Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → pansapiens
Feedback comments for LD24
pansapiens's games and stats for all events →
| Timestamp | Since previous | Game | pansapiens's comment |
|---|---|---|---|
| Aug 27 04:05:00 | Evolution Game by GBGames | For those playing on Ubuntu 12.04 (x86_64), you'll need to: <br/> <br/>$ sudo apt-get install libsdl-mixer1.2 libsdl-ttf2.0-0 <br/> <br/>Depending on your system, there may be other libsdl libraries you need too .. follow your nose based on the error. | |
| Aug 27 11:13:00 | 7h 08m | Badass | Love the art style and audio. With some development this has the potential to become the most epic beat'em'up since Double Dragon. |
| Sep 1 08:26:00 | 117h 13m | Darwin Games 2012 | Amusing, but hard to predict. I guess I need to play more to get a better feel of the likely winner in each round. |
| Sep 1 08:42:00 | 16m 00s | evolving | Great atmosphere, and a smart idea for a platform puzzler. I like the simple scrolling parallax "2.5D" effect. I found riding the platform tricky due to constant tiny collisions ... you might want to use one of the common methods to prevent that (tweak Unity's physics settings, or make the platform+player behave as a single object when standing on the platform). |
| Sep 1 08:49:00 | 7m 00s | Space Ham | Amusing :) Good feedback loop with the offspring slowing increasing the threat as you become more successful. |
| Sep 1 09:02:00 | 13m 00s | Space Worm | Good fun driving the beastie around ! |
| Sep 1 09:19:00 | 17m 00s | Mesh | I usually like this style of game, but I can't say I really understand how this mechanic will work for a puzzler. The existing levels seemed very easy, and without building a few I can't determine if there is scope for it to become interesting. Maybe once the creature can 'evolve' and there are creature vs. creature battles it might work. |
| Sep 1 09:44:00 | 25m 00s | Cytosine | Awesome use of the theme - after a bunch of rounds the swarm got evil-hard for me, which I guess is my own fault for picking off the easy to hit ones and not letting them breed :) |
| Sep 3 10:21:00 | 48h 37m | Temple of Evolution | Wow, stunning polished graphics. I figured out the disco puzzle without any problems, but I'm a little embarrassed to say I couldn't catch the rabbit (brings back memories of Super Mario 64). Great atmosphere - all round amazing game for a 48+24 hour effort. |
| Sep 15 01:09:00 | 278h 48m | Microbia PLUS | Cute graphics. |
| Sep 15 06:12:00 | 5h 03m | ANT FIGHT CLUB | Endearing graphics, pretty good 8-bit sound although more variation in the ant fight sound would be good. Didn't understand how actions I was taking effected gameplay (eg no clear view of genotype or phenotype). I guess that was kind of the point but it seemed too subtle and mysterious for me. Good handling of Android app lifecycle (eg sensible handling of Back button). Keen to play with the Android port of FlashPunk - seems to perform nicely. |
| Sep 15 06:18:00 | 6m 00s | Caveman's Quest for Food | Great gameplay, well suited to mobile. Drum background music was effective but maybe a slightly longer loop would be good. Sure, there's only a few levels, but the basic format & tutorial style addition of features each level was well executed ... I'd quite like to see this 'finished' and released. (Minor gripe: on Android Back button does nothing. Could be something Game Maker Studio should do better by default). |
| Sep 15 06:23:00 | 5m 00s | Chromasome | Great mechanic, very satisfying to play. Minor gripe: Back button on Android does nothing on title screen. |
| Sep 15 06:30:00 | 7m 00s | Clever Blocks | Great chip tune soundtrack ! Didn't quite get the rules (although actually reading them here now I kinda get it) .... it's a bit like a 'captain forever' mechanic and could make an interesting game with some refinement. I played the post-compo Android version: performance was just fine on Galaxy Nexus. |
| Sep 15 06:34:00 | 4m 00s | Click Red, Eat Rest | Great music and sound, but what went wrong with the sprites !?! Some weird anti aliasing here. Gameplay is mildly entertaining. On Android, Back button doesn't exit on title screen (hint ... Android Back button is bound to the ESC key in Unity). |
| Sep 15 06:38:00 | 4m 00s | Death Hockey | Many LOLz :) Despite the ropey programmer art, this reeks of polish and humor. The janitor was GOLD. Also liked the touches like blood slowly accumulating on the saw blade. Main music loop got a bit old but the title music was nice ... maybe a longer in game loop, or just mix it up with the title music. (Minor gripe: Doesn't respect the Android app life cycle ... music still playing when backgrounded, no Back button support). |
| Sep 15 06:44:00 | 6m 00s | Firefly | Music was great, really set the atmosphere. Right on theme. Beautiful clean graphics (Inkscape FTW!). I played the Android version and it ran great (although the tutorial did mention the right mouse button :P). You're making the rest of us look bad with your polished compo entries :) |
| Sep 15 23:53:00 | 17h 09m | One Last Chance | Whoa ! You are messing with my head ! Love the 'completely augmented reality' thing. |
| Sep 16 02:04:00 | 2h 11m | ProtoZoo | Liked the vector graphics. Clusters seemed to explode sometimes ... not sure if this is a feature or a physics stability issue. Android version ran fine until the gun put too many objects on screen, then some slowdown (Galaxy Nexus .. should be able to handle it) |