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pansapiens

Feedback comments for LD26

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TimestampSince previousGamepansapiens's comment
Apr 29 03:53:00 Squeezed Out Great little challenge - it's like Superlinear Hexagon :) Reminds me of the good times trying to beat the flying level on Battletoads from Gameboy .. at some point your finger have to move faster than your brain. Nice touch with the play button tweening from the title screen to become the player.
Apr 29 03:57:00 4m 00s I Know Nothing What a stunning little game ! Someone get this into a gallery STAT ! (I'm too dense to get the deep meaning myself, but I thank @lekochen for explaining it above - mind=blown).
Apr 29 05:10:00 1h 13m Battery Absolutely love the 3D visual effect of the Gameboy. I was about to suggest that the screen color wasn't consistent between levels ... and then the penny dropped. Very smart :)
Apr 30 06:43:00 25h 33m Islands in a sea of blood eXcellent 48hour submission (I don't believe no one has made that pun yet :)). Having the tutorial was good - I never find time to implement an game tutorials for LD entries, so good on you for getting that in there - helps set the tone and doesn't leave the player completely perplexed. The technology menu appeared for me just once and then I never saw it again over several plays - not sure what was going on there. I'd also like a 'bleed dry & destroy' button to prevent accidentally destroying settlements, particularly to prevent it happening in the early game where you only have one ... otherwise it's an instant lose which can be jarring.
Apr 30 06:55:00 12m 00s Keep It Simple. This has a unique sort of feel for a dual-stick shooter. Love the explosion visual effects and the bigass score display. Nice idea allowing different ship features at the cost of multiplier - no idea if it's actually balanced (I seemed to do best with just shields+speed) but theoretically it could be a good way to allow players to adapt the game to their play style and compete on the same leaderboard.
Apr 30 07:09:00 14m 00s ...---... (sos) Good fun, short and sweet, made me LOL. Makes me realise more interactive fiction should go the extra mile to make best use of the medium.
Apr 30 07:19:00 10m 00s Twinimalism It's a strange little game, but I like it. Being a one button game, it would probably translate well to a mobile touchscreen device.
Apr 30 23:14:00 15h 55m MiniJump For some reason it wouldn't run for me on Windows (Vista :/) ... so I made a Linux build (+source): <br/> <br/>https://dl.dropboxusercontent.com/u/126566/tmp/LD26/MiniJump_linux.zip <br/> <br/>... which actually runs in Windows and Linux for me :) <br/> <br/>I love the overall visual design of the levels and the colour scheme - great setup for a minimal platformer. My cat enjoyed watching me play too - she seems to love anything with little moving squares. <br/> <br/>The nitpicks: Left/right movement felt a little sluggish. Maybe it's because my expectations always compare to one of the SMBs (Super Meatio Broboys), but I'd like it to feel like there is a little less resistance to walking. Spike collision detection should be a polygon (or design the levels so you can never walk into the side of a spike block) - but yeh, harder to implement than a box collider, depending on the engine. And finally ... the character should have a tiny little eye and mouth (dot and line) to make me care more about him/her :) Great entry, thanks for making it.
Apr 30 23:22:00 8m 00s Pota-do Like the art - amusing. +Points for humor on the advanced mode :) Background music works pretty well with the Japanese setting too. Agree with others that a little sword animation would be nice. Can't say I've ever seen this type of combat mechanic before - great idea if it's original, and thanks for exposing me to it if it's not :)
Apr 30 23:33:00 11m 00s Piet Mondrian: Minimal Techno Dance Simulator Great music, fun crazy game. Crosshairs were a little hard to see at times, maybe slightly thicker/coloured lines would be good, since it's something that you really need to see. Seemed like the difficulty stops ramping up after a while - I got past 3 or 4 levels and then it didn't seem to get harder. Then I just made Piet dance crazy for a little while, which was really fun :) Which gives me an idea - a 'dance crazy' bonus round where you just have to tap everything fast, maybe with point for style (mixing up limbs, making them do full circles). Thanks for the LOLs :)
Apr 30 23:44:00 11m 00s Brutaliz'Art LD26 Great idea. Hulk like smash Ludums :)
Apr 30 23:53:00 9m 00s Black vs. White Deep. Fight violence with violence, and you become the thing you hate.
May 1 00:05:00 12m 00s Pat Chenko's Desert Chrome Great work on the zombie groans. I had the same problem. Pumped and pumped but could never shoot (oh, that sounds so wrong). I found the doo doo I wanted, but no bullets. <br/> <br/>Next LD I want to see "Desert Rust: Pat Chenko vs. m'fn Chuck Norris" :)
May 1 00:44:00 39m 00s Abduction - finally... Nice art (particularly like the zany background) &amp; love the spooky bgm loop. The auto-targeting laser is also very cool. <br/> <br/>It took me a while to figure out that I was harvesting energy and if I didn't I'd die, but once I got past that it made sense - but that's a small hint that maybe you need just a little more help docs here or within the game. Not much, just "Abduct turdlets to keep your energy levels high. Lasers use energy" would be enough. (Minor typo: "loose" should be "lose". I do that all the time too). Great little game overall, and I look forward to a post-compo version in the future.
May 1 01:07:00 23m 00s SPACE CANNON 2082 Hey, nice work, this plays pretty well, and looks quite good (I'm a sucker for those gem shaders too :) ). I'm going to take a peek at the source to see how you did those moving clouds too - great effect. <br/> <br/>The music fits well enough but I think the sound is a weak point - since sfxr/bfxr is such a popular tool, you need to work to make sure the sounds don't turn out sounding like obnoxious presets &amp; fit their role (not that I haven't been guilty of this). In particular, the shooting sound is a little loud and harsh, but important to get right since you hear it so often. But really I'm just nitpicking since it's otherwise a great compo entry.
May 1 01:32:00 25m 00s Grid Blaster The grid damage mechanic is awesome - can't say I've seen that before. Sort of makes it like a cross between a dual stick shooter ala Robotron and an inverse Solar Fox. It was fun, but I'd like to see the number of enemies ramp up a bit faster. Sound design was good, but I don't think the explosion particle effect fitted the visual style of the rest of the game. Worth expanding on this game for a post-compo version to milk that grid damage mechanic.
May 1 01:57:00 25m 00s TOWER DEFENSE REWIND Great idea, although it was hard for me to get my head around the scoring. I thought I was doing pretty well, but I was always rated terrible :)
May 1 02:08:00 11m 00s They're Multiplying! Love those cute rabbit sprites and the associated squeak sound. The whimsical music fits well too. This is a bit like a "Dr. Wario" game - "Dr. Mario" in reverse. I had to untrain my brain to not match colours :)
May 1 02:17:00 9m 00s Minimalism Tower Defense I really like the gem stealing variation, and the balance seemed reasonably well tuned (having also done a tower defense type game for my entry and not getting the balance quite right, I appreciate how tricky this can be :) ).
May 1 05:54:00 3h 37m Murder on the Tuberosum Great idea and a big effort with all that voice acting content. I almost thought I was listening to Commander Tuvok for a second there :) Along with the high mouse sensitivity, I found selecting a player to brig tricky - didn't always seem to change when I centred my field of view on them. Got him in the end though :)
May 1 06:06:00 12m 00s MIN Love that crazy shader ! Great atmosphere with the music too. Mouse was a little too sensitive for me so I didn't get very far, but I'm tempted to grab the source and tweak it myself so I can finish the game :)
May 1 06:20:00 14m 00s Rhynix Great abstract puzzler, agreeable colour scheme and great use of the theme. Enjoyed the music too, really helps set the tone. Very tricky to win within the move limit - having star ratings or something for suboptimal solutions would be nice touch. Not sure if it was a bug or a trick level, but there seemed to be invisible walls on the question mark level. Solid game though, happy I played it.
May 1 06:35:00 15m 00s Feint Signal Wow, that's really good. Now please excuse me while I go over here and *barf*. Okay, let's play again :)
May 1 06:45:00 10m 00s A cube story I liked that this game had real personality - something that could easily be lost when striving for minimalism. Actually the control scheme reminded me of some things I've read about providing accessible controls for those with limited mobility. Great work.
May 1 11:45:00 5h 00m OktumBoktum - A minimal adventure of a boy and his crazy pet Very cute characters - I also like the backgrounds, reminds me of 'Pitfall' but more whimsical. Android version ran very nicely - although I never saw any dual-colour barriers ... maybe I just didn't do well enough to get up to that part.
May 1 12:27:00 42m 00s ... One of my favorites so far. Great use of the theme, nice clean &amp; effective graphics and smart level design. You should be proud of this one, I would be.
May 1 12:50:00 23m 00s Bee Trip Really cute and great looking low poly models for a 10 hour game. Even as is I can see it appealing to little kids - stop, go, avoid the moles !
May 2 02:37:00 13h 47m Dream Fishing Wow .. this is great ... but how will I ever eat a fish again ! Casts my mind back to the days of fishing in Animal Crossing (pun totally intended).
May 2 02:51:00 14m 00s Bare Runs for me on Ubuntu 12.04, 64-bit. An unsettling experience - trapped in a green luminous room with no obvious means of escape. I looked around frantically, but no exit was found. I didn't hear any sound - some foley or ambient soundscapes could have tipped it from unsettling to nightmarish. Bonus points for binding the ESC key - there's nothing worse than getting stuck in a full screen LD entry with no easy way to exit (particularly when it's an unsettling green room :) ).
May 2 04:36:00 1h 45m Steve Can't Zen I love how I had no idea what was going to happen next. The low res pixel art is also very pretty. <br/> <br/>Not sure if it was just the WebGL build, but key repeat made it very easy to meditate since no tapping was required.
May 2 05:19:00 43m 00s Detour I really enjoyed playing this. I like the way you've incorporated story into a roguelike - works well. The amount of detail to the model of the world is great too ... stand too close to the fire, you get too hot, too far away, you get cold. Should be obvious, but I don't always expect that level of 'realism' in an anything ASCII so it caught me off guard. Now if you'll excuse me ... I'm off to try and not die this time :)
May 3 02:50:00 21h 31m Motion You this game is evil and you are a bad person ... love it ! Scored just 7 before I threw in the towlr .. but I'LL BE BACK.
May 3 04:01:00 1h 11m Where is my Bone? That first scene turned my brain inside out for a moment. Sure you didn't collaborate with David Lynch on this one ? :)
May 5 04:27:00 48h 26m Minigames Octacade Wow, all these are quite fun, with the odd original twist on some classics. I had a play with the sprite generator too - very nice and good fun in itself. It seemed like the sprites in these minigames don't look as crisp (some antialiasing ?) compared with what the generator produces - I think it would look better if they maintained their clean pixelated look.
May 6 00:30:00 20h 03m Mondrianism A really innovative puzzler, and quite enjoyable to play. This is one of the better uses of the Mondrian-style painting I've seen in a game - great job, and I look forward to an Android version !
May 15 07:36:00 223h 06m hedraSeed Great surreal atmosphere (and minimal). I find 3D platforming a little frustrating under ideal conditions - in this case the mouse seemed too sensitive and made it tricker than it should have been. Still enjoyed progressively 'building' the structure - looks great when you step back and survey it from a distance.
May 15 08:10:00 34m 00s MONO Really polished and fun. I love the lighting effect, looks great.
May 20 10:45:00 122h 35m Brian's School of Minimalism Lots of lols :)
May 20 10:58:00 13m 00s Chroma Runs really smoothly, and I like the trippy effect of the map rotating around the ball. Great stuff !
May 21 00:00:00 13h 02m (R,G,B) This looks and sounds stunning, and played quite well once I got the hang of building up a bounce. Ran nicely under Wine on Ubuntu too !
May 21 00:37:00 37m 00s RED Well executed. Ran very nicely in fullscreen Great sound design to really set the mood. I liked the enemy AI too - not too crazy or nasty, but a little unpredictable with those sudden runs toward you.
May 21 00:54:00 17m 00s Undercolor Agents This was awesome fun .. love the different weapon types. I almost just missed the judging deadline because I was having too much fun playing it :)
May 21 01:01:00 7m 00s mz Accelerometer was a little too sensitive for my tastes (at least on my tablet), but it played nicely once I got the hang of it.