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Spelchan

Feedback comments for LD25

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TimestampSince previousGameSpelchan's comment
Dec 17 06:20:00 The Kidnapper Neat idea but too difficult for me. If you continue development you should find a way of easing the player into the game. Introduce the victim types one at a time and let players learn how to deal with them slowly instead of all at once.
Dec 17 07:12:00 52m 00s ETGA! Great game which I really enjoyed. The criticism I had was noted by "God" so you are already aware of the pedestrians on highway problem already.
Dec 18 01:40:00 18h 28m I Hate Christmas Simple, but the goat made it fun.
Dec 18 01:52:00 12m 00s Den Of The Beast Personally I don't consider protecting your stuff from thieves to be evil. I think the goat is mis-judged because of it's halitosis problem and isn't actually evil.
Dec 18 02:29:00 37m 00s Royal Reptile Rampage Great game. While the game was more difficult than I like, there were very frequent checkpoints so when I died I didn't have to replay too much of it. For keyboard users the controls did kind of suck.
Dec 18 02:48:00 19m 00s Werewolf! Good idea. Game screen was too big to fit in my browser window. If there was some control showing the day/night cycle shifting I couldn't see it but if there wasn't might be a good idea to add one if you continue on this project.
Dec 18 04:14:00 1h 26m Super Space Goat Thief Standoff!! Liked the background story. Needs better explosion sounds and a high score.
Dec 18 04:35:00 21m 00s They're In Our Base! I like the idea of sending out henchmen to do your dirty work. Mouse support would have been nice as would a better idea of what was happening.
Dec 18 04:44:00 9m 00s 3vil kill3r r0b0tz Having an ever growing army of robots was actually fun for a while.
Dec 18 04:51:00 7m 00s The townsfolk are coming! I really liked the way you added film scratches to give the feel of watching an old horror movie.
Dec 18 05:04:00 13m 00s Train Villain For a pipes-type game it was fun. As someone who normally plays games with the sound turned low so I can listen to podcasts/audiobooks/music I have to agree with NuSan about the music.
Dec 18 17:40:00 12h 36m Project Sproing - Bytt Strikes Back! Interesting concept but I really didn't feel like the villain. Would be nice to be able to drop enemies as the player was playing.
Dec 18 17:51:00 11m 00s Skeleton's Revenge A bit too difficult for me but interesting.
Dec 18 18:12:00 21m 00s DinoBurgers Don't really see anything villainous about hunting dinosaurs. While I suppose you could argue that you are driving them to extinction but had they not gone extinct we wouldn't be around.
Dec 18 18:30:00 18m 00s Gobelin's dungeon Simple but fun. I did spend a bit too much time trying to block the path before told I wasn't allowed to but it provided enough of a barrier that my goblins...I mean Gobelins were able to beat the last hero into submission.
Dec 20 06:23:00 35h 53m Evil Dragon Really liked the dragon animation. Too difficult for me but lots of potential.
Dec 20 06:40:00 17m 00s Muffin the Destroyer To my surprise I actually enjoyed the game. If Muffin is based on a real cat make sure it never sees your drawing of him/her!
Dec 20 07:01:00 21m 00s Golden Goat Needs more levels or a more elaborate single level. Glad you warned me about the ending.
Dec 20 07:12:00 11m 00s Regnant Lots of potential so I hope you keep working on this.
Dec 20 07:32:00 20m 00s Invasion! Lots of potential but I found the speed of the enemies to be way too fast.
Dec 21 06:17:00 22h 45m Laser Unicorns I liked the idea of killing unicorns to turn their horns into weapons but the background story was kind of confusing.
Dec 22 20:55:00 38h 38m Eurydice Not entirely sure if it fits the theme as Orpheus was just stupid when he looked back . I kind of like how you have to lose the game to play Eurydice but found the controls really confusing.
Dec 22 21:15:00 20m 00s FireBreather Had to play the game 3 times before I managed to survive long enough to actually play the game. Hated having to re-run the game in order to play it.
Dec 22 21:25:00 10m 00s Disturb the miners! Interesting with a lot of potential but the controls were kind of confusing and a few times I had to undo the wall shift I just performed because I got stuck in the wall.
Dec 22 21:38:00 13m 00s The Accursed Moon Liked the difficulty increase as days increase. Needs wandering peasants as peasants stuck in corners is kind of boring.
Dec 22 21:52:00 14m 00s TEK45 You don't need to enter a Ludum Dare before you can enter a mini-Ludum Dare. I am assuming (too lazy to look at your source code) that you are developing your own engine in which case it is starting to come along nicely. I would suggest that you get it to the point where you can create a game with it then use it in future LDs (sort of like what I am doing with the GameJam library I am developing). The rules allow you to use game libraries and even skeleton code as long as the source is publicly released and you let people know about it before the competition begins.
Dec 22 22:20:00 28m 00s Terminal Killer Interesting idea. Too much flashing. Instructions animation made them too hard to read. Too much flashing. Did I mention that the flashing was really annoying?
Dec 22 22:43:00 23m 00s Path to Death I hope you keep working on this game as it was fun. Needs better instructions and turn result summary.
Dec 22 23:10:00 27m 00s Gnome Alone I'mg glad you added the non-installed version before I saw your entry because I would have missed a great game. Very well done but the bodies on the blocks should be removed with the blocks.
Dec 23 01:36:00 2h 26m Firepower! A game where you are simultaneously the hero and the villain. It didn't fit into my browser window so I couldn't see the whole screen. Hope you keep working on this.
Dec 23 01:59:00 23m 00s Necrominously Evil Text didn't always fit on the screen making it even harder to understand what was going on.
Dec 23 02:15:00 16m 00s Hairy Scary Wolf Didn't feel like searching for a utility to unzip .rar files so didn't play your game. Just out of curiosity, why are you using .rar instead of .zip (which is built into every operating system)?
Dec 23 02:27:00 12m 00s Space Liberators Great idea but the controls sucked.
Dec 23 04:22:00 1h 55m Evil Keeper Fun game but Dungeon tiles are way too expensive making the dungeon building experience less than it should be. Buying stuff should be easier. Prefer zip files as zip utilities come with every OS, rar utilities don't.
Dec 23 05:21:00 59m 00s Super Villains, LLC I like the certificate of villainy that you get when you win. Definitely hit the theme. Needs better summary of what you accomplished. Perhaps newspaper clippings?
Dec 23 05:51:00 30m 00s Mine Sneaker I wish I could have done this to a certain minesweeper player I know. Great concept.
Dec 23 06:30:00 39m 00s Goat SLAYER Enjoyable shooter. Not sure I quite understand why they can shoot back but it doesn't harm the game.
Dec 23 06:42:00 12m 00s Dracula Super Goat Hunter Fun game. Liked the scaring goats. Found the speed a bit too fast.
Dec 23 07:02:00 20m 00s Superhero Slaugther Great use of theme and good idea. Good luck trying to limit your ambitions in future game jams as it is surprisingly hard to do.
Dec 23 07:24:00 22m 00s Trainsaw Fun for a few rounds. What I don't quite understand is how are there people still on the train after the first day.
Dec 23 07:51:00 27m 00s Dr. Die Very difficult but fun. Don't like the fact that the game quits when you lose instead of letting you play again. Cost of units should be displayed.
Dec 23 08:12:00 21m 00s Villains of Milk and Madness Liked the concept but found the controls too sensitive. I would often move multiple steps with a single keypress and messages didn't display long enough for me to read. Need to make things clearer at the beginning as I died immediately when I attacked a police station. Still, with a bit of work you would have a fairly interesting game.
Dec 23 17:48:00 9h 36m Final Plan Killing Kloud made the game worthwhile. I also loved how the mage was so fragile. Pretty good combat system. With a bit of work you could easily turn this into a RPG or a tactical combat game. I do hope you expand upon this game as I love turn based RPGs.
Dec 23 18:23:00 35m 00s Gameageddon The readme file was entertaining. I do hope you have learned to save frequently. Once you learn that lesson you can then discover the joy of a code repository like git which not only lets you recover from disaster but lets you undo mistakes by letting you revert back to an earlier state.
Dec 23 18:55:00 32m 00s MoonRise Interesting idea but the controls were poor. Has a lot of potential so I hope you keep working on it.
Dec 24 03:09:00 8h 14m Kidnap the princess I didn't realize that princesses could run that fast! Makes you wonder if someone as slow as Bowser could constantly catch Princess Peach does the princess actually want to be caught? Didn't care for the ball knocking me back. Needs some different type of obstacles or challenges to make it fun.
Dec 24 03:39:00 30m 00s Virus A bit confusing at first. Once I was able to get out and infect someone on the outside rooms zombie outbreak made the game too easy. Would have been nice to have more levels, possibly with greater and greater scope until you conquer the world. As with many others, I feel naming the file virus.exe was not the best choice.
Dec 24 05:20:00 1h 41m Christmas Caper Without some type of score or time-limit the game seems kind of pointless. With a bit of polishing this could be a good game.
Dec 24 05:35:00 15m 00s Car Chase For a get-away you seem to move awfully slow.
Dec 24 06:19:00 44m 00s Soulless Robot Rampage Even though there wasn't really much game play (just buying upgrades) this was extremely fun. I kind of wish the rampaging was more user-controlled but for the most part it just consisted of watching the robot rampage. The fact that I finished the game, and loved the ending, says a lot but the game should actually end at that point instead of letting me continue upgrading for no reason.
Dec 24 06:54:00 35m 00s You Are The Virus While I liked the concept, the game was simply way too hard for me to play.
Dec 24 07:20:00 26m 00s No Heroes Allowed Has a lot of potential. Game starts too quick with very little time to get first trap placed. When lose there does not appear to be way to restart game other than quitting and restarting. Money too hard to earn.
Dec 24 22:21:00 15h 01m Rest in Pixels Needs better combat system. Would have liked it a lot more if the people you ate also became zombies and followed you around. Zombies need hoards! For distributing, I would go with .zip files that everyone has built into their OS rather than .rar which requires a utility and more effort to extract.
Dec 24 22:42:00 21m 00s Kill Butterflies Well, it is a game and it is playable so not bad for four hours. Audio didn't work on my machine. Nice to see I'm not the only one who uses color blocks for placeholder art. As the art was abstract, I'd have called it Killing Angels to build on the villain theme. Prefer .zip to .rar as zip is built into every OS.
Dec 25 02:33:00 3h 51m 2012: Mayan Revenge Once I got the hang of flying the "ship" it was fun. The controls definitely need reworking.
Dec 25 02:50:00 17m 00s Voyage of the Obsolete Goat Need more visible pollution. I would have the water changing colour as it was polluted. Worm damage was too sporadic and movement too slow to effectively dodge. Perhaps have some bubbles or something appear where the monster is going to appear so player has time to react. Didn't appear to be a way of re-starting game without quitting and restarting.
Dec 25 03:40:00 50m 00s Witching Game Fun enough that I kept playing until I won. I would have it go to the ending as soon as you clicked on the "learn plague spell" instead of making the player have to cast it on some unsuspecting peasant and then having to spend the rest of the day wandering around aimlessly.
Dec 25 04:25:00 45m 00s Zomble Hunter Deluxe I sort of like the charging aspect. Too easy for blue guys to gang-up on you. Controls didn't feel right. I'd have either had the zombie follow the mouse pointer and charging when it was clicked or had a charge key on the keyboard.
Dec 25 04:51:00 26m 00s Project Lightning Even with the changed controls the controls are poor. Good artwork. When you lose you shouldn't have to quit the game and re-run it to start again. Not too clear why you are the villain.
Dec 25 05:07:00 16m 00s Princess Sheltering Once you got past the first level the game became very fun but the difficulty increased rather quickly. The first level should have been shorter as I almost quit the game assuming that was all there was to it but figured I'd stop at 100. While simple, the art and animation was effective.
Dec 25 05:28:00 21m 00s Missile Mission Performance was really poor on my machine making playing the game extremely hard. Might be fun on a iPhone. Nice art and sound.
Dec 25 05:53:00 25m 00s Managing Morder: The ground is always blacker on the other side. As with many other people, I found the font too hard to read but the game certainly has a lot of potential.
Dec 25 17:18:00 11h 25m Universal Destroyer.jar I think I see where you were going with this but unfortunately it needs a lot more work.
Dec 25 17:37:00 19m 00s Chainsaw Happines I think the bright happy background really helped make your actions seem evil. Sound toggle didn't seem to work properly. Game needs more variety to keep interest.
Dec 25 18:27:00 50m 00s CostumeD Didn't really have the chase element that was promised until you reached the raptors. Not sure I understood why there were raptors, but I liked them. Liked that you had multiple environments. Largely failed on the theme and the music gets a bit grating after a while.
Dec 25 18:45:00 18m 00s Super Goon As with most games that call themselves "art" games, it isn't very fun. Still, it does make its point and you get to know what low-level villains feel like. Well done.
Dec 25 18:58:00 13m 00s Steve vs the Internet Not much to playing the game. Needs more game play. Perhaps you should add multiple lanes on the road and give player lane-shifting controls instead of jumping.
Dec 25 21:06:00 2h 08m Vanillian Windows version kept crashing on me so I was never able to finish the game. Too bad as it seemed interesting.
Dec 25 21:29:00 23m 00s Serve The Lord I like the concept. Most my game play involved running around and collecting coins rather than strategy.
Dec 25 21:54:00 25m 00s Lab's Lab I like the idea of having a built-in editor but when I tried to draw I found that the editor was poorly designed. The tile you are drawing changes as you hold down the mouse button so drawing lines requires very quick mouse movements. a tile selection bar would have been much nicer as then designing mazes would have been easy. I think I have solved the theme issue. The You is the person who created the level editor as it is evil so the developer is the villain. A rather clever way of implementing the theme, actually!
Dec 25 23:15:00 1h 21m Cave Kappa Really enjoyable puzzle game. I kept playing until I reached a level where I was given no traps at all so all I could do was watch and notice that there was a single survivor. Might be missing something but I can't seem to move any existing traps so assumed this was the end. It would be nice to have more types of traps. Found a couple of the puzzles were tied a bit too much to understanding the AI.
Dec 25 23:49:00 34m 00s Sicarius Liked the idea. Found the actual game play a bit too difficult. Instead of holding down the keyboard to go into focus, I would have it start focus and you stay in focus for a few seconds. Likewise having to use the mouse for attacking didn't make sense and could have easily been another key. Guards moved a bit too quickly, especially when they were turning around right when you were about to stab them.
Dec 26 00:31:00 42m 00s Obamapology It is arguable about the theme, though certainly republicans will agree with Obama being the villain. I am thinking this is more a Colbert Report type of humor but that is open to interpretation. Leaving politics out of this, the game has all sorts of issues but was interesting enough to make me play through the game. Year 3 was my favorite, and you do not want to know what tortures I wished upon you while playing year 2. Notch is rolling in his grave (and he isn't even dead) from that level. I think you need to learn to limit your scope so you have time to focus on polishing the game, though that is a problem I have as well.
Dec 26 01:20:00 49m 00s You Are Satan Crashes when ran. Getting "System.AccessViolationException" error. Windows 7 64bit.
Dec 26 01:51:00 31m 00s Villain's base management Good start to a game. I hope you do continue to work on it as has quite a lot of potential. The game play does need a lot of work as right now you just hire enough people to go out on missions then keep re-using them. Probably should have missions taking a while so you need multiple missions on the go so you aren't just re-using key people. Likewise, missions should not always return everybody so that you need to keep hiring. Equipment doesn't seem to do anything that I can tell. The story as part of the missions was very interesting, with the "Game not finished yet" message being both funny and disappointing as I was hoping to finish the game.
Dec 26 02:44:00 53m 00s War'Asaal Not much of a game but the graphics and sound were good. Movement was s......l.....o.....w! Your engine seems to be coming along well. Take advantage of the library/framework rules and get your engine working before the challenge. Then use each challenge to find where your toolset is weak and fix those weaknesses. That is at least what I'm trying to do with my GameJam library. The key thing is to make sure you enjoy creating your own engine because there are many engines and game libraries available so only people who want to create their own engine should do so.
Dec 26 18:01:00 15h 17m A Wheelie Good Time I find that on miserable days when I can't go for my walk and instead have to use torture...er..exercise machines I can sympathize with this game's villain. The music seemed to fit the theme of the game well. Found the missiles a bit too challenging. I would slow them down initially and have them speed up as the player gets further along.
Dec 26 20:41:00 2h 40m ALL EARTHLINGS MUST DIE!!!!!! Somehow managed to win. My lasers stopped working near the end. Not sure if this was due to ammo limit or if it was a bug. You are already aware of control issues. Graphics and sound really help the feel of the game.
Dec 26 20:57:00 16m 00s The Little White Rabbit and the Goat Goatee I really liked how you sandwiched the game between the beginning and the end of the story. Interesting eating mechanic which makes you have to earn the points. Overall, an enjoyable game.
Dec 27 18:10:00 21h 13m Babysmasher This should win the theme category. Unfortunately you have to judge games to get people to judge your game which at this point you haven't. Found the speed too quick and sound rather low.
Dec 27 18:26:00 16m 00s Bah Humbug Interesting concept but needs work. I would have had the elves working faster to repair your damage so that there was more of a struggle to reach 100% and would have sped up the movement speed. Should also have a better indication of how damaged items are as it took me a moment to realize I had to attack items multiple times before they would be destroyed. I do understand that you didn't have time to have multiple damage state images, but that or a damage bar would have helped quite a bit. Liked the background story with the rivalry between Santa and Easter Bunny.
Dec 27 19:23:00 57m 00s Bertie the Butcher Great game! My only real complaint is that it is too easy to get stuck when trying to enter 1-tile corridors. Good build up of difficulty. Killing cops earning extra money was great addition and made it possible to make harder levels easier once you took care of a few of them. Loved the store items.
Dec 27 20:09:00 46m 00s Grey Goo Turbo Challenge The left/right movement was far too quick making it hard to control the goo. Needs things that the goo can eat otherwise what is the point of being a grey-goo.
Dec 27 20:29:00 20m 00s Unhappy Holidays! Fun but a bit too hard for me (I'm more of a strategy/rpg gamer). Still, after far too many attempts I finally beat the game so I could properly rate the theme category. Should probably have tied each weapon to a key (number keys) for more quickly switching and had the c key just switch to the next weapon that actually had ammo. I would also have added a bar on the top of the screen that showed how much ammo was available for each weapon. Shotgun was rather under-powered while rpg wasn't dangerous enough.
Dec 27 21:23:00 54m 00s Decommissioner Fun but I correctly predicted the ending when I started my first simulation. Sadly I fear that the reading nature of this game will prevent it from getting played by a lot of people. I would suggest that you could have one or two character shortcuts for the commands. Also, instead of having to type the decommissioned numbers, I would print out the list of unassigned robots and have the player verify that they are to be decommissioned.
Dec 27 21:53:00 30m 00s Joe, the bad jack! (HTML5) Enjoyable game. Not sure why the hate for lumber-jacks, though in this case he was also a murderer. Liked how the trees fell, especially when they took out enemies. Really poor ending sequence. I think I get what you were going for in the ending but sadly I think the deadline beat you there.
Dec 27 22:06:00 13m 00s Bag Snatcher Not quite sure I understand what the spinning is about but managed to beat the game. Fun but the grannies are rather vicious and seem to move a lot faster than I remember my granny moving.
Dec 27 22:45:00 39m 00s Little Death Adventure Quite a fun game here. Got stuck behind the bleachers(?) first time I attempted the game. Did eventually manage to beat it though the winning text seems to be written over the previous lose text. If you are having a time limit you shouldn't have discreet levels but a single long level. Alternatively, you could have had a series of levels requiring the player to gather x souls within the time-limit.
Dec 27 23:22:00 37m 00s PsyGoat I really hope you continue working on this project as it has the potential to be an exceptional game. Clearly you are aware of the balancing issues. Control issues are another area that needs improvement. I would have had w for jumping as hitting the space bar is awkward with one hand on the keyboard and the other using the mouse. Found the lasers to be awesomely overpowered while the explosion under-powered.
Dec 27 23:57:00 35m 00s Red Legion The story and humour made the game well worth playing though. Not quite the ending I anticipated so you caught me there. I hate the quick-time battle systems that video games use during cut-scenes so I hated the combat system this game had. Still, very well done game.
Dec 28 00:30:00 33m 00s Hubris of the Bone Lord Not really my style of game, but after discovering the cheat code I was able to finish the game. Really liked the graphical style and how your power punch can take out scores of guys making the 8 on 1 actually winnable. The ending was a bit of a let-down but for a brawler I actually had a lot of fun. Great job.
Dec 28 01:23:00 53m 00s Those Pesky Rogues Clearly needs a lot more work but has potential. Big issues for me is the game seemed to stall just before the hero ran out of health. I thought the game had crashed but I was still able to scroll the map. Another problem is skeletons seemingly getting stuck and not heading towards the hero just south of them.
Dec 28 01:40:00 17m 00s Snap I really liked the abstract way you handled the shooting. The theme did come at the worst time so I went the opposite direction and tried to avoid any violence because of the shooting.
Dec 28 03:05:00 1h 25m Kill The Day! Found the game a bit too difficult. The game ended up being more about shooting soldiers than leading a zombie army. Still, a fairly impressive game.
Dec 28 03:20:00 15m 00s Waldo Nice random people generator. Love the way people start fleeing when you start shooting. Would be nice to be able to bring up list of targets again, but I suppose memory is a factor to playing this game. Granted, one could always take a screenshot of the target screen and have that in another window while playing the game.
Dec 28 03:39:00 19m 00s SpaceGreed I like the idea of the game. The space combat was interesting but the base editor was a bit annoying to use. Still, with a bit of work this could be a fairly interesting game, especially if you get a large enough fan base. As long as you don't monetize by selling people credits (giving people who pay a huge advantage) it could catch on.
Dec 28 05:34:00 1h 55m Sealed Evil Very well done game. Found the difficulty way too high. Thankfully I read the comments so gave it another go to see what the fuss was about. Once you collect enough souls to start unlocking other areas and extra powers it becomes a bit more enjoyable. While I am not a big fan of pixel art, it was pretty much a requirement in order to get all the levels and intro and win sequence into the game. Very impressive getting all this done in 48 hours!
Dec 28 05:44:00 10m 00s Doggie Destroyer Very original idea. Still a lot of work to do on it though.
Dec 28 06:49:00 1h 05m Mitt Romney and the Case of the Sex Doll Calling this game disturbing is a huge understatement. The problem with art games, which I consider this to be, is that they focus more on making a statement then being fun. Worth playing but not a fun game.
Dec 28 17:26:00 10h 37m Escape of the Blob Monster The movement at times seemed sluggish and you would fall really slow. While it might be a result of the game not being finished, it actually added to the surrealism of the game. I suspect the time limit was suppose to be smaller and was to add pressure on the player as other than that there is no danger to the player. With a bit of work, could actually be a fun game.
Dec 30 17:37:00 48h 11m Susie's Xmas Hit List Cute game but needs sounds. Even generated sound effects from a tool like sfxr would have helped a lot. The game play sort of reminded me of space invaders when you are down to a few aliens.
Dec 30 18:35:00 58m 00s Skeletal Archer Archie Liked the story. Game play was a bit lacking as pretty much the game played itself. The final battle, however, was very tough and took me 3 tries before I was finally able to get rid of the healers so my monsters would have a chance. You should have some final story page that concludes the story instead of just dumping you to the title page after all the effort of winning the final battle (or if you did you need to make sure it isn't clicked past before it is seen). I really liked how you played off the fact that you are the villain because of what you are not what you do.