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Feedback comments for LD30
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| Timestamp | Since previous | Game | Colapsydo's comment |
|---|---|---|---|
| Aug 25 10:29:00 | Jeru's Tower | I'm now back safe at home. <br/>Everything was straightforward until the 16th where I felt a difficulty peak. <br/>In the 19th I've finished the level without using the flame in a quite easy way, then the PNJ told me that every powaa isn't needed at the 20th :) <br/>The 21st gives me hard time, it took me time to understand what to scarified. <br/> <br/>Great puzzle game. It doesn't feel like a long tutorial. <br/>Difficulty is well balanced, and even if 25 levels are a lot for 48hours the addictiveness reclaims more :D <br/>Graphics are cured (those particles are almost a signature), and the audio is of quality (even if I muted the song for some levels). | |
| Aug 25 12:10:00 | 1h 41m | On the edge of Earth: 5000 | Damn CPU, it wins all the time against me... <br/>Really pleasant to transform dead planets like this. <br/> <br/>Actions are cohesive and intuitive, as usual I like a lot your audio and your direction. <br/>I recognized 0 films, I should buy some cultural knowledge. |
| Aug 25 12:27:00 | 17m 00s | RED Thread | Fun mechanic, the physic of the link is creating nice dynamic. <br/>I had some troubles with the friction on ground, and the edge limit to jump, but this are details. <br/>As always: Love wins, Lava burns. |
| Aug 25 18:56:00 | 6h 29m | The Veiled World | Yet with one character it was a good game, but the three extra game experiences are reinforcing the fun and the challenge. <br/>You did a good job in balancing the four characters which leads to unique gameplay for each one. <br/> <br/>Special prize for the mouth-made SFX, they are great. <br/> <br/>I will not mention 'Humor' since it's a high value constant in your LD entries, but my favorite rank and totem are "0! sexy bear". |
| Aug 25 19:13:00 | 17m 00s | Connected Worlds | I had a fun time. <br/>The rope is super fluid and I really like the way connection points appear from nowhere. For the first game, it creates some 'exploration'. <br/>Neat idea to introduce points for the replayability. |
| Aug 25 19:17:00 | 4m 00s | Data-Man | I like the graphic style, simple and complex at the same time, it works well. <br/>Regarding the gameplay, the transition to the 3D view brings some more orientation to remember where are the pills, it makes it more nervous maybe. |
| Aug 25 19:23:00 | 6m 00s | I Must See You | The main mechanic is a solid base for a more consequent puzzle game. Maybe adding more freedom in moves, the possibility to move from few nodes in one time would be nice. <br/>I like both graphics and the music. |
| Aug 25 19:25:00 | 2m 00s | Connected Worlds : New world | During my two tries, enemy boats seems to always come from the center, some more variation on their position could bring more action. <br/>Nice flag animation. |
| Aug 25 19:37:00 | 12m 00s | Musical Trade Route | I like the idea and its execution. <br/>Are the asteroids random or did you try to influence the final melody made by the player ? <br/> <br/>I'm found of the map tune. |
| Aug 26 09:02:00 | 13h 25m | We are connected by a copper wire | Interesting interpretation of the theme. <br/>The mood created by the old movie graphic style and the music is great. <br/>I found difficult to coordinate moves sometimes due to the limited view, but the idea of seeing correctly just one side is a good one. |
| Aug 26 09:06:00 | 4m 00s | Heart Star | Once again you proved that you master puzzle platformer. <br/>I really like how all of your games have this AdventureIslands taste. |
| Aug 26 09:44:00 | 38m 00s | Kate | What a pity I suffered from motion sickness, I wasn't able to find all the keys. <br/>But I appreciated the small tiles which accentuate the closed space feeling. I had some troubles with the moves friction, I wasn't able to easily go around the labyrinth, but it's a detail. <br/>The atmosphere is really great, and I will give another try, I want to know what's happening there. |
| Aug 26 10:29:00 | 45m 00s | UNIVERSAL FEELING | Interesting use of planet revolution. <br/>To make it more addictive, some score tag at the end, and the possibility to replay it immediately could be an idea. |
| Aug 26 11:59:00 | 1h 30m | Constellations | I really like the game mechanic. <br/>It becomes challenging with time, yet the concept remains simple. <br/>I think the timer is essential, but maybe it need to be finetuned. With a nice rythm of progression this could become addictive. |
| Aug 26 12:17:00 | 18m 00s | Intergalactic Delivery Services Corporation | It took me sometime to control well the trajectory of the shuttle, then the game becomes challenging when you try to go between two planets to reach a third one. |
| Aug 26 12:26:00 | 9m 00s | How did I end up here? | Nice work on the graphics, I really enjoy the backgrounds. <br/>I found the blue sphere, then I shot at the alien near the rocket and the game freeze. <br/>Good job in creating these fantastic worlds. |
| Aug 26 12:50:00 | 24m 00s | A (dis)connected world... | Wow, a pointNclick in 48hours, it's quite rare. <br/>The whole hand drawing style is great, and I found the puzzles well designed. <br/>Maybe some more visual enhancement for clickable objects in order to avoid the "move the mouse everywhere to find what to click", but it's just a comfort issue. |
| Aug 26 17:21:00 | 4h 31m | Fight those Pirates | Is the merchant a descendant of John Hammond ? <br/>If so, the Hammonds stopped sparing no expense. <br/> <br/>I like the different attacks, and regaining life between is a nice touch, it allows to live the whole adventure. <br/>The score is there for playing the perfect game thereafter. <br/> <br/>Like GeeItSomeLaldy and Crocanti de Pollo, spaceships look familiar but I can't find which one. |
| Aug 26 18:47:00 | 1h 26m | Smugglers' Cave | I had some trouble with the physic on the plateformer part which render the game maybe to chalenging alone. <br/>I give it a try with two players, it's much easier but still fun. |
| Aug 27 08:01:00 | 13h 14m | Dreamonaut | I loved the story telling. <br/>At start I miss to see the projectiles I fire, but after the zombies, you get used to it, and it makes sense since it's in a dream. <br/>You did a nice job with the three different backgrounds and I appreciate the selection of music and sounds, the whole atmosphere is pleasant. |
| Aug 27 08:11:00 | 10m 00s | World of Joy | Your game reminds us that the connection still exists if we want to go back to this world for an instant. |
| Aug 27 08:47:00 | 36m 00s | Tribe of the Giant | I didn't catch what clicking in phase with beat or not change. That's surely why I always lost although I was converting as much creatures I could. <br/> <br/>I really enjoyed the universe you created, monsters are cute and both small worlds connected by a portal are rendered in a nice way. |
| Aug 27 08:55:00 | 8m 00s | LyftOff! | Once you know the galaxy the taxi job becomes easier. <br/>I really enjoyed the aliens expression. <br/>Also, nice work on the graphics, flat and efficient. |
| Aug 27 09:16:00 | 21m 00s | the HEROES quest | I like the background story and I enjoyed a lot the double gameplay. <br/>A really nice start, I'm looking forward to play your next projects. |
| Aug 27 09:30:00 | 14m 00s | Waterfly Octus | I like the graphics. <br/>I found that the collisions were maybe to large, in respect with the sensibility of control we have on the octopus. |
| Aug 27 09:32:00 | 2m 00s | Under World | I found charming how the tree are connected the two world together. <br/>I catch all the star but nothing seemed to happened. Maybe I had to go to the far right ? |
| Aug 27 09:33:00 | 1m 00s | Disconnected Worlds | I was surprised the first time I got a Game Over, not really expected. But on the second try, dialogues and connections feel pretty obvious. <br/>I like the different worlds. |
| Aug 27 11:58:00 | 2h 25m | Connect with the Dirt | Interesting idea to use your past self. <br/>A way to move past blocks could make it more fun maybe. |
| Aug 27 12:21:00 | 23m 00s | Killbot's Last Adventure | Nice to see back Killbot and Cubot :) <br/>I really like the adventure feeling. <br/>I went until the core chamber where I just got blocked after the activation of the ejection. <br/> <br/>I want to know what's next, I will play it again later. |
| Aug 27 12:55:00 | 34m 00s | Connected Souls | Nice use of Puzzlescript. <br/> <br/>I was a bit unsettled by "her story" at start, but after a few tries, it was OK. <br/>It also took me sometime to understand that X switch position in "their story" but nothing dramatic. |
| Aug 27 14:39:00 | 1h 44m | Circling Circles | Fun concept. <br/>I had some trouble on desktop with the circles' moves elasticity, but on a touchscreen it becomes really enjoyable. |
| Aug 27 14:50:00 | 11m 00s | Cosmic Conga | To be fair I just tested the first version for now. <br/>The idea of selecting between colonization or self regeneration is interesting. But the IA is really fast on that one. <br/>Great choice of music. <br/>Now I'will enjoy the balanced version. |
| Aug 27 14:59:00 | 9m 00s | A Light In The Darkness | I was alone during my first test but it remains interesting. I had to deal with the torch, mining and bridging, it was some challenge. <br/>I still have to try it with other persons. |
| Aug 27 15:21:00 | 22m 00s | Rift Knight | Great action in that game. <br/>I don't know if it's because I was playing with the game controller but controls were really enjoyable. <br/>As for Castle Uno, I like the diversity of the enemies. Especially one of them which reminds me of the monster minds. |
| Aug 28 09:24:00 | 18h 03m | Where Did The Stars Go? | The mix of 3d and hand drawing is really cool. <br/>I went till the second world, but I wasn't able to obtain new orange seed. Maybe those orange plant doesn't produce them or I miss something. |
| Aug 28 10:12:00 | 48m 00s | Multidimensional Bull Slaughter | I like the cow evolution with the level increase funny and challenging. <br/> <br/>I don't know how people play but in WASD configuration, I usually place three fingers on ASD, the fact that you use W to switch world require to use one of the three attack finger, which reduces a lot the comfort. Switching by using the space bar can increase the velocity of action hence the fun. |
| Aug 28 10:28:00 | 16m 00s | APOLLO | The audio atmosphere is perfect, it really contributes to this oppressive feeling which, I felt, was coherent with space travel. <br/> <br/>I found a bit destabilizing that systems rotate after each action even if it seems to be a fair solution for not loosing the players position each time. |
| Aug 28 10:39:00 | 11m 00s | Zinfandel the Gatekeeper | I found a bit sad the end was a black screen. <br/>You create such a unique world, it really appeals for a story. <br/>I found the game pleasant to play, I enjoyed the portal mechanic to move object form the dark dimension. <br/>It's a good start for a longer game. |
| Aug 28 10:49:00 | 10m 00s | They Took Ghost Cat's Donut | It was a bit strange to go with no visibility, but I found the universe fun. <br/>It's not advised to jump when a enemy is pushing you, it's just pushing you in the void so fast when you are in the air. |
| Aug 28 16:53:00 | 6h 04m | GalaxyXX | LowPoly models are creating a nice universe but controls render the game hardly playable. |
| Aug 28 17:14:00 | 21m 00s | Growing To The Moon | Oh I'm in love with this game. <br/>I'm really not found of those infinite jumping games, but the fact that you integrate the story so closely, it's wonderful. <br/> <br/>The difficulty curve is nicely done. Maybe some bigger spikes could render them more visible. <br/> <br/>I really like all the music, I was almost sad to quit an era without having listened to the full tune. |
| Aug 28 17:29:00 | 15m 00s | Linked | Controls are intuitive, and I like the link with theme (read in description). <br/>It was a great idea not reseting both character when we loose with one. <br/>Also the pixelart are cured. <br/> <br/>Good luck with the postcompo version, I'm looking forward to test it. |
| Aug 28 17:46:00 | 17m 00s | I FEEL IT EVERY LATE MORNING | Nice use of graphical effects. The sound design is great, it gives a special atmosphere to the game experience. |
| Aug 28 18:24:00 | 38m 00s | Transfer | Solid entry, and it's not short at all for a 48h game jam. <br/>You had to do everything, and it is well made. I especially like the level design and the music. <br/> <br/>I hope more person will play it. |
| Aug 28 18:46:00 | 22m 00s | Garden Meditation Deluxe | Is this what they called a Zen garden ? |
| Aug 29 08:37:00 | 13h 51m | Hello Worlds | Great concept and well executed. <br/> <br/>As the others said, maybe the changing action has to be modified to make it easier to change, the tile form, also maybe some erase possibility (right now a miss click is unforgivable). <br/> <br/>Could be fun on mobile. |
| Aug 29 09:04:00 | 27m 00s | yooneetay | Nice drawing for the circus part. I also liked the flee sounds when we get soybeans, it was funny. <br/> <br/>For those who can't get into the hat, the flee doesn't jump high but it jumps far. |
| Aug 29 09:10:00 | 6m 00s | ShiftKeeper | The way you linked this kind of gameplay with the theme is good. Pixel arts are amazingly great. I just miss a bit of sound, but into 48 hours there is not always time to do everything. <br/> <br/>The 3rd wave is hard, I go back to play it. |
| Aug 29 09:58:00 | 48m 00s | Three Rude Dudes | Really nice to have three characters although I used only two of them, I found the machine gun man a bit useless. <br/>I like the art 8-bit style (audio and graphics). |
| Aug 29 17:58:00 | 8h 00m | Fairy Wars | The mechanic of switching shield/fire is interesting. But I found a little bit hard to have a full reset of the power when we change of season. <br/>Maybe just a part (fixed or %) could render the progression not so fast but existent. <br/>Here if we want to convert all the fairies, we have to stay at almost 0 all the time. |
| Aug 29 19:50:00 | 1h 52m | Connected | This game is surely pointing an evidence. |
| Aug 30 09:27:00 | 13h 37m | Twinkle | I appreciated the time I spent playing Twinkle, it's challenging and relaxing. <br/>I liked the living graphics, especially the breathing clouds. <br/>I really enjoyed your music composition, I found the volume a bit too low, but better a low good music than a high annoying one. <br/>I went until the 9 stars level. Maybe for a future version, an highlighting of existing links when the mouse is over a specific star could help to think (or maybe it makes it too easy???). <br/> <br/>It's a nice game, I think the size of the project is perfect for a gamejam, you did very well. |
| Aug 30 09:53:00 | 26m 00s | Equilibrium | Once you know that you can move planets and that the number is the travel flow (even if that last one becomes clear with few levels), the game starts to be really interesting. <br/>The atmosphere is great, the game have a good response to user actions which renders the thinking easier. |
| Aug 31 09:22:00 | 23h 29m | 2LOVERS | Nice game. <br/>I definitively miss a level with switches and potions. <br/>Other levels are simple but well designed. <br/>Some sounds could improve the already existing atmosphere. <br/>As others, I experienced trouble using up key and space bar, maybe switching action keys to X and C since you only need two. |
| Aug 31 18:49:00 | 9h 27m | Bacon Installer | I had some troubles with hitboxes (a bit large maybe) for my first tries, but when you are used to it it becomes fun to avoid helicopter and projectiles. <br/> <br/>You succeed in creating a coherent graphics universe which goes well with the story plot. <br/> <br/>Hum Bacon (40/40 pigs 2250pts). |
| Aug 31 19:59:00 | 1h 10m | Cat planet | This game is really well thought. <br/>Everything is nicely done and presented. Some good game design. <br/>Hand drawing and piano songs are creating a sweet atmosphere. <br/>Mini games are fun (my favorite is the walking one), although for the talking exercise, at high speed it could be hard to read well the conversation starter. |
| Sep 1 08:13:00 | 12h 14m | ** | It's working pretty well. <br/>The last level (the character face) gave me some hard time. <br/> <br/>I also tried the post compo, the audio add a lot to the experience, although I'm missing some difficulty in that version (nice touch to make the player draw is own score). |
| Sep 1 08:28:00 | 15m 00s | This Is Your World Too | It's not the funniest game I've played those days, but it's surely one of the games I went back to play several times. <br/>The interface is really efficient. <br/>I also liked the work you did on characters graphics, it gives some impression of diversity, that's nice. |
| Sep 1 08:32:00 | 4m 00s | ET Invasion, Random Game | I found interesting that up and down are tilting our helicopter and influence more the shots' direction than our proper direction, it creates some unusual dynamic. |
| Sep 1 08:36:00 | 4m 00s | Flower Power | The title is perfect. <br/>It seems that when we are playing in the girl's dimension, action is still occurring in the soldier's one. <br/>If it's really like this, maybe it could be nice to have some feedback about the situation. <br/>Anyway, good idea. |
| Sep 1 08:52:00 | 16m 00s | Neon Highway | I can deal with two lanes but 3+ it's so hard. <br/>Hopefully the game is well thought, and even if you lose one lane, you can still have fun, it even become a tactical point. <br/>I liked also how music loops were connected to lanes. |
| Sep 1 09:00:00 | 8m 00s | Tin Can Internet | The rocket moves are smooth, it's pleasant to fly around planets. <br/>If you planned to continue working on the game, a mode with a limited length cable could be fun. |
| Sep 1 09:38:00 | 38m 00s | Blend and Bobble | Well polished game. <br/>Could be tough sometime to feel the real impact of order between colors, but it was a nice experience playing it. <br/>Nice touch to make the planets dance on the music. |
| Sep 1 10:01:00 | 23m 00s | Constellation | The randomly generated universe creates new game each time, but on three tries, it doesn't appear that close planets really want to exchange goods. <br/>Maybe more feedback on what transactions are happening could help prevent loosing all our money. <br/>The music is surely relaxing. |
| Sep 1 10:09:00 | 8m 00s | Helps the bunny! | The bunny looks really fluffy. <br/>I experienced some trouble with the pieces of world that sometimes disappear on the right, but the idea is still challenging. |
| Sep 3 08:26:00 | 46h 17m | StarShrimp Trooper | I can't say I have no fun playing this game :D <br/>For having spent some time on it, I feel that some angles can be rounded. <br/> <br/>The first one is a common problem. When you decide to use the space bar, on a lot of computers you can't press some specific combinations. This prevents from doing two diagonals: top left and down right. <br/>A solution is to always put a second key for the space bar action, or not using the space bar at all. <br/> <br/>The other point regards the dynamic of the game, since I played the leader board, I was looking for a good run and when you fail on the first seconds you still have to finish the level, here a Replay button would be an helper. <br/>Also when a level is finished, we're back on the level selection at level N°1, it could be also nice to be placed on the next level. <br/> <br/>I perfectly know that it's a game jam and that those are details, it's just in case you want to continue to work on the project. |
| Sep 3 10:14:00 | 1h 48m | Tinyverse | Really great game. <br/>It's polished, levels are well designed, I love the graphics, and I didn't have to turn off the music even if I played 30 minutes. <br/> <br/>It becomes serious when you have to select the nanotech arms in the right order. I tried a lot, but gave up with the 19th, 21st and 22nd. |
| Sep 3 10:44:00 | 30m 00s | The Garden | It was relaxing to play this game. <br/> <br/>I went until cows, but they were dying. I guess I had to take care of them. All of a sudden all the insects started to die, but my actions against their predator were useless. <br/>Hopefully a small colony of ants came back in my garden after a short period and the ecosystem had reborn. <br/>I will be more careful this time. |
| Sep 3 14:28:00 | 3h 44m | Gravitous | The attraction is a real cool mechanic in this game. <br/>The difference of graphics between pixelated units and textured planets create some strange mood. <br/>I found the same opposition between the cool music and the harsh sfx. <br/> <br/>Maybe it's lacking a bit of power up, it could have been interesting to get them from the destroyed sentinels. <br/> <br/>Just seen you did it in 8 hours, great work. |
| Sep 4 07:58:00 | 17h 30m | Space Breakers | Nice connection between two games's worlds, the result is very fun. <br/>Also good job on the graphics. <br/> <br/>If you're still working on it, I succeeded in pushing the blue square out of bonds (I've never seen it again). <br/>And the projectiles'velocity value isn't constant which could be a decision of yours, but it feels weird. |
| Sep 4 14:53:00 | 6h 55m | Trapped Between Worlds | This game is awesome. <br/> <br/>At start it was a bit hard, then I realized I can farmed the lava world to upgrade before meeting the bosses. <br/>On the tutorial level, you can get out of bond if you perform a dash jump to the top left part. <br/> <br/>I enjoyed a lot the music, simple and efficient. |
| Sep 4 15:32:00 | 39m 00s | DrOpLeTs | The game is excellent. <br/>I like the low tune. <br/>I had some trouble with the last high jump on level 2. |
| Sep 4 16:03:00 | 31m 00s | Shattered | I loved it. <br/>The mood, the difficulty curve, the level design, I enjoyed every try I made to catch the four items. |
| Sep 6 19:48:00 | 51h 45m | Our Dream World | Relaxing and challenging. <br/>I like a lot the dominoes'like mechanic, and the symbols sorting works fine. <br/>I didn't find the randomness in the music, and the sfx are quite enjoyable. |
| Sep 8 08:52:00 | 37h 04m | Alice Anxiety | Really great atmosphere driven by the music and this mix of photo background + drawings. <br/> <br/>The game sounds really interesting, going through the girl disorder by learning what it is and facing what she lives everyday. The use of the theme fits nicely here. <br/> <br/>But like others, I had troubles figuring out that I can go out during night time. At my first play I just worked and sleep during 10 days. <br/> <br/>It could become something really great, you have solid basis here. |
| Sep 10 09:51:00 | 48h 59m | Bipolar World | I like the way each level tells us a bit more about the story. <br/>The dual melody was enjoyable, almost funny when the player was oscillating between both worlds. Characters are cute. <br/> <br/>I would have enjoyed some harder puzzles, maybe in a extended version? :) |
| Sep 15 16:19:00 | 126h 28m | Family Picnic | The universe seems interesting, but with so few elements it was a bit hard to understand the story, especially the connection between part 1 and part 2. <br/>At least now you have a popping dance simulator :D |