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Smaxx

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TimestampSince previousGameSmaxx's comment
Dec 16 21:11:00 MechVillain Interesting idea! Although it seems to be too easy to accidently click outside the window in case you want to shoot some of the guys running away. Maybe you should add some border below or move everything up a bit.
Dec 17 10:49:00 13h 38m The Princess Killer Nice idea, I like the art inspired by Zelda 3, but I'm having lots of issues being swarmed by the enemies, while not being able to defend myself. The attack range seems to be so short that I'm always hit, if I try to move while attacking. I'm not sure whether that's intentional, definitely something making the experience a bit worse.
Dec 17 10:51:00 2m 00s Boss Level For those looking for a link, they're obviously in this journal entry only: http://www.ludumdare.com/compo/2012/12/17/android-apk-is-up/
Dec 17 10:58:00 7m 00s Namcap: Reverse Pacman I really like the idea, also feels like the original. The only downside for me, I've had issues picking the right ghost in time (yes, it's on screen, but I'm usually too distracted keeping an eye on Pac-Man). I guess just requires some more practice.
Dec 17 11:13:00 15m 00s Bacteria Interesting idea! Took me a bit to figure it out, but it's rather nice. But I have to agree with Lidfrid: Sometimes it didn't register my moves or they weren't allowed(?). That part lacks some better feedback or different possible approaches (like being able to click rather than drag moves).
Dec 17 11:26:00 13m 00s Evil Autorunner Yep, the Dropbox link is broken and shows HTTP 403 (access denied). The standalone executable works fine, although I really miss some visual feedback regarding building placement (didn't even notice it working at first, till I kept an eye for the money counter). <br/> <br/>After a while it seems like buildings appear late (like once they're in the middle of the screen; might be related to different widths?). Also it seems like it's almost too easy, the AI always trips into a gap after hitting one of the bumps on top the house with 2 bumps.
Dec 17 11:31:00 5m 00s Happiness Hm, I don't think I really understood the game. I can click on printers and water dispensers, but besides the timer nothing is happening? Should I keep people from using them by keeping the timers active? What are the bars above people's heads? Not sure whether it's intentional, but there doesn't seem to be music, just that persistent deep tone? This would work, but it's too loud and there should be at least some additional notes (maybe I just missed on that). You'll definitely need a better description though.
Dec 17 11:46:00 15m 00s Unsave the Princess Really nice game, although I'm having some tiling issue (gaps between tiles running on a Nvidia GTX 680 and 1920x1200 desktop resolution). Think I'd blame subpixel precision on that (make sure to draw your stuff exactly at whole pixels/rounded).
Dec 17 11:55:00 9m 00s Escape Haha, very nice! It gets a bit repetitive and the cops are definitely zombies in uniform. But apart from that, interesting idea. <br/> <br/>Only two things I noticed: Police cars don't collide with each other? Unfair! And it seems like the exhaust from other cars is going into the wrong direction and/or straight up. But apart from that, very entertaining.
Dec 17 12:10:00 15m 00s A Natural Villain Took me a while to figure it out... I can confirm, my Xbox 360 Gamepad isn't working properly (only control that seems to work is the right shoulder button starting the game?). Interesting concept, although a bit hard to understand at first (e.g. just keep orbiting rather than bumping to infect cells).
Dec 17 12:17:00 7m 00s The Dragon's Treasure Nice idea. So far I haven't found any use for the second ability - the delay is just too big considering how fast they grab the stuff. You should consider having the thiefs run back/forth between treasure and border (unless they do so anyway at some point in time).
Dec 17 12:25:00 8m 00s DR. MADDOC Takes Over The World and Kills 3D Forever I like it. Although the light seems to glitch at a few occasions, especially lights other than the player's (e.g. shadows in the very first room or lights in other rooms). Some guards seem to just stop with some beeping alert sound, but nothing happens?
Dec 17 13:05:00 40m 00s Minion's Defense Neat - too bad my minions get stuck on my own walls. They should have some maximum life span so they respawn if stuck.
Dec 17 13:09:00 4m 00s Conquer all the castles!! The title screen definitely adds to the humor. But yeah, it's a clickfest and my poor mouse doesn't approve. Also, the collision detection is a bit off (sometimes not being able to move into free tiles).
Dec 17 13:17:00 8m 00s Oil Co Exploits Got two or three tiles to drop down (no idea how/why) in IE10 (Win7 Preview), then the animation stopped. Probably needs some more tweaks.
Dec 17 13:23:00 6m 00s Christmas Caper Not bad, although it's a bit odd Santa lost all his stuff on a long road, and presents always behind some barrier (or did someone place them rather than picking up the presents?). Feels a lot like Audiosurf.
Dec 17 13:28:00 5m 00s Obliterate the City Really nice, although it could need quite some more balancing, especially that annoying superhero.
Dec 17 13:37:00 9m 00s Critterrific Really nice, but why do animals start to smoke once stung? Some kind of infection?
Dec 17 13:39:00 2m 00s Save the princess Hm... I like the looks, but the hit boxes feel unfair (i.e. it's too easy to get hit; especially while moving). Also, what makes you the villain? Is it in the story?
Dec 17 13:49:00 10m 00s Highway Villain Hm... feels okay, but the shots seem to be buggy: Shooting two or three at once gets them stuck on screen. Also I don't know what the red lines are there for?
Dec 17 13:52:00 3m 00s Robin Banks Very nice. Also great art style and animations (except for the villain, it could use some more I'd say).
Dec 17 13:57:00 5m 00s Super Evil Machine The art style is trange, but at the same time interesting (and still hurting my eyes). It might be interesting to advance it a bit more (it really reminds me of post-it notes).
Dec 17 14:03:00 6m 00s The "Great" British Weather Very interesting approach. I like the art style, the band could need at least some animations I'd guess, but overall very nice.
Dec 17 14:16:00 13m 00s Split 'Em Up Very nice game... At first I didn't understand the ghost, but that's me sitting in a control room? Lol! Really nice game.
Dec 17 14:28:00 12m 00s Black Was Sad Interesting and entertaining concept. The graphics are minimalistic but sufficient. It could need some sound and I think once you've understood the gameplay, the only thing that can stop you are bugs or stuck marbles I guess. One badly placed orb and you're essentially screwed up.
Dec 17 14:33:00 5m 00s Subordination Day Minimalistic... but it works. Someone being a fan of ID4 I guess. Took be some time to figure out I can't shoot down the planes, though.
Dec 17 14:38:00 5m 00s Bacteremia The background is distracting, I'm never really sure how/if I'm moving, plus I hit some invisible border at some time? Other than that, interesting idea, although I'd wish there'd be some more effects, e.g. cells not just appearing or disappearing.
Dec 17 14:50:00 12m 00s Just Another The windows download won't run out of the box: <br/>- Your startup script is a sh script. Windows won't know how to execute it by default (it should have the extension cmd or bat). <br/>- The game requires a valid Python interpreter as well as pyGame installed, so I'd suggest you provide precompiled binaries or link all required components (in case there are more).
Dec 17 15:09:00 19m 00s Dig-Dug Dungeon Dungeon Keeper in my browser? Yay for that. Although it feels a bit slow having only one minion.
Dec 17 15:14:00 5m 00s ON THE RUN Web version doesn't work with IE10 (Win7 Preview) due to "document.body" being null.
Dec 17 18:39:00 3h 25m Cure 48 Worked without problems on Windows 7 x64 (at least now). Nice idea and mind bending at work.
Dec 17 20:24:00 1h 45m O TUTT'I CAVI LESI Interesting idea with the graphics, but the difficulty curve seems to be rather steep.
Dec 17 20:36:00 12m 00s Bertie the Butcher Very nice, could imagine this being one of the first gen Game Boy games.
Dec 17 21:11:00 35m 00s Ludum Dare: The Musical Very interesting approach, also having the sound "sing" the text is really nice, reminds me of some old console JRPGs. :)
Dec 17 22:21:00 1h 10m Elevator Evil Interesting concept, but I'm not really sure how to determine the wrong floors for people. Also, not sure whether it's my system or the game, but after playing once I'm no longer able to view the instructions page, it just autoconfirms upon start and shows the game.
Dec 17 22:28:00 7m 00s Villain from Nooblord band Interesting idea, although I'm always getting "0 coins", which seems to be a bug.
Dec 17 22:34:00 6m 00s Vivi, the Greatest Villain Not bad for a first game, not bad at all. The only thing that really surprised me was the "warp" through the woods and no way back, when using the first yellow key. Also I somehow couldn't pass through the green lock next to the green key.
Dec 17 22:37:00 3m 00s Liar's Lair Haven't tried it yet (no one to play with), but you should add on this, maybe you can even combine it with some kind of mobile game (Android/iOS) similar to those old 90's games working with a VHS cassette (just make it more interactive ;)).
Dec 17 22:42:00 5m 00s A Light To Kill By Nice Point &amp; Click for something made from scratch(?) within a day or two. Being able to pick up the gun immediately without being able to shoot (as well as noticing how to look in different directions) has been a bit tricky.
Dec 17 22:57:00 15m 00s Vanillian Yep, doesn't work/react for me (Windows 7) - tried the executable as well as the .love file.
Dec 17 23:08:00 11m 00s Conquest Of The Mayans Nice idea, the style of the "chocolate earth" is interesting, yet it fits. But as others said, I'd change the environment to not show the brown squares/bricks. Either show stars or - might be interesting, too - the interior of a Mayan temple.
Dec 17 23:15:00 7m 00s Critter Criminal Very nice and with a fitting Game Boy style. I guess the similarities to Pokémon are intentional? But, hey, selling your "Critters" to the Butcher? :D
Dec 17 23:25:00 10m 00s We Are Promoted Toknight Nice little game. Only two small bits to complain: The clouds don't fit, they should be pixelated as well. Jumping is odd. When you bump your head, you still continue moving upwards (in case you move away from the obstacle). Plus it's easy to fall off a platform, when hitting the jump key too late.
Dec 17 23:38:00 13m 00s Jelly Blob I like the tile set, including the background. The gravity feels a bit odd, which might also be related to the low gravity (slow falling) as well as the low jumping height. It's not bad in general, just requires some more tuning.
Dec 17 23:43:00 5m 00s Dark World I like the lighting, however the controls feel very sluggish and "gooey", it's hard to describe, just doesn't feel right.
Dec 17 23:45:00 2m 00s The Most EVIL Breakfast I'm not sure I want to play this game. It's so evil looking, it reminds me of the Virtual Boy... :S
Dec 18 00:04:00 19m 00s Kill the Hero Interesting little game. I like the graphic style (Mrs. Mr. Hero is a bit "overdone" I'd say). Only real downside I could find are the controls. Sometimes I've had quite some issues properly grabbing or dropping traps just in time (IE10/Win7).
Dec 18 00:09:00 5m 00s Evil Foot Race For Kittens I like the idea, but the controls are too complicated and you essentially have to remember color/item combinations, which isn't that bad, just making everything more complicated than necessary.
Dec 18 00:14:00 5m 00s Nemesis Interesting approach on the classic "mirrored movement" found in some dungeon games like the Zelda series.
Dec 18 00:27:00 13m 00s Bunnie Hm... hard to describe. That villain reminded me a bit of one of the Angels from NGE, I'm not sure, but it just stomps on the bunnies!? Very strange game.
Dec 18 00:57:00 30m 00s Atomic Creep Spawner!! Awesome game, although some of the spawning feels a bit too "spammy" (maybe that's just my way of trying to solve it). Would be awesome being able to place traps or more static things (similar to chests).
Dec 19 13:27:00 36h 30m Evil Chopper Very nice, also seeing it work without WebGL as well rather than some "Uhh, lame, use another browser!".
Dec 22 11:12:00 69h 45m Missile Rider Interesting idea, although I agree: It's a tad bit too hard and I blame the controls/physics.
Dec 22 11:18:00 6m 00s 'Goat, give me back my clothes !' There should be some easy way to restart the game without having to reload the page (although it's probably the easiest approach). And, yes, the trajectory of the human is a bit unpredictable (not sure whether that's actually intended).
Dec 22 11:33:00 15m 00s The villain's Rules ! Took me a while to figure out... graphics and sound are great, just gameplay is a bit too complicated to figure it out at first.
Dec 29 11:18:00 167h 45m Hostile Nebula Nice idea - the UI is a bit misleading (I thought the buttons would be clickable, too).
Dec 29 11:27:00 9m 00s Silent night Very nice, except the sounds. They can be a bit disturbing (probably just a bit too loud).