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Feedback comments for LD26
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| Timestamp | Since previous | Game | cahman's comment |
|---|---|---|---|
| Apr 29 00:56:00 | COLORFORM | Fun game, but challenging until I got the hang of it. And I dig the soundtrack! | |
| Apr 29 02:27:00 | 1h 31m | Minimal Force | Hey, I had some trouble running the game on Windows 7. I had to put "C:\Program Files (x86)\Java\jre7\bin\" inside of the batch file, in case someone else has the same problem. <br/> <br/>I liked the music, but I got completely overwhelmed by those darn ROIDS! |
| Apr 29 02:41:00 | 14m 00s | Minimalize | Nice Game! But I wish I knew how many... Rebiggies? Were in a blue block before I picked it up! |
| Apr 29 03:26:00 | 45m 00s | Minimal Complexity | I liked the idea. Wasn't sure how to move and attack (WADS and J). Didn't really understand how the weapon modifiers affected the enemies, or my score, or the game really. It also would have been nice to have a distinguishing feature (color?) for the player cube |
| Apr 29 03:43:00 | 17m 00s | Minimum | A little hard to figure out what was going on, could use a good introduction. |
| Apr 29 03:54:00 | 11m 00s | The Only String | I WON!!! |
| Apr 29 04:23:00 | 29m 00s | Red | The graphics were really sharp and the music was bumping. It would have been nice to have a vertical rotation, or some way to know the target location besides trial and error. Nice Job! |
| Apr 29 04:32:00 | 9m 00s | essentia | The visuals were fantastic. I flew all the way to the top, but couldn't go any further. Hope I didn't miss anything... |
| Apr 29 04:50:00 | 18m 00s | Spheres | A really interesting idea and a pretty sweet game! Had a slight problem when I dragged one of the red boxes off the screen and couldn't get it back, and the game crashed on one of the later levels (windows 7 x64). But really, a superb offering! |
| Apr 29 05:00:00 | 10m 00s | Wandering Darkness | Nice music and good lighting effects. But the game play was rather frustrating. |
| Apr 29 05:17:00 | 17m 00s | Balls Balls Balls | Very Nicely Done! |
| Apr 29 10:21:00 | 5h 04m | Minimal Destiny | Very Nicely Done! |
| Apr 29 10:34:00 | 13m 00s | Snobits | Very nice job with the artwork! |
| Apr 29 10:43:00 | 9m 00s | Fractured | Very nice game! The character looks really good. Sometimes, with all of the rotating, I had trouble keeping track of which buttons went to which block. Maybe if they were color coordinated or something? |
| Apr 29 10:56:00 | 13m 00s | Minimum Reason Game: Hail To The Potato King | I like how, if you change focus from the game, it automatically pauses. I'd hate for my hard earned rank to dissipate while I was checking my e-mail! |
| Apr 29 11:10:00 | 14m 00s | BLOB | Very Nice! I thought I beat level 9, but I guess one little blob can't exit the level by himself? |
| Apr 29 11:16:00 | 6m 00s | Brave Warrior | Cool Game! Felt kind of like a medieval version of SkiFree. |
| Apr 29 11:30:00 | 14m 00s | Life/Routine | I tried to get the file from Dropbox, and it told me: <br/>"Nothing Here" |
| Apr 29 11:39:00 | 9m 00s | Different Gameplays | You definitely boiled the gameplay down to the bare minimum! Very nice work art work with grey scale images. |
| Apr 29 11:59:00 | 20m 00s | Perfect Crime | Fun Game! The mouse sensitivity was a little low for my tastes, but that's just my preference |
| Apr 29 12:15:00 | 16m 00s | Rebound - Creatively Bankrupt | Very nice entry! The physics felt a little inconsistent at times, but that's more Unity's doing, I think. I got my best score (75) by just holding the A button... |
| Apr 29 12:30:00 | 15m 00s | BEAPE | Really Enjoyed the acoustics! At first the beat was very quiet relative to the in game sound effects, but the kick block the player picks up around level 5 fixed that problem |
| Apr 29 16:42:00 | 4h 12m | Tactical Spreadsheet | Fun game! Equipped with shotguns and potato sacks, my party made an alluring target for the local rat populace... <br/>It would have been nice to get some detailed battle reports each round (i.e. rat gnaws member 2 in half for 15 pts of damage) |
| Apr 29 16:45:00 | 3m 00s | I Dream of a Beam | Neat game idea! The audio was especially well done. But sometimes it seemed like the baddie cubes would spawn right on top of me... |
| Apr 29 17:36:00 | 51m 00s | Lightrail | A very interesting game idea and well executed! I wish the laser moved just a little bit slower though. |
| Apr 29 17:45:00 | 9m 00s | One fine morning our machines are gonna cut us down | Simple, elegant, challenging. A very fun game! |
| Apr 29 18:13:00 | 28m 00s | 20 Seconds | Neat idea, and a whole slew of games in one! The transitions between games can be rather abrupt. I'd often watch in despair as the game changed suddenly and the ball for the new game went sailing off into the void. |
| Apr 29 18:21:00 | 8m 00s | ASDASH | Nice 3d work for such a short period. Took me a while to figure out I had to reload my gun before I could use it. But why are those cubes so angry at me??? |
| Apr 29 18:29:00 | 8m 00s | PEW PEW Orbit Defender | Nice game! The audio didn't seem to be working in firefox (windows 7). But don't worry, we inserted our own "pew pew!" |
| Apr 29 18:36:00 | 7m 00s | energized | Fun little game, and nice work with the sounds. I do love eating power packs! But a power gauge would sure be nice. |
| Apr 29 19:28:00 | 52m 00s | WORDHUNTER | Neat idea and nicely presented. Sometimes I felt like the letters spawned right on top of me, and the hit boxes seemed a little too large. Some of the words didn't seem to get accepted (like tibia, TOTALLY a word). |
| Apr 29 19:55:00 | 27m 00s | minsweeper | Fun game, good game concept, right on with the theme. But the best strategy seemed to be luck... |
| Apr 29 19:58:00 | 3m 00s | RogueOut | Pretty good game, good for a laugh! Those last few minions were awfully difficult to hit. |
| Apr 29 20:11:00 | 13m 00s | Less is More | Nice game! There needs to be some sort of variation among the prices (but I know there's only so much time to work with). I really like the planet names, are they randomly generated? |
| Apr 29 20:27:00 | 16m 00s | ++Pet; | Nice job! This really took me back to the DigiPet days! If I 'accidentally' mistreated it, the background would flash red. It looked like maybe there was supposed to be some text, but it flashed by so quickly I couldn't read it. |
| Apr 29 20:40:00 | 13m 00s | Mini danmaku | This game is pretty sweet! Although, after watching the walkthrough, I can see that my attempts to win with the keyboard were futile. |
| Apr 30 08:45:00 | 12h 05m | Rapid Tunnel Future | Surprisingly addictive, and you were spot on with the theme! The graphics were a little jerky sometimes. |
| Apr 30 08:55:00 | 10m 00s | Agoraphobia | Neat concept. But I didn't understand how the gray boxes multiplied |
| Apr 30 09:53:00 | 58m 00s | Minirena | WHAT!?!? All that only to find out 'there is no potato.' After a couple of plays, I fired up JoyToKey. I enjoyed the game much more with a game pad. Also, if you stand on the inner edge of one of the lower platforms and fire up, you're pretty much invincible until "a little something happens." But, overall, an EXCELLENT entry! |
| Apr 30 10:01:00 | 8m 00s | Maximalism | I liked it, lots of good ideas. One of the minimalists turned purple. I'm not really sure why that happened... Oh, and the music was simultaneously minimal AND BUMPING! I kept the fps set to 20 and didn't have any screen flicker problems. |
| Apr 30 10:19:00 | 18m 00s | Truth Only | Very nice! I pumped that bird full of truth before I saw the conveniently placed giant bird masher. I didn't really understand how the theme fit in, and would really have liked a larger crosshair. |
| Apr 30 10:49:00 | 30m 00s | A trial by blood and fire | Very nicely done! One of the most chill games I've played. It would have been nice to have a rough idea what the pieces did before playing the level. Also, my 's' button quit working in the game after a restart. |
| Apr 30 11:09:00 | 20m 00s | Jetpack Jester | Very much liked the idea! But you are right, could use some polish. Toys tend to go flying if you accidentally bump them with a item in your graviton beam. Getting the rotations I desired was quite difficult. |
| Apr 30 11:17:00 | 8m 00s | Earth Defender | A solid game, but rather challenging! I wasn't crazy about the hit boxes for my ship or the aliens. They felt a little too large, but maybe that's just me. |
| Apr 30 11:28:00 | 11m 00s | (Follow the) Line | Brilliant! |
| Apr 30 11:57:00 | 29m 00s | crush. | Very nice job! Like others have said, the music syncing with the gameplay was perfect. I thought it was too easy. I would have liked "sharper" controls, and maybe a less bouncy ball, but overall, very well done. |
| Apr 30 12:13:00 | 16m 00s | I don't wanna be an @ | Well, that made my day! But why is everyone else going to the left??? What do they know that I don't? |
| Apr 30 12:39:00 | 26m 00s | Brian's School of Minimalism | Hilarious! Further confirms I have no understanding of minimalist art. |
| Apr 30 13:04:00 | 25m 00s | 8 jumps and a fat man | Awesome! I felt like I was playing space legos. But I ended up making a ship that shot itself. D'oh! |
| Apr 30 13:31:00 | 27m 00s | Mini Pirates! | Nicely done! Can't think of anything to add other than the obvious: expand and polish. |
| Apr 30 13:48:00 | 17m 00s | Terminally ill | Very nice game! Games switching between keyboard and mouse can be a little jarring... |
| Apr 30 13:54:00 | 6m 00s | Puck Gunners | Nice take on a classic! Defense seemed to be the best 1 player strategy. Sooner or later the AI would smash itself with the puck. |
| May 1 00:04:00 | 10h 10m | Bezier Challenge | A very interesting idea! The graphics are gorgeous, elegant, and minimal. I thought the game was quite difficult. It would be nice to have an idea of the initial trajectory of the lin. On level 4, I noticed you can move purple dots between purple patches (maybe intentional?). Overall an excellent entry |
| May 1 00:10:00 | 6m 00s | Execute | I like the idea! It needs some polish (sounds, music, why a level was failed, so on). But a good entry, keep up the good work! |
| May 1 00:38:00 | 28m 00s | Short Fall | Definitely takes me back to the Descent days. The lighting in the game looks quite nice! I noticed there was occasionally some clipping near the walls, but nothing major. Great work! |
| May 1 10:47:00 | 10h 09m | Color Blind | A very fun little game and a good take on minimalism! I tried cheating by cranking my resolution way down and using the windows magnifier. Didn't help, I still couldn't get past 12. It's probably my monitor ;) |
| May 1 11:04:00 | 17m 00s | Labyrinth Run | Nice job! Add in some more content and you'll have a real winner! |
| May 1 11:29:00 | 25m 00s | Choose Defense (TD) | Pretty funny game. The interface at the bottom was a little difficult to understand (only the top two options are active). |
| May 1 11:53:00 | 24m 00s | Boxy | At first, I thought the controls were too twitchy. I was about to close the game, but then the potatoes came out. I wasn't going to let some spuds make a chump out of me, so I busted out my game pad and redoubled my efforts. That's when I realized the controls were BRILLIANT! Extremely quick and precise. <br/> <br/>I ended up doing the "IMPOSSIABLE" and beating the game. I enjoyed it thoroughly, very nicely done sir! |
| May 1 12:07:00 | 14m 00s | jmp | A very enjoyable game! A similar concept to my game, but completely different implementations. I ended up wall jumping out of the level at one point though... |
| May 1 12:21:00 | 14m 00s | Fortuitous | Good concept! Good implementation! a good game! I agree with other some of the other comments though: the procedural generation could be unforgiving and the controls felt slightly unresponsive. Polish it up, maybe add in a rumble sound when the platforms are about to fall, and you'll be in business! |
| May 1 12:38:00 | 17m 00s | Tado Toss | Amazingly refined multiplayer product for a jam entry. The only complaint I had was the player didn't capture my mouse. |
| May 1 13:47:00 | 1h 09m | Way Out | Gorgeous! The audio is great too. I agree it was difficult to tell the hit zone of the swinging balls, and I think it would look even better with some parallax on the background. Overall a very nice entry. Can I ask what shader you used on the platforms? |
| May 1 22:39:00 | 8h 52m | We Need Potato | The game looks pretty slick, but I agree with the other comments. The controls make the game unnecessarily difficult. |
| May 2 01:15:00 | 2h 36m | Echidna | Very nice atmosphere! I don't know you're intended project, but the movement was a little slow for just exploring. <br/> <br/>If the sphere's palpitated with the beat, that'd be pretty sweet! |
| May 2 01:51:00 | 36m 00s | Aduno | Extremely good! I don't think I'd change a thing. |
| May 2 02:13:00 | 22m 00s | Funky Lincoln Saves the Day | I liked it. That's the funkiest Mr. Lincoln has ever been! Maybe typing other words, instead typing the action name every time would mix it up? |
| May 2 02:21:00 | 8m 00s | Composition Number 10 | I thought the music was really nice, and the game was pretty good. I found moving between the mouse and keyboard a little jarring. If you could just move with the WADS, and replace mouse clicks with space press or something, I think the game would flow better. But still, a good entry! |
| May 2 11:02:00 | 8h 41m | Gods Will Be Watching | Awesome Game! I felt like the group therapy was rather expensive for not accomplishing much. Also, as others mentioned, nothing bad happens if you run out of food. |