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Gungnir

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TimestampSince previousGameGungnir's comment
Dec 18 08:33:00 Conquer The Kingdom It's great to be evil :) Nice work.
Dec 18 08:47:00 14m 00s Super Villains, LLC Nice idea. <br/>As mentioned, this could use a lot more feedback on the abilities.
Dec 18 09:02:00 15m 00s Atomic Creep Spawner!! Very nice but i'd like it if it relied less on number of enemies and more on strategy.
Dec 18 09:03:00 1m 00s Red Roses My AVG thought your exe contained a Trojan horse, you might want to check that out.
Dec 18 09:13:00 10m 00s Another Day at Villain Inc. Nice, got a good laugh out of me.
Dec 18 09:31:00 18m 00s Escape From Prison Planet Solid work :)
Dec 18 09:36:00 5m 00s Land of the Weebums Fun toy :)
Dec 18 09:45:00 9m 00s Cure 48 One of the better games I have played so far, love the soundtrack too :)
Dec 19 08:23:00 22h 38m CYBERQUEEN Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhh, yeah. <br/>Good :P
Dec 19 08:30:00 7m 00s Otaku Night Out Is it supposed to stop after you kill the thugs? <br/>I like the art style but I would have liked it if that was applied to a more solid game. <br/>I was actually hoping this was an adventure game, style seems like a perfect fit.
Dec 19 08:43:00 13m 00s Horizon Good game although a little short. <br/>I liked the touch of having to click the dots. Really builds the anticipation.
Dec 20 15:05:00 30h 22m Trina of The Depths A good sense of atmosphere and environment, and well-designed character. Charming, quality animation. <br/> <br/>The control scheme was an ideal choice for the setting, but not quite forgiving enough at the outset for new players. It also didn't seem fair how much more muscle energy it costs to propel upwards. Even so, tackling a non-standard control scheme as well as you did is impressive. Hope you do keep going with it and get some of that narrative into the future versions.
Dec 21 21:53:00 30h 48m The Legacy Totally delivers on mood, well done.
Dec 22 10:03:00 12h 10m The Maze of Evil Pretty good game, too bad the art is not more fleshed out.
Dec 22 10:14:00 11m 00s THE CONDEMNED I really could not get along with the controls :(
Dec 22 10:20:00 6m 00s The Secret Plan Not bad but a little low on actual "game".
Dec 23 15:06:00 28h 46m V I L L A I N Y Interesting game but it didn´t have a lot of momentum and I would have liked to read more about the world.
Dec 23 19:36:00 4h 30m The White Rabbit Enjoyed it, very well presented.
Dec 24 08:23:00 12h 47m Abrupt Salvation Clever! At first appears linear, but soon provides enough player choice to really engage. And blowing stuff up never gets old. The little bit of platforming was well handled.
Dec 24 08:34:00 11m 00s The Red Hood Good atmos, but I was also curious if an ultimate end goal was reachable via the kills/flowers.
Dec 24 08:41:00 7m 00s The villain's Rules ! Lovely presentation with polished execution. Great job tackling a more challenging genre hybrid too. Would have been nice to organize tools on UI by purpose (blocks, scares, kills). One use per tool felt limited, though that's something that could be expanded upon in a future version ;)
Dec 24 08:54:00 13m 00s Cell 22 Great presentation, with a nice implementation of branching moral choice and even some stealth! Rolling Thunder vibe.
Dec 24 09:00:00 6m 00s Chronotography What was there was nice :)
Dec 24 09:19:00 19m 00s Feed Me Yourself Love the effects :)
Dec 24 15:38:00 6h 19m Dr. Vile in The Greater Good Great presentation and sense of humor, very well realized in general. Deliciously villainous to boot. Charming stuff.
Dec 24 15:47:00 9m 00s Kroc Le Vilain Very good in the audio-visual department.
Dec 24 16:00:00 13m 00s Meteors: Look at them go Would've loved more options to thwart Earth defenses, but I think that's just a testament to how compelling the game scenario was. First time I think I've ever pitied a meteor...
Dec 24 16:14:00 14m 00s Ludum Dare: The Musical A most enjoyable throwback. Great writing (really kept the whole thing afloat) and use of music. It'd have been nice to seem a couple more props and some costume (accessory) changes for the leads, but given the time - great stuff.
Dec 24 16:17:00 3m 00s Robin Banks Slick presentation, great sense of humor and feedback. Nothing not to like here. Nice one.
Dec 24 16:30:00 13m 00s TYRANOFORCE As has been mentioned, there's a few reverse-shmups floating about - but I have to say this is far and away the best. You've taken the idea beyond just a neat gimmick and made something highly playable. It's the most compelling game I've played in the dare thus far. Nailed the visuals and sound too. The lack of built-in restart is the only nitpick. I'm going back now for another round.
Dec 24 16:41:00 11m 00s O TUTT'I CAVI LESI Nice sketches and sprites. I think it's time for bed, because the rest went over my head. Or I didn't go over enough heads. Or faces...
Dec 24 19:02:00 2h 21m Dig Dastardly Nice work, has potential :)
Dec 24 19:10:00 8m 00s ASMOSNOS If you can get better at developing the "game" parts I can see magical things happen with future entries. Lovely stuff.
Dec 25 04:08:00 8h 58m Miniman vs Dr. Malificius Good concept and theme, would have enjoyed some more minion variety, or the ability to spawn more. Having to press enter took my hands away from resting on the default controls.
Dec 25 05:47:00 1h 39m Tale of Scale I'd say plenty of parents would get the theme link here ;) This is a brilliant concept - I hope you continue to work on a final version post compo. I really like the presentation, actually. The child's hand is a very well realized UI element.
Dec 26 14:39:00 32h 52m Sealed Evil Echoing common feedback - the initial progression is way too slow. It's so much fun to squash em, but it's so hard to do it reliably. This frustration is further increased due to most levels are too open with too few targets. The fixed jumping distance also made it harder, as you're constantly leaping over intended targets. I stuck with it though, since the overall quality demonstrated it'd be worth it. It was, eventually!
Dec 29 17:22:00 74h 43m Super Agent Run Really nailed the NES reference, controls responsive... nicely executed!
Dec 29 17:29:00 7m 00s Marriage Quest Charming feel, and successful execution of ARPG loops that had me smash n grabbing like a boy in love. Energetic tune really helped carry it along, too.
Dec 29 17:51:00 22m 00s Vixen I just taught Anne a valuable lesson. <br/> <br/>(Awesome work with this!)
Dec 29 17:57:00 6m 00s Alphanauts Style. Substance. Innovation. This has it all. <br/> <br/>Plus it's educational. Fantastic work.
Dec 29 18:05:00 8m 00s "I Never COULD Get The Hang Of Thursdays..." I was quite completely entertained by this experience. Thanks.
Dec 29 18:13:00 8m 00s Double Tap We are the villain. Excellent.
Dec 30 02:36:00 8h 23m Shadow Possession Great minimalist atmos and tight level design. Really enjoyed playing - and would love some more.
Dec 30 02:59:00 23m 00s The Cards Never Lie Excellent application of the noir motif, with some nice little subversive twists on the formula. A very compellingly written protagonist - a joy to play. Great work!
Jan 5 08:46:00 149h 47m the BRINK Good atmosphere, great visuals and cool use of theme. Every enemy is extremely annoying. I wasn't quite lear why movement speed was reduced in some cases. The immunity period after damaging enemies seemed excessive, and removed the opportunity to really lay into them with those sweet attacks. Raining punches on the orbs, on the other hand, was extremely satisfying. Wish the tumor explosion wiped out surrounding enemies.
Jan 5 08:55:00 9m 00s Snap Definitely tapping into a deranged vibe - nicely done, and brave! Could have used more definite visual feedback for successful hits.
Jan 5 09:03:00 8m 00s Make It Black Satisfying bile-spewing action. Liked the use of hearts as a hazard.
Jan 5 19:35:00 10h 32m Bustin' Out Nice but quite tough.
Jan 5 20:15:00 40m 00s Hero Must Die Interesting but I found it frustating to play.
Jan 6 05:48:00 9h 33m Spy Trouble Terrific fun thanks to well implemented controls, balanced challenge and great level design. Great comedic tone too.