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Feedback comments for LD26
Gungnir's games and stats for all events →
| Timestamp | Since previous | Game | Gungnir's comment |
|---|---|---|---|
| Apr 30 04:00:00 | TOO MANY DISTRACTIONS | This is a brilliant simulation of my (I daresay most people's) every day. Polished, smart and fun. Great work, wonderfully meta :) | |
| Apr 30 04:05:00 | 5m 00s | Super Monster Attack | Excellent level of polish and highly playable besides. Lo-fi charm and coinzzzz! |
| Apr 30 04:10:00 | 5m 00s | Super Neo Tektropolis | Fantastic art and solid mechanics. A clear objective would have helped, even just one line of mission text. Hope you keep working on it, the world seems like it could grow to become something quite interesting. |
| Apr 30 04:19:00 | 9m 00s | Brave New World: The Game | Smart use of theme. Pacification of the masses. I love how things "conclude" if you fail. |
| Apr 30 04:30:00 | 11m 00s | Double Hydra | Excellent visual design, with a great central mechanic. You even managed multiple enemy types! Top work - and clever reflecting switched dev roles in the game. |
| Apr 30 04:48:00 | 18m 00s | Minimalist Horror Story | Great atmosphere. Just feels nice to be playing decent survival horror again. The bats got me even though I read about them :) I also got stuck on the attic stairs, had to find a particular angle to move on. |
| Apr 30 04:54:00 | 6m 00s | Fantasy RPG #58 | A perfect expression of minimalist game design, without cutting anything that makes the genre fun. Brilliant work! |
| Apr 30 05:04:00 | 10m 00s | City Walk | Nice feel, delivers on promise of title. Pro-tip: Initiate moonwalk mode by tapping the opposite direction key while walking. |
| Apr 30 05:14:00 | 10m 00s | Parabox | Very nice! Great level design. I think it would have been more visually striking without the black shadows on objects, it's so clean otherwise. Would have been nice to have a light grid texture on open floor too. |
| Apr 30 05:18:00 | 4m 00s | REVOLVENGARDE | I love it - easy to learn, with multiple levels of challenge. So much fun. Great, great use of the music! So charming, hope you push it to a full release version. |
| Apr 30 05:24:00 | 6m 00s | XYZ | So incredibly slick. I went into a mellow minimalist trance state playing this. I think you hit the nail on the head. |
| Apr 30 05:38:00 | 14m 00s | Golden Age | Well executed homage mash-up. Great work on the transitions between games, seamless. Smart use of lives lost, anything else would have been frustrating. |
| Apr 30 05:45:00 | 7m 00s | Moonshine | Fantastic stuff - high quality finish. Some definite chuckles throughout the narration. Hobos are the unsung extra-dimensional wandering heroes of our time. Played to fin. |
| May 1 12:34:00 | 30h 49m | hru | Well done, I feel an even more minimal color scheme would have been in service of this entry. |
| May 1 12:42:00 | 8m 00s | (Follow the) Line | Good job. Personally I found it a bit too frustrating but I can see the appeal is there for some folks. <br/> <br/>Also, some sound would have been nice. |
| May 1 12:51:00 | 9m 00s | Return Home | Pretty neat. I kind of liked the loose controls. <br/> <br/>It lacks some depth though so this could be great with some post-compo love. |
| May 1 13:13:00 | 22m 00s | My Mini Castle | Fun little game, very polished for 48 hours. <br/> <br/>Extra points for the soundtrack :) |
| May 1 13:22:00 | 9m 00s | Guiding Light | I really enjoyed the first part of this, I felt it was building up to something great but I have to say I was disappointed. <br/> <br/>The darkness and the flickering just didn't work for me, it wasn't fun or engaging, just tedious. <br/> <br/>The first part felt like it could be a stealth game with a nice amount of panic mixed in. <br/> <br/>Suggestion: take the mechanic of sound attracting attention and build the game on that. Agents will also emit sound (waves) for you to react to. Makes it sort of a cat and mouse on an even playing field. |
| May 1 13:30:00 | 8m 00s | QbQbQb | Just phenomenal, and a perfect expression of minimalist beauty. A real LD stand out (which is saying a lot for this crop!). |
| May 1 13:38:00 | 8m 00s | Join | This game is great, very cool design. <br/> <br/>Two issues: <br/>1. The time it takes to reset the level is too long. <br/>2. It's too fast / difficult. I felt frustrated when I solved the puzzle in my head but could not progress due to being terrible at snake :( <br/>I would prefer it with some kind of drawing mechanic or perhaps just a very slow snake. |
| May 1 14:00:00 | 22m 00s | Steve Can't Zen | Ah, some ultra-violent catharsis. The PERFECT remedy for all this minimalist cube wrangling! |
| May 2 01:34:00 | 11h 34m | Gods Will Be Watching | Really cool game, it's the full package. |
| May 2 06:50:00 | 5h 16m | FOLD | Enjoyed the visuals and sountrack but didn't like hitting the buildings. |
| May 2 11:05:00 | 4h 15m | Lumiere | Lovely visuals but unfortunately not more than that. Even the interactivity feels so limited with the slow speed. <br/>I know you're doing more cool stuff with these visuals though and I'm looking forward to that! |
| May 2 11:10:00 | 5m 00s | # | Good job. |
| May 2 11:18:00 | 8m 00s | shon | Well done, I enjoyed this. It does get a bit boring though. |
| May 3 02:44:00 | 15h 26m | crush. | Well done, one of the better interpretations of the theme I've seen so far. |
| May 3 02:52:00 | 8m 00s | SSSS : Super Simple Smart Shooter | I enjoyed playing it and you made some interesting design choices with the ammo and firing. Cool. |
| May 4 05:52:00 | 27h 00m | Saishou Sentou | Definitely embraced the minimal across all aspects, though I wish there'd been some instruction. |
| May 4 06:01:00 | 9m 00s | Potato Dungeon | Fantastic! Really novel and well tuned controls, charming style, minimalist without being simplistic. It'd be great even without considering the limited time in which it was made. |
| May 4 06:18:00 | 17m 00s | Terminally ill | Great minimalist gaming and storytelling. Both highly effective. Triumph! |
| May 4 07:06:00 | 48m 00s | Stargazers | Lovely atmosphere, charming idea. Love to see you guys take it beyond compo. |
| May 4 07:30:00 | 24m 00s | Brutaliz'Art LD26 | Clever idea - and helps others get more exposure (prior to being smashed). |
| May 6 13:39:00 | 54h 09m | Space Jellyfish | That was a completely awesome experience. Thanks, Space Jellyfish. |
| May 6 15:24:00 | 1h 45m | Mustache Armies | I had a blast. Many times over. This really kept me hooked for a good while, I'd love to see you expand it post-comp. <br/> <br/>Cursor got a little hard to see after things got... chaotic :) |
| May 8 01:40:00 | 34h 16m | Dream Island | Cool, really proves that surprise and wanting to be surprised is a very powerful motivation in games. |
| May 11 04:05:00 | 74h 25m | Octopia | Loved the artwork. |
| May 11 04:11:00 | 6m 00s | Tessitron | Well done, music is really great. |
| May 11 04:16:00 | 5m 00s | Life | I think the message could be a little more clear, just the title didn't really cut it for me. |
| May 11 04:27:00 | 11m 00s | ... | Very nice game but some levels are really frickin hard. Some great leveldesign in there though. |
| May 11 04:36:00 | 9m 00s | Dungeoneer | Liked the text adventure, well written. |
| May 11 04:41:00 | 5m 00s | Minimalist RTS | Nice minimal take on the genre. |
| May 11 04:48:00 | 7m 00s | Digital H | Amazing graphics. |
| May 11 04:55:00 | 7m 00s | Weapons of Minimal Destruction | Nicely executed. |
| May 14 14:46:00 | 81h 51m | MetroGnome | Lovely idea. Lovely gnome! |
| May 18 03:50:00 | 85h 04m | Princess Chardonnay in Bomb Kingdom | Slick presentation, and truly excellent puzzle/level design which teaches as it confounds. A little more nod to the theme would have been nice (since you did invest time in art) - but that doesn't detract from the quality :) |
| May 18 03:58:00 | 8m 00s | Drug Hunt | Brilliant! Once you sync up with it. Great visual design. |
| May 19 16:42:00 | 36h 44m | Super 1-Bit Space Arena | It feels wonderfully complete as a vision - very playable with great roots. Excellent stuff. Wish I had a nuclear option :) |
| May 19 16:46:00 | 4m 00s | 100% Safe Download | Way to extract maximum value with minimal visual range. Actually oddly atmospheric. A super stripped down system shock vibe :) |
| May 19 16:49:00 | 3m 00s | Four Scepters | Nailed the theme in every respect. This needs a full release on mobile. It's a compact gem, the best kind. |
| May 19 16:55:00 | 6m 00s | Be The Wind | Lovely execution. An aid to meditation. |