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Feedback comments for LD26
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| Timestamp | Since previous | Game | joe40001's comment |
|---|---|---|---|
| Apr 28 19:39:00 | Love Connection | Full review later, but I really liked this game. The final post winning screen is kinda glitchy though and you can click the screen and get the "you win" noise over and over until the game crashes. | |
| Apr 30 05:56:00 | 34h 17m | Scout | I was disappointed nothing happened at the end :( <br/> <br/>Nice art though, and it ran without crashing which is more than I can say for a lot of these games. Not quite there as far as a game but you show promise. :) |
| Apr 30 06:03:00 | 7m 00s | NightCap | I liked this game before it was cool. <br/> <br/>Seriously though pretty cool game you got there, full points on innovation/audio clever use of both. |
| Apr 30 08:06:00 | 2h 03m | Orb | Graphics/Audio/Mood/Theme All 5 out of 5. Very solid entry, not exactly my kind of game but for some people I've got to imagine this is going to be the best entry of LD26. |
| Apr 30 09:52:00 | 1h 46m | Quanta | I agree with Rubi, you are right on the money as far as good minimalism idea goes. The lack of audio hurts any sense of mood and the splitting sometimes going the wrong direction hurts the fun element. <br/> <br/>Don't get me wrong I still think you did a great job, you are a couple bug fixes and 1 audio track away from being one of the best entries in the whole competition. Keep at it! :) |
| Apr 30 10:05:00 | 13m 00s | Super Rope Dungeon | Very cool, probably my 2nd favorite entry I've played from LD26 (and I've been playing a lot of them). <br/> <br/>Great mood, great art, overall very satisfying. All that and a Potato, what more can you want? |
| Apr 30 18:53:00 | 8h 48m | Suprema | I liked it alot, got 10 Suprema on 3rd attempt, great entry into the competition, probably my 3rd favorite entry in LD26 overall. |
| Apr 30 19:18:00 | 25m 00s | RUNNERIST | Great game, on a game like this though the controls have to be PERFECT and while you guys are crazy close it was occasionally sluggish on responsiveness. Otherwise no complaints whatsoever with this game, great job. (Made it back to red BTW) |
| Apr 30 19:36:00 | 18m 00s | Minimalist Art Club | My only suggestion for the House (to the developer) is to cycle through more "suggestions" for the player so that they know they aren't stuck in a loop. <br/> <br/>My suggestion for the house (for the players) is that you should keep at it, persistence is it's own reward. <br/> <br/>Cool game. |
| Apr 30 19:52:00 | 16m 00s | Gold Hunt | Such graphic violence against animals! PETA is going to be upset. :P |
| May 1 05:48:00 | 9h 56m | Vs. | You should replace '=' with '>' <br/>Aside from that I loved this entry, started off as a game where I thought "oh they used the theme to be lazy" but as it progressed I saw what you were doing and realized the genius of it. <br/> <br/>I've not nothing but good things to say about this entry. Awesome job! |
| May 2 00:47:00 | 18h 59m | Pixel Ninja | I liked it but I think song 2 is very inferior to song 1 and I think game would have been better with a simple jump sound effect. <br/> <br/>Still oddly fun/calm. Good mood good take on the theme of minimalism. |
| May 2 00:59:00 | 12m 00s | RED | Very good, wish I could play with just the WASD and arrow keys though. Full points on mood/theme |
| May 2 02:52:00 | 1h 53m | Color Treason | Little buggy, otherwise quite solid/good. |
| May 2 08:04:00 | 5h 12m | Bugging Flies | So right now I've got the game paused at 16.5 Million points and level 129, and frankly my stubbornness can't hold out much longer. If you are making an "endless" game like this you have to make sure that either the game gets harder quicker, or the game stays funner longer. <br/> <br/>The difficulty curve being too easy is a big problem. Maybe you guys didn't mean for you to just be able to hold down the mouse, idk. But clearly the game is polished just needs fine-tuning. |
| May 2 08:13:00 | 9m 00s | Dngncrwlr | This game should win on the theme. |
| May 2 08:21:00 | 8m 00s | Illuminion | Cool but short, also after beating what I think is the last level I was kicked to the main menu and when I tried to click continue the game froze. |
| May 2 08:33:00 | 12m 00s | Light the way | I really liked the music, really liked the graphics considering the theme but I kept getting these thin flashing purple lines which bothered me. Still very good game, one of my favorite entries. |
| May 2 09:12:00 | 39m 00s | minimalistherain | Beat the game, fun enough considering how short it was, if it would have gone on tons longer and I slipped I would have been annoyed. If the game plays out how I think it's supposed to there needs to be a slight fix, the player figuring out the secret to the end is kinda based on lightning being going at the right moment. |
| May 2 09:15:00 | 3m 00s | MrHipst | Very short. Decent enough considering you knew about it with only 9 hours left. |
| May 2 09:22:00 | 7m 00s | Simplyfy | It feels like you were inspired by super meat boy, I liked the setup but the controls being wonky made the game virtually unplayable. Which is a shame because I thought there was a lot of potential here. |
| May 2 09:32:00 | 10m 00s | Tetriminodes | Fun quick little game. :) |
| May 2 10:40:00 | 1h 08m | Compositions | Taking the classic game Jezzball and turning it into minimalist are is pretty clever, the game is simple but a very solid entry. |
| May 2 11:15:00 | 35m 00s | Mind the Gap | Very cool, I delivered 259 peeps. : ) <br/> <br/>Like others have said, neat clever relaxing/fun game. |
| May 2 11:47:00 | 32m 00s | Reich 18 | Instructions could be a tiny bit clearer otherwise great job. |
| May 6 03:25:00 | 87h 38m | Highway 00101 | Oddly enough I think it might have worked better with the style if the car were like a wireframe or something more like that, it's current paint job is out of place in the tron type world. Also if the game is supposed to celebrate speeding down a highway the controls feel very sluggish. You need more game here to keep the player engaged. <br/> <br/>As a proof of concept on background generation though this game is alright. |
| May 6 03:29:00 | 4m 00s | Just Shapes | Graphics/mood/audio are good, though I don't know that the loony toons slips noises are the best for scoring. Ok game otherwise, not my style seemed more based on making something that should be easy more frustrating, but then again games like super hexagon do that and are very successful. Clearly you have talent, just not entirely my cup of tea. |
| May 6 03:36:00 | 7m 00s | Last Shot | I wish it had audio, that said I think this game might win on Humor. Clever concept game. |
| May 6 03:52:00 | 16m 00s | Mobius | Cool game, probably could use a level select and a couple little things in a post-compo version but still very well done |
| May 6 05:33:00 | 1h 41m | Moonshine | I wonder if you guys were inspired by some other game? :P <br/> <br/>Still, it was a very fun well made game. |
| May 6 05:42:00 | 9m 00s | Slice | You seem like nice people and the game is ok, but I think the big problem is that the time it takes to power up is way too long and then when you do die it appears to be completely wiped out. If farming for xp is the draw of the game then the rewards need to be more enticing or the farming more quick. <br/> <br/>Keep at it though. :) |
| May 6 05:45:00 | 3m 00s | Squeezer | I always feel bad when I encounter a neat little game like this that seems like it would be fun with multiple people but without anybody playing it. : / |
| May 6 05:54:00 | 9m 00s | Stargazers | I really wished there was some secret puzzle for getting perfects on all of them, I really liked this game though. Simple yet charming. |
| May 6 06:13:00 | 19m 00s | 5 x Space | You did well on the mood but the gameplay was a bit off, collisions were kinda weird at points, also occasionally there'd be this small color glitch after getting a block. Still good entry, nice mood. |
| May 6 07:43:00 | 1h 30m | Beyond Minimalism | It's a shame some people are finding nature by accident, it's really clever what you do in this game, everything was very well executed and informative without a walkthrough. You just explore and slowly realize what you needed to do. Too often these days games coddle the player, this was the perfect balance of letting me discover on my own without it feeling unfair. <br/> <br/>Easily contender for my favorite game of LD26. 5/5 <br/> <br/>2 small things: <br/>1. You probably could have made nature a nicer place, maybe changed the skybox and the music so the player really feels like they've "found nature" <br/>2. Why no love for potatoes? |
| May 6 08:50:00 | 1h 07m | Bipolar | As per the rules I am reviewing you off the jam version and... dang that was really really amazing. It felt like it could use a tiny bit of beta testing, but honestly the difficulty I thought was great. IMO most reviewers of LD are reviewing casually which is fine but it make a challenging game often get marked down undeservingly. <br/> <br/>I've got to say this game was really impressive, the only comfort I could take that made me less jealous was to appreciate that you guys had a decent sized team. Which is cool, you guys clearly work very well together. <br/> <br/>Anyway if you plan on developing this game further I'm definitely interested to see more. Great work! |
| May 6 09:03:00 | 13m 00s | Brutaliz'Art LD26 | You seem to really understand minimalism, great work! |
| May 6 09:06:00 | 3m 00s | Earthglueobia | For some reason I really liked the audio. |
| May 6 09:15:00 | 9m 00s | Lumber Rumble | Great mood, wish it was somewhere I could submit my score, also once you get the idea the game doesn't get harder fast enough, at around 1.5k I was wanting for some variety or something to spice it up. Still really cool game though. |
| May 6 09:19:00 | 4m 00s | PLOG | I really liked this game graphically, how did you get that tunnel effect going in unity? <br/> <br/>Otherwise fun little game, could have used something to add variety as time went on, but still a very solid entry to LD26. |
| May 7 01:47:00 | 16h 28m | Geneva Convection | Very cool game. Few comments: <br/>1. It felt virtually impossible to recover when the capacitor array blew, the fact it switches all the capacitors to blue when it goes is pretty harsh. <br/>2. Figuring out what exactly to do is a little tricky I'd encourage you to do something so that I don't feel penalized for reading the instructional text early on, the text is great and informative but it's hard to find the time to read it when the game kinda leaps in head first. <br/>3. A few things were unclear, like how close I was to being able to access the next satellite, is it based on whether the room is red or whether it's been red (working for a while) or what? <br/>4. Maybe this has something to do with the command center or something but it felt like between satellite 1 and 2 my options went up a ton, was this intentional? <br/> <br/>I'm only going into so much detail because the game is otherwise perfect. Seriously this is the best game I've seen of this team size or smaller for LD26, maybe the best overall. Great game, simple mechanics, quite fun. 5/5 |
| May 7 01:59:00 | 12m 00s | , | After getting over 10 points I felt like I was missing something, hopefully your "there might be something special (or weird) waiting for you" wasn't just you being cruel. :P |
| May 7 02:08:00 | 9m 00s | Colossal Clean-Up | I liked it. <br/> <br/>Quick note: if you get all the items after the timer hits 0 the stairs do come down but you don't have time to climb them. |
| May 7 02:17:00 | 9m 00s | Mind The Gap | Can't tell what are bugs and what are features :P, still played the game to the end, decent first game, keep at it. :) |
| May 7 02:30:00 | 13m 00s | Nest | Cool concept but you can keep playing after your babies die, and this kinda breaks the whole timer mechanic. |
| May 7 02:32:00 | 2m 00s | One Blocky Room | Very neat |
| May 7 02:41:00 | 9m 00s | Pale Brown Dot | Initially: Aww, what a cute little game. <br/>A little later: <Buster Bluth>I'm a monster!!!</Buster Bluth> <br/> <br/>lol, great game. Quick note: on level 2 after it happened... an (unmoving) rabbit was blocking my path through. |
| May 7 05:53:00 | 3h 12m | Embers | Liked the idea, but the execution was a bit buggy. Really liked the use of stripping the song with the skills but could have benefitted from a bit more polish. Still very cool. |
| May 7 06:13:00 | 20m 00s | Critical Failure | I liked the game a lot. Very innovative. I would enjoy different endings for different choices. You guys should definitely make a post competition version of this game. |
| May 8 01:38:00 | 19h 25m | Time to Think | Beat the entire thing, really tested my patience. :P <br/> <br/>You clearly made it challenging but IMO did not evoke the feeling of depression, rather the feeling of frustration. I think your design choices were mostly deliberate but I'd said it's not my cup of tea. <br/> <br/>(Did you beat this game yourself? If so how long did it take?) |
| May 8 01:56:00 | 18m 00s | Auraline | Clever/innovative. |
| May 8 02:07:00 | 11m 00s | I Dream In Color | Reminds me of lemmings, wasn't crazy about the art though, sorry. |
| May 8 02:21:00 | 14m 00s | Nomad | Not much challenge to it. Decent mood and graphics, though. |
| May 8 02:28:00 | 7m 00s | Radius minigolf | Takes a bit to get used to, also I found you can hit the ball over some of the walls. Interesting idea though. |
| May 8 08:06:00 | 5h 38m | h o m e | Elegant and simple |
| May 8 08:13:00 | 7m 00s | Player Block Door | Good mood/audio, gameplay was a bit more tricky than fun. |
| May 8 08:18:00 | 5m 00s | Running in Circles | Good job on mood, who made the music? Also the bad guy doesn't accelerate or anything so you can play indefinitely. |
| May 8 11:22:00 | 3h 04m | DownGrade | I really like the art style. |
| May 8 11:29:00 | 7m 00s | Right Side of the Road | Clever, I liked it. |
| May 8 15:24:00 | 3h 55m | Fragments of Him | I think you guys took the artistic approach to minimalism way more seriously than everybody else. I wanted to dismiss your game as pretentious but it really isn't. Instead, it was a very deliberately crafted work which while not satisfying my twitch gamer desires was quite clever. |
| May 8 22:54:00 | 7h 30m | Moiety | Really clever graphics and nice work on theme. |
| May 8 23:29:00 | 35m 00s | The Room | Not going to lie, got very tedious but my god what an ending, somehow managed to be worth it. <br/> <br/>Absolutely amazing! |
| May 8 23:43:00 | 14m 00s | STL RNNR | Truly great game, perfect art, solid fun gameplay. <br/>4 suggestions: <br/>1. Find an artistic way to reduce pop-up, maybe an interestingly textured plane that hides the non-loaded section that flies back once they are loaded. <br/> <br/>2. Somehow procedurally generate the areas or add tons more options for sub areas and then pair them with different "backgrounds" <br/> <br/>3. Add some audio or visual HUD clue to tell the player when the blocks falling behind them are close or not. A hud graphic that gets less transparent or a simple audio noise (like a hiss) that gets louder as the falling platforms approach. <br/> <br/>4. Put on a site like Kongregate, add high-score submission, and watch the plays skyrocket. :) |
| May 8 23:51:00 | 8m 00s | Cloaked | It felt like a lot of good artists/programmers didn't really have a creative idea and didn't like the theme. You guys are talented but I don't know why you focused your efforts on making this game and not one more fitting with the theme. |
| May 8 23:57:00 | 6m 00s | Mnmlsm | I like all the design of it, but for me I'd keep turning after stopping moving the mouse which is a control problem that made it too hard to play. Still liked it alot, hope some fix to the controls are made so I can play more. |
| May 9 01:00:00 | 1h 03m | Hat Guy | You can infinitely wall jump this let's you escape the gameplay zone. |
| May 9 01:06:00 | 6m 00s | Psyniter | Mouse buttons don't seem to do anything for me either, I'm on chrome. |
| May 9 01:26:00 | 20m 00s | Minianimalism! | Jam build is a bit buggy, unpolished menus but I'll forgive you because the gameplay is quite clever/nice. <br/> <br/>Now I'm going to play the post jam build. |
| May 9 04:35:00 | 3h 09m | A journey to Nightshade | Could have been cool if it was finished. I like the idea of mixing minimalism with wind waker. |
| May 9 04:58:00 | 23m 00s | Swatch | I really like this mechanic however I cannot figure out what to do once I reach here: <br/>http://i.imgur.com/N7L0K1j.png <br/> <br/>If the game is unwinnable once you fall why do you let me keep playing? I must be missing something but pressing x there does nothing, was I supposed to be able to change into light blue? Because I can't. <br/> <br/>I won't score this game until I figure this part out. :P |
| May 9 05:19:00 | 21m 00s | BrauliusRescue | The intro art is very impressive. |
| May 9 05:27:00 | 8m 00s | Potato | Liked the music, but one major complaint: <br/> <br/>This game reinforces the well known racist stereotype that irish farmers are lanky and sluggish to control. :P |
| May 9 05:53:00 | 26m 00s | ERASERLAND | Nice art, simple clean gameplay. |
| May 9 06:22:00 | 29m 00s | Hyportee | Cool idea, nice music/look, sometimes though the player or the goal can get stuck in the center of the blob not sure if that's intentional but during either of those I was unable to progress. |
| May 9 08:29:00 | 2h 07m | Nirvana Quest | I liked it alot, one thing you need to fix though: <br/>If you are like me when you get to the end you want to meditate so you press space bar, trouble is the game starts loading the ending and pressing space bar skips the end. I don't want to play through again just to see the end so I'd recommend having a delay or something so people can't accidentally skip the end, otherwise enjoyed the game a lot, music was awesome. |
| May 19 10:54:00 | 242h 25m | Entity | How do you play it? No buttons work |
| May 19 22:23:00 | 11h 29m | Unfurl | Loved this game, would be perfect for tablets, add save feature and lots and lots of levels as well stuff like angry birds has where it lets you know if you did it perfect or not. (Minimal amount of scrolls). Then just charge 99 cents, and boom instant classic! Congrats future millionaires *is jealous* |
| May 20 02:51:00 | 4h 28m | Captain Blowhole | Great name for the best weapon. |
| May 20 03:41:00 | 50m 00s | tama-pixel | Really needed audio or just a few more clues when it needs something, but your attention to detail is great. |
| May 20 03:47:00 | 6m 00s | Dual Perspective | Fun and clever, some puzzles are just guesses though I think. I wish there was just some simple ambient audio. |