaining. <br/> <br/>It could be nice to have the possibility to set the control. I would have preferred a non inverted control for the top canon.
Dec 26 11:27:00 28m 00s You only get one arrow I enjoyed looking for all the secret passages. <br/>Some sounds would have set the mood. <br/>Nice work on all the structure around the game.
Dec 26 11:42:00 15m 00s You Only Get One I like how the theme is treated, only one shot, but mostly only one object in hand. <br/>The puzzle was quite nice, and its integration to the level was great, good job on that point.
Dec 27 13:37:00 25h 55m Gaea First looks and clicks, I was far from convinced. <br/>Then I had a look to the screenshot with instructions and the game became totally addictive. <br/> <br/>Great cohesion between graphics and sounds, you succeed in creating a unique atmosphere.
Dec 27 13:42:00 5m 00s CROSSBORE The game works fine, but I can't figure why I'm dying. <br/>It really needs some life/energy visualization, it will definitively improve the gameplay.
Dec 27 13:54:00 12m 00s The Last Flight I'm not sure I've seen the game since the helicopter just disappear each time I'm saving the first survivor on the bottom center.
Dec 28 10:25:00 20h 31m Trial I feel like there is too much part for chance in the game (I'm maybe playing it wrong). <br/>I'm using perseverance to scan the tiles (playing another power is just playing Russian roulette), but sometimes you have to cross some unknown tile, you can die or pass without any influence on the result, this is not a good feeling for a player. <br/>Again, I'm maybe missing some part of the mechanic. <br/> <br/>Graphics are neat, and the audio is doing great.
Dec 28 10:53:00 28m 00s You Only Get One Minute to Find your Crew So cruel, I finally find my crew and I get automatically separate from it.
Dec 28 11:03:00 10m 00s Lift Up When I figured out that I should use the dragon acceleration instead of double jumping at the top, the game became really fun. <br/>Graphics are really sweet, I miss some fun tune, it would have been perfect with it.
Dec 28 11:13:00 10m 00s You only have one Explosion! It's working fine. <br/>Nice effect for the explosion.
Jan 2 09:23:00 118h 10m Thrust Issues Really nice interpretation of the theme, it results in a fun gameplay. But first controls are not at all intuitive. <br/> <br/>You really improved it in the postCompo version.
Jan 2 09:45:00 22m 00s My Champion It's quite hard since gorillas stun you so easily, but it's a kitty against gorillas so I guess it's ok. <br/>Nice work on the players name.
Jan 2 10:28:00 43m 00s You Only Get One Worker The game is maybe a bit slow, but the mechanic of the unique worker is doing great. <br/>I really like the fact resources are limited it add a special dimension to the game, and it tell some message: The king has now a castle but in a land without resources.
Jan 5 19:54:00 81h 26m Cure the infected! Throwing syringes with a slingshot is surely a fun idea. <br/>I played till the level 11. <br/>Contamination mechanics was funny and I liked how much liberty the mobs get (I found a zombie almost behind the hospital). <br/>The music is fun and suits well the game.