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Feedback comments for LD26
JimmyLord's games and stats for all events →
| Timestamp | Since previous | Game | JimmyLord's comment |
|---|---|---|---|
| Apr 29 11:53:00 | Balls Balls Balls | 367 clicks! Really enjoyed it. I had a bit of trouble with the colors, but trial and error at times wasn't too bad. Thought you had circles that required mixing colors for a while, glad that wasn't the case. | |
| Apr 29 12:05:00 | 12m 00s | Gravity Worm | Great puzzle game. The first level was a bit of a challenge, but ultimately taught the rules, it could use a slightly easier intro. Excellent work. |
| Apr 29 12:21:00 | 16m 00s | MONO | Loved the lighting, nice overall style. |
| Apr 29 12:24:00 | 3m 00s | Silly Jumpin' Pixel [Working link] | It's not working for me, tried Firefox and Chrome, the playfield is just a white box. |
| Apr 29 12:38:00 | 14m 00s | The Unseen | Great idea, but I found the battlefield too dense and the pulse effect wasn't clear and didn't linger long enough, could be my laptop. I came close to finishing, but gave up since I ran out of powers. |
| Apr 29 12:45:00 | 7m 00s | Fortuitous | Nice visuals, died a few times before figuring out what was going on, but once I caught on, it worked, but I still suck :) Could use an invert mouse option. |
| Apr 29 13:03:00 | 18m 00s | Time of Wheels | I really need to learn how to spell Ludum... :) Only 2 levels? I was ready to play more. I enjoyed it, I always liked this style of game, not sure it needed turning, would probably be just as hard(and more minimal) without it. |
| Apr 29 13:30:00 | 27m 00s | Lunar Rain | Great graphics, great audio. It really sets a perfect mood. Well done. |
| Apr 29 13:54:00 | 24m 00s | Proxy | Very neat mechanic. I ended up giving up on the "puzzle" level, I got jammed into a wall and fell back to the start, too lazy to try again :) |
| Apr 29 14:03:00 | 9m 00s | barry-cade | That was fun... only managed 445 points, I feel I got painted into a corner on some runs, do the arrow key movement speeds increase as the forward movement speed increases? |
| Apr 29 14:10:00 | 7m 00s | Abyss | Simple and fun, but I had a hard time telling how close I was to the white boxes, thankfully it meant I got hit less than I thought :) |
| Apr 29 14:31:00 | 21m 00s | Ordinal | Very cool, I think that's the first time I broke out a calculator to play a game. I failed at level 4, figure I could divide and throw in 80 inc's, but that can't be the answer :) |
| Apr 29 14:52:00 | 21m 00s | [placeholder] | Fun game. Enjoyed the theme. Took me a while to get by the "bug" until I realized it doesn't kill you on touch... :) |
| Apr 29 15:02:00 | 10m 00s | Escape | That was hard, managed to get to the cannon boss, wish there were checkpoints on the boss stages. Still, had fun, love the style, great animation. |
| Apr 29 15:17:00 | 15m 00s | Too Much Loot! | Neat concept, but I found it too hard, 4 tries and I couldn't get past the first level. It probably doesn't help that I'm somewhat colorblind, so some of the slimes looked too similar and I dropped the wrong items. |
| Apr 29 15:34:00 | 17m 00s | Arcane Siphon | Neat concept, but I had no idea how the enemy cubes worked until I read your comments below. Worked alright once I knew what was happening. Still, my health would slowly drop if I wasn't paying a ton of attention, doubt I could reach 50 kills. |
| Apr 29 15:42:00 | 8m 00s | Ninja Instinct | Woo! I'm a real ninja! Fun game, was on second to last checkpoint before I figured it out. |
| Apr 29 15:47:00 | 5m 00s | Where is my Bone? | I walked in circles a few times, but never found my bone. Sad. |
| Apr 29 15:53:00 | 6m 00s | potential energy generator | I feel like I saved the world. |
| Apr 29 16:03:00 | 10m 00s | Pixl | Love the look, played single player and enjoyed it, will need to try it multiplayer another day. I felt most deaths were out of my control, but I probably just suck. |
| Apr 29 16:49:00 | 46m 00s | Gravitas | Neat, I like the concept, sadly my laptop would cut out keys if I held too many at once. Still managed to nearly finish 3 waves. I can see this getting easier with practice, nice job. |
| Apr 29 17:00:00 | 11m 00s | OCD | Perfect. <br/> <br/>Not really, but it's cool, enjoyed that a lot. |
| Apr 29 17:08:00 | 8m 00s | Minimalism | Seems everyone uses their hardest level as their screenshot, or do I always just give up at that point? Wish the one-button was 'z' or something other than space, I never find the spacebar responsive. That said, loved it until I gave up, well done :) <br/> <br/>Oh, and just because everyone is saying it and it's true, great transitions. |
| Apr 29 17:24:00 | 16m 00s | F*** This Job | Love it, most of the levels felt fair. I died a lot on the first jump of the final one, but thankfully it restarts instantly. Nice job, a lot of polish for such a short time. |
| Apr 29 17:35:00 | 11m 00s | Block Hat | I like the concept and visuals(needs animated explosion), but, as you say, the gameplay isn't there, it's too easy to keep the board clear until you add a line every 5 clicks, then it's impossible. Still had fun playing. |
| Apr 29 18:07:00 | 32m 00s | MinimalJump | Simple fun platformer, sticky walls when jumping and dead ends hurt, but enjoyed exploring the maze. |
| Apr 29 18:14:00 | 7m 00s | RGBCMY | Really not sure why I decided to try this, given the name, the theme and my level of colorblindness :) But it worked well, I did the color math in my head and managed to finish it. Had fun, but very short, needs more levels. |
| Apr 29 18:23:00 | 9m 00s | Cottonhead | Fantastic, really enjoyed it. The jump for the underground feather was a bit too precise given the ease of the rest of the game. Loved the visuals and smooth platforming. |
| Apr 29 18:39:00 | 16m 00s | The Game Without Controls | Wow, that wasn't fun :) Original though, nice graphics, didn't understand the ending, but, oh well. |
| Apr 29 19:05:00 | 26m 00s | Phlux | Very polished for a LD game. Nice. |
| Apr 29 19:49:00 | 44m 00s | Minimal Conquest | This is great, managed to beat it on easy, tried normal and failed. Easy isn't too hard once you understand the rules, but it's certainly not easy. |
| Apr 29 20:41:00 | 52m 00s | Kill Tower | Excellent puzzle game, I'm up to the 4th floor, but I'll leave it running so I can come back. <br/> <br/>Since you asked about difficulty, I have almost all gold stars at this point, but had to replay a couple of get them. Got completely stumped by 1-3 until I caught on that the center of a red click took more damage(probably missed a tutorial message). <br/> <br/>An undo button would be great, especially now that puzzles are 15ish moves each. |
| Apr 29 22:59:00 | 2h 18m | Minimalistic Minimization | One more try... Love it, but hard, really like how the ship rotates and becomes smaller. Could use a slight delay on 'd' to restart, I kept clearing my score by mistake. |
| Apr 29 23:09:00 | 10m 00s | Door | Good concept, I keep playing color mixing games despite some colorblindness, but I found the colors you used(or maybe their texture) made it possible to play, also it seemed that you made it impossible to get stuck, so it took a lot of thought away from the color mixing. |
| Apr 29 23:15:00 | 6m 00s | Spark | I didn't find the spark. |
| Apr 29 23:21:00 | 6m 00s | Cube It | Only managed to get to level 10, it's tough, combining energy draining with tough jumps and it probably only got harder. Enjoyed what I played. |
| Apr 29 23:31:00 | 10m 00s | Rocket Ruins | Played Axelhein's windows build. Enjoyed it enough, but you lost me at the fake spike/wall levels. Found the per-pixel collision detection funny, hanging on walls by my head. Final level ended with a potato stuck in the D, I probably collected 10 of them :) |
| Apr 29 23:56:00 | 25m 00s | Omega | I like the visuals and music, but the controls need polish. I gave up around the 4th or 5th message. It's little things, like the grapple goes out too slowly and you have to lift and rehold the left/right arrow after touching a wall to keep moving. |
| Apr 30 00:09:00 | 13m 00s | Beware the Tiles | Cool memory game, with some nicer tiles, some speed tweaks and some additional gameplay elements this could be fun on a touchscreen. |
| Apr 30 00:17:00 | 8m 00s | hru | Wow, super polished, simple, original gameplay. Great game, chugged a bit on my laptop, I'll play it again another day at full speed. |
| Apr 30 12:26:00 | 12h 09m | DeaN | Great endless runner story/concept, love the death animations, had to reset the game just to watch them all. |
| Apr 30 12:47:00 | 21m 00s | Room | Fantastic, cornered by a bowl of salad(?) on day 30. |
| Apr 30 14:21:00 | 1h 34m | SpeedJumper ! | Nice blur effect and the timing is super tight, I managed to get to level 4 but got tired of the trial and error aspect(maybe my reaction time sucks :)), might be more fun zoomed out. Still, enjoyed learning the mechanics. |
| Apr 30 14:36:00 | 15m 00s | simpLify | Loved the visuals and music, I can't say I would have solved the 2nd puzzle without the comments, but then I barely solved the 1st one, I was waiting for the left door to open. Cool game. |
| Apr 30 14:47:00 | 11m 00s | Zrist | I thought it was hard until "New rules: speed up!", then I realized what hard was. I like the variety of rules, only got gravity switch once which was cool, but got the boring color swap a few times. Fog and Speed up make a hard game too hard. Once got a bad random that started me 3 squares away from a 2 unit high wall. |
| Apr 30 15:02:00 | 15m 00s | Line Game | Hmmm, I thought it was Tron bikes in an adventure game of sorts, but as I was writing this comment I looked at the screenshot and realized you can cross your old path... oops, made the game harder on myself. Got to the first red switch and gave up, but after knowing I could cross my own path, I finished the last 2 levels. Fun game. 8:48, not sure if that includes alt-tabbed time while writing this :) |
| Apr 30 15:43:00 | 41m 00s | OIA | Overwhelming at first, too many objectives, but once over that hump, it's simple, clear and engaging, really enjoyed this one. I would have liked to see outlines of the turned off shapes with a hint of color, so it would be more thought and less clicking. I lucked out and finishing the final level in 15, the only one I managed to do minimally. |
| Apr 30 15:53:00 | 10m 00s | My Mini Castle | Cute game, did the potato cannon manual really tell me to go outside to pick up potatoes? Enjoyed your game, nice work :) |
| Apr 30 17:41:00 | 1h 48m | Strategia | Simple and fun, enjoyed turning the tables, it never got challenging, which is a relief considering a lot of the LD games I've reviewed are brutally hard. |
| Apr 30 17:50:00 | 9m 00s | Inverted | Really enjoyed this, expected a gravity switcher and was pleasantly surprised, neat mechanic, definitely room to explore it. It's quite easy, and you mention you'll try to make it harder in your comment, but hopefully that means harder puzzles, not harder platforming. |
| Apr 30 19:12:00 | 1h 22m | IN THE minimal NEED OF A POTATO | Fun game, neat mechanic for changing ability. controls are very sensitive and collision checks are unforgiving. Had fun, died 44 times :( |
| Apr 30 19:37:00 | 25m 00s | Maxwell Rush | Fun game. You earned a comb with hair! Level 5 is brutal... didn't see that coming. |
| Apr 30 20:07:00 | 30m 00s | Dehoarder | Pretty angry at being charged $250 for having a few newspapers on the table :) Also, no message for completely cleaning the room? unless a cup rolled under the couch. Anyway, strangely addictive. |
| Apr 30 20:13:00 | 6m 00s | RogueOut | funny stuff. I love it. |
| May 1 14:18:00 | 18h 05m | NoBility | Neat idea and well put together, I'd definitely play more levels. |
| May 1 14:27:00 | 9m 00s | The Simple Clicker Game | Pretty basic game, but it runs! There's a bug, any box you don't click stays marked as a correct box when "click me" moves away from it. Managed to get -1003 points :) |
| May 1 14:47:00 | 20m 00s | Cubed Dream | Strangely fun, I'm really glad that last maze was the last one, I was about to give up. Felt bad for Spencer, his score never went up... |
| May 1 17:52:00 | 3h 05m | Kriok | Cool puzzle game, I gave up on level 6, I started playing with multiple pieces moving at the same time, which was probably a bad idea. I'd say it's a bug, but it might be intentional. |
| May 2 12:47:00 | 18h 55m | AlterSpace | Cool game, the current set of levels are a great intro to the mechanic, well done. |
| May 2 13:19:00 | 32m 00s | 360 | Fun, enjoyed the puzzles, none were too frustrating, could use dynamic zoom to help orient when moving fast/flipping, especially on the level with the 2 red boxes. |
| May 17 19:35:00 | 366h 16m | Text Parser Platformer | That was hilarious, was about to give up on the "climbing" level until you shifted the platforms to the right. I wish I could type faster, I might have made it up :) |