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Christina Nordlander

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TimestampSince previousGameChristina Nordlander's comment
Aug 27 21:11:00 10 Second Tactics Very simplistic graphics, but quite a fun little tactics game. I did well up to Level 3, then I got slaughtered. The enemy AI is pretty good. Feels a bit like something you might have got on a collection of freeware games when you bought a PC in the 90s (not meant as a slam, I used to love those freeware game collections). <br/> <br/>Needs a Game Over message when all your dudes die.
Aug 27 21:52:00 41m 00s Coeus IV Now this is the kind of game I like! Science fiction, tense and claustrophobic plot, infection bio-thriller, moral dilemmas, text-based puzzle solving. Good stuff. The visuals are nice, and the music is very good and sets a great mood. Seriously, just listening to this was a joy. The timer is a good source of tension. <br/> <br/>Unfortunately, the end result is a bit less than it could have been. The writing quality is variable: good at best, cheesy at worst. (The "game over" messages are probably the best writing, in my opinion.) The solution to the problem comes across as a bit more B-movie in style than you'd think from the sombre premise. <br/> <br/>On a technical level, the implementation is OK, but has some problems caused by the format used: for example, it would be good if actions disappeared once they were carried out. (And there's a bug in the university where a new pamphlet appears every time you talk to the student.) But, hey, 48 hours put a limit to how much you can program. <br/> <br/>Typoes: "claustrophibic", "quandrant" (just once; you spelled it right the rest of the time), "Centriod". <br/> <br/>tl;dr: despite some niggles with the implementation and occasionally schlocky plot elements, I enjoyed this a lot.
Aug 27 22:02:00 10m 00s Speed of love Great idea, and I like what you've done with the text (it took a few tries to get used to, but that's part of the challenge). Unfortunately, there wasn't a whole lot to it. It would have worked a lot better with more meaningful conversation topics, I think. <br/> <br/>A couple of weird words: "unfornately" (unless that was intentionally slurred), "glooming".
Aug 27 22:27:00 25m 00s SliP Your games tend to be among the most visually gorgeous ones at LD, and this one is no exception. I especially like the animated cannons, but everything in this game looks great. The music is good. The possession mechanic makes for great puzzles. <br/> <br/>I don't have anything negative to say about this. It might have been fun to have more of a storyline or a conclusive ending, but that would just be an added bonus (and the increasingly difficult puzzles created a nice sense of progression, anyway). Thank you for creating this.
Aug 28 21:16:00 22h 49m Deadly Sunrise This is pretty addictive! There are some features that elevate this over the run-of-the-mill platformer entry: for example, showing the distance to the encroaching sunlight is a nice feature. The increasingly difficult levels create a nice tension towards the end, and the levels are well-designed: I found that most of the difficult areas rewarded tactics rather than just persistence. The way you're chased by a wall of sunlight reminds me of "Eversion". (Though in that game it was a wall of darkness, so... a reversion of Eversion?) <br/> <br/>The sound effects could be a bit less basic. The character and scenery art is pretty basic, too (though the all-black scenery works well, seeing how it's before dawn), but I love the background. <br/> <br/>A fun, well-paced, polished piece.
Aug 28 21:37:00 21m 00s Spoken Full marks for innovation. I was a bit unsure about it at first, but once I got into what was going on, I enjoyed it a lot. More of an artwork than a game, but it's a good artwork. <br/> <br/>The audio is, of course, great. At first I thought that the main narration (yours?) was a bit unpolished, but the slight lack of flow added to the spontaneity. The use of music and sound effects is also great and not overdone. <br/> <br/>I unfortunately don't have the equipment or the experience to do a sound recording for you, but I wish you all luck with this project. <br/> <br/>Also, that Leonard Cohen poem is indeed amazing.
Aug 28 22:08:00 31m 00s Robot squad This took me a while to learn how to play, but once I got the hang of it, it turned out to be a clever little puzzler. Pretty original premise. Unfortunately, the graphics felt a bit boring and hard on the eyes. Having the instructions on the screen was probably a good idea, given the relative complexity of the gameplay, but they made it feel a bit cluttered. <br/> <br/>I never managed to beat level 5. Maybe I'll come back to this when I'm not so tired. <br/> <br/>I didn't see any bugs.
Aug 28 22:20:00 12m 00s DECISIONS - Horror Text Adventure As horror games go, it was a bit generic, and felt like it was trying too hard to scare me (jump scares *and* creepy nursery rhymes). The two-button control system is rather unintuitive. <br/> <br/>However, it did create a creepy mood, even if lines like "This is awesome!" killed it a bit. The real-time limit created a sense of tension you don't usually get in text adventures, and it did keep me playing until the end.
Aug 29 21:25:00 23h 05m The 10 (other) Seconds Journey You've done some very cool stuff in Twine here (speaking as someone who has Twine but is very far from having learnt all the tricks). Nice use of colours, visuals, timers, etc. <br/> <br/>Some of the story snippets were pretty good (the war zone bit was probably my favourite), and I like the story/story pun, but as a whole, this seemed a bit too incomprehensible for me. I've got nothing against absurdity and symbolism, but here, it all seemed too vague to add up to much. <br/> <br/>Hard one to rate: I enjoyed playing it, but I can't quite put my finger on what I was doing.
Aug 29 21:37:00 12m 00s 10 seconds to run Very simple, but fun and with good graphics. I like the character sprite: simple enough not to need a lot of animation, but without looking cheap. The levels are attractive, too. Nice learning curve, and some good level designs. <br/> <br/>A bug I caught was that you can sometimes get stuck on the edge of blocks. Also, not a bug, but I was stumped on the level with two buttons for quite some time before I figured out that some blocks were illusory. <br/> <br/>Fun, and a nice use of the theme.
Aug 29 21:58:00 21m 00s The Cave Of Lights This got challenging towards the end! Simple but cute graphics, excellent music (the sound effects were basic, but the music more than made up for it), and the gameplay is great and (as far as I can tell) pretty innovative. One of the more polished entries I've played so far. <br/> <br/>Nitpicks: movement was a bit slow, and given the importance of the button sound effects, they should probably be a bit louder. These are very minor nitpicks, though.
Aug 29 22:10:00 12m 00s My Lovely Nurse-chan can Kill all these Monsters by Herself! Unfortunately, this keeps crashing my browser, but I think I played enough to get the hang of it. Gameplay isn't that innovative (though the kill-or-cure mechanic is pretty neat), but in terms of graphics and sound this is very polished. Very good work!
Aug 30 21:31:00 23h 21m Back for Seconds Very, very Porpentinesque, this, almost enough so as to be a parody. (I have no idea whether I would have believed it was made by her if I hadn't seen the author's name.) Cool subversion of the theme, very good writing (again, if you like Porpentine's style), and very good Twine work. I always like to see Twine games that pose a bit of a challenge, and this one did. <br/> <br/>I could have lived without the more disgusting bits, but that's a taste thing (oh gods, Chris, don't think about "taste" in this context) and not related to the quality of your work. Very well written and coded.
Aug 31 22:50:00 25h 19m Escape From The Temple of Eternal Dooom I love it when indie games meet Indy games. Great title, and very original gameplay mechanic. Very clever stuff. The graphics are OK, if nothing special, but I really enjoyed the music and sound effects. Guy's dialogue is consistently hilarious, at least as far as I got. <br/> <br/>It does need a bit of polishing, though. I gave up on the third room when I kept getting killed by the mummies (I might come back to this game later). Speeding up the actions after the first time is a great idea, but makes you liable to getting killed by the mummies since their movement isn't speeded up accordingly. The falling floor bug needs fixing, too. <br/> <br/>I guess what I'm trying to say is, this is a pretty excellent set-up, but it needs a bit more work post-compo.
Sep 1 13:55:00 15h 05m Day of the Vampire This is very good. Pretty original set-up, good graphics, and generally very enjoyable and appropriate to the theme. I like the seamless day/night transition (great use of colour) and the sparkly effects. <br/> <br/>Fiendishly difficult towards the end, but not aggravatingly so. <br/> <br/>My one nitpick is that the checkpoint sound effect is a bit loud compared to the rest of the sound. But heck, that's one small nitpick for an otherwise great game. <br/> <br/>Love the title, too.
Sep 1 15:33:00 1h 38m Mercurial One of the most professional and polished entries I've played so far in this LD. Great concept, nice retro style (makes me nostalgic for "Gauntlet"), and excellent graphics and sound. <br/> <br/>Unfortunately, it's also very hard. I still haven't beaten it, though I intend to get back to it at some point. This in itself isn't a flaw. A bigger problem is that there's quite a bit of difference in difficulty between the different worlds: the "Pacman" world is so easy you almost have to try to get killed, whereas the Metroidvania platformer is a lot harder. <br/> <br/>Still, that's about my one nitpick about this game. Congratulations on a very good entry!
Sep 1 16:56:00 1h 23m Mechanical Madness Not extremely original (though short-term power-ups are a neat idea), but a very good and substantial version of those extremely-hard puzzle platformers. The retro graphics are nice, especially the background. Cute title screen. Well coded and all around polished. <br/> <br/>Turned out to be a bit hard for me, though: I gave up on level 19. Also, the controls seem a bit floaty (even if you haven't got the Low Gravity power-up). Nevertheless, very good work.
Sep 1 22:03:00 5h 07m Legend of Epikouros I... don't know how to review this. Rest assured, my ratings speak for me. <br/> <br/>Excellent idea (first game I've given 5s for innovation and theme in this compo). Getting to see the story so far is great. The playtime is so short that this is more like watching a video and getting to influence it in a small way, but heck, this isn't a bad thing. I love the retro Zelda-style graphics, and the music is beautiful. <br/> <br/>Good luck with this project!
Sep 1 22:36:00 33m 00s LostTemple Looks pretty polished (the main character sprite looks a bit ugly, but I've seen far worse), but the controls are very difficult to manage. <br/> <br/>Using the actual "Indiana Jones" theme is kind of... not good.
Sep 1 22:42:00 6m 00s The Final Countdown Very simple, but pretty fun. The graphics aren't bad: they fulfil their purpose. <br/> <br/>My record: 9.
Sep 1 23:07:00 25m 00s The Final 10 Seconds Kind of a generic horror story, though it works pretty well in building the mood without any overtly scary events. The puzzle makes good use of Twine's suitability for adventure game making. <br/> <br/>A few typoes: "lept" should be "leapt", "la derniere dix" should be "les dernieres dix" (*I believe*; French isn't my first language), "ton vies" should be "tes vies". "its'" should be "its" (no apostrophe). Also, a fact nitpick: dynamite wasn't invented until the 19th century. <br/> <br/> <br/>SPOILERS <br/> <br/>The ending was very abrupt, and felt rushed.
Sep 2 20:27:00 21h 20m 10 second test Cool concept (though the theme wasn't particularly noticeable), and very interesting to play with. <br/> <br/>I didn't get very far, but that's a problem with me, not with your game.
Sep 2 20:38:00 11m 00s Ludum Dare Inconsequential, but good-looking and polished, and kept me entertained for some time. The only technical problem I could find was that sometimes the music (which is good, by the way) seemed to start up at random.
Sep 2 21:56:00 1h 18m Cautionary Halt At first I thought "OK, this is a decent platformer, but nothing really stands out". Then I pressed the first button, and I realised how the time mechanic came into play. <br/> <br/>Still not the most memorable entry, but every element is polished and high quality. The difficulty is a bit frustrating, though. (Obviously, that's going to vary from person to person.)
Sep 2 23:15:00 1h 19m The Lodge It's really cool that you made the engine yourself. There's quite a bit of mood here, and I like the idea of the device, but unfortunately I have no idea how to complete the game. I figured out what the device does, but I don't know which way to go. <br/> <br/>Implementing more verbs might be a good idea for the future. Once more, I'm impressed by anyone who develops a homebrew text adventure engine.
Sep 5 20:15:00 69h 00m 10 Seconds to Save the Kingdom Kind of basic, but I'd be interested to see you develop this in line with your original ideas, which sound like they could make quite an interesting idea. As it is, it's pretty polished, and the gameplay is fun for a while, but it's not very challenging, which causes it to get boring. <br/> <br/>I love the concept, and the graphics in the intro are neat.
Sep 5 20:40:00 25m 00s The Grassfires of Veldstar Excellent use of the theme, excellently tense, great use of beam-spam, and with some bits where you had to stop and think. (I confess, I played it in Friendly mode. Couldn't figure out how to get past the first mouth-creature on Normal.) The graphics are probably a love-it-or-hate-it thing, but they worked for me, especially the vegetation and the crystals. <br/> <br/>The voice acting, while good, got a bit repetitive after a while (a risk any game with voice effects runs, I guess), but the music is awesome. <br/> <br/>For all that, it seemed to lack the... something... that keeps me coming back to your Twine games again and again. Well, it was made in 48 hours. And I do love that beam-spam.
Sep 5 21:04:00 24m 00s Wizard Battle Very simple, but it's the kind of concept that appeals to me, and I liked beating it. <br/> <br/>Would have been nice to have some way to restart without having to close and reopen the window. Or maybe make an extended version where the game randomly chooses from a selection of spells for replay value. <br/> <br/>Nice work.
Sep 6 15:02:00 17h 58m Test Subject No. 14756 Just... wow. This is excellently polished, with great visuals and audio. Can't believe this was made in 48 hours. The dark comedy is very much to my taste, and the writing is perfect. Also, this is the first first-person game I've played so far in this LD. <br/> <br/>My only problem is that the mouse controls are very sensitive, making it easy to swivel too far and end up confused as to which way you're going. Also, there isn't a whole lot to the gameplay. The tests are often challenging because of the time limit (it took me a dozen tries to beat the "downward spirality" one), but nothing that really requires thinking or tactics. <br/> <br/>That's a minor nitpick among many good bits, though. This is both one of the most professional-looking and funniest entries I've played. Kudos!
Sep 6 16:05:00 1h 03m Keeper The writing is excellent, and the gameplay gets reasonably challenging. I like how you made both a Story and an Arcade mode. On the whole, though, this game felt a bit minimal. (Maybe you should have made it for the last Ludum Dare.) <br/> <br/>Good use of the theme.
Sep 6 16:20:00 15m 00s Last But Not Least Didn't have anyone to play it with, but as far as I can tell, it would be fun.
Sep 6 19:58:00 3h 38m KunoNoOni's Magical Star Saga I was stuck on the second jump for ages until I realised that I could jump while in the air. Once I got past that hurdle, this was quite a decent, hard platformer, if not pushing the envelope in any way. The graphics are a little bit crude, but not bad, and I like the main character sprite. I enjoyed the obvious excuse plot, and it's cool that you made a different tune for each level. <br/> <br/>I'm proud to say I beat it, but my thumb aches now...
Sep 6 20:19:00 21m 00s DEAD OF THE NIGHT It's cool that you used art and audio in a Twine game. The art is crude, but manages to get a creepy feeling through. <br/> <br/>However, there's barely a game here (only one choice to be made, and getting a successful ending tells me that this was only the prologue to a longer story), and the writing itself is a bit silly. <br/> <br/>A tip for the future: if you want to convey a feeling of horror, make the main character helpless in the face of monsters, needing to hide or flee rather than having access to loads of weapons. Also, mentioning things like HP tends to break the fourth wall.
Sep 6 20:47:00 28m 00s 10 Sec Hero I was wondering when someone would make a game like "Half Minute Hero" for this compo. It took me a while to get used to the gameplay, and at first I was wondering whether it was even winnable. Then I found out that items carried over after you died, and you could get time extensions, and... what can I say? This is an overall good game with an excellent concept and great use of the theme. I'll be happy if you win the competition.
Sep 6 21:19:00 32m 00s Save The World By Left Clicking Your Mouse At Exactly 10 Seconds! Ehh... I managed to get 10.05, I don't think this is physically doable for me. <br/> <br/>Decent visuals, but just one really difficult task. "Keeper" by sparkleswirl in this compo is a more substantial (and forgiving) game using the same basic mechanic.
Sep 7 16:32:00 19h 13m Dark Interval ... pretty speechless. This is definitely one of the best contributions I've played so far. Fiendishly difficult towards the end, but that just made getting past the hurdles all the more satisfying. The horror is perfect. <br/> <br/>My one regret is that I didn't play it after dark. (I like being scared.) <br/> <br/>There's a lot more I'd like to talk about (the excellent mood, the audio, the design of the monster), but like I said, I'm speechless. You'll get high ratings, hopefully that's good enough. <br/> <br/>Excellent, excellent work. Will recommend to my friends. <br/> <br/>SPOILERS: <br/> <br/>I thought the ending revelation was a little bit cheesy. It's fairly common in certain types of indie games to have the game turn out to be a metaphor for depression or a symbolic dream. Something like this, with its great gameplay and mood, would work well on its own merits; sometimes you don't need a plot, IMO. But this game is so good in all aspects, I'm not going to complain.
Sep 7 19:03:00 2h 31m Cosplay Temp I enjoyed this! Pretty challenging, and it wasn't very easy telling the different clothing articles apart during the time limit, but then, it's not meant to be easy. <br/> <br/>And hey, I'm a Capsule Monsters trainer now! <br/> <br/>Not the most awe-inspiring thing I've seen in this LD, but polished, nice-looking and very playable. I'll probably come back to this one to see if I can do better.
Sep 7 20:05:00 1h 02m BYG Very simplistic, but the main mechanic is pretty original. Reminds me a bit of "Ikaruga". I had some fun playing this and figuring out tactics for not getting killed. The graphics are nothing special, but I like the main sprite. My main problem is that the controls are a bit unresponsive and floaty.
Sep 7 20:52:00 47m 00s Trapped Not massively original (except for the time limit and time extensions), but I enjoy top-down mazes like this one. The dialogue is funny, and the character sprite looks good. <br/> <br/>Unfortunately, a few levels in I ran out of keys and had to restart, since items didn't respawn when I died. Now the link to the game doesn't work at all (I get your logo, then just a black screen). <br/> <br/>Fix those technical problems, and this will be a very fun game.
Sep 7 21:17:00 25m 00s 10 Second Bureaucrat Nicely made (and with appropriate music!), and pretty immersive, even if the place where it immersed me wasn't one where I particularly wanted to be. That said, being depressing was probably the point. It will stick with me for quite some time. <br/> <br/>The theme felt shoehorned in. The writing is very minimalistic, and it became a bit dull to read after a while, but some lines were very well written.
Sep 8 15:05:00 17h 48m Decasecond International What a waste of time! It's great. <br/> <br/>Reminded me of "Cookie Clicker", except I enjoyed your game. It's certainly a realistic depiction of time-wasting. Speeding up time gave me a sense of achievement, and it was fun seeing what new stuff I could get. <br/> <br/>The humour is probably the best part of the game. The suit guy's pitch was hilarious. <br/> <br/>Possible technical issues? Sometimes time progression will slow down when you buy new items, without explanation. Also, sometimes the percentage at the top of the screen will show slowing, even though the stats in the text say it's been speeded up. Not sure whether this is a bug or just me being thick. <br/> <br/>Thanks for wasting half an hour of my life! (Now, maybe I can get that Corinthian leather room...)
Sep 8 18:53:00 3h 48m Clockwork Cat Lovely in every aspect. Perfect visuals, perfect audio, perfect mood, very clever puzzles. Kind of reminded me of Michael Ende's "The Night of Wishes" (being about a cat and a clocktower), even though Clockwork Cat is trying to do the complete opposite of the heroes of that book. <br/> <br/>My one complaint is that it's rather short. But when you come across something as lovely as this, you'd be a fool to complain.
Sep 8 19:24:00 31m 00s Notes on departure Pretty good story, well-written, if rather short. A bit too non-interactive for a Twine game. I like the way you incorporated the theme. <br/> <br/>Can't figure out how to get the second ending. (I thought it would come if you didn't leave a message, but that doesn't seem to be the case.) I might have to come back to bash my head against this game some more...
Sep 8 20:17:00 53m 00s Bombed Life Pretty good. I liked a lot of the humour (such as the silly things you could do while preparing to die, or the response to running away without warning people). The way the story defused (pun intended) some of the more typical action-hero responses felt pretty realistic, too. <br/> <br/>The best ending was a bit too silly for me, but humour is always a matter of taste. <br/> <br/>On the downside, it's not much of a game: getting a good ending seems a bit more dependent on trial-and-error than logic. Also, the writing itself isn't very impressive. This isn't about technical issues (I know you're not a native English speaker; neither am I, for that matter), but a bit more descriptiveness and mood could go a long way. On the other hand, the comedic bits work well. <br/> <br/>In short: nothing outstanding, but very funny in places.
Sep 8 21:19:00 1h 02m YOGH@)!$Q#4$%7GDF: Destroyer of Keyboards! Very silly, but the concept made me laugh out loud, and the cover art is just amazing. <br/> <br/>I feel you've kind of shot yourself in the foot by giving it a title that people are guaranteed not to remember if they want to search for it later, though.
Sep 9 20:09:00 22h 50m The Choice The moral choice is kind of a well-worn topic, but the story is very well-written. (I did catch a typo, though: "begining".) I like how you worked in the ten second theme. <br/> <br/>I liked the graphic. The music is pretty good, but I can't help but feel that it didn't match the mood of most of the story. <br/> <br/>I'll probably come back to this game to see what happens if I choose differently.
Sep 10 17:23:00 21h 14m The Entrance Exam Some questions were reasonably funny, and there's nothing wrong with the concept, but it didn't seem to add up to anything particularly interesting. <br/> <br/>Now I'm wondering whether there's a way to win...
Sep 10 17:45:00 22m 00s Snap Encounters A ten-second adventure? Excellent! Great music and good graphics, and took quite a few tries to beat. I like how some of the encounters had multiple solutions. <br/> <br/>I'd say more, but I liked pretty much every part of this game. The humour is what really stands out, though.
Sep 11 19:11:00 25h 26m Chalicevania I really like the premise of this game, and the title is great. However, the jumping is very unresponsive, and in combination with the sometimes unfair traps, that just makes the game too hard. <br/> <br/>If you're going to continue working on this after the compo, it has definite potential: the graphics are very good, and I like the 8-bit ambience of the sound (though the walking sound effect is a bit loud and obnoxious). Just make the jumping a bit easier.
Sep 11 19:28:00 17m 00s ESC: The Game, the Experience You're not giving yourself enough credit. It doesn't really push the envelope for platformers, but it looks very good and gave me a challenging few minutes. The environment has a lot of atmosphere, and the main character reminds me of Trilby from Ben Croshaw's games. The clock being reset when you touch the light is a nice touch (though it feels weird that "orange" is a lower danger level than "yellow"). <br/> <br/>The only things I didn't like was that jumps could be difficult, and I wasn't too fond of the jump or death sound effects (didn't mind the walking one). <br/> <br/>The only thing that actually felt rushed was <br/> <br/> <br/>SPOILER <br/> <br/>the ending. But that's a minor nitpick, since the rest of the game was so good.
Sep 12 17:28:00 22h 00m 1 AM Not the kind of story I'm usually interested in, but the quality of the writing is very high. One or two sentences felt a bit melodramatic, but that's about the extent of my nitpicking. Time permitting, I'll come back to this to see how the story changes if I make different choices. <br/> <br/>A typo: "laying on a threadbare blanket" should be "lying".
Sep 12 19:49:00 2h 21m 10 Seconds in Hell Great work on mood, visuals and audio (and dang is it creepy). It's a bit short and slight for a game (there's plenty of stuff you can interact with, but most of it doesn't do anything), but judged as a story, it's very good. I found one happy ending (though "happy" seems like the wrong word to use about this game) and finished. Not sure whether there are more. <br/> <br/>Thanks for giving me nightmares!
Sep 13 20:06:00 24h 17m 10 seconds twine adventure I was wondering when I'd come across a game that had actually been made in ten seconds. <br/> <br/>Time constraints (and the attendant typoes) aside, this is pretty fun. The bear path made me laugh a few times. Very short, but obviously that's the point.
Sep 13 20:40:00 34m 00s B.O.O.B.S Saves the Day Good story, even if it felt a bit truncated, and the writing is pretty good. I really like what you've done with Twine here (even the typeface is nice), and the use of graphics and audio is really cool. The little puzzle with the lock is clever. <br/> <br/>The bit about the Roswell saucer made me laugh. Nice way of showing that this is an alternate universe. <br/> <br/>My main problem is that I felt like I was thrown into the "rescue Manning" plot too abruptly. It's possible that I missed clicking on some link that would have made it feel smoother, but that's still a bit of a problem. Also, I felt lost most of the time, but that's how a person who'd just been teleported to a moonbase would feel, so I won't hold that against you. <br/> <br/>In short, a nice (if occasionally slightly pulpy) science fiction story, and a great piece of Twine work, but a bit confusing.
Sep 14 13:26:00 16h 46m Dance Instructor Of all the bomb defusing games I've played in this LD, this is one of the better. I like the bells and whistles you've added to the usual Twine set-up, and the timer is great. Nice work on puzzles, too. <br/> <br/>Typo: "goto" should be two words. <br/> <br/> <br/>SPOILER <br/> <br/>The ending felt a bit abrupt, but it still works.
Sep 14 13:53:00 27m 00s Maze of Torment The graphics could use more polish (at least a death animation would be appropriate). However, I like the audio. This isn't the first game I've seen in this LD with the "maze with a limited period of light" scenario, but it's still a good idea, and the gameplay is good: right amount of challenge, right length. <br/> <br/>The big demons got an "oh shit!" reaction from me, which I'm sure was your intention. <br/> <br/>Also, the Devil's dialogue was pretty funny.
Sep 14 20:30:00 6h 37m Don't Walk I feel inclined to love this game just because I had something similar happen to me recently (except without the shoes). <br/> <br/>A well-written slice-of-life story with quite a lot of choice involved. I found two endings; I appreciate how, just like in real life, there's not a sense of clear "win" or "lose" conditions. Thanks for an enjoyable couple of minutes.
Sep 14 20:54:00 24m 00s Justify Not really a game, but a pretty great experience nonetheless. <br/> <br/>By far the best part was <br/> <br/> <br/>SPOILER <br/> <br/>reading the other players' justifications afterwards.
Sep 15 12:48:00 15h 54m 10 seconds to Dehydration The controls made this far too hard for me. I gave up when I got to the long lava pool on the second level. Other than that, it's pretty fun and addictive in an "I'm gonna make it through this game if it kills me" way. The graphics are very minimal, but the use of colours is nice. The gravity gun mechanics are well done, but jumping is a bit floaty (which can be good in some circumstances, bad in others). <br/> <br/>It's a bit easy to snag on the walls, but then I guess that's realistic for rough stone surfaces. Again, snagging could mean survival at some occasions and death at others. <br/> <br/>In short, pretty fun, but frustratingly difficult.
Sep 15 12:59:00 11m 00s 10 Seconds and The Wizard A pretty fun experience. The graphics are crude, but charming, and the writing made me laugh a couple of times. The puzzles are pretty basic, but most have taken some coding skills, and none of them are bad. I liked the ending, too. <br/> <br/>Nothing groundbreaking, but a decent enough Flash game.
Sep 15 19:34:00 6h 35m Factory Wars I didn't get very far in this, but I'm very impressed. Great coding of a lot of entities, awesome graphics and audio. The RTS gameplay reminded me a bit of "Dune II". I may well come back to this after the compo to see if I can do better.
Sep 15 19:55:00 21m 00s Tenth Second Good job on programming, and the writing is absolutely hilarious, but I used up two of the items and still am not quite sure what I need to do to win the game. <br/> <br/>Possible bug: <br/> <br/> <br/>SPOILER <br/> <br/>After firing the grenade at the enemy ship, I still got a message saying that the grenade exploded inside the cannon.
Sep 15 20:23:00 28m 00s Ripcord This has been a public service announcement: do not smoke while flying a plane unless you have first checked for gas leaks. <br/> <br/>This is... I hesitate to use the word "perfect", but this is just so good in every aspect. Slight and silly, but great graphics, audio, humour, replayability... I think that covers it. The graphics are lovely, and the writing made me laugh out loud several times. Yeah, I love this. <br/> <br/> <br/>SPOILERS BELOW <br/> <br/>The funniest bits were probably the consequences of the spell and the hoverboots. <br/> <br/>Bugs/problems: some of the endings interact in odd ways. For example, getting the pillow causes death, even if you've already cast the invincibility spell. Not a major problem, just something to think about if you guys make a post-compo version.
Sep 16 20:22:00 23h 59m Hurry UP! I don't know if this is just the web version, but the scrolling was very slow when I played it, making the "run" theme a bit weird. <br/> <br/>Apart from that, this is gorgeous, with beautiful graphics and music, and fairly original gameplay (the inability to go back, the time bonuses). I'm impressed that you managed to make it in just three days. <br/> <br/>Good luck developing it more in the future!
Sep 16 20:40:00 18m 00s GLITCH Absolutely great idea, and the graphics are perfect. It gave me the same horrified fascination as an actual broken game. A great mood: just wandering around this glitched world with no idea what I'm supposed to be doing. <br/> <br/>Unfortunately, the graphics make the jumps very hard to gauge. I didn't play to the end, but I very much enjoy what I've seen.
Sep 16 21:52:00 1h 12m 0.1 Hertz Really nice game mechanic, and not too difficult. (In fact, I found it rather easy, but not enough so to be a waste of time.) The writing is pretty fun, too. <br/> <br/>Not the most groundbreaking thing I've ever played, but very entertaining.
Sep 16 22:19:00 27m 00s Bored to Death A bit too difficult for me, but this is an all over great entry. Lovely concept, and the graphics look awesome. Very impressive. The title is hilarious, too. <br/> <br/>I love how our hero can survive point-blank missile explosions, but boredom kills him.
Sep 16 22:50:00 31m 00s Ludum Defense It's... a tower defence game! Kind of basic, and you don't really do much other than placing your towers, but it was still viscerally satisfying to see the skeletons and demons getting mowed down. The intro animation is very attractive.